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Knights of the Sea III 1918 - Sept. 2 - 1600GMT - The Ultimate Channel Battle


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#1 No.42_Cuban

No.42_Cuban
  • Posts: 328

Posted 13 August 2018 - 22:18

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We are proud to announce a re-fly of the Knights of the Sea III event.  The original had technical issues with time lag which I think have been solved - big thanks to Wrongway Feldman S!

 

The good gents at Syndicate Squadron have given us a special treat to share with the ROF community.  Knights of the Sea III, featuring a 1918 plane set.  This map differs somewhat from the first two Knights of the Sea events in not only the plane set, but some naval targets being moved farther SW closer to the area between Dover and Calais.  This should allow for more action over the water without having to navigate extreme distances offshore with no land marks.  However, for the brave there are still a few naval targets operating out to sea of Ostende Harbor and far east of Felixstowe, England.  There is also the long haul Gotha raid of the infamous "England Squadron" that is tasked with flying completely across the Channel and hitting Felixstowe and Harwich, and returning home, about a 3hour round trip ;)

 

We will run this in place of the normal Sunday Vintage Mission, just remember you will have to go "Mods On" mode to see the server.

This is a 6 hour mission that starts at 0500 (in game) just before dawn.  For those who don't care for night flying, don't worry, there will be light enough to see at 0700, 2hrs after mission start.

 

Real world mission start time is 1600GMT - Daylight occurs at 1800GMT - (normal start time for Vintage Mission Sunday)  Anyone who wants to check out some beautifiul full moon, pre-dawn flying can join in at 1600GMT. 

 

You've never experienced ROF graphics until you've seen a sunrise from 2km up over the channel so bump up the gamma correction and take off into the night :)

 

IMPORTANT - This tournament is mods on.  It requires only 2 mods to be run by all players

 

- Soldiers_Package_2v4(SYN)

- Tirpitz_Battery_Object_v1.0

 

Here is a dropbox link to a folder containing both mods and the JGSME.exe tool for those that don't already have it.

https://www.dropbox....6lkvjxBKna?dl=0

 

Simply download the two mods, drop them into your ROF MODS folder and activate them using JGSME.  Make sure they are the ONLY two mods you have activated.  There is a quick how-to for those that have never used mods in ROF before at the bottom of this post.

 

 

Mission Background: 

 

February 25, 1918

 

The unrestricted submarine warfare campaign has failed to end the war, now it is down to the German army, reinforced by units from the Eastern Front.  The German Marinekorps are to support the army with attempts to hinder British logistics and reinforcements, and to defend the U-boats in and around their ports.  The Royal Navy have discovered that the Dover barrage has been ineffective.  Admiral Bacon has been replaced by Admiral Keyes, who has emphasised the defence of the Straits and also has plans to attack Ostend and Zeebrugge.

The side which completes the most objectives will win.  The Germans have the advantage and will be awarded a free objective at the beginning of the mission so that they win any ties.
 

 

 

 

CENTRAL OBJECTIVES

 

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Bomb the naval dump at Harwich, Dover Station and either the dump or station at Ramsgate.

Sink merchant ships in port at Dunkirk and Calais.

Sink merchant ships in English ports and home waters.

Sink Royal Navy drifters.

Destroy bridges on the rail route out of Calais.

Bomb the big British depot at Furnes.

Destroy Entente balloons and transport, also complete the indicated recces.



ENTENTE OBJECTIVES

 

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Sink a German destroyer as the flotilla returns to Zeebrugge from northeast of Ramsgate.

Sink German minesweepers as they clear the old advanced barrage.

Sink a U-boat as it attempts to ambush the Dutch convoy.

Sink a U-boat between the barrages as it tries to pass the Dover Straits .

Sink U-boats in port at Bruges, and also Ostend and Zeebrugge.

Destroy coastal defences at Zeebrugge and Ostend.<br>Bomb bridges over the Bruges ship canal at Zeebrugge.

Bomb the dump and railyard at Bruges.

Destroy German balloons and transport, also complete the indicated recces.

NOTES - Only the fuel dumps need to be destroyed at Harwich.  The Ramsgate target can be either the station or the ammunition dump in the harbour.  The Bruges dump consists of the fuel tanks and surrounding sheds, as well as the sheds around the railyard.
-Both Bray Dunes and Klemskerke aerodromes will be deactivated if their hangars are destroyed.  Any machines based there will have ten minutes to take off, or they will be lost.

-The coast bombardment can only be conducted once.  It may begin shortly after it is light enough for balloons, though the Ostend balloon has to be destroyed before the cruisers will approach the coast.  German seaplanes have radios and can direct fire on the bombarding ships.

