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Is 777 Studios still interested in RoF?


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#1 hoghead

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Posted 26 May 2015 - 05:51

I have RoF and I think it's great. Now, I need to do more reading about the First World War and especially how the war developed aviation. That's what is great about flight sims you can use them as a means to study the history of the period or you can just fly the planes - it's up to you. I also have bought the Battle of Stalingrad and the up-coming Battle of Moscow. I love the simulations that 777 Studios creates - however - I am now wondering has work on RoF been dropped in favor of the newer simulations? I hope not. But I'm not sure. I would like to see some new payware missions and campaigns (such as freebies The Battle for Peace and The Spider Web plus new maps. So far it has been quite a while since any have been released. And what about zeppelins and the war against them?


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#2 Panthercules

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Posted 26 May 2015 - 06:23

Well, given that they just announced another update is coming soon (bug fixes plus a new aircraft - a Sikorsky S-16 to provide some company/escort for the massive Russian S-22 bomber), I'd say they've answered your question.

 

See:  http://riseofflight....niversary-sale/

 

Of course, a lot of us would like to see them spending more time on RoF than they are able to do given their involvement in BoS and BoM, but it's nice to see RoF still getting some attention 6 years into its lifespan.


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#3 Dutch2

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Posted 26 May 2015 - 08:26

If this isn´t been closed by 777 then I guess this could be 10 pages long and is ending way OT, but it is always nice starting a discussion about the RoFuture game. Still I think this future is even for 777 fuzzy, because there was a plan after BoS was finished the Bos improvements from BoS would ported to RoF, making the new RoF2. Right now it looks like BoS is never finished because new projects like BoM are taking all the labour efforts  

Sorry Panthercules, It seems that a no big update is come to RoF, I only read some bugfixes and I think opening the pre-order  of the S16, because normally we have to wait a couple of months for the final release, for some even more. BTW lets hope the quality of this S16 plane is improved because I´m not satisfy in the graphic of the Ilya-Muromets.

 

But your question, yes I think Jason  does still have interest in RoF, but priority of the company have been changed to the bigger WW2 market. Lets hope we still can be enjoying the improvements and leftovers from BoS/BoM or BoX ported to RoF. Like the onscreen instruments. 

For the rest, I see in my crystal ball, only a few new planes to keep our view still on RoF. Guess now the Snipe and the Siemens for keeping the MP crowded, rather lonely these days when I'm trying for a online flight. 

 

edit: a 70% sale I never have noticed that big discount, lets hope it is not a closing sale or the last attempt to make this game more profit for 777/1C. 


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#4 jeanba4

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Posted 26 May 2015 - 08:41

I think they are genuinly interested by RoF, but they are clearly very busy with BoS-M, leading to delays and mishaps about RoF support.

That's why it is good to remind them regularly our expectations


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#5 J2_Trupobaw

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Posted 26 May 2015 - 12:30

777 got themselves involved in BoS - which didn't quite came out as expected - and are still working to make it a complete product RoF already is. Dutch - BoM is not end of development for BoS, but a new component of BoS/BoM product that can be bought without buying BoS, features that are not parts of Moscow map and BoM planes will be accessible both via BoS and via BoM. Summer and autumn map components, for starters. 1CG still need to make a name for their new product.

What does it leave for RoF? I guess it puts us somewhere on "when we have time" list. Notice that current update was made when BoS community is waiting for first BoM snippets and features, so they are finding that time despite the deadlines elsewhere.

After the gunner bug, I would not want to see 777 try to quickly transplant BoS code into RoF. BoS has developed its own errors, merging these features into RoF should be done with care.


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#6 SYN_Mike77

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Posted 26 May 2015 - 12:50

Well put Trupobaw!


