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WSGF - RoF on widescreen & triple-screen displays


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#1 scavv

scavv
  • Posts: 4

Posted 24 November 2009 - 21:17

I've posted a detailed report for RoF on the WideScreen Gaming Forum. It mainly consists of screenshot comparisons of the different parts of the game in various display formats. Who knows, maybe even seasoned players and developers will learn a thing or too from this.
Questions, corrections and comments are welcome ;)

:arrow: http://www.widescree...pic.php?t=17436">http://www.widescree...ingforum.com/fo … hp?t=17436

Although RoF was not exactly designed for wide displays from the grounds up, the free zoom works wonders. I play on a 3x 16:10 TripleHead setup, and I gotta say the overall gameplay experience is very good for a 'basically Vert-' game 8-)

Random ideas for even better widescreen/triple-screen support :
-allow zooming or fix the vertical FOV on the Main Screen and Hangar Screen
-allow zooming or fix the vertical FOV on the arcade cam view (F4)
-fix the vertical fov of real-time rendered cutscenes
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