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FaceTrackNoIR - 90 degree (or more) pitch up problem


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#1 J2_Bidu

J2_Bidu
  • Posts: 1121

Posted 06 March 2016 - 12:44

Hi guys,

 

I've read quite a bit on the web about a problem that is affecting me with FaceTrackNoIR and ROF where you can't look up further than, say 75 degrees or so. Not 90 degrees, anyway, or beyond that (which is humanly possible). Yes I have fiddled with the curves long enough and although you can set pitch up as high as 180, and no matter how well it works on the configuration page, when in-game as it reaches ~75 degrees it will snap to rear view, unless you set a limit to prevent it, which limits pitch up anyways.

 

I know there are other options (OpenTrack, FreeTrack), but they all have their problems, either because of the cam you're using or maybe you don't like the interface, whatever. I have tried them and so far I'd stick with FaceTrackNoIR. I just wanted to know if there is any solution/workaround to this specific problem.

 

Thanks!


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#2 J2_Bidu

J2_Bidu
  • Posts: 1121

Posted 06 March 2016 - 13:33

Ok, I'll take a shot at answering this myself, half an hour after posting...  :huh:

 

You'll need to do the following:

 

a. Around 4 hours of pointless web surfing and fiddling with the curves in FaceTrackNoIR, resulting in a good measure of despair, around 18 on a 1-20 scale.

 

b. Post a question on a forum and get ready to feel stupid.

 

c. Build a willingness to risk everything on the suicidal editing of a configuration file (C:\Program Files (x86)\Rise of Flight\data\input\default.map) (initial path may vary), and make a backup of said file ;)...

 

d. Laboriously edit the file and get to the [BC_HEAD_PITCH] section. You'll see its values range from -1 to 1, with a fixed 0.02 interval. You really hate that it begins with -1, so change it to -2, and add 0.04 to each item until you reach zero. Then leave the values as they are up to 1.

 

OR

 

d. Just paste the following values over the current ones ;)

 

[BC_HEAD_PITCH]

data_row0 = -2.000000, -1.960000, -1.920000, -1.880000, -1.840000, -1.800000, -1.760000, -1.720000, -1.680000, -1.640000;
data_row1 = -1.600000, -1.540000, -1.500000, -1.460000, -1.420000, -1.380000, -1.340000, -1.300000, -1.260000, -1.220000;
data_row2 = -1.180000, -1.140000, -1.100000, -1.060000, -1.020000, -0.980000, -0.940000, -0.900000, -0.860000, -0.820000;
data_row3 = -0.780000, -0.740000, -0.700000, -0.660000, -0.620000, -0.580000, -0.540000, -0.500000, -0.460000, -0.420000;
data_row4 = -0.380000, -0.340000, -0.300000, -0.260000, -0.220000, -0.180000, -0.140000, -0.100000, -0.060000, -0.020000;
data_row5 = 0.000000, 0.020000, 0.040000, 0.060000, 0.080000, 0.100000, 0.120000, 0.140000, 0.160000, 0.180000;
data_row6 = 0.200000, 0.220000, 0.240000, 0.260000, 0.280000, 0.300000, 0.320000, 0.340000, 0.360000, 0.380000;
data_row7 = 0.400000, 0.420000, 0.440000, 0.460000, 0.480000, 0.500000, 0.520000, 0.540000, 0.560000, 0.580000;
data_row8 = 0.600000, 0.620000, 0.640000, 0.660000, 0.680000, 0.700000, 0.720000, 0.740000, 0.760000, 0.780000;
data_row9 = 0.800000, 0.820000, 0.840000, 0.860000, 0.880000, 0.900000, 0.920000, 0.940000, 0.960000, 0.980000;
data_endrow = 1.000000

 

e. Save the file and make sure you restart the game.You'll see immediate results. You may want to fiddle with the curves again. There's your 90 degrees.

 

f. Good hunting guys! :icon_mad:


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#3 Hun_InTheSun

Hun_InTheSun
  • Member
  • Posts: 2

Posted 07 May 2016 - 10:50

Thanks so much for this! I've also been having the same problem - I've been looking for issues with Facetracknoir, but it was in fact ROF all along (as much as people seem to hate admitting it :P)

 

Thanks, and good hunting :icon_e_salute:  


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#4 J2_Bidu

J2_Bidu
  • Posts: 1121

Posted 07 May 2016 - 18:13

Glad this was of some use to you. I was really freaking out with it :icon_e_salute:


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#5 TuskoHopkins

TuskoHopkins
  • Posts: 3

Posted 12 February 2018 - 17:26

Thanks so much for this! It helped me with my same problem with edtracker+opentracker reported here: 

https://riseofflight...-limit-problem/

So thanks for the heads up!

 

I am still wondering if this is normal or should it be reported as a bug. (It seems to be a problem inside RoF).

 

Good hunting for all  :icon_e_salute: 


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#6 Stumble

Stumble
  • Member
  • Posts: 293
  • LocationAotearoa

Posted 19 February 2018 - 04:32

This is absolutely amazing!!! Thank You!!!

 

Now I can actually look above me without having to turn my plane to the side :)

 

 

 

 

S!

Stumble.


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Its actually an Honor to get stung by a bee.

It hates you so much, that its willing to die just

to cause you a mild amount of pain.


#7 J2_Bidu

J2_Bidu
  • Posts: 1121

Posted 19 February 2018 - 21:40

:)


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#8 Plank

Plank
  • Posts: 2835
  • LocationNew Zealand.

Posted 02 April 2018 - 09:43

This is dynamite!

 

Attached File  Camel looking back.png   1.04MB   0 downloads

 

Freetrack with the -2  BC head pitch thingy.

 

wow.

Now I can check my six by looking straight up and over.

This is magic!

I often get lost looking around trying to see my attacker.

Now I can check my six in one simple quick and easy move. Look up!

Even sitting in my chair at my desk I can look way past 90deg so ....

 

Amazing!

 

Thank you!

 

Salute!

 

Plank.


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Captured again!

 


#9 J2_Bidu

J2_Bidu
  • Posts: 1121

Posted 02 April 2018 - 12:17

All that is nice and well, but...

 

a70f6ca058c1d2be7950f452ce2244e3.jpg

 

...can you aim?!


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#10 Plank

Plank
  • Posts: 2835
  • LocationNew Zealand.

Posted 02 April 2018 - 20:39

Hello!

 

Interesting idea... practical applications?

 

ahem.

 

So far the real pay off is in the looking directly up, it is much more fluid and scanning is much easier.

 

Thank you!

 

Now I can turn some of my Y axis down in FT, that is a marked difference. :-)

 

Salute!

 

Planky.


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Captured again!

 



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