Jump to content


Photo
- - - - -

CTF notes and tips


  • Please log in to reply
25 replies to this topic

#1 BroadSide

BroadSide
  • Posts: 2057

Posted 08 May 2010 - 00:15

I was playing CTF on the J99 server today and had quite a bit of fun! We had about 40 pilots in the air at the same time, which made for some great dogfights, and really really emphasized situational awareness.
I noted a few things that might help some of the pilots when it comes to CTF. Please feel free to add your input:

The little flag that appears in the top right corner of your screen is an indicator that you are within distance to affect the raising/lowering of the flag. Basically, this is 1000 meter/3000 feet.

That brings up an important t point: Altitude is your friend. When approaching a flag, try to approach at the ceiling cap of 3000 ft, so that you can have the advantage over the enemy in the area. Especially if there are multiple enemy aircraft (EA), if you have height, you can dip down take a shot and pull up to regain altitude, rinse and repeat. All you have to do is hit a plane a few times to inhibit it’s flight ability. Then they are easy targets or the pilots themselves will crash or land. Ultimately, if you have height and there are 2 or 3 EA below you trying to climb to attack you, even though you aren’t able to take the flag, you are occupying 3 EA, while your team takes other bases.

After taking a field to neutral position and your flag appears, still circle the field, but climb for altitude so you have the advantage over incoming enemies. Get to 3000 ft. if you can until you own the field, then you can head off to another field at the optimum height.


If you want to send a message to your team only, do this:
Hit enter to bring up the chat box, type your message, then hold down the Right control key and hit enter.(I set up left control + enter to do the same thing.)
Very useful…

There are 3 AA around each flag. If you approach at speed and keep your speed up, they are less likely to hit you. If you slow down and are turning slowly in the area, they will nail you. So keep your speed up if at all possible. 100 mph+ is good.

It bears worth repeating, that if you are engaged with multiple EA, don’t stick on one. Keep turning and fire as opportunity presents itself. Likely the pack of greedy dogs will hit each other as they shoulder shoot each other to get you. So, remember that you just need to do a little damage to an EA to reduce its ability to be a threat.

When you start the game, you’ll see a large map with all the various available fields. If icons are on, you will be able to see map icons for all aircraft showing planes in the air. This can be useful information as to where to head to.

Lastly, remember that the flag is an object. Neoqb put it in the mode as a flag, but mission designers can make it anything they want: another airfield, a truck, an artillery station, even a PUB! Hopefully soon we’ll see some of these ideas put into place.
For now it’s a big flag pole.

Hope these tips help a little.

BuB
  • 0

#2 -Requiem-

-Requiem-
  • Posts: 1502

Posted 08 May 2010 - 02:42

One tip from me:

You need to be within 0.6km of the flag to be inside the radius. Easy measurement if you dont have an altimeter and icons are on.
  • 0

#3 W1ndy

W1ndy
  • Posts: 1475

Posted 08 May 2010 - 05:06

That brings up an important t point: Altitude is your friend.
BuB

It makes the SE5a a real winner in CTF. You have altitude and also speed to get from a to b quickly if you want to.

BnZ would be a great way to defend a flag, if you can do it.
  • 0

#4 BroadSide

BroadSide
  • Posts: 2057

Posted 08 May 2010 - 06:10

It should also be noted that one specific strategy that helps is:
Just block their airfields.

This can be done rather quickly with coordinated attacks.
If the fields are all blocked, the opposition cannot field any more planes.
This is an effective way to bottleneck the opposition.

Once this is done, you can take the opposition fields easily as they cant mount a sufficient defense.
  • 0

#5 SC/JG_Oesau

SC/JG_Oesau
  • Posts: 2024

Posted 08 May 2010 - 06:27

Lastly, remember that the flag is an object. Neoqb put it in the mode as a flag, but mission designers can make it anything they want: another airfield, a truck, an artillery station, even a PUB! Hopefully soon we’ll see some of these ideas put into place.
For now it’s a big flag pole.
BuB

Not too sure what you mean here, the flag has to be there for the capture of the sector, other objects don't work in this way (I'm probably not understanding what you are saying so my bad if that's the case).

