At the PWCG web site
PWCG 3.0 was mostly centered around BoX, adding Kuban and new planes. It does have bug fixes and improvements that might be of interest to RoF players.
I will be out of town for a couple of weeks. Any issues, etc, please report them here and I will address them when I get back. The initial release was centered on BoX but PWCG for RoF development will continue.
PWCG campaigns are not backwards compatible at this time, so you will have to start a new campaign.
Fixed: Pilot always dead when plane crashes.
Fixed: RoF willl not create a mission.
Fixed: Invalid plane for loose skins for plane ju523mg4e.
Fixed: Mission file cleanup not happening.
Fixed: During campaign creation, transition from rank on previous step causes error.
Fixed: Moving wayponts on briefing map sometimes caused incorrect results.
Fixed: Raised attack MCU and lengthened run to prevent AI ground crashes.
Fixed: Error when creating escort flight for player, causing missions not to be created.
Fixed: Krasnodar map takeoff.
Added: When creating a campaign filter by map. Add map to squadron description text.
- Added front lines
- Added airfield icons
- Added Music control screen on front panel
- Improved sound control
Fixed ground attack players overwhelmed by fighters
- New Advanced COnfig: Mission Limits -> Max Enemy Fighters For Ground Attack (default 1)
- New Advanced COnfig: Mission Limits -> Max Enemy Fighters For Fighters (default 3)
Fixed reappearing AAA (sort of)
- Increased respawn to 10 minutes to keep them dead longer (was 3 minutes)
Fixed empty airfieds
- AAA and static planes now appear
- Added trucks if airfield is target
Fixed escort flight rendezvous
Allow players to select payload for their flight from Pilot Selection Screen
- Use Synchronize Paloads to synchronize the flight's payloads on the leader.
Fixed squadron skin configuration
- Added back squadron skins that had been removed in 3.0
Fixed PWCG GUI Mod for RoF
Fixed Artillery Spot mission generation bug
Fixed strategic bombing mission generation bug
Added support for aircraft modifications along with payloads. Modifications appear as check boxes in a new column on the briefing pilot selection chalkboard.
Added support for squadron override of aircraft roles. This allows PWCG to offer dedicated ground support for some FW190 squarons as well as cannon armed Stuka in II./St.G.2.
Added support for initial selection of a payload to fit the mission.
Added support for AI flights to use a wider range of payloads.
Fixed plane selection issue.
Improve enemy fighter limitations on ground attack. No fighter escort on player ground attack missions. Limit fighter missions based on player mission type and not squadron role.
Implemented staggered formation on runway for BoS
Fixed all mission times are 0830.
Fixed no skins in skin management screen
Fixed scrolling the AAR and typing journal entries is slow
Fixed no LA5 modifications are available.
SIxed Dallas and Kinkead on some dates are showing up as not being in the RNAS
Moved wind sock away from runway for BoS
Increased air start spacing for BoS
Add smoke near front line. Sometimes (heavy) in proximity of activity. Other times (light) ambient.
Add damage to structures close to the front
Replace static artillery at airfield with static trucks(BoS)
Add ambient skirmishes(BoS)
Add ambient truck convoys(BoS)
Improved takeoff alignment by introducing different spacing for small, medium and large planes
Fixed Stukas do not dive bomb (BoS)
Fixed Map scrolling through click and drag broken on briefing map
Fixed takeoff positioning error for RoF
Fixed Invalid payload for plane: 6 No 8 Naval Squadron circa November 1916 (RoF)
Fixed incorrect ranks for French Navy (RoF)
Correct error preventing mission load
Set roles by squadron instead of plane for greater flexibility. Allow roles for a squadron to change over time.
Verified proper functioning of PWCG on startup and from UI modification.
Verified mission load and execution in several campaigns
Reduced and normalized waypoint speeds to help formations
Improved climb wps. Climb into mission if far from front.
Rewrote target finding algorithm for fewer failures.
Fixed AAA not appearing along front and at installations
Fixed campaign property bug that caused all defaults to be copied over.
Fixed AI does not land when waypoint progression is broken
Fixed (?) AI sometimes crashes on landing
Improved egress waypoint placement
Improved odds of contact during mission
Cleaned up weather inputs in advanced config
Fixed Attack marker showing up over friendly forces
Fixed No landing if player chooses air start
Fixed Freeze if number of aircraft config changes (max planes per flight will now be 8)
Fixed failure to create campaign in some situations
Fixed error when modifying advanced configuration