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Penalty for Blue on Blue in Career?


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#1 unreasonable

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Posted 13 September 2015 - 08:08

La perfide Albion: yet again I am forced to witness the dastardly Rosbifs bomb a helpless French aerodrome even after I have risked my life to escort them to their alleged target in the German occupied sector; where presumably they dropped overcooked food, ugly shoes and illogical philosophical doctrines, for it certainly was not bombs. (Although I have to admit, la cuisine anglais probably harmed the morale of les boches more than a good bombing).  

 

I now feel an (almost) overpowering urge to shoot one of the fils de salope down.

 

But what will happen? I remember in RB3D if you did that you were court martialled and shot, which seems a high price to pay for the satisfaction of seeing an FE plunge to his doom. 

 

Does anyone know what happens in RoF Career if you shoot down a "friendly"? (As though the French could ever be friends with the English).


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#2 testid

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Posted 13 September 2015 - 08:31

I recently started a German career and after suffering through a month in the mosquito corps flying EIIIs was overjoyed to see we'd finally been upgraded to Albies. Even better, my first mission brought us into a rich furball and I was doing well, conserving ammo and E and racking them up. I got strongly target fixated on one unfamiliar-looking British plane and as he caught fire and wheeled away I noticed... the... rounded... elevators... and... maltese cross.

I had just shot down my CO.

On landing, I was decorated and promoted and in my personal report log of victories, Hans' name was duly recorded along with William, Jack, and Edmund.

So, given that I was not courtmartialed, I would hazard a guess: no penalties. I do kind of wonder if friendly kills count positively toward promotions and awards, though. One hopes they do not.
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#3 FourSpeed

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Posted 13 September 2015 - 08:47

Ouch - LOL!

 

Evidently, that's one way to quickly climb the squadron ladder...  :D  

 

As I recall, in a fit of pique (due to one of my AI wingies shoulder shooting - and hitting me, while chasing an ea/c), I went all fratricidal on him (rumor was he had *good* stuff in his foot locker -- added bonus) and nary a harsh word was said (although that was when the SP Career was still "Beta").

 

 

Regards,

4 :icon_e_salute:


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#4 J2_Trupobaw

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Posted 13 September 2015 - 08:56

IIRC two friendly kills are safe, three friendly kills get you court martialled. 

Can someone with free career slot verify that?


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#5 unreasonable

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Posted 13 September 2015 - 09:43

Thanks for the info chaps, you have just given me a huge morale boost - and an idea for a movie ....  :icon_e_salute:

 

Now it will probably be weeks before I get another "protection" mission....


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#6 J2_Trupobaw

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Posted 13 September 2015 - 10:31

The escorted planes always go over enemy airfield and (I suppose) do photo recon of it, they shouldn't have bombs at all.

Unless they take bombs to "jettison" on latrine occupied by scout pilot who shoots his packages on escort duty...


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#7 unreasonable

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Posted 13 September 2015 - 10:50

Yes, it is a pity they do not sometimes target bridges or railway stations: the mission generator seems to recognize these, at least enough to give these locations AAA guns and use them as waypoints from time to time, it is odd that there is such a focus on airfields, which were a pretty low priority target (and should not have had all the AAA guns either).

 

Oh for a simple Career mission generator input template.

 

Clearly someone also needs to do a latrine object mod that can be installed. 


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#8 unreasonable

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Posted 13 September 2015 - 11:54

I recently started a German career and after suffering through a month in the mosquito corps flying EIIIs was overjoyed to see we'd finally been upgraded to Albies. Even better, my first mission brought us into a rich furball and I was doing well, conserving ammo and E and racking them up. I got strongly target fixated on one unfamiliar-looking British plane and as he caught fire and wheeled away I noticed... the... rounded... elevators... and... maltese cross.

I had just shot down my CO.

On landing, I was decorated and promoted and in my personal report log of victories, Hans' name was duly recorded along with William, Jack, and Edmund.

So, given that I was not courtmartialed, I would hazard a guess: no penalties. I do kind of wonder if friendly kills count positively toward promotions and awards, though. One hopes they do not.

 

Just checked my current pilot's personal stats out of curiosity: I am at number 6388, and at 6389 flying for Jasta 2 is Mikael von Testid!

 

Nice coincidence. I see you have been shooting down a lot of balloons - not sure how you do that, they seem to be impervious to my bullets so I had largely given up on them. Now trying to get the hang of the rockets, which at least are fun...


