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Wanna see yourself in the RoF cockpit? It can be done!!


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#1 Panthercules

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Posted 16 February 2010 - 03:08

LOL - I saw a post asking about getting a copy of the pilot skin in the thread about the skin templates, and it got me thinking about this idea again. So, I decided to see if something like the old IL-2 trick might work with RoF, and sure enough, IT DOES!

See below:

Attached File  RoF-Pantherincockpit-closeup.jpg   47.41KB   3 downloads

Obviously, I need to do a little work polishing this up (this was just a quick and dirty trial, using a really bad and small B&W photo that I had to blow way up to get the right size and then colorize crudely, as it was the only picture I had handy), but I think the potential is clearly here to put ourselves in the cockpit, like we could with IL-2 years ago.

I think this is gonna be fun  :)


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#2 Nova...

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Posted 16 February 2010 - 03:20

SO what file do we have to modify?
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#3 =Fifi=

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Posted 16 February 2010 - 04:26

Man!! Great found !! :lol:
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#4 TX-Gunslinger

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Posted 16 February 2010 - 05:16

Panthercules,

You sir, are simply amazing! Awesome skins - tons of them - and now this!

S~

Gunny
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#5 von_Heimler

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Posted 16 February 2010 - 05:33

Man that's great! What file(s) do you need to work with? and how did you do it?

Thanks in advance for your help in this Panthercules.


Cheers,
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#6 Panthercules

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Posted 16 February 2010 - 05:34

The only picture I could find with an appropriate head shot view to give this a better try turned out to be an old black and white photo of my Dad, so I turned the screenshot into a black and white picture to make it look more appropriate. It's a little hard to get a real idea of who it is because of the goggles, but I think you can still get a good idea of the kind of effect you can get with this approach:

Attached File  RoF-PantherdadBandWincockpit.jpg   53.88KB   1 downloads

It turns out to be quite simple to do - here's how:

Use the GTP file extractor to unpack the file called "graphics1.gtp" - inside you will find a file called "pilot_g1.dds" inside the folder graphics\characters\pilot_g1\textures.

Open up that file in PhotoShop (or similar image program), and in the bottom left corner you will see the left half of the default pilot's face. Just find a suitable photo with a straight-on head shot that you can crop in half and trim to the right size, and paste it down on top of the default pilot's face.

Then, flatten the image and save it down as "pilot_g1.dds" and put it in the following folder (which you will have to create):

Rise of Flight\data\graphics\characters\pilot_g1\textures

You can do the same thing with the Entente pilot - just look for and substitute files/folders with "pilot_f1" instead of "pilot_g1" in the name. and otherwise follow the same procedure above.

Enjoy!

Now I guess we'll have to have a "Best Pilot Screenshot contest" thread while we wait for the next patch icon_lol.gif


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#7 Panthercules

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Posted 16 February 2010 - 06:39

Ok - finally got a decent color head shot to use - here's a better shot of what this can look like:

Attached File  RoF-PantherinPfalzDIIIa-closeup.jpg   32.94KB   2 downloads

You have to play around with the shading/brightness of the shot a bit, because the sunlight in game tends to wash things out a bit (turns out there's a reason why the default pilot's face looks so dark in that .dds file), but I think it winds up looking pretty cool.

Now, we just GOTTA get the devs to fix this "mods on/off" thing for multiplayer, so people can start to recognize their foes or their squadron mates in flight icon_lol.gif


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#8 Dutch2

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Posted 16 February 2010 - 09:52

"Panthercules" said:Ok - finally got a decent color head shot to use - here's a better shot of what this can look like:

Attached File  RoF-PantherinPfalzDIIIa-closeup.jpg   32.94KB   0 downloads

You have to play around with the shading/brightness of the shot a bit, because the sunlight in game tends to wash things out a bit (turns out there's a reason why the default pilot's face looks so dark in that .dds file), but I think it winds up looking pretty cool.

Now, we just GOTTA get the devs to fix this "mods on/off" thing for multiplayer, so people can start to recognize their foes or their squadron mates in flight icon_lol.gif

Wow just like in RB3d, only in the RB3d game every pilot had your face and here on RoF????.


