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Fokker Scourge (1915 mission)


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14 replies to this topic

#1 Cybermat47

Cybermat47
  • Posts: 566
  • LocationNew South Wales, Australia

Posted 20 October 2016 - 10:21

Take to the skies above France as one of the first of Germany's jagdflieger. In these early days, it's just you and the man you meet up there.

Download: http://www.mediafire...ker_Scourge.rar

Required Mods: Soldiers Package #1 v1.0 - http://www.rofmods.com/en/Soldiers_1/

Advancing Soldiers Package v4.0 - http://www.rofmods.com/en/Soldiers_2/

Forts of Verdun v1.00 - http://www.rofmods.com/en/Forts_1/

Static planes 5.0 - http://riseofflight....late-airfields/

Credits

Mission originally generated by PWCG, created by Pat A. Wilson.

Morane skin made by A1_Phoenix.

Additional mission editing by me.

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"If I could only have brought him down alive."
- Lieutenant Arthur Rhys-Davids, recalling his victory over Leutnant Werner Voss.

#2 Cybermat47

Cybermat47
  • Posts: 566
  • LocationNew South Wales, Australia

Posted 20 October 2016 - 11:26

Of course I upload this when the spambots take over the forum  :icon_lol:


  • 1
"If I could only have brought him down alive."
- Lieutenant Arthur Rhys-Davids, recalling his victory over Leutnant Werner Voss.

#3 J2_Trupobaw

J2_Trupobaw
  • Moderator
  • Posts: 4149
  • LocationKraków / Poland

Posted 20 October 2016 - 11:35

Yeah, the bot scourge...


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Forum moderator.

Deputy Staffelführer, Jasta 2 ''Boelcke'' http://jasta2.org

“Now now,” Akua chided. “Personal attacks are the mark of failed argument. If you’ve no counterpoint to offer, such flailing only serves to shed further light on your incompetence.”


#4 A1_Phoenix

A1_Phoenix
  • Posts: 122
  • LocationMilano, Italy

Posted 20 October 2016 - 12:33

Great! Can't wait to come home and try it!  :icon_e_salute: 

Thank you for the first "operational" use of my skinhack :D

S!
A1_Phoenix


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#5 Cybermat47

Cybermat47
  • Posts: 566
  • LocationNew South Wales, Australia

Posted 20 October 2016 - 12:45

Great! Can't wait to come home and try it! :icon_e_salute:
Thank you for the first "operational" use of my skinhack :D
S!
A1_Phoenix


Your Morane skin is really great, as it's refreshing to have something that the Eindecker can actually beat! It's good to see the game finally representing how good it was when first introduced, when in RoF it's normally just D.H.2. fodder :D

Apparently the Pfalz Eindecker was used on the Eastern Front, so I think you might be seeing more operational uses of your skins, with your permission of course :icon_e_salute:

Your B.E.2c skin is also getting me very excited...

a50177-dfd-eii-v-be2c-final-artwork-cmyk

airfix-a50178-1-72-wwi-battle-of-the-som

For the first time, I really wish we had Zeppelins in RoF :)

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"If I could only have brought him down alive."
- Lieutenant Arthur Rhys-Davids, recalling his victory over Leutnant Werner Voss.

#6 Tempest5

Tempest5
  • Posts: 67

Posted 29 October 2016 - 19:41

I downloaded it (link provided) and tried to play it. It wouldn't load.

I got this error report in the Mission Editor.

________________________________________

 

