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1.011 Update Full Change List


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#1 AI-Neoqb

AI-Neoqb
  • Posts: 1697

Posted 03 March 2010 - 11:17

Change list 1.010 - 1.011:

NEW/IMPROVED FEATURES:

1. MAIN: Offline General Game Mode added.
2. MAIN: Quick Mission Game Sub-Mode added.
3. MAIN: Fokker D.VIIF fighter added.
4. MAIN: "Hat In The Ring" Campaign added.
5. MAIN: Dynamic Windsocks added to Fly Now missions, Quick Missions and Fast Co-op missions.
6. MAIN: Over-G graphics and sound effects added.
7. MAIN: New Wounding graphics and sound effects added.
8. MAIN: 3rd party skin approving system for MODS OFF game mode added.
9. GRAPHICS: Gamma-correction control added to Settings.exe.
10. GRAPHICS: New optional Bloom post-effect added.
11. GRAPHICS: Optional HDR post-effect added.
12. GRAPHICS: New Rain Drops post-effect added.
13. GRAPHICS: Planes and Vehicles visibility range increased for views with narrow FOV.
14. MULTIPLAYER: System chat messages added (Player connected, Player exited, Player banned, Player kicked, Player pilot killed, Player A shot down Player B).
15. VIEW: "Allow spectators" option completed. Now if it's off, then any user is only able to look from his cockpit or friendly camera operator.
16. PLANE: Mixture and Radiator controlling keys are smoothed.
17. PLANE AI: Planes AI settings are now specified not in code but in config files, so now tuning them is easier for modders.
18. GUI: New design of the Main Menu added.
19. GUI: Mission Options dialog redesigned.
20. GUI: Mission Options presets added.
21. GUI: Logoff function on Main Screen.
22. GUI: Flight Recording settings moved to Options screen.
23. GUI: New design of Hangar Plane Settings window added.
24. GUI: Career screen redesigned.
25. GUI: In-game flight map and chat position, size, opacity now storing.
26. GUI: MG convergence setting storing added.
27. GUI: Chat is accessible from all Pre-Mission screens in Cooperative game mode.
28. GUI: Ships and Trains map icons added.

FIXES/BALANCING:

1. MAIN: Sound-stutters/delays and Sound-related stuttering under Windows 7 was significantly reduced.
2. GRAPHICS: Night reflections on chrome surfaces fixed.
3. GRAPHICS: Moon phase inversion fixed.
4. INPUT: Curves storing bug fixed.
5. INPUT: Mouse sensitivity and mouse Y invert options fixed.
6. VIEW: Camera controls (zoom) stuck fixed.
7. VIEW: Camera should no more "look to nowhere" when deactivated planes are presented in mission.
8. VIEW: Camera operators were fixed - now it can be dynamically deactivated and activated from mission. Selection of camera operator by F12 and LCtrl-F12 now corresponds to coalition(ie. Allies or Central Powers) of the Camera operator. This should greatly help mission modders.
9. PLANE: In case of "start in air", key-controlled Mixture and Radiator no longer drops down on first touch.
10. PLANE: Now in case of "start in air" radiator shutters are in "full open" mode (before is was in "full close" position).
11. PLANE: MG Belts movement now visible when firing (not only when reloading).
12. PLANE AI: Fokker Dr.I often ground-crashing in low-level air combat fixed.
13. PLANE AI: Sopwith Camels often ground-crashing when attacking landed plane fixed.
14. PLANE AI: Sopwith Camels oscillation when attacking landed plane fixed.
15. VEHICLES: Ground units should no longer fire in place where deactivated object was located.
16. VEHICLES: Game crashing when ship receives a waypoint which is located beyond the complex and long river system fixed. Such a complex situation is still not supported by ship's pathfinder, but CTD is fixed.
17. CAREER: Career should now be correctly finishing if squadron plane time of service is over in 1917.
18. STATISTICS: Aerostats should be correctly counted in the post-mission statistics now.
19. STATISTICS: Client's wounding, which was caused by collision, now is shown in post-mission statistics.
20. STATISTICS: Autopilot now not blocking profile statistics.
21. STATISTICS: Plane kill event now happens in the start of plane engine fire. So kill-stealing in this case is now restricted.
22. DSERVER: System logs added.
23. DSERVER: Added missions rotation limit parameter (ShutdownLoads=…), it is temporary solution against DServer crashing after 16..19 like on COCOS server.
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#2 hq_Reflected