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#9 [Fr]Vylsain

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Posted 16 February 2010 - 13:05

Awesome ! I guess it replaces the default pilot so all pilots have this face in our game, right ?
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#10 hq_Reflected

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Posted 16 February 2010 - 13:13

Climbing into a Spad and shooting yourself down flying an Albatros is the first sight of schizophrenia :lol:
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#11 =J99=Sizzlorr

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Posted 16 February 2010 - 13:28

Climbing into a Spad and shooting yourself down flying an Albatros is the first sight of schizophrenia :lol:

You made my day :lol:
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#12 DidNotFinish

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Posted 16 February 2010 - 13:28

If you're flying in a group, do all the AI pilots have your modified face, or the default one?
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#13 Viper69

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Posted 16 February 2010 - 14:53

The doppleganger squadron…Which one of us is the real one. Its like the Borg…I am 3 of 14 you can call me Testocules.
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#14 Panthercules

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Posted 16 February 2010 - 14:57


Since there appears to be only one default German/Central Powers pilot file and one default French/Entente pilot file (at least, that I've found so far), I believe that will mean that all the AI pilots on your side will look the same (sort of like the flying quintuplets or something). At least, that's been my experience so far - here are some shots of Jasta 15 on patrol (well, maybe this should be called Jasta 15a, since they appear to be from Appalachia given the apparent in-breeding of their pilot stock)



Attached File  generic.jpg   57.61KB   2 downloads

 

Attached File  Veltjens.jpg   54.65KB   0 downloads

 

Attached File  Schafer.jpg   72.26KB   0 downloads

 

Attached File  Marconnay.jpg   48.05KB   0 downloads

 

Attached File  Klaudat.jpg   49.86KB   0 downloads

However, since there is a different German and French default pilot file, I assume that at least the enemies won't all look like you as well, so the schizophrenics out there can rest easy. 

As for multiplayer, that could be a problem, even if you were playing on a mods-on server (if that's possible) - since another player seems to have to have my aircraft skin file on his PC in order to see my aircraft's custom skin, and there's only one pilot skin per side, if the other players have to have my pilot skin on their PC I suspect they would wind up looking like my pilot skin too - so, maybe the schizophrenics do need to be worried after all.

I suspect this is probably purely a single player type thing for now, unless the devs elect to expand the coding to utilize numerous and custom pilot skins at some point.


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#15 Viper69

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Posted 16 February 2010 - 15:01

Good find none the less man!
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#16 Da_Hunn

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Posted 16 February 2010 - 15:59

good find, but wouldn't every pilot look like you in the game?
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#17 =Fifi=

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Posted 16 February 2010 - 20:25

An all squad of clones… :lol:
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#18 Viper69

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Posted 16 February 2010 - 20:59

Rise of Flight Episode 3 Flight of the Clones!
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#19 AbSlayer

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Posted 16 February 2010 - 21:43

Nice find 8-)
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#20 J5_Rumey

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Posted 16 February 2010 - 22:19

Real nice find!!! :lol:

Here is my ugly face on a pilot :P


Image

Image


Not only clones but bearded ones!!!! :twisted:
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#21 AbSlayer

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Posted 16 February 2010 - 22:22

Ok Where do the files get extractor 2 ??
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#22 Panthercules

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Posted 17 February 2010 - 00:33

Ok Where do the files get extractor 2 ??

Wherever you tell them to go - when you run the extractor utility, you're supposed to tell it the path you want it to output the files to. It will generally create a folder called graphics, and then a bunch of subfolders within that with all the individual files buried in them eventually.
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#23 AbSlayer

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Posted 17 February 2010 - 01:17

THX :)
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#24 AbSlayer

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Posted 17 February 2010 - 18:56

Ok haven problems.
You said I have to create my own folder , this I am not clear on.

All folder in your path that you show are already in game with the exception of characters.
So I create a folder named it ((characters))put the modified pilot_g1 dds file into it and put characters folder into the existing folder in data folder ((textures))

What did I do wrong?? HELP PLEASE
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#25 J5_Rumey

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Posted 17 February 2010 - 19:40

S! Abs, you create a folder under data\graphics named characters in this one you create one called pilot_g1 in this one you create one called textures, in here you put your dds file.

