I didn't even know what simple guages were - I have never used them.
It's a shame that there's no way to do this accurately without the aid of 2d guages.
I like your advice about using the wind direction as the run-in line. I've been practicing with the HP-400 and have gotten reasonably fast at claculating the necessary inputs in my head - it never occured to me to go for a relative wind direction of 0!
I wonder, though, does the weight of bombs and fuel not further affect the air speed? It can't always be 5kph out from the maximum, surely! I also wonder about the difference between a head wind and a tail wind in their effect on air speed.
I'll have to test this out now that I have the 2d gauges.
Is this really how the Muromets pilots did it? No anemometer?
After some quick searching, this is what wikipedia says:
Despite many advancements, the flight instruments on the Ilya Muromets were primitive. They included four tachometers, one per engine, a compass, a crude altimeter and airspeed indicator, two glass V-shaped tubes and a ball for bank indication, and a series of horizontal bars situated vertically on the nose of the fuselage for measuring climbs and descents. Later, in the bomber variants, a drift indicator and elementary bombsight was added to aid bombing.
So I'm guessing they did have an anemometer of some kind. It's a shame we can't get the rest of those instruments in via a mod - the S-22 is magnificent!
Any idea on how to use the horizontal bars properly? I tend to use them to gauge level-flight, but I can't really tell much beyond that.
Oh, one last thing - when I fly through clouds, the pilot inside the plane gets the water droplet effect, while the gunner outside is clear. Do you know of any mod that fixes this?