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Attention FreeTrack users: A fix for a nagging problem what I had.


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#1 Plank

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  • LocationNew Zealand.

Posted 17 November 2017 - 10:56

Attention FreeTrack users: A fix for a nagging problem what I had.

 

Hello Chaps.

 

ahem.

 

Tried Freetrack for years. Loved it. Has issues. It gets crabby ( like me) .

Got sick of the most vexing thing. So went to Opentrack and then FaceTrackNoir.

Didn't like them. the tweaking was annoying on the small curves and the smothign just did not feel right.

Also with Opentrack if I look to far around my head with flip up. ( no idea what causes this but it's deal breaker)

Went back to Freetrack.

Blow it I will reinstall and see if that fixes the problem.... ( it's an old trick sometimes it works...)

Nope. Same problem.

 

>>> So here is the problem: <<<<  (See problem below)

 

The situation that inspires it:

 

To change the default head position you need to centre your head ( hold FT "centre" key) and then disconnect FT from the game. ( hold the "pause" key)

 

Then your head is not controlled by head tracking and you can move it around to the desired position and then save that with the F10 key  in game.

 

Then press the "pause" button again to connect head tracking back to your pilots head and away you go. or so I thought...

 

The problem in all it's glory:

 

Head tracking is now DRUNK (like the smoothing is way too high). and it's terrible.

 

Hmmm...

 

 

THIS problem had plagued me for years. ( I am persistent ...)

 

So I thought about the order of events and my procedure and then looked at the assignable controls in FT and noticed that you can turn off the "output"... ah ha I thought.

 

Hmmm. Maybe I have been doing this wrong the whole darn time? or had done it right but accidentally changed it some how....

 

The fix:

 

So I switched from "pause" tracking, to disable "output"....

 

 

 

Attached File  Freetrack centre and pause.jpg   320.78KB   2 downloads

 

 

Apart from the normal "start up procedure" I have not had any real issues with FT ( barring this one of course) .

It is a very very good program and nothing else comes near it.

( I have not tried TIR and don't plan to anytime soon)

 

I am so happy to have worked around the problem and now can get back to focussing on killing D7f's. : - )

 

I hope this might help you and maybe them in your Freetracking experience.

 

Freetrack is rather good. As a free program is it exceptional.

 

Salute!

 

Plank.

 

 

 


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#2 GrahamshereGT

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Posted 18 November 2017 - 18:52

I'm sure there's lots you don't have set right but you need to keep your up down set at around 80, that's why your getting flips. 


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#3 Plank

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Posted 19 November 2017 - 05:36

Graham! Yee of little faith!

 

The opentrack issue ( I don't use opentrack anymore btw)  was an issue only with with opentrack, not FT or FTNoIR ...

 

and I am pretty good at setting these things up now after trying them out a few times each...  : - )

 

The opentrack issue was something to do with the Centre point of the head coming in line with an IR led...

for some reason it would move the centre point out of the way, which changes your head pitch radically. ... hmm...

This is a code thing. Oh well... not my problem any more.

FT and FTnoIR do not do this. Gosh and darn.

 

But this is all moot as I am now back with FT and won't be changing anytime soon.

FT is the best.

It does need some work, but if you read all the guff on it you can negate those pesky issues.

 

Like I mentioned before it's a pretty darn good package.

FT and PS camera is a very good cheap set up. 

 

FT rules!

 

Salute!

 

Planky. ( uff time for more coco! )

 

PS. Hello Stumble!


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#4 GrahamshereGT

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Posted 19 November 2017 - 22:32

I use open track and find it way better than free track,


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#5 Plank

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Posted 20 November 2017 - 02:10

That is interesting.

 

Which bit do you think is better?

 

Salute!

 

Plank.


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#6 Stumble

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Posted 21 November 2017 - 07:51

Went back to Freetrack.

Blow it I will reinstall and see if that fixes the problem.... ( it's an old trick sometimes it works...)

Nope. Same problem.

 

 

One of the best shows ever!!!!!!! haha


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#7 Stumble

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Posted 21 November 2017 - 08:20

Graham! Yee of little faith!

 

The opentrack issue ( I don't use opentrack anymore btw)  was an issue only with with opentrack, not FT or FTNoIR ...

 

and I am pretty good at setting these things up now after trying them out a few times each...  : - )

 

The opentrack issue was something to do with the Centre point of the head coming in line with an IR led...

for some reason it would move the centre point out of the way, which changes your head pitch radically. ... hmm...