Object(965:Target Waypoint) >> Waypoint must have at least one object connected!
Object(966:Recon Waypoint) >> Waypoint must have at least one object connected!
Object(968:Recon Waypoint) >> Waypoint must have at least one object connected!
Object(970:Recon Waypoint) >> Waypoint must have at least one object connected!
Object(972:Recon Waypoint) >> Waypoint must have at least one object connected!
Object(974:Recon Waypoint) >> Waypoint must have at least one object connected!
Object(976:Recon Waypoint) >> Waypoint must have at least one object connected!
Object(978:Target Waypoint) >> Waypoint must have at least one object connected!
Object(979:Recon Waypoint) >> Waypoint must have at least one object connected!
Object(981:Recon Waypoint) >> Waypoint must have at least one object connected!
Object(983:Recon Waypoint) >> Waypoint must have at least one object connected!
Object(985:Recon Waypoint) >> Waypoint must have at least one object connected!
Object(987:Recon Waypoint) >> Waypoint must have at least one object connected!
Object(989:Recon Waypoint) >> Waypoint must have at least one object connected!
Object(3491:Ingress Waypoint) >> Waypoint must have at least one object connected!
Object(3492:Patrol Front Waypoint) >> Waypoint must have at least one object connected!
Object(3494:Patrol Front Waypoint) >> Waypoint must have at least one object connected!
Object(3496:Patrol Front Waypoint) >> Waypoint must have at least one object connected!
Object(3498:Patrol Front Waypoint) >> Waypoint must have at least one object connected!
Object(3500:Patrol Front Waypoint) >> Waypoint must have at least one object connected!
Object(3502:Patrol Front Waypoint) >> Waypoint must have at least one object connected!
Object(3504:Patrol Front Waypoint) >> Waypoint must have at least one object connected!
Object(3506:Patrol Front Waypoint) >> Waypoint must have at least one object connected!
Object(3508:Patrol Front Waypoint) >> Waypoint must have at least one object connected!
Object(3510:Patrol Front Waypoint) >> Waypoint must have at least one object connected!
Object(3512:Patrol Front Waypoint) >> Waypoint must have at least one object connected!
Object(3514:Patrol Front Waypoint) >> Waypoint must have at least one object connected!
Object(3516:Patrol Front Waypoint) >> Waypoint must have at least one object connected!
Object(3518:Patrol Front Waypoint) >> Waypoint must have at least one object connected!
Object(3520:Patrol Front Waypoint) >> Waypoint must have at least one object connected!
Object(3522:Patrol Front Waypoint) >> Waypoint must have at least one object connected!
Object(3524:Patrol Front Waypoint) >> Waypoint must have at least one object connected!
Object(3526:Patrol Front Waypoint) >> Waypoint must have at least one object connected!
Object(3528:Patrol Front Waypoint) >> Waypoint must have at least one object connected!
Object(3530:Target Waypoint) >> Waypoint must have at least one object connected!
Object(3532:Egress Waypoint) >> Waypoint must have at least one object connected!
Object(3534:Approach Waypoint) >> Waypoint must have at least one object connected!
Object(5561:Artillery Spot Initial Waypoint) >> Waypoint must have at least one object connected!
Object(5562:Artillery Spot Waypoint) >> Waypoint must have at least one object connected!
Object(5564:Artillery Spot Waypoint) >> Waypoint must have at least one object connected!
Object(5566:Artillery Spot Waypoint) >> Waypoint must have at least one object connected!
Object(5568:Artillery Spot Waypoint) >> Waypoint must have at least one object connected!
Object(5570:Artillery Spot Waypoint) >> Waypoint must have at least one object connected!
Object(5572:Artillery Spot Waypoint) >> Waypoint must have at least one object connected!
Object(5574:Artillery Spot Waypoint) >> Waypoint must have at least one object connected!
Object(5576:Artillery Spot Waypoint) >> Waypoint must have at least one object connected!
Object(5578:Artillery Spot Waypoint) >> Waypoint must have at least one object connected!
Object(5580:Artillery Spot Waypoint) >> Waypoint must have at least one object connected!
Object(5582:Artillery Spot Waypoint) >> Waypoint must have at least one object connected!
Object(5584:Artillery Spot Waypoint) >> Waypoint must have at least one object connected!
Object(5586:Artillery Spot Waypoint) >> Waypoint must have at least one object connected!