hq_Reflected
  • Posts: 4711

Posted 03 March 2010 - 11:44

Dear devs,
This is a fantastic list of new features and fixes. You must have been worknig very hard these last months, and the result is breathtaking. I can't wait to go home and see it for myself. Thanks for the windsocks, the campaign, the offline mode, and EVERYTHING!

PS: what does this mean?

16. PLANE: Mixture and Radiator controlling keys are smoothed

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#3 hq_Jorri

hq_Jorri
  • Posts: 14143

Posted 03 March 2010 - 11:50

Dear neoqb,

Thanks for all your efforts. Looking forward to when it goes live. Cheers!
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#4 AI-Neoqb

AI-Neoqb
  • Posts: 1697

Posted 03 March 2010 - 11:52

…PS: what does this mean?…

It's mean more precise control for Mixture and Radiator keys if you use a keyboard commands.
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#5 SYN_MrWolf

SYN_MrWolf
  • Posts: 807

Posted 03 March 2010 - 11:54

Sounds good…to me! Did i miss the new campaign?
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#6 =IRFC=Comet

=IRFC=Comet
  • Posts: 54

Posted 03 March 2010 - 11:55

Maybe it means we will be able to "fine tune" these controls more.

Thanks to Neoqb and staff and all the beta testers for their hard work and dedication to this game.

It keeps getting better and better and it's nice to see you responding to some player requests.

Thanks!
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#7 gabor4122

gabor4122
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Posted 03 March 2010 - 11:56

Very nice. Can't wait to try it!
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#8 Endy

Endy
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Posted 03 March 2010 - 11:59

Hi Devs,

Wow, that is one long impressive list, this sim just gets better and better.

Thank you all.
:D
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#9 Pimpin

Pimpin
  • Posts: 1066

Posted 03 March 2010 - 12:03

As this is my first update: Does it start downloading automatically once it is 'live' on the server?
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#10 Marco_._

Marco_._
  • Posts: 2594

Posted 03 March 2010 - 12:09

3. GRAPHICS: Planes and Vehicles visibility range increased for views with narrow FOV.

narrow FOV…you mean wide (max zoom out) FOV view?

14. MULTIPLAYER: System chat messages added (Player connected, Player exited, Player banned, Player kicked, Player pilot killed, Player A shot down Player B

this one..yeah..finally…. :D

thank you NeoQB
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#11 Briggstone

Briggstone
  • Posts: 126

Posted 03 March 2010 - 12:10

Wow! That is really a long list. I´m looking forward to test the "whole new game." I did not fly for 3 Month.

Salute!
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#12 ZaltysZ

ZaltysZ
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Posted 03 March 2010 - 12:17

narrow FOV…you mean wide (max zoom out) FOV view?

Sadly, no. Narrow FOV = zoomed in. The same thing is said in Russian change log.
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#13 Marco_._

Marco_._
  • Posts: 2594

Posted 03 March 2010 - 12:20

narrow FOV…you mean wide (max zoom out) FOV view?

Sadly, no. Narrow FOV = zoomed in. The same thing is said in Russian change log.

