Posted 02 March 2016 - 22:11
Posted 03 March 2016 - 01:10
I took a quick look at your files - saw a couple of things about your .txt file that you'll want to fix (especially before you do a bunch more of these):
1. In the short skin description strings (e.g., "z Aircraft of <player name>") you've got "Hardy" instead of "SilentHastati" (or Hastati or whatever) - I suspect you may have copied one of Hardy's submissions and just missed changing that part.
2. At the end of the file, you've left off the last line, which is just "//" (without the quotes, of course).
Not bad at all for your first submission - well done!
Posted 03 March 2016 - 02:46
Allright thanks, went and fixed it, and assuming Dropbox still works the way it used to, the links should have automagically fixed themselves.
And while it's my first ROF submission, it's not my first rodeo, I've done a bunch of car skins for the racing sim iRacing, so I know my way around GIMP at least a little bit. Most of all I know the tricks that can hide the fact that anything with curves scares the crap out of me . It's like my granpa told me, you don't need to be good, you just need to be good at seeming like you're good.
You'd have a heart attack if you saw the hackjob of a tga that that unfolds into.
Working with canvas is a new experience though, cars are of course more of a flat thing where you don't have to worry about shading as it's paint on metal, while keeping the right opacities to let the canvas shine through was much of a new thing.
Posted 03 March 2016 - 05:46
That's a nice-looking car - getting those ad/decals on those curved surfaces must have been a bit tough, I suspect. Kinda like getting markings to work well on the sides of the Albatros scouts (and a few other tricky templates) in RoF.
Haven't tried iRacing - haven't dabbled in racing sims since the old Grand Prix Legends days. I was never any good at it, but I really loved racing around Monaco in that thing, until one PC rebuild/operating system upgrade broke it and I could never get it to work again
Wasn't into skinning at that point, so I don't even know if you could create paint jobs for that game, but it was a cool game nonetheless.
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