Object(5588:Artillery Spot Waypoint) >> Waypoint must have at least one object connected!
Object(5590:Artillery Spot Waypoint) >> Waypoint must have at least one object connected!
Object(5592:Artillery Spot Waypoint) >> Waypoint must have at least one object connected!
Object(5594:Artillery Spot Waypoint) >> Waypoint must have at least one object connected!
Object(5596:Artillery Spot Waypoint) >> Waypoint must have at least one object connected!
Object(5598:Artillery Spot Waypoint) >> Waypoint must have at least one object connected!
Object(8062:Artillery Spot Initial Waypoint) >> Waypoint must have at least one object connected!
Object(8063:Artillery Spot Waypoint) >> Waypoint must have at least one object connected!
Object(8065:Artillery Spot Waypoint) >> Waypoint must have at least one object connected!
Object(8067:Artillery Spot Waypoint) >> Waypoint must have at least one object connected!
Object(8069:Artillery Spot Waypoint) >> Waypoint must have at least one object connected!
Object(8071:Artillery Spot Waypoint) >> Waypoint must have at least one object connected!
Object(8073:Artillery Spot Waypoint) >> Waypoint must have at least one object connected!
Object(8075:Artillery Spot Waypoint) >> Waypoint must have at least one object connected!
Object(8077:Artillery Spot Waypoint) >> Waypoint must have at least one object connected!
Object(8079:Artillery Spot Waypoint) >> Waypoint must have at least one object connected!
Object(8081:Artillery Spot Waypoint) >> Waypoint must have at least one object connected!
Object(8083:Artillery Spot Waypoint) >> Waypoint must have at least one object connected!
Object(8085:Artillery Spot Waypoint) >> Waypoint must have at least one object connected!
Object(8087:Artillery Spot Waypoint) >> Waypoint must have at least one object connected!
Object(8089:Artillery Spot Waypoint) >> Waypoint must have at least one object connected!
Object(8091:Artillery Spot Waypoint) >> Waypoint must have at least one object connected!
Object(8093:Artillery Spot Waypoint) >> Waypoint must have at least one object connected!
Object(8095:Artillery Spot Waypoint) >> Waypoint must have at least one object connected!
Object(8097:Artillery Spot Waypoint) >> Waypoint must have at least one object connected!
Object(8099:Artillery Spot Waypoint) >> Waypoint must have at least one object connected!
Object(8101:Artillery Spot Initial Waypoint) >> Waypoint must have at least one object connected!
Object(8102:Artillery Spot Waypoint) >> Waypoint must have at least one object connected!
Object(8104:Artillery Spot Waypoint) >> Waypoint must have at least one object connected!
Object(8106:Artillery Spot Waypoint) >> Waypoint must have at least one object connected!
Object(8108:Artillery Spot Waypoint) >> Waypoint must have at least one object connected!
Object(8110:Artillery Spot Waypoint) >> Waypoint must have at least one object connected!
Object(8112:Artillery Spot Waypoint) >> Waypoint must have at least one object connected!
Object(8114:Artillery Spot Waypoint) >> Waypoint must have at least one object connected!
Object(8116:Artillery Spot Waypoint) >> Waypoint must have at least one object connected!
Object(8118:Artillery Spot Waypoint) >> Waypoint must have at least one object connected!
Object(8120:Artillery Spot Waypoint) >> Waypoint must have at least one object connected!
Object(8122:Artillery Spot Waypoint) >> Waypoint must have at least one object connected!
Object(8124:Artillery Spot Waypoint) >> Waypoint must have at least one object connected!
Object(8126:Artillery Spot Waypoint) >> Waypoint must have at least one object connected!
Object(8128:Artillery Spot Waypoint) >> Waypoint must have at least one object connected!
Object(8130:Artillery Spot Waypoint) >> Waypoint must have at least one object connected!
Object(8132:Artillery Spot Waypoint) >> Waypoint must have at least one object connected!
Object(8134:Artillery Spot Waypoint) >> Waypoint must have at least one object connected!
Object(8136:Artillery Spot Waypoint) >> Waypoint must have at least one object connected!
Object(8138:Artillery Spot Waypoint) >> Waypoint must have at least one object connected!
Object(10026:Vehicle) >> no model file! : graphics\vehicles\platoon\platoonfr03.mgm
Object(10026:Vehicle) >> no script file! : LuaScripts\WorldObjects\platoonfr03.txt
 