-Further recces of Bruges and Zeebrugge and targets in England are needed to complete the bombing missions.  The bridges are tough and may also be repaired.

-Balloons are vulnerable just before dawn.  No recces possible before dawn!

Thanks to SYN_Vander and SYN_Bandy for the original drifter vessels mod which then made it into the game!

 

Good luck gentlemen!

 

 

As you can see on the map, this one has quite a lot going on! ;)

 

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Instructions on mods:

 

1. Download the JGSME.exe file and place it in your main Rise of Flight directory.  Example: C:\Program Files x86\1C-777\Rise of Flight (or wherever your particular install is located)

 

2. In that main ROF directory, create a folder named MODS <-- must be in all CAPS

 

3. Drop the two mods you downloaded (Soldiers_Package_2v4(SYN) and Tirpitz_Battery_Object_v1.0) into that MODS folder.

 

4. Double click the JGSME.exe program and it will ask if the MODS folder is where you want it to look for mods, click OK or Yes.

 

5. The two mods should be visible in the left hand pane of the JGSME program, select each one and click the arrow pointing to the right to activate.  Note:  Upon activating one of the mods it will warn you about overwriting some files, this is normal, click yes or ok to this.

 

6. You're done!  The mods are now active on your game, however to see the game server for the event, you will have to launch the ROF settings window (where you control graphics settings, etc) Under Game Settings, click the checkbox next to Modifications.  This will put your game into MODS ON mode.  When you start ROF, you will see a flashing "Mods On" message in the upper right corner of the screen.  Remember to turn this off when you want to connect back to the regular "Mods Off" servers like Wargrounds, NFF, etc. otherwise you won't see them in the list.

 

If anyone has difficulty with the mods, don't hesitate to PM me and I'll help as best I can.  Good luck!

 


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#2 J2_Bidu

J2_Bidu
  • Posts: 751

Posted 14 August 2018 - 00:36

- Suppose the bridge ain't there?!

 

- It's a mother beautiful bridge, and it's gonna be there.

 


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#3 No.42_Cuban

No.42_Cuban
  • Posts: 328

Posted 14 August 2018 - 01:47

Lmao! Don't hit me with them negative waves so early in the morning ;)  It's gonna be there!


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#4 No.42_Cuban

No.42_Cuban
  • Posts: 328

Posted 28 August 2018 - 03:37

S! Gentlemen,

 

The server is up in "mods on" mode for any and all who wish to test their setup prior to Sunday's event.  If you successfully load in and get the map and icons, then you have successfully configured your mods for the event.

 

 

IMPORTANT - This tournament is mods on.  It requires only 2 mods to be run by all players

 

- Soldiers_Package_2v4(SYN)

- Tirpitz_Battery_Object_v1.0

 

Here is a dropbox link to a folder containing both mods and the JGSME.exe tool for those that don't already have it.

https://www.dropbox....6lkvjxBKna?dl=0

 

Simply download the two mods, drop them into your ROF MODS folder and activate them using JGSME.  Make sure they are the ONLY two mods you have activated. 

 

Instructions on mods:

 

1. Download the JGSME.exe file and place it in your main Rise of Flight directory.  Example: C:\Program Files x86\1C-777\Rise of Flight (or wherever your particular install is located)

 

2. In that main ROF directory, create a folder named MODS <-- must be in all CAPS

 

3. Drop the two mods you downloaded (Soldiers_Package_2v4(SYN) and Tirpitz_Battery_Object_v1.0) into that MODS folder.

 

4. Double click the JGSME.exe program and it will ask if the MODS folder is where you want it to look for mods, click OK or Yes.

 

5. The two mods should be visible in the left hand pane of the JGSME program, select each one and click the arrow pointing to the right to activate.  Note:  Upon activating one of the mods it will warn you about overwriting some files, this is normal, click yes or ok to this.

 

6. You're done!  The mods are now active on your game, however to see the game server for the event, you will have to launch the ROF settings window (where you control graphics settings, etc) Under Game Settings, click the checkbox next to Modifications.  This will put your game into MODS ON mode.  When you start ROF, you will see a flashing "Mods On" message in the upper right corner of the screen.  Remember to turn this off when you want to connect back to the regular "Mods Off" servers like Wargrounds, NFF, etc. otherwise you won't see them in the list.

 

If anyone has difficulty with the mods, don't hesitate to PM me and I'll help as best I can.  Good luck!

 

 

 

***DONT FORGET TO DE-ACTIVATE THESE MODS AND ACTIVATE ONLY THE ONES NECESSARY FOR JASTA5'S BLACK SEPTEMBER EVENT NEXT WEEKEND!! ***


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