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#7 Voidhunger

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Posted 26 May 2015 - 13:30

I think that there will be Rof 2 rather than massive overhaul of the current game. Same like Muromets or BOS without the career mode. One map with planes. Current Rof is not profitable i think
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#8 Dutch2

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Posted 26 May 2015 - 18:07

Dutch - BoM is not end of development for BoS, but a new component of BoS/BoM product that can be bought without buying BoS, features that are not parts of Moscow map and BoM planes will be accessible both via BoS and via BoM. Summer and autumn map components, for starters. 1CG still need to make a name for their new product.
 

 

 

Sorry but that is not what I did wrote down. Bos is "finished", it is playable, only it needs some fine tuning and implementation of extras like a career, but that was also counting for RoF in 2009.  BTW my respect for 777 to keep this work going on. 

Here  my reply in  a copy-paste, 

But your question, yes I think Jason  does still have interest in RoF, but priority of the company have been changed to the bigger WW2 market. Lets hope we still can be enjoying the improvements and leftovers from BoS/BoM or BoX ported to RoF. I do not read: the End of BoS/Bom developments, think this will be even MORE for the WW2 [=pacific]????? 

 

So in other words, the WW1 market is a rather small group of buyers and more profit is made in the WW2 scene, I suspect when huge developments will be done, that will be in the WW2 scene and lets hope RoF does have profit from this. Think no huge development for WW1-specific will be done and that is a change of view, because somewhere  in this forum was something posted like: if BoS is ready, we will go on with RoF, even spoke about a huge upgrade. Some even mention about a RoF2 or RoFrevb.  

 

Do not take me wrong inhere the Flysim market is very small and 777/1C needs to pay the bills, so I can not blame them. I only hope RoF can take the max. benefit from all the future WW2 developments. 


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#9 J2_Trupobaw

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Posted 26 May 2015 - 19:27

I think we all agree on the last part. Sorry, I was replying to this part:

Right now it looks like BoS is never finished because new projects like BoM are taking all the labour efforts   

pointing out that BoS is being "finished" under BoM banner. Guess I've read one post to much about 1CG switching to BoM before BoS is finished and overreacted here  :icon_e_salute: .


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#10 Bf-110

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Posted 26 May 2015 - 23:14

I have no idea of what happens at 777/1C,but definitely they could give more attention to RoF after releasing BoM before going to another "Battle of...". They could even try to exploit the 100 years of WWI to try drawing the attention of the WWII fanboys.
 

I don't know if RoF engine is exactly the same as BoS's one,and if she would survive a total overhaul to make her to look like BoS,but that would be great. Otherwise,doing everything again from scratch (RoF2) sounds like not going to happen.


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#11 MarcoRossolini

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Posted 27 May 2015 - 11:25

I think we need to think of the BoS/BoM whatever it is these days project is part of the same thing and operating in a similar manner to RoF, except they're releasing new theatres as opposed new planes on a fairly annual basis. Seems reasonable to me. 

Anyway, that's not what this thread is about.

My feeling is that 777 has basically given up on RoF, but they have to go through the motions to keep us happy. Can you imagine the PR disaster if a bunch of RoF pilots, upon finding that their favourite Sim had been axed, began to descend on various sim forums and the wider gaming community telling everyone how terrible a developer 777 are? 

Personally, I feel RoF is close to the end of its life in any case, 6 years is a marvellous run for any game and only a really radical new set of features would make the game new and even then you wouldn't get back enough players... Personally I feel what you need is a whole new World War I flight sim, preferably developed by someone else (no offence intended for 777) so that we can see a new take on the period, as well as to avoid complaints that 777 are just recycling parts of the game.

If nothing else, Third party involvement like we're seeing with DCS is an option I'd like to see 777 take. It'll probably take the development weight off their shoulders, for the most part anyway and ensure they're still making money and that the game keeps going.

Anyway, RoF is dying and I'm not sure what we can do to change that without significant developer input, which we aren't really seeing right now.