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#9 =HillBilly=

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Posted 13 September 2015 - 12:28

 

 

Evidently, that's one way to quickly climb the squadron ladder...   :D  

LOL   I don't thank the "Klingons" was involved in WW1. :P  :D  ;)


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     So Long, and Thanks for All the Fish

 
 


#10 SharpeXB

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Posted 13 September 2015 - 14:27

 Evidently, that's one way to quickly climb the squadron ladder...  :D  


Like Bruno Stachel ;-)
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#11 testid

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Posted 13 September 2015 - 17:11

Just checked my current pilot's personal stats out of curiosity: I am at number 6388, and at 6389 flying for Jasta 2 is Mikael von Testid!
 
Nice coincidence. I see you have been shooting down a lot of balloons - not sure how you do that, they seem to be impervious to my bullets so I had largely given up on them. Now trying to get the hang of the rockets, which at least are fun...


Often I won't get contact and in another career that had a lot of no-contact missions, I figured it wouldn't hurt to at least try to pop a balloon every time. It also helps me to get used to the aim quirks of a new machine. I think I may have looked for and found the actual hits that are required at some point, but now don't recall it - seems to be more than the three a ground vehicle requires. Balloon hunting in the EIII was more difficult than in any of the other planes I have tackled.

I worked on rockets a bunch on my French career and not once got even close. I started using them more in ground attack to at least try to get an idea of their aim point, but nope.

I'll enjoy looking for your stats! I'm not playing DiD though or too rigorously, I guess what I would call basic high difficulty: icons on, original gunnery, no pilot assist or plane mechanics simplifications. I have gotten to where I turn them off and on over a flight.

I'm also running a Belgian early-war career now and one of the stats leaders in the squad is Trup, which made me smile to see. The Germans in that career have just gotten their Albies which should change things from the turkey shoot it has been somewhat.
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#12 unreasonable

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Posted 13 September 2015 - 17:42

You will probably catch me up again somewhere - done a couple more missions since then - but I will be scoring much lower than you per mission if you are accumulating balloons. :)  I do not take the stats too seriously but it is interesting to see how other people are playing.

 

I am on no icons, so I miss many possible intercepts, just the warmed up engine option ticked. Also using gavagai's reduced lethality mod (among others) which I think is responsible for toughening up the balloons as well as making aircraft kills hard work. I know I put a whole Lewis drum into one balloon in my DH2 career without result. The rockets do definitely work, it is just tough to judge the range, but  since the rocket fittings mess up your handling as well I generally leave them alone unless I feel like leading a balloon mission.


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#13 testid

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Posted 13 September 2015 - 18:28

Ah, yeah I bet it is gav's widget.

Doesn't seem like it should actually armorplate the balloons but on the other hand, the ackbots are pretty bad shots and getting in to shoot is nowhere near as hazardous as the andecdotal evidence would indicate, so it probably evens out. Plus I imagine it's possibly out of scope to define classes of targets to redfine damage on.

I have been paying attention to the way the scoring is assigned - not obsessively or anything, just sort of noting it - and there are occasional score iterations that puzzle me, like what appears to be a cap on points for certain multiple victories in a flight (not that I can recall what, exactly) and so far, apparently only in the channel map, frequent dropped kill credits. I have taken to recording the channel map missions due to the kill credit irregularities but it has not risen to the level of really trying to document it as a bug and it hasn't irritated me to the point it affects my enjoyment.
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#14 LukeFF

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Posted 13 September 2015 - 22:16

IIRC two friendly kills are safe, three friendly kills get you court martialled. 

Can someone with free career slot verify that?

 

Execution by firing squad and yes, it is a feature.


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#15 unreasonable

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Posted 14 September 2015 - 03:00

On balloons, I have just been reading "The Kaiser's Army" by David Stone. Not a narrative history, more a reference book. If you want to know how many buttons there were on the cuff of the Jaeger pattern field smock, this is your place to look.

 

He has an interesting section on the balloons, in which he notes that the German balloons could ascend to the height of 480 metres with two observers in the basket and 900 metres with one. (Being hydrogen filled: so a relatively simple physics problem if the capacity of the balloon is known).  If the maximum height of a balloon was 480 or 900m shooting them down would be much more problematic, as they would be in a zone where the flak is fairly accurate, and they can be pulled down fairly quickly into the zone where MGs can protect them.  As it is the balloons are often hanging around at 2,000m, making them relatively vulnerable.

 

Not sure how high British or French balloons could go.

 

 

Execution by firing squad and yes, it is a feature.

 

Thanks for confirming that - so, only one FE then to be on the safe side....  :icon_lol:


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"Democracy is the theory that the common people know what they want, and deserve to get it good and hard." H. L. Mencken


#16 unreasonable

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Posted 14 September 2015 - 03:42

Edit to above - Caquot Type R - maximum 4,000 feet. (1,200 m).


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