Hope this helps, been looking at one I make of myself on page 2, quite funny, real good find!!!
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#26 Fuby

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Posted 17 February 2010 - 20:58

It turns out to be quite simple to do - here's how:

Use the GTP file extractor to unpack the file called "graphics1.gtp" - inside you will find a file called "pilot_g1.dds" inside the folder graphics\characters\pilot_g1\textures.
This is great..but…:(

Umm, I can't even find graphics1.gtp… can you give a better explanation as to where all these files and tools are?

Looked on DVD and in ROF folder..find none anyplace..:(
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#27 hq_Neca

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Posted 17 February 2010 - 21:40

Here it is unGTP extractor, I couldn't find original link but from here you can download it

Here you are:
http://wwiaircombat....dding-community">http://wwiaircombat....articles/kegety … -community

Everything is in readme as can remember…
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#28 AbSlayer

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Posted 17 February 2010 - 22:13

Mr. J5_Boman follow what you said to the letter and still game loads org. pilot textures.
My custom texture does not load into game.
When to data folder/graphics/made a folder called ((characters)) inside this folder I made a folder called (( pilot_g1))in this folder I made another folder called ((textures)) into this folder I put the DDS texture called (( pilot_g1 )) is that not right?

And yes I looked at your pilot way to cool , and I want that in my game
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#29 Fuby

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Posted 17 February 2010 - 22:53

Here it is unGTP extractor, I couldn't find original link but from here you can download it

Here you are:
http://wwiaircombat....dding-community">http://wwiaircombat....articles/kegety … -community

Everything is in readme as can remember…

Thanks for the GTP tool..

found the files in data.. thanks..
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#30 T_O_A_D

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Posted 17 February 2010 - 23:19

Well the readme leaves me lost, on how to actually use the tool.

Not a DOS guy here, any advice appreciated.

———————————————————
·: unGTP v1.0 :·
———————————————————

This program can be used to extract the GTP archive files
from the game Rise of Flight.

To use, run the unGTP.exe with two parameters, first the
path to the GTP file and a wanted output directory.

For example:
unGTP graphics1.gtp c:\temp\graphics

You can place the extracted files under the game data
directory and the game will use them instead of the files
inside the archives.

———————————————————
credits
———————————————————

Made by Kegetys, http://www.kegetys.net">http://www.kegetys.net

———————————————————
license & disclaimer
———————————————————

You are permitted to install and use this software for
personal entertainment purposes only. Any commercial,
military or educational use is strictly forbidden without
permission from the author.

You are free to distribute this software as you wish, as
long as it is kept 100% free of charge, it is not modified
in any way and this readme file is distributed with it.

The author takes no responsibility for any damages this

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#31 Panthercules

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Posted 18 February 2010 - 01:06

Mr. J5_Boman follow what you said to the letter and still game loads org. pilot textures.
My custom texture does not load into game.
When to data folder/graphics/made a folder called ((characters)) inside this folder I made a folder called (( pilot_g1))in this folder I made another folder called ((textures)) into this folder I put the DDS texture called (( pilot_g1 )) is that not right?

And yes I looked at your pilot way to cool , and I want that in my game


Two quick thoughts (both obvious but sometimes those are the ones that trip you up):

1. Are you flying a German plane? (obviously, if you modify the pilot_g1.dds file and then fly an Entente plane, you'll only see your custom face on your enemies)

2. Do you have "mods on" checked? Just as with plane skins, if you don't put "mods on" the game won't use your custom file.

Otherwise, as long as your custom file is placed in the following location it should be working:

"…Rise of Flight\data\graphics\characters\pilot_g1\textures\pilot_g1.dds"
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#32 AbSlayer

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Posted 18 February 2010 - 02:06

Panthercules(quote)
Two quick thoughts (both obvious but sometimes those are the ones that trip you up):

1. Are you flying a German plane? (obviously, if you modify the pilot_g1.dds file and then fly an Entente plane, you'll only see your custom face on your enemies)

2. Do you have "mods on" checked? Just as with plane skins, if you don't put "mods on" the game won't use your custom file.

