We have good news, the AoW server is up and running with a more or less historically accurate map depicting the end phase of the battle of the Somme.
(definitely more accurate than the original map)
That means means the no-mans-land, trenches, airfields and squadron locations and planesets are all historically accurate to the mid of september 1916.
Also a few villages have been added and some have been moved to the right location as the map is quite inaccurate.
That means we can start the alpha test for the campaign quite soon.
The server will be running 24/7 in real time and missions can be flown anytime as well.
Since the server is running in real time Europeans can fly missions in the morning/noon in game time and Americans can fly in the afternoon/evening, while the actual time for both would be afternoon/evening when they are flying.
Before flying a mission on the server a squadron leader has to enrol for a mission 1-2 days in advance, for the alpha test we will do this via doodle.
There everyone can set dates and times where his squadron wants to fly and can see whether other squadrons will be active at that time too.
After enough squadrons have enrolled for a day we will announce that day as a flight day, so that only when there are enough people active missions will be flown.
We can see who does what on the server via a log parser, that does allow us to control post battle reports and whether people were flying without declaring a mission for their squadron first.
In order to keep the historical accuracy we will limit the number of squadrons people can enlist in, before the existing squadrons aren’t filled we wont open new squadrons.
That means the British will have more pilots than the Germans but will have to fly much more aggressive missions than the Germans.
Of course we will try to keep people from already existing squadrons (clans) together.
We will track statistics for individual pilots and squadrons, kills are awarded historically accurate like they were awarded in reality, that means every faction has their own ruleset on how to count and award air kills.
Based on the performance pilots will receive promotions and decorations.
Pilots can of course permanently die or get wounded and get holiday to recover from injury and stress.
A pilot death means of course that all ranks and decorations are lost.
We will run the server in “mods on” mode to increase historical accuracy and many more things.
We are open to suggestions as to what mods we should shouldn’t use.
Once we have agreed on a list of mods we will put those mods into one package so they can be downloaded and installed more easily.
Please give feedback and feel free to ask any questions.
Since this is a really ambitious project this will take a lot of work and discussion so please be patient with us while we develop a system that makes all this work.
Also we would be very welcoming towards people that want to reinforce our team, just pm me if you have interest.
Have a nice day, Salute!