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AoW team needs help retexturing the map


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#1 Bombenleger

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Posted 04 October 2016 - 12:40

Hi,

for the AoW campaigng we want to adjust the trenches and no-mans-land of the standard western front map.
To make this more easy and have less objects in the mission we would like to know, how trenches can be painted as a texture, rather than placed as objects.
We allready succeeded in retexturing forests and the mud of the no-mans-land, but we dont know where trenches and road textures are located in the map files.
Thanks in advance!  :icon_e_salute: 

~S~


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#2 BaronVonMyakin

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Posted 04 October 2016 - 14:35

PM


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#3 Panthercules

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Posted 04 October 2016 - 19:41

Hi,


We allready succeeded in retexturing forests and the mud of the no-mans-land,

 

Does whatever you folks are doing have any implications for what I was trying to figure out how to do in term of removing the zig-zag forests that I talked about in this thread:  http://riseofflight....orest-zig-zags/    ?

 

I've gotten no responses or further insights from that thread or a similar one I posted over on the BoS forums, but I'm still really interested in finding some way to get rid of these forest zig-zags and would be willing to redo the maps to get rid of these if someone could give me a clue about how to deal with them.


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#4 Bombenleger

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Posted 09 October 2016 - 12:23

Sorry Panther didnt check the thread in a while.
I cant help you either. :(


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