This is a code thing. Oh well... not my problem any more.

FT and FTnoIR do not do this. Gosh and darn.

 

But this is all moot as I am now back with FT and won't be changing anytime soon.

FT is the best.

It does need some work, but if you read all the guff on it you can negate those pesky issues.

 

Like I mentioned before it's a pretty darn good package.

FT and PS camera is a very good cheap set up. 

 

FT rules!

 

Salute!

 

Planky. ( uff time for more coco! )

 

PS. Hello Stumble!

 

Whyd u say hello stumble???

 

haha

 

 

I gave up on FT when it didn't work on many of my games. FTNoIR with the point tracker plugin works great for all my games.

 

 

S!


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#8 US103_Baer

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Posted 21 November 2017 - 08:48

Fwiw, i still use Freetrack with a homebake as i use a Wiimote as camera and it doesn't work with OpenTrack. At least it didn't for me and all the info i could find said the same thing.

 

Have to have 'stable mode' on all the time to keep it, er, stable, but mitigate that by having the dynamic reduction set high. So if i move head slow its slow and stable, but if move head faster it does speed up after a bit of delay. Best compromise i could get.

Also has a feature i like where you can lean toward screen to multiply smoothing for those times when you're scanning an area while max zoomed in. 

 

Got it working in BoS as well, but a Delan clip is on the horizon.


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#9 Plank

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Posted 21 November 2017 - 10:55

Hi Paul.  :- )

 

my FT yaw and pitch settings.

 

Yaw

Sens =  1.5    smooth = 115

 

Pitch

sens = 2.5   smooth = 15

 

 

Global Yaw

sens = 3   smooth 10

 

Global Pitch

sens = 3  smooth = 10

 

Dynamic smooth red. = 10

 

Average 1%

 

 

This is my basic "quick looking  around" setup minus all the frills. X Y etc...

 

I do a lot of jinking in dogfighting and looking over my tail or violently scanning to see where the D7f went...

 

The curves are linear and go all the way to top right corner of the curve graph. Go large I say....

 

Note that the distance from camera to IR leds is part of the equation too...

so mmm, my screen is about 800mm away.

And the FOV of the camera effects this too.

( the PS camera has two step zoom...)

 

Here is the contents of the profile file. ( your file name here.ftp ... in the profiles folder ) 

 

