Hi, first thanks to all
Regarding the zep speed, I agree that it is faster than expected, possibly ahistorically so (which, given it's a hologram worn by a Felixstowe, I expect may be unavoidable). I actually liked this about the mission, because it made it so challenging to catch the damn thing. I loaded the HE rockets, figuring, hey, this is the definition of the broadside of a barn door, and completely forgot about them once I was on beam.
Given the limitations in defensive armament on the other multicrew a/c, I certainly understand using the Felix as the basis for this mod. I wonder which plane is the slowest of our bombers? If the speed issue is a deal killer maybe swapping the faster plane out for the slower, less-well-armed one might be a possible solution.
I certainly hope that Dr. Zebra will turn his cinematic attention to this mod, as it surely calls out to him in his dreams.
Genius, I was also wondering if you had it in mind to take a crack at a multizep raid, say on the port at Felixstowe or even over in the Belgian areas of the map, and if you were considering other later zep models for later release, such as a height climber or some such.
Finally, I suspect you set the mission time with respect to the historical encounter it's based on, with the sun low in the sky. Whether or not you did, it's GENIUS because of the effect is has on the hunt and also breathtaking in the clouds as they take on that dawn and dusk coloring. Absolutely fantastic work. Thanks again!
I have already try S22 FM to the Zeppelin: With the mdv of s22, the worry is for a non-horizontal position once posed. The Felix fe2a and the S22 have about the same operational ceiling (3000m) as the zeppelin. The speed of the s22 is closer to the Zepelin (about 100km / h) compared with 130/150 for the fe2a. Finally the climb speed of the zeppelin (1500/2000 ft per min) is closer to the fe2a (2000m in 17 min) than the S22 (2000m in 31 min). Finally zeppelin can load up to 2000kg of bombs, the fe2a 400kg, the S22 about 500kg (to be checked in rof).
Each mdv choice had its advantage and defects
No, later model isn't planned (working on other project)
I saw a statement in one of the posts above that seemed a bit odd to me - "We could not limit the speed too much otherwise the zeppelin had too much difficulty to take altitude". Maybe it's a language thing and I don't understand the point being made, but assuming we can't fly these things and have to have specially-written missions for them anyway, couldn't they just be air-started at the right (high) altitude, so that ability to gain altitude wouldn't be much of a factor?
Yes poor english Yes, you have right, you can set altitude directly on the mission but if you want a fly path from the T/O to the target, you need a bit more climb speed.
Will let Genius et al. be the authority here, but meanwhile, I suspect they went with the Felix to allow all the extra defensive gun positions since it has the most.
RE: Felix speed. Could the Felix/zeppelin 'FM' be set to have as default 100% fuel and all guns and bombs? The Felix is a complete pig completely loaded out. You've likely done this already...
I have no limit to add gunner position (luascripts), only a compromise problem.
For the default loadout, i don't know if possible.
AAR for 12/11
Successfully located zeppelin on previously reported heading. Ship wears designation L23 and is a dun canvas color. Ship exhibits two previously unobserved characteristics in zeppelins and other hydrogen-lofted LTA.
One, ship is much faster than previously reported, traveling at speeds of roughly 75-80 mph as observed on my instrumentation.
Two, the ship is surprisingly resistant to attacks oriented on the hydrogen-filled gas bladders contained within the envelope of the hull. Anecdotal reports from other engaging pilots indicate that cooper bombs failed to ignite the hull. In this most recent engagement a volley of high explosive rockets which produced an estimated complement of four to five strikes followed by the entirety of my ammunition stores also failed to bring abut the desired result. Fortunately, my experimental gun camera implementation was in place and operational and I expect to be able to provide film for analysis once the reel has returned from photo recon for development.
Additionally, an attempt was made to bring my aircraft into speed-matched contact with the upper surface of the vessel in order to investigate the potential utility of the ship as an airborne landing surface. This did not result in definitive intelligence, as no contact resulted.
While this vessel appears to belong to the well-known P class, the additional factors of the ship's increased speed and unknown source of resistance to hydrogen ignition make her a dangerous and challenging foe. It is recommended that the Admirality commit significant resources to stopping this looming threat to the security of our forces at sea, in deployment, and to our civilian populations. I further suggest that the vessel be recognized as belonging to a special class which I will tentatively designate the G class, in acknowledgment of the vessel's suspected design mastermind, the shadowy figure known only in surreptitiously-obtained intelligence reports and correspondence as "Genius."
Damaged model is hardcoded in FM. Wings can take x% damaged, fuselage y%, etc etc.., you can choose only wich parts of the existing plane you can use
For the speed, is very important to use in "mods on".
List of damaged part on felix: Wings part are very too easy, i use fuse_1/2/3/4 part (fuselage) damaged model