The radius of the flag is configurable, so it can be a huge sphere or really small which makes it difficult to stay at height and achieve the win results. That's the same with the balloons, you can configure them as well to show a bigger radius if you want them to.
  • 0

#6 BroadSide

BroadSide
  • Posts: 2057

Posted 08 May 2010 - 06:57

I was under the impression that the flag could be put under something, like a truck/bldg etc, but the effect would remain the same.

is that wrong?
  • 0

#7 W1ndy

W1ndy
  • Posts: 1475

Posted 08 May 2010 - 07:06

It should also be noted that one specific strategy that helps is:
Just block their airfields.

This can be done rather quickly with coordinated attacks.
If the fields are all blocked, the opposition cannot field any more planes.
This is an effective way to bottleneck the opposition.

Once this is done, you can take the opposition fields easily as they cant mount a sufficient defense.

If nothing else it would dissipate the enemies force. It would be a distrasction to see one of your rear bases blocking out. This would lower enemy numbers "at the lake" and help tip the scales.
  • 0

#8 Han

Han
  • Developer
  • Posts: 6670

Posted 08 May 2010 - 15:27

Good thread! Let it be at top…
  • 0

#9 TX-Thunderbolt

TX-Thunderbolt
  • Posts: 1436

Posted 08 May 2010 - 16:43

Another strategy is to have one or two pilots camp in the spawn area until you see flag activity, then spawn at the field to quickly scramble and defend.

This is really best effective once you get an advantage as your bases will be so spread out it would take too long to fly to another base to defend before they either block or capture your flag.
  • 0

#10 Parazaine

Parazaine
  • Posts: 1902

Posted 08 May 2010 - 17:03

Also, join teamspeak for the server or for a group of like-minded friends to coordinate your strategy. Usually the server hosts will be doing so and have both the home advantage and also the additional coordination as well.
  • 0

#11 BroadSide

BroadSide
  • Posts: 2057

Posted 09 May 2010 - 00:11

A word of caution:

Do NOT fire at your own flag. It is considered a friendly and will give you a friendly fire penalty.

You must be careful, because many dogfights in CTF take place right around the flag pole. You can be following your target and fire, and if a stray bullet hits the flag, you will pay. Nothinig like winning a dogfight but then losing struts cause a bullet hit the flag! lol
  • 0

#12 150GCT_Veltro

150GCT_Veltro
  • Posts: 715

Posted 10 May 2010 - 15:53

Would be nice have the siren for the scramble.
  • 0

#13 BroadSide

BroadSide
  • Posts: 2057

Posted 10 May 2010 - 17:08

Here's a great tip:

When you get to your airfield and you hear the shot and "clink" of a falling shell, you know an enemy is near your field, likely on his way to your flag. If you look, you can usually tell where the AA is firing, as you can see the smoke streamer from the shell.
Often this will allow you to see them, whereas likely, because you are on the ground, they wont have seen you.
  • 0

#14 BroadSide

BroadSide
  • Posts: 2057

Posted 11 May 2010 - 06:29

Getting into a lot of collisions in CTF?
Here's my tip for not getting frustrated when this happens:

Fly to the enemy bases instead of to the middle of the map. If you focus on the middle along with the pack of pilots that head there regardless of what's happening to the bases, you'll always be in a huge mire of planes, likely one them will collide with you.
The variance in pings means that you may not see on your monitor what is actually occuring…which leads to LOTS of collisions, that appear to not be your fault, but likely, at least to some extent, ARE partially your fault.

If you go to the enemy bases, you will also encounter planes, but generally only one, and maybe once in a while 2 planes. You wont get into as many collisions, and you'll be adding significantly to the ability of your team to win. You end up blocking or taking bases AND dogfighting, instead of colliding plane after plane, ad infititum, cause there are so many in the air over one small location.

Do yourself a favor: use some strategy and avoid the center ring unless it's necessary to go there.
  • 0

#15 WW1EAF_Ming

WW1EAF_Ming
  • Posts: 2565

Posted 11 May 2010 - 09:04

Would be nice have the siren for the scramble.