[Advanced]
Average=1
IgnoreBackwardZ=1
MaintainPausedData=0
RollRelativeRot=0
RelativeTransYaw=0
RelativeTransPitch=0
RelativeTransRoll=0
RelativeTransX=0
RelativeTransY=0
RelativeTransZ=0
[Sensitivity]
Yaw=15000
Pitch=24900
Roll=300
X=20100
Y=30000
Z=300
[Smoothing]
Yaw=15
Pitch=15
Roll=1
X=10
Y=10
Z=1
Zooming=1
SmoothStableMultiplier=25
SmoothRawMultiplier=25
Dynamic=10
[Inverted]
Yaw=0
Pitch=0
Roll=0
X=0
Y=0
Z=0
[AxisEnabled]
Yaw=1
Pitch=1
Roll=0
X=1
Y=1
Z=0
[AxisMap]
Yaw=0
Pitch=1
Roll=2
X=3
Y=4
Z=5
[YawCfg]
X0=0
Y0=102
X1=53
Y1=85
X2=106
Y2=69
X3=359
Y3=1
[PitchCfg]
X0=0
Y0=102
X1=53
Y1=85
X2=106
Y2=69
X3=359
Y3=1
[RollCfg]
X0=0
Y0=102
X1=53
Y1=85
X2=106
Y2=69
X3=320
Y3=2
[XCfg]
X0=0
Y0=102
X1=10
Y1=86
X2=63
Y2=82
X3=359
Y3=2
[YCfg]
X0=0
Y0=102
X1=2
Y1=76
X2=90
Y2=69
X3=158
Y3=2
[ZCfg]
X0=0
Y0=102
X1=2
Y1=52
X2=2
Y2=86
X3=218
Y3=2
[Output]
MouseX=0
MouseXEnabled=1
MouseY=1
MouseYEnabled=1
MouseWheel=0
MouseWheelEnabled=0
MouseAutoPan=0
MouseAbsolute=0
MouseWheelScale=50
PPJoyControllerNumber=1
FreeTrack=1
TIR=1
Mouse=0
PPJoy=0
Keys=0
SimConnect=0
FS=0
[Mapping]
Pause=
PauseBeep=1
PauseToggle=1
Center=*
CenterBeep=1
CenterToggle=0
CustomCenterSet=
CustomCenterSetBeep=1
CustomCenterSetToggle=1
CustomCenterReset=
CustomCenterResetBeep=1
CustomCenterResetToggle=1
SmoothStable=
SmoothStableBeep=1
SmoothStableToggle=1
SmoothRaw=
SmoothRawBeep=1
SmoothRawToggle=1
Yaw=
YawBeep=1
YawToggle=1
Pitch=
PitchBeep=1
PitchToggle=1
Roll=
RollBeep=1
RollToggle=1
X=
XBeep=1
XToggle=1
Y=
YBeep=1
YToggle=1
Z=
ZBeep=1
ZToggle=1
FreeTrack=Num /
FreeTrackBeep=1
FreeTrackToggle=1
TIR=Num /
TIRBeep=1
TIRToggle=1
Mouse=
MouseBeep=1
MouseToggle=1
Joystick=
JoystickBeep=1
JoystickToggle=1
Keymap=
KeymapBeep=1
KeymapToggle=1
SimConnect=
SimConnectBeep=1
SimConnectToggle=1
ProfileA=
ProfileABeep=1
ProfileAToggle=1
ProfileB=
ProfileBBeep=1
ProfileBToggle=1
ProfileC=
ProfileCBeep=1
ProfileCToggle=1
[OutputKeys]
YawThreshold=50
YawHold=1
YawPos=
YawNeg=
PitchThreshold=50
PitchHold=1
PitchPos=
PitchNeg=
RollThreshold=50
RollHold=1
RollPos=
RollNeg=
XThreshold=50
XHold=1
XPos=
XNeg=
YThreshold=50
YHold=1
YPos=
YNeg=
ZThreshold=50
ZHold=1
ZPos=
ZNeg=
[CustomCenter]
Yaw=0
Pitch=0
Roll=0
X=0
Y=0
Z=0
 

 

if you get bored you can make a new file and paste this in to feel the power. or not....

 

I don't use zoom very much, if at all as I think it's not real.

But that is an old argument that went no where....

Binoculars on the other hand... are very real. So we should get binox in our kit.

with cruddy lenses and you can't fly and use them at the same time.

Well maybe you can if you are left handed but you lose the ability to do other things.

Like lighting your ciggy or draining your brandy flask... or recocking your misfired guns...

 

anyway I still think FT is blinking brilliant.

 

Salute!

 

Plank. ( Had the Sunday roast on Tuesday. stop. Tasted a bit like kerosene but no one gave a damn. stop. No rain today. stop.)


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#10 Plank

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Posted 21 November 2017 - 11:00

PS.

 

"Whyd u say hello stumble???"

 

Because I noted you were studying the thread when I posted my reply.

Look at the bottom of the page.

It shows who is reading this thread, if they are not in stealth mode and are logged in...

 

and it's "Why did you.."

 

tsk tsk .

 

Salute !

 

Plank.


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#11 1PL-Husar

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Posted 21 November 2017 - 11:14

Since Freetrack is obsolete software, i use Opentrack and I'm very happy - no problem , smooth movement, good options! BTW delanclip with PS3 eye.
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#12 Plank

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Posted 21 November 2017 - 11:26

Take that back.

 

FT is not obsolete! * squealing and stabby beak noises *

 

I found that it was way more precise than Opentrack, which is why I switched back.

and the curve adjustment controls are nicer.

 

The "head view" skull thingy is brilliant.

In Opentrack you get an octopus... ?

 

The guy that wrote it is a genius. I would buy him a beer definitely. Several in fact.

 

Salute !

 

Plank.


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#13 1PL-Husar

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Posted 21 November 2017 - 12:39

Last update 2008 or 9... obsolete .
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#14 US103_Baer

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Posted 21 November 2017 - 14:14

Thanks for sharing the profile Plank.

I'll give it a go and report back..

Funnily, i fluffed around trying to get a good setup for BoS (trying to see behind steadily while barrel rolling etc), wasnt totally happy, but then went back to RoF and tried the BoS profile (after reverting the pitch) - it was way better immediately! 


