Ugghhhh!! In ROF my flight leader glided the wrong way towards the wrong lines with a dead engine. Again! How easy should it be to create AI with just a modicum of "common sense"? Seems like a few extra lines of code could make AI smart enough to glide towards their own side rather than imprisonment in the hands of the virtual enemy. Especially when they have plenty or altitude to easily make it.
Or how about the fact that you have to shoot down all or almost all of the enemy (flying single seat fighters) every time? Because the AI, even if they are "aces' can't seem to do the job without you rescuing them. One time I made the mistake of chasing a Eindecker down and when I was gone, Halberstadts had killed all my flight, including the Ai version of Lanoe Hawker. I simply could not get back in time to rescue their sorry derrieres. I swear I can't take these kids anywhere!
I just flew 5 missions in a Dr.1 and had 13 kills, which is not realistic. I shot down three Pups and two Camels in about 4 minutes, while my squad mates could not hit anything with their machine guns.
Or how about the hyper soft damage model where we hit an enemy and it literally melts in front of us with it's wings flying every where after just a few quick bursts? As if the bullets from our rifle caliber MGs are really 88mm cannons shells.
Or how about flight models that are inconsistent, where you have a few planes with rotary engines displaying serious gyro and torque effects (a bit too much in some cases) but yet another plane with a rotary flies more like it has an inline engine, so it can turn equally as well in both directions. And sometimes when I fly the Halberstadt scout, it seems more like a rotary, but not all the time. Only when it feels like being a rotary.
And some planes can't seem to land without ground looping, even though people fly W.W.1 planes (mostly replicas) all the time and rarely ground loop. There is such a thing as a rudder but some planes land as though they don't have one at all.
Not ranting, just feeling like it's time for a good W.W.1 sim and it should not be too hard with modern technology and coding. They made ROF to be mostly eye candy and thought it was cool to make it too easy to get kills with the super cannon shells and buddies that can even hit the ground with their MGs.
It also is obvious they purposely don't give you escorts flying in a two-seater flight, possibly because they thought it was good for "game play sake" to make sure you or your gunner have to down the enemy. Pretty sure most two-seat flights had some help in the real war. Unless they were the few two-seaters that also were good fighters, or could fly really fast or high.
I am seriously looking at Flying Circus but am waiting for a much larger catalog of planes to fly and also want to see if they will ignore the early war period planes, which so far they have. A huge mistake if that's the route they will take. Something about flying planes like the Bristol Scout and trying to fire a MG that shoots at an weird angle. Or just the joy of flying some of the early planes that can barely fly at all. Used to get lots of kills in the Bristol Scout in WOFF, you get used to sideways Mgs!!