Looking carefully at the I-16 FM in Il-2 and comparing to real footage.
In the simulation the "stall" is way too much. It is early and strong ( in my opinion ).
Yes they may have had some pilot who flew the plane come and
look at their simulator...but did they really spend very much time actually
looking at it very carefully? Just like the game "testers" may or may not have done?
For no seconds at all do I think that the Russian pilots would have put up with a plane
this unstable when actually used to it's limits.
From my in game experience I have found that you really only use about 25% of the stick back
for most flying and using any more than that UNLESS in excellent circumstance is going to
cause the plane to drop a wing. 25% is very little.
The plane is capable of doing some great flying WHILE IN CONTROL in real life.
An example of out of control is the classic Snap roll in the i-16, you cause the
plane to snap roll but you are not in control during it, you can exit the move yes.
This is not full control as far as I care.
In the following clip you can see the I-16 doing an aileron roll, on it's second roll it
pulls it's nose up, rolls over then DEFTLY pulls the stick back to inverted dive down
and complete a third roll. This is part of a "falling rolling leaf" type move.
At no time does it even hint it will drop a wing. There is no evidence the pilot is bothering to counter
a potential stall. The plane flies deftly and is not looking like it is gingerly flying at the edge
of an envelope.
I firmly believe that the FM is ripping off the actual outstanding ability of this plane
and relegating it to the "old is bad" bin.
The film which I pinched the clip from has more shots of the i-16 in action.
This was just the fist one I came across and managed to get to work as a gif.
I can see why the I-16 would become outclassed, in top speed, climb etc etc. But, in a knife fight in
a telephone booth it should not be a stalling effing mess.
This is embarrassing for obvious reasons.
S! Никола́й Никола́евич Полика́рпов !
Secondly, the gunfire angle.
As per usual the "fire at a fixed point on the longitudinal axis of the plane" BS rule.
Where other planes LOFT their bullets to get the same range the I-16 does not.
This makes shooting at a plane, in the turn, that is just above your nose extremely difficult.
Come on this is pathetic. If the gunfire was inclined up slightly it would be killing planes
every single time it got behind one. Oh but the silly old i-16 cannot be seen to be killing
the new shiny modern planes with impunity. etc etc.
There is no reason why the gunfire of the i-16 cannot match they of every other plane in
the game. Why it is left out of the "pointing your guns up a bit" action I have no idea.
This is a simulation right .