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#15 Plank

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Posted 22 November 2017 - 03:00

Paul.

 

I max out the yaw and pitch curve, that gives you all of the pilot head yaw and pitch in game, and I make it sensitive plus I try to get rid of as much smoothing as I can handle.

 

A good thing to try out is to set up one axis at a time.

Say YAW only and test sens, and smooth. both profile settings and global setting.

Try way too little and then way too much to get a feel for the extremes.

Then home in on the sweet spot.

Move on to other axis...

 

Also I think the camera settings and the threashold can affect how well your tracking works too.

I tend to go for the biggest plus clearest IR targets with no other IR light at all.

 

sometimes I feel when I set the threshold too high to cut out ambient IR light the tracking becomes not so good.

( I will move my pc out of the sunny lounge, the other patients will miss me but, such is life...)

 

looking forward to reading your report.

 

must be time for a crumpet...

 

Salute !

 

Plank.


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#16 GrahamshereGT

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Posted 22 November 2017 - 03:56

Freetrack is obsolete but freetrack in ftnoir is not, they have a pay/donate version which gives you more add on's like if you use VR.

But like 1PL I much prefer Opentrack, just so much more smooth and have no problems with it, using ps3 cam and IR led's in my hat.


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#17 Plank

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Posted 22 November 2017 - 11:37

The weird extreme yaw  = Y flip up bug nailed opentrack for me. and the octopus. and the not so nice curve graph things.

 

I guess I can try it again but I am pretty sure I will go back to FT.... for the forth or fifth time. : - )

 

Salute !

 

Planky.


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#18 US103_Baer

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Posted 22 November 2017 - 15:16

Hey Plank.

Wow, that was super sensitive for me.

You had Yaw at 1.5 (which is lowish) but then additional Global yaw at 3.0.

Smoothing in the profile was actually 15, not 115, so i changed it manually to 115.

 

Still too sensitive and the skull tracker looked like it had way too much coffee. Took a lot more smoothing to make it usable. Perhaps my homemade led clip has a lot of noise. The jitter reading is quite high tho the red dots are fairly stable

 

I missed my lean-in to stabilize too. So went back to 'pm rof-bos super stable' which i attach (as text file), seeing as we're sharing. You'll hate it of course. but fun to try. :)

Global sens all 1.0

Global smoothing all 100

Zoom smooth multiplier 1

i often run it with Smoothing Stable ON (ctrl+shift+home)

 

Attached File  pm ROF -bos super stable.txt   2.68KB   3 downloads


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#19 J2_Bidu

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Posted 22 November 2017 - 18:43

Since Freetrack is obsolete software, i use Opentrack and I'm very happy - no problem , smooth movement, good options! BTW delanclip with PS3 eye.


Same setup but using FaceTrackNoIR. Happy with it.
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#20 FourSpeed

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Posted 22 November 2017 - 20:04

I'm still using FreeTrack (on Windows 10) and it's working fine -- never did have the issues with it that Plank reported with his  <shrug>

 

4 :icon_e_salute:

 

 

PS> Tried Opentrack briefly on my old Win 8.1 box a couple years ago, but couldn't get it to work without crashing.


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#21 Plank

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Posted 23 November 2017 - 22:16

@ Paul. Ha!

There are other variables like the distance from camera to IR leds, and camera FoV. ( I am using PS eye camera)

So tweaking for these is where the secret sauce is.

 

also my "model" will have different attributes. it's quite tall...

 

I should imagine that if my profile is too fast for you, then your one will be too slow for me! : - )

 

Fun and Games...

 

@ Fourspeed.

Two different setups and two different outcomes. * quizzical look *

 

 

Keep on track for tracking!

 

Salute!

 

Plank.


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#22 FourSpeed

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Posted 24 November 2017 - 16:42

@ Fourspeed.

Two different setups and two different outcomes. * quizzical look *

 

 

Keep on track for tracking!

 

Salute!

 

Plank.

 

I've used Freetrack on XP, Win 8, Win 8.1 and Win10 on 3 different PCs (since 2013) without ever having the "tracking" problem you describe -- I could always move my default view position around (using PgUp, PgDn, Ins, Del, etc.) and lock it in when I got it where I liked it (using F10) without ever having to shut FT off (or even without needing to pause it)  <shrug>

 

Once again, it seems fairly unique to your particular setup, whatever that is...   Anyway, it sounds like you have a workaround for yourself, so all's well...

