Ah... I beg to differ.
Dispersion is just terrible. bad. ( this was my opinion from the start )
Super bright tracers enable "easy mode" shooting. bad.
Gun sights that are not adjustable. bad.
Gun training that is not adjustable. bad.
Improved gunnery means very simply that if you are ON target you can hose them down.
And if you are OFF target you will really really miss with your hose. ( much like real guns do )
The extreme simplification of gunnery in RoF is pretty naff. It's not very good.
If you have ever sighted in a rifle for a given range and considered the various methods
for dealing with targets that are at different ranges etc you will find RoF has all it's
adjustment glued tight and one size fits all. ( Rubbish! )
improved gunnery is a step in the right direction I feel. But it needs to part of a
whole gunnery improvement package.
For example in the Se5a, the guns are trained on some point in the distance.
What is that range? Why training so low? Why do the guns not fire in the direction
that all real se5a's fire? Is there some really good reason? Or did some person
in the dev team make an arbitrary call on what the simulation should do.... really?
The gunnery in RoF is cheap.
Flashy tracers, smoke trails and stupid fixed points of impact.
No one cares, but all those who may have given a toss went to BoX and made sure they
got things right there. Duh.
Try shooting with the TRACERS OFF and see how well you do then!
The small amount of declination in the N17 GBR lewis gun to allow the bullets to
intersect with the longerun line at some point out the front, totally scrubs off the
advantage you would have in a turn fight with your gun pointing INTO the turn,
instead of OUT OF the turn. I mean COME ON.
Ask anyone who uses the foster mount in anger and you will get a very good argument
as to why pointing the guns INTO the turn is a superpower. Jeepers.
( the fact that the foster mount won't do half measures is a blessing for the enemy...)
There is no added advantage in improved gunnery EXCEPT when you happen to be good
at aiming: If you can keep a steady aim you will put more bullets on target, which is how guns really work.
The fact that things will happen faster, pilots die, wings get full of holes etc is mostly due to
being able to see your tracers hit the target and you can keep them there.
and all those shots that spread out peppering the target are gone!
You have to actually aim well!
Mind you, you can adjust your twin MG's to converge at a given range right. But just not in RoF
( no amount of twiddling the "convergence" widget helps, it's a thing not of RoF..... )
Lets hope this rant fires up some blood to pump through the forum.... probably not. But if BSR reads this
something might pop crackle and fizzz.... or not.
Improved gunnery is GREAT! Now fix the rest of the gunnery issues!
Imagine tracers OFF as a server setting. ha ha ha.
People would have to learn to shoot better!
PS. Yes only one cup of coffee today but it was quite strong. : - )