Ahh as I thought…pitty…nevertheless, changes and new features are great…..
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#14 Vati

Vati
  • Posts: 820

Posted 03 March 2010 - 12:24

14. MULTIPLAYER: System chat messages added (Player connected, Player exited, Player banned, Player kicked, Player pilot killed, Player A shot down Player B).
Hmmm… it's shame this is going down the arcade as well… Sure, ban, kick, etc. are helpful to see what has happened. But who kills who and who is killed really lowers the realism which is now. No more silent kills or being able to fake escape… I enjoyed the fog of not knowing if I shot down or not… All statistics could be displayed at debriefing screen, which is the correct place for such things :?
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#15 hq_Reflected

hq_Reflected
  • Posts: 4711

Posted 03 March 2010 - 12:26

14. MULTIPLAYER: System chat messages added (Player connected, Player exited, Player banned, Player kicked, Player pilot killed, Player A shot down Player B).
Hmmm… it's shame this is going down the arcade as well… Sure, ban, kick, etc. are helpful to see what has happened. But who kills who and who is killed really lowers the realism which is now. No more silent kills or being able to fake escape… I enjoyed the fog of not knowing if I shot down or not… All statistics could be displayed at debriefing screen, which is the correct place for such things :?

+1! Hopefully it can be turned off…
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#16 hq_Jorri

hq_Jorri
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Posted 03 March 2010 - 12:29

It's a trade off. For now, it helps against kill stealing and unconfirmed kills.
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#17 O_catarM

O_catarM
  • Posts: 382

Posted 03 March 2010 - 12:29

1. MAIN: Sound-stutters/delays and Sound-related stuttering under Windows 7 was significantly reduced
Very happy with that . I have to say RoF is very well supported game by developers and it's refreshing to see developer to listen to the community Well Done
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#18 Marco_._

Marco_._
  • Posts: 2594

Posted 03 March 2010 - 12:33

14. MULTIPLAYER: System chat messages added (Player connected, Player exited, Player banned, Player kicked, Player pilot killed, Player A shot down Player B).
Hmmm… it's shame this is going down the arcade as well… Sure, ban, kick, etc. are helpful to see what has happened. But who kills who and who is killed really lowers the realism which is now. No more silent kills or being able to fake escape… I enjoyed the fog of not knowing if I shot down or not… All statistics could be displayed at debriefing screen, which is the correct place for such things :?

other way around for me….kill messages we had in IL2 and sure it wasnt unrealistic sim….its more for fun and I dont think such messages are unrealistic in a GAME-sim……
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#19 hq_Neca

hq_Neca
  • Posts: 282

Posted 03 March 2010 - 12:34

Oooh, finally, thank you very much, great news :)
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#20 Pimpin

Pimpin
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Posted 03 March 2010 - 12:43

Agree with Tvrdi,I like the kill messages.
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#21 leitmotiv

leitmotiv
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Posted 03 March 2010 - 12:56

Looking forward to this!
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#22 =FB=Vaal

=FB=Vaal
  • Developer
  • Posts: 2849

Posted 03 March 2010 - 12:57

Fokker D.VIIF — Rise of Flight Wiki
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#23 Blade79

Blade79
  • Posts: 220

Posted 03 March 2010 - 13:05

Great update list! Can't wait to go home and "testdrive".

I'm still missing new recon planes and bombers though - maybe next time.
Anyway thank you a lot Neoqb! спасибо!
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#24 hq_Jorri

hq_Jorri
  • Posts: 14143

Posted 03 March 2010 - 13:13

Fokker D.VIIF — Rise of Flight Wiki

Thumbs up!
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#25 hq_Neca

hq_Neca
  • Posts: 282

Posted 03 March 2010 - 13:16

[14:14:54] Checking for updates
[14:14:57] Started update
[14:14:58] Downloading update files
[14:14:58] Estimated update size: 120 Mb
:mrgreen: :mrgreen:
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#26 hq_Reflected

hq_Reflected
  • Posts: 4711

Posted 03 March 2010 - 13:17

[14:14:54] Checking for updates
[14:14:57] Started update
[14:14:58] Downloading update files
[14:14:58] Estimated update size: 120 Mb
:mrgreen: :mrgreen:

don't be a show off, some of us are still at work :( ;) :lol:
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#27 hq_Neca

hq_Neca
  • Posts: 282

Posted 03 March 2010 - 13:20

I won't be using it until 3pm :D
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#28 hq_Reflected

hq_Reflected
  • Posts: 4711

Posted 03 March 2010 - 13:21

I won't be using it until 3pm :D

West coast time! :P
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#29 Pimpin