Otherwise, as long as your custom file is placed in the following location it should be working:

"…Rise of Flight\data\graphics\characters\pilot_g1\textures\pilot_g1.dds"


AB
Using Nieuport 17 mods on.
Path as you point out custom pilot does not show up.
I have no idea except something wrong with DDS texture.
If one of you guys put a download on one of yours that works I can check this.
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#33 Panthercules

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Posted 18 February 2010 - 03:48

AB
Using Nieuport 17 mods on.

There's your problem - since the Nieuport is an Entente plane and not a German one, it is using the other pilot file - "pilot_f1.dds"

If you modified the German pilot file ("pilot_g1.dds"), then you'll need to fly one of the German planes to see it. If you want to see your custom pilot face in a Nieuport 17, you'll need to modify the French pilot file, which is "pilot_f1.dds".

That French pilot file can be found (after you unpack the graphics1.gtp file) in a subfolder like this:

"…graphics\graphics\characters\pilot_f1\textures\pilot_f1.dds"

When you finish customizing it, you need to save it back into your RoF folder structure as follows:

"…Rise of Flight\data\graphics\characters\pilot_f1\textures\pilot_f1.dds"

Good luck!
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#34 von_Heimler

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Posted 18 February 2010 - 04:52

Thanks for the instructions,

Looks like another set of bearded clones is on the way, :lol:
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#35 AbSlayer

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Posted 18 February 2010 - 15:15

THX that was the problem , it always is something simple that one misses.
Thanks all for your help now to go and see how cool my pilot looks..
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#36 Blazingstar

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Posted 20 February 2010 - 21:12

Hi,
Thanks so much for this tip. It's my first mod!
My attempt went well enough, but it does not look right.

I know I'm ugly…… but not this ugly :shock:

Modified character layout:
Image

And the result:
Image

so the modification was successful, but the result doesnot look like me any more than the default!
I'd appreciate any tips to get this right.
Yours look so good! What's the trick?
Thanks
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#37 Parazaine

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Posted 20 February 2010 - 21:37

Oh no….it's the start of the 'Stepford Pilots'.

One version of me is enough for one reality lol.
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#38 kirock7

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Posted 04 August 2010 - 21:15

Well the readme leaves me lost, on how to actually use the tool.

Not a DOS guy here, any advice appreciated.

———————————————————
·: unGTP v1.0 :·
———————————————————

This program can be used to extract the GTP archive files
from the game Rise of Flight.

To use, run the unGTP.exe with two parameters, first the
path to the GTP file and a wanted output directory.

For example:
unGTP graphics1.gtp c:\temp\graphics

You can place the extracted files under the game data
directory and the game will use them instead of the files
inside the archives.

———————————————————
credits
———————————————————

Made by Kegetys, http://www.kegetys.net" onclick="window.open(this.href);return false;">http://www.kegetys.net

———————————————————
license & disclaimer
———————————————————

You are permitted to install and use this software for
personal entertainment purposes only. Any commercial,
military or educational use is strictly forbidden without
permission from the author.

You are free to distribute this software as you wish, as
long as it is kept 100% free of charge, it is not modified
in any way and this readme file is distributed with it.

The author takes no responsibility for any damages this

Hey, +1 on that.
I haven't a clue.
I can create a temp file, no problem… but where the heck do you find the files to open with the tool? Are .gtp files hidden or am I missing something obvious?
(Damn, I know/knew XP like the back of my hand, but Win7 seems a strange beast to me… a beast with a Mac flavor.

Anyone willing to spell it out for us more skill-less folks? :D

I want to be in the game!!! LOL! :lol:
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#39 Panthercules

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Posted 06 August 2010 - 02:28

The .gtp files are in the Rise of Flight\data folder. There are several of them, starting with "graphics" (e.g., graphics1.gtp, graphics2.gtp, etc.)
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#40 O_Smiladon

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Posted 06 August 2010 - 02:40

S!

Is this mods on stuff ?

Hopefully not.

O_Smiladon
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