You can plug in sound files from the Mission Editor, conditionally triggered by ingame events

Big trumpet fanfare for the win. Bagpipes :)

Ming
  • 0

#16 JoeCrow

JoeCrow
  • Posts: 4147

Posted 11 May 2010 - 10:18

Would be nice have the siren for the scramble.

You can plug in sound files from the Mission Editor, conditionally triggered by ingame events

Big trumpet fanfare for the win. Bagpipes :)

Ming
:lol: Any suggestions for the losers?
  • 0

#17 WW1EAF_Ming

WW1EAF_Ming
  • Posts: 2565

Posted 11 May 2010 - 10:22

lol big wet raspberry. Or bagpipes again :)

Ming
  • 0

#18 BroadSide

BroadSide
  • Posts: 2057

Posted 13 May 2010 - 05:37

As you approach the point that the flag is about to switch to your side, make sure you arent on a bombing or strafing run. It stinks to just be attacking when it switches as all your hits will then decimate your plane.
  • 0

#19 TX-Thunderbolt

TX-Thunderbolt
  • Posts: 1436

Posted 13 May 2010 - 10:37

As you approach the point that the flag is about to switch to your side, make sure you arent on a bombing or strafing run. It stinks to just be attacking when it switches as all your hits will then decimate your plane.

LMAO! Now THAT'S a good one to keep in mind. :twisted:
  • 0

#20 Murf

Murf
  • Posts: 137

Posted 13 May 2010 - 18:32

:lol: Any suggestions for the losers?

TAPS perhaps?? :lol:
  • 0

#21 WW1EAF_Ming

WW1EAF_Ming
  • Posts: 2565

Posted 13 May 2010 - 18:41

For the losers?

http://www.youtube.c...h?v=W22gpBv00gg">

So dainty. So God-awful :)

Ming
  • 0

#22 BroadSide

BroadSide
  • Posts: 2057

Posted 16 May 2010 - 08:25

Taking flags on your own:
as you approach the flag area, approach FAST. The AA has a tough time hitting you at high speeds, so throttle back to lower your rpms and nose down a bit to pick up air speed.

If you are entente, then bomb the AA locations and as soon as they are down, start climbing in preparation for the inevitable opposition.

If you cant bomb/strafe both locations, but took one down, then circle near that dead AA, as the other will have further to shoot at you, and down low it doesnt do so well. Remember to keep your speed up as high as you can.
  • 0

#23 Parazaine

Parazaine
  • Posts: 1902

Posted 17 May 2010 - 04:07

Taking flags solo is possible, I've done it several times. Even in a dr1 that's relatively slow, as long as you dont fly in a predictable manner, then there's a good chance the AA will miss (doesn't always work though lol).
  • 0

#24 W1ndy

W1ndy
  • Posts: 1475

Posted 17 May 2010 - 19:29

Aproach the flag away from the airfield. The AA over airfields may be harsher.

On the way to a "rear" flag, you can choose to fly low. Camouflage helps here. Fly low and away from the path between the target flag to the lake. This way you can sneak to the flag , avoiding enemy aircraft that passes over you on their way to the action.

Of course if you're looking for a fight this is no good, and if you're spotted you have no altitude advantage.
  • 0

#25 Hellshade

Hellshade
  • Posts: 786

Posted 07 October 2011 - 02:29

Well scratch my sudden reboot issues. I just bought a new Corsair HX850 modular power supply and everything runs great now. Even bumped up my settings a bit and switched back to the 285.38 Beta Nvidia drivers and didnt have a single issue with 4 straight hours of RoF. Even flew a 15 vs 15 Quick Mission just to tax everything and not a single hickup. My checkbook hurts, but all my games are running great now.

Hellshade
  • 0

#26 megancheung

megancheung
  • Posts: 12

Posted 21 March 2012 - 01:39

A CTF is an investment account managed for a child in accordance with the CTF
regulations under terms agreed between the CTF provider and the registered contact.
The government will contribute to each CTF, and the child’s parents and others can also
subscribe to the CTF.
  • 0


0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users