I would like to know if it is possible in any way to extract airplane vibration effects for use with external devices?
Other than using the sounds?
The reason I ask is that I am using another simulator, where a guy have developed a very good software to use with a seat vibration device.
This gives very realistic and useful effects when flying, and really enhances the immersion.
The effects can also be used with ButtKicker devices and here they work better than just using sounds.
The effects are for instance ground bumps when taxiing/taking off, engine rumble and resonances, gun fire vibration, and very important, angle of attack vibrations when nearing a stall.
Especially when flying a propeller plane these effects are of brilliant use.
Even the slight bump of releasing bombs can be felt.
In the other sim, some of the effects can be taken directly from game files, in some cases for instance instrument panel vibrations or similar.
This gives a better resolution than if one is just using the game sounds.
The effects can even be discerned in the left or the right side, in the butt or up ones back.
Is it possible to extract such effects in a similar way from RoF?
Or could it be made possible through a protocol of some sorts?
I would love to feel the world of vibrations there would be in such a lightweight and simple plane as the ones from WW I.