 

 

Cheers,

:icon_e_salute:


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#23 Plank

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Posted 24 November 2017 - 19:42

@Fourspeed.

 

There is some difference in my RoF and yours?  ( non steam...)

 

To move my head around manually I have to turn my tracking off.

This does make sense when you think about it.

But how you manage to get away without doing that I have no idea.

 

Pilot head is controlled by FT.

Turn off FT and Pilot head is now controlled by RoF.

Fiddle with head position and F10.

Turn back on FT and head is now back under FT control

and the centred FT position is now where you set it in RoF with F10.

 

So if I was sitting up and fwd and hard left when I hit F10 then,

centred in FT will put me at that position. Correct?

 

If I do NOT turn off FT then the head moving buttons do not work at all.

( but then I did reassign then to suit my keyboard.... but they work fine with FT off... so go figure.)

 

To save a snap view I hold the assigned snap button, move head around manually, then F10. 

ie. Sight view is left pointing finger button, hold button, move head around, zoom in, move head fwd a bit, F10.

 

How can you set you normal ( non snap ) head position without turn off tracking?

 

AND

 

You mentioned a long long time ago you could still look around while the chat bar was open.... or something like that.

For me the chat bar stops headtracking dead. ( if I recall correctly or something like that.)

 

There is something odd going on.

 

S!

 

P.


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#24 GrahamshereGT

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Posted 25 November 2017 - 18:41

To move your head manually just use your hat switch. I use it to snap my head to the rear when I need it in a hurry. it's great when flying the hanriot, snap it back and up your looking over the seat.

 

Please tell me you have dynamic pose turned off. That made every thing wonky for me.

 

My biggest problem with FT was I had my yaw set at 180deg, set that lower, play with it until its just right. and use the hat switch if you need to get a full view behind you. Now I use opentrarack I no longer have that issue, I can set it over 180 deg. 


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#25 Oliver88

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Posted 26 November 2017 - 17:28

I've used Freetrack on XP, Win 8, Win 8.1 and Win10 on 3 different PCs (since 2013) without ever having the "tracking" problem you describe -- I could always move my default view position around (using PgUp, PgDn, Ins, Del, etc.) and lock it in when I got it where I liked it (using F10) without ever having to shut FT off (or even without needing to pause it)  <shrug>

 

Once again, it seems fairly unique to your particular setup, whatever that is...   Anyway, it sounds like you have a workaround for yourself, so all's well...

 

 

Cheers,

:icon_e_salute:

 

 

@Fourspeed.

 

There is some difference in my RoF and yours?  ( non steam...)

 

To move my head around manually I have to turn my tracking off.

This does make sense when you think about it.

But how you manage to get away without doing that I have no idea.

 

Pilot head is controlled by FT.

Turn off FT and Pilot head is now controlled by RoF.

Fiddle with head position and F10.

Turn back on FT and head is now back under FT control

and the centred FT position is now where you set it in RoF with F10.

 

So if I was sitting up and fwd and hard left when I hit F10 then,

centred in FT will put me at that position. Correct?

 

If I do NOT turn off FT then the head moving buttons do not work at all.

( but then I did reassign then to suit my keyboard.... but they work fine with FT off... so go figure.)

 

To save a snap view I hold the assigned snap button, move head around manually, then F10. 

ie. Sight view is left pointing finger button, hold button, move head around, zoom in, move head fwd a bit, F10.

 

How can you set you normal ( non snap ) head position without turn off tracking?

 

AND

 

You mentioned a long long time ago you could still look around while the chat bar was open.... or something like that.

For me the chat bar stops headtracking dead. ( if I recall correctly or something like that.)

 

There is something odd going on.

 

S!

 

P.

 

Regarding not being able to use the head movements while using head tracking software, I am not able to do that either, so not alone in that Plank. Am using an EdTracker (only has pitch, yaw and roll axis) through OpenTrack and though I can look around and lean about (using roll axis) with this setup I cannot adjust my in game heads height to get to the correct level for some sights and so am required to use snaps to align to them. Being able to set an head height with the keys for whatever sight I intend on using and then just leaning to it to aim would be good, aldis would better show its worth then.

 

Would be interesting to know what it is in your setup that enables you to use the head movement keys when also using head tracking. Would the interface setting chosen have any impact on it, I've got mine set to use trackir and hide freetrack?


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