I decided to bring this up to see what some of the NEWER players have to say.
I know this have been thrashed to death in the past but that was in the past and
you chaps have had a good bash at it so it's time for a new bunch to muck in.
Dear Trup, if this gets out of hand then please clip out the obviously ranty rubbish.
and try to keep the thread unlocked. ( if you think the thread is totally rubbish then....)
To start the ball rolling I would like to submit some observations of my own.
( and please don't jump on them as rubbish, lets hear what others have to say.)
Not very easy to fly aggressively.
The difference between not stall and serious stall is very sharp.
When stalling you are in serious trouble. ( lack of altitude kills.)
Stall drill is worth learning.
Maximum turn is good but very difficult to maintain, unless you are a veteran camel driver.
Quite easy to fly aggressively.
Quite hard to stall. ( but it can )
The stall is very easy to get out of, in fact doing nothing often helps.
Maximum turn is easy to obtain and no serious challenge holding it.
To qualify my observations I have put in time in both and specifically focused on MP turn fighting,
general barnstorming and amateur test flying.
My general feeling is that the planes are not complimentary and that the DR1 is the superior
turn fighter and that the Camel is relegated to chasing lesser planes where it's safe usable turning
mode will be superior.
I have seen the Camel used in a B n Z style which seems less stressful for pilot and well within
it's capabilities, the obvious point being: to not get in a turn fight with the enemy if you can help it.
I am no Camel jockey by any stretch and by comparing my ability in both planes in an A/B
style test I have found the DR1 is by far much easier and less demanding and frankly much
safer to the pilot than the Camel.
Obviously things are not going to change and that matches between these two planes will
be augmented by pilot skill, engagement type and other factors, etc etc.
To get the most out of Camel, in particular, requires a fundamental understanding of where it fails,
and how to deal with this when it does, as this usually becomes very fatal.
I personally am terrible in the camel and am sick and tired of tossing it at the mud trying to
turn fight other planes in it. ( We have another plane which is much better suited to turn fighting.)
Flying the DR1 on the other hand is delightful. poking it through gaps in hedges, under bridges and then
slapping it into the tricky left hand bank turn is great fun. Even the left hand spin stall with the right hand torque reaction roll
is a joy to practice and master. ( though it will make you a good target in MP air quake.)
Also the nose down snap roll is quite a thrill. ( Always hold your ashtray down for this one.)
To wrap up:
I would like to master the Camel as a turn fighter, it is supposed to be our best one?
Maybe there is something I am personally doing wrong but without special attention from another able camel
driver I am at a loss to see what it is. ( Trying to turn too much I suspect. )
The Dr1 is basically great all round. The only weak point being I can see is the left hand turn float up which can leave you
a bit stranded in the air, but with proper rudder use becomes easy to avoid. I think you rudder first then roll
carefully. It's pretty easy to practice as you won't spin stall to your death. So there is no excuse to see that over the mud.
and a note to the wise/veterans etc.
Lets see some useful stuff posted, rather than the normal heated debate.
Links to other old threads/posts would be grand as would tips and advice.
( Particularly managing a turn fight in the Camel as this seems much harder
than in a DR1.)
One last thing second to last thing,
a quick and painless test is the A/B duel where you swap planes to compare
and contrast. ( with real pilots.) I suggest you try this a few times before passing judgement.
If you try dueling in the same style it will help more. I.e both pure turn fighting,
rather than one turning and the other BnZ'ing.
Finally: no I am not trying to start an argument or inflame old wounds.
Plank. ( Actually, a Camel vs DR1 only mission would certainly illustrate salient points...)