Pimpin
  • Posts: 1066

Posted 03 March 2010 - 13:21

Updating now! :D
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#30 OTrish

OTrish
  • Posts: 48

Posted 03 March 2010 - 13:31

Fantastic news!
And to think I'm only going to be able to start the patch download tonight when I finally get home after 3 days travelling… Don't think my Missus is going to approve of me so might have to wait till tomorrow morning :cry:
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#31 TX-Thunderbolt

TX-Thunderbolt
  • Posts: 1436

Posted 03 March 2010 - 13:34

16. PLANE: Mixture and Radiator controlling keys are smoothed.

This means that when you use your keyboard, the affected function will "slide" instead of move in predetermined increments like it would if it was on a slider or rotary, so, yes, it will allow more precise settings of these controls for keyboard users. If you already had it on a slider/rotary it's unchanged.


26. GUI: MG convergence setting storing added.


Hmmmmm…no comments on this one yet? :roll:
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#32 gavagai

gavagai
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Posted 03 March 2010 - 13:36

What's the HDR post effect?
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#33 Ogami_musashi

Ogami_musashi
  • Posts: 859

Posted 03 March 2010 - 13:39

High Dynamic Range; It is a post effect inreasing the nuances of colors in global illumination.

In game it gives you more contrast to textures.

HDR i a great technics but the actual effects are limited by contrast limitations of your display and it works better in an FPS than in a simulation..nevertheless in ROF it gives really cool contrast; however be sure to modulate it with gamme control if you find it too dark.
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#34 Pimpin

Pimpin
  • Posts: 1066

Posted 03 March 2010 - 13:52

Yes HDR makes RoF planes very dark for me.Might have to play with monitor settings.QMB is great addition,just shot down 2 DVIIF's in a SE5 A!
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#35 hq_Reflected

hq_Reflected
  • Posts: 4711

Posted 03 March 2010 - 13:54

Yes HDR makes RoF planes very dark for me.Might have to play with monitor settings.QMB is great addition,just shot down 2 DVIIF's in a SE5 A!


Good show! Keep destroying them ;)

The QMB is simething I was realyl looknig forward. Is it easy to handle? Plenty of options I reckon?
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#36 hq_Conga

hq_Conga
  • Posts: 281

Posted 03 March 2010 - 13:57

can't wait to try out QMB :D
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#37 MattM

MattM
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Posted 03 March 2010 - 13:59

Good update, some nice fixes. Would've loved to see atleast one or two flightmodel or damagemodel fixes though. I hope the devs will have time for this in the coming months.

26. GUI: MG convergence setting storing added.
Hmmmmm…no comments on this one yet? :roll:
If skins or fuel-load would've saved also, i would've mentioned it already (and it would probably be the best feature in this update for me). But since the convergence is the only thing i never change at all, it's not worth mentioning for me. But it's one step in the right direction.
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#38 Pimpin

Pimpin
  • Posts: 1066

Posted 03 March 2010 - 14:00

Yes its very easy to use!You can adjust planes,AI level,formation,how you will meet (head on,chase,etc)
I'm impressed!
Those DVII's are very fast though,and will be a handfull online.
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#39 Ogami_musashi

Ogami_musashi
  • Posts: 859

Posted 03 March 2010 - 14:01

Good update, some nice fixes. Would've loved to see atleast one or two flightmodel or damagemodel fixes though. I hope the devs will have time for this in the coming months.

.

If you want that, provide Neoqb with concrete hard data. This impossible to correct something just by the feeling of some people that, "it is wrong".
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#40 Pimpin

Pimpin
  • Posts: 1066

Posted 03 March 2010 - 14:07

Nice tweak to the 'wounded' effect! :D
Skins and weapons loadout is saved in QMB,but not fuel.
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