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#7 Cybermat47

Cybermat47
  • Posts: 566
  • LocationNew South Wales, Australia

Posted 30 October 2016 - 05:33

What mods are you using? I used several mod objects in the mission. If you don't have those mods, that might be the cause.
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"If I could only have brought him down alive."
- Lieutenant Arthur Rhys-Davids, recalling his victory over Leutnant Werner Voss.

#8 Tempest5

Tempest5
  • Posts: 67

Posted 30 October 2016 - 10:31

This the only mods I have.

RoF%20mods_zpsbm81fpih.jpg


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#9 Daedallus

Daedallus
  • Member
  • Posts: 11

Posted 31 October 2016 - 09:47

Hi Tempest5

 

Sorry to go off topic but can you tell me where you got the FWRL_Oldlook_V1, landscapemod light, and Duel package v2 from?

 

I wish there was one place where you could go for mods and with advice on what order to use them in.

 

thx

 

Daedallus :icon_cool:


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#10 Tempest5

Tempest5
  • Posts: 67

Posted 02 November 2016 - 08:18

I downloaded some from somewhere years ago.. I think Duel was within a year since I hadn't transferred it from temporary storage folder to a another hard drive.

 

I have in winRAR

-FWRL_Oldlook_V1, landscapemod light and Duel package v2 on a storage drive

 

Duel Package is from this string below-but the link-like a lot of other RoF download links is kaput/gone lost in the ether...

 

http://riseofflight....l-mission-pack/

 

I check back here in from time to time since I still play the sim and putter with the editor. So let me know and I can post a dropbox link.

What order of mods???-well if it doesn't crash or conflict and I don't see a forum post on problems I use it. The fact of the matter is from ARMA 2 and 3 to Il2's or DCS modules I use a lot of GOOGLE to research any issue in a game rather then first using the SEARCH engine in a forum on MOD issues

 

EXAMPLE -I had a new IL2 1946 HSFX install driving me crazy-I couldn't find a forum post to save my life at the SAS forum. CTD every time the pilot bailed out-geeez.

Found some obscure post Gawd knows where posted by Gawd knows who.... The solution- set compatibility mode to XP in PROPERTIES ( I was running WIN7). DUH! No more CTD.Il2 1946 was originally written for WIN XP

SAS is a good forum for HSFX-smart guys-but sometimes the answer is in some obscure corner reached only by GOOGLE posted by some solitary gamer. FWIW


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#11 Daedallus

Daedallus
  • Member
  • Posts: 11

Posted 02 November 2016 - 09:32

Thx for the reply

 

I did a search on the forums and tracked them down eventually!

 

The order the mods go in can give such different results, at the moment it looks beautiful, but there are no trench systems! Or the sound of guns firing can be muted, I know there are instructions for when to use certain mods like the Verdun fort or the bump.

 

Oh well back to the drawing board.

 

Daedallus :icon_cool:


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#12 Cybermat47

Cybermat47
  • Posts: 566
  • LocationNew South Wales, Australia

Posted 02 November 2016 - 11:34

Tempest, usimg these mods might solve at least some of your issues.

http://www.rofmods.com/en/Soldiers_1/

http://www.rofmods.com/en/Soldiers_2/
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"If I could only have brought him down alive."
- Lieutenant Arthur Rhys-Davids, recalling his victory over Leutnant Werner Voss.

#13 Tempest5

Tempest5
  • Posts: 67

Posted 06 November 2016 - 08:21

Well in the Mission Editor I have the same waypoint errors BUT the mission loads. I'll play it and let you know if I see anything odd.


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#14 Cybermat47

Cybermat47
  • Posts: 566
  • LocationNew South Wales, Australia

Posted 06 November 2016 - 23:53

Updated with Verdun forts. All required mods are linked in the first post.


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"If I could only have brought him down alive."
- Lieutenant Arthur Rhys-Davids, recalling his victory over Leutnant Werner Voss.

#15 Cybermat47

Cybermat47
  • Posts: 566
  • LocationNew South Wales, Australia

Posted 20 November 2016 - 00:06

Updated. The only change is that the mission can now be enabled or disabled with JSGME.


  • 0
"If I could only have brought him down alive."
- Lieutenant Arthur Rhys-Davids, recalling his victory over Leutnant Werner Voss.


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