Imperial Russia Mod V1.0 By: Fritz Flipitz
This MOD was created using nothing more then existing game models, a text/hex editor and a graphics editor. I have created 18 new Russian objects to be used in game and I'm working on creating a Lesson or two, to help you create your own mods in my upcoming posts. Before I do, I take a moment thank all of you that came before me and created something or shared your knowledge with us. If it was not for that act, I would not have bothered to continue to expand my horizons and share this with the community. I hope you like it.
Groundcrewrn1 German groundcrew_01 re-skinned to Russian Navy 1
Groundcrewrn2 German groundcrew_02 re-skinned to Russian Navy 2
Groundcrewru_01 British groundcrewen_01 re-skinned to Russian Ground Crew 1
Groundcrewru_02 British groundcrewen_02 re-skinned to Russian Ground Crew 2
Platoonfr French Platoonfr re-skinned to Russian Infantry 1 (Adrian helmet)
Platoonfr02 French Platoonfr02 re-skinned to Russian Infantry 2 (Adrian helmet)
Platoonfr03 French Platoonfr03 re-skinned to Russian Infantry 3 (Adrian helmet)
Guncarriageru German GuncarriageDE re-skinned to Russian Gun Carriage
Ammowagonru German AmmowagonDE re-skinned to Russian Ammo Wagon
AmmowagonAAAru German AmmowagonDE re-skinned, lua script edited, to create Russian wagon w/MG08AAA
Ammowagontachakru German AmmowagonDE re-skinned, lua script edited, to create Russian wagon w/LMG08
Penicheemptyru.txt German GerPenicheAAA re-skinned, lua edited to create Russian Peniche Empty (no guns)
Penicheaaaru.txt German GerPenicheAAA re-skinned, to Russian Peniche AAA (13pdr, 1MG)
Penichemgru.txt German GerPenicheAAA re-skinned, lua edited to create Russian Peniche MG (2 MG's)
13pdraaarn British 13pdraaa re-skinned to Russian Navy 13pdr used (SYN_Vander gun skins)
Hotchkissaaarn British Hotchkissaaa re-skinned to Russian Navy Hotchkiss used (SYN_Vander gun skins)
Lmg08aaaru German LMG08aaa re-skinned to Russian Infantry LMG08 AAA (SYN_Vander gun skins)
Lmg08ru German LMG08 re-skinned to Russian Infantry LMG08 (SYN_Vander gun skins)
All models work as their originals do.
When possible I will used SYN-Vanders High Resolution Skins as a base or as a replacement of low-res in game textures.
Mission: Single Player Imperial Russia Mod V1.0 “Showcase Mission”
Soldiers Mod 2v4 needs to be installed for the mission to work. Download it from www.rofmods.com
Take a Neuport 17 “Russian FTP Version”, and fly west to the front and enjoy all the new objects.
Some Skins and alpha channels need to be reworked/touched up.
Lua script edits need to be implemented for better performance on a few models.
More damage testing and 1 known issue needs to be addressed if possible “see below”
The models listed as lua-edited will die independently of one another, but when the main object is deleted on death, all objects despawn. An example would be the Ammo Wagon Tachak RU, if the gunner dies the wagon will remain alive. If the wagon gets destroyed the gunner will remain alive in the burring wreckage until it receives the delete on death command from the wagon. I am not sure if this is a function of the model or the lua so I am looking for a solution if anyone can help on this matter.
Moving objects with guns can take up a lot of resources and although I have not created a mission my PC cannot run smoothly. It does not mean that you will not encounter a problems with performance if you use to many moving objects. If I remember correctly this is the reason the walking platoons “do not fire back”. To have 30-40 "moving" objects engaged in combat would put to much of a load on the server.
Notes: Mission makers may want to check out my updated Balloons and Autonomous AI in Mission Editor. I hope to be releasing some mission groups in the near future to help the up and coming Map Makers use cookie cuter groups.
If there is interest in growing this Mod, I will do my best to keep updating it.
I don't know what else to say about the MOD, I hope you can put it to good use.
Now a few word's from our sponsor!
I am looking for anyone that can add more infantry objects, specifically;
Drivers with Adrian Helmets and Caps, “what we call an officers cap today”.
All Soldiers and crew objects with Adrian Helmet and Caps for more French and Russians.
groundcrew_01's helmet texture location is on the soldiers back left of the texture, I would like to get the texture moved back to the helmet area to make more accurate naval crews, and workers.
Assault infantry – Turn on the additional objects in the infantry model, trench shovel/grenade/backpack
SOMEONE PLEASE MAKE A SINGLE SOLDIER WALKING VERSION(S)
This is most import mod I would like to see made. A“Single Soldier walking” with all versions of helmet, cap and 1 version with no gun and hair or a fedora. (Think Spy!) (Think, attach to) I'll take any version, just make one please!!!!!!
-New Wings Servers-
The Servers and Resources provided by -New Wings Training- and other RoF Moderators to the community are all privately funded. So while I'd love to see you all run over to the NW-Website and drop a 5$ Bill in the Hat. I encourage you to drop by the website of whatever ROF Server you fly on, and make a donation. I'm sure that all the moderators would appreciate it. RoF is not going to be getting changes for a while, and it's up to us to support those that are making the effort to keep us flying.
-NW- Fritz Flipitz