Thank you so much guys! Glad you enjoyed it!
May I ask what camera setting you were using at 3.32-3.35? It does not look like the usual object views people use because it is not always centered - which is what makes it look so good. View from a plane flying in formation ahead with a fully transparent skin? (I want to use a shot like that.... )
I used the F2 view for that shot. That is the camera view I use most, since I can get the most freedom of camera placement with it. The second view I use most is the F11 view. (Don't know if that one is a default view...) The F11, or free camera view, lets me set the camera wherever I want it in 3D space and then will remain there unless I move it. (In other words, it's not locked onto a plane.) F3 view is cool for flybys, but not much more. F4 view I rarely - if ever - use, simply because it is locked on to the back of the plane with no ability to shift the camera.
One cool thing I found by accident is that while in F2 view, if I hold down the left shift key and move the mouse, the camera will pan on a whole different axis that it would if I simply moved the mouse alone. With that extra bit of mobility, I can pretty much position the camera anywhere I want on or around the plane. That is the trick I use to keep a lot of my shots "off center." Like you, I think shots just frame better if the plane isn't always dead center in the screen.