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#12 ChiefRedCloud

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Posted 27 May 2015 - 12:03

If you can imagine any other game developer, with few exceptions, that has concentrated on one game for their stables for such a long time and then they develop a new product, well then you can perhaps see where 777 is on Rise of Flight. I do not believe, in the true sense of the question, that 777 or Jason has given up on RoF. I do believe that because of his limited resources he has to pick and choose his commitments much more carefully. I suspect many of you can come up with a list of games that haven't seen the attention that has been given to RoF.

 

Most all of us pilots want to see a product we seriously love go on and on and on. But often it doesn't. With so many planes to be flown and battles to be fought, it's unimaginable that anyone should ever utter the words, The End. And to be clear, I still do not feel that this is the End of RoF. But it might indeed have to take a backseat to other more pressing projects like insuring BoS is as good as it can be and the creation of BoM.

 

We have but a couple of choices here. Walk away or continue to fly RoF and promote it the best we can. Mod it up (not crack it wide open) and make our experiences even better and perhaps bring in a NEW generation of RoF pilots.

 

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#13 =HillBilly=

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Posted 27 May 2015 - 12:29

To all you gloom & doom people, do you know when the next End of the World is scheduled?


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#14 jeanba4

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Posted 27 May 2015 - 13:28

Next summer ?

Nuclear war between Singapore and Monaco


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#15 71st_AH_Mastiff

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Posted 27 May 2015 - 21:04

mm BOS is not finished, their always updating adding Summer maps, and the next plane to BOS will be the I-16, so I don't know where your getting your erroneous information from.

 

All planes will be put into BOS, and then when the BOM map makes it out...


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#16 ZachariasX

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Posted 28 May 2015 - 07:44

To all you gloom & doom people, do you know when the next End of the World is scheduled?

 

It is usually scheduled for tomorrow, but people just can't keep deadlines.


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#17 VonBiggles

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Posted 27 November 2015 - 23:09

I am quite new here, but showing there is hope, I was shown the game by SquireFlyer.

 

BTW, if 777 is trying to get a ww2 fanbase, Warthunder will be a large problem for them.

 

But luckily for 777, many of the hardcore 'old guard' are being pissed off by changes Gaijin has done, I am one such person. I look for realistic stuff mostly, and Rise of Flight fit the bill very well.

 

It's just that I never heard of it until Squire put a few videos on about it.

 

Then again, Gaijin is making the thing more arcady each patch, so if this one goes full out realism they can co-exist and not conflict much. Sekrit deal? Illuminati!


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#18 FourSpeed

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Posted 28 November 2015 - 01:00

Then again, Gaijin is making the thing more arcady each patch, so if this one goes full out realism they can co-exist and not conflict much. Sekrit deal? Illuminati!

 

Unfortunately, so is 777.

 

It's still a huge, huge, leap in "realism" over WT, but they're trending towards "moar arcade" in both RoF & Bo"X", imho.    :(

 

 

Regards,

:icon_e_salute:


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#19 VonBiggles

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Posted 28 November 2015 - 03:12

Unfortunately, so is 777.

 

It's still a huge, huge, leap in "realism" over WT, but they're trending towards "moar arcade" in both RoF & Bo"X", imho.    :(

 

 

Regards,

:icon_e_salute:

Well crap.


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#20 BraveSirRobin

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Posted 28 November 2015 - 04:02

They're actually doing nothing of the sort.


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#21 Panthercules

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Posted 28 November 2015 - 04:25

They're actually doing nothing of the sort.

 

Well, sort of yes, sort of no - they're clearly trying to add in some things to BoS (unlocks, mouse control) that they hope will attract some of the WT type crowd, and that some people could rightly argue tilt towards increasing the "arcade factor" a bit.  BUT, they're also clearly trying to strike a balance that they hope will attract some of this new crowd without getting too far from these games' non-arcade sim roots and totally alienating their devoted base, and most of what they've done has been optional so players could ignore them if they considered them to be too arcady.  They've made a few mis-steps along the way while trying to strike that balance, and suffered a few (largely self-inflicted IMHO) marketing setbacks with portions of their hard core fan base over the past year, but overall they still seem to be turning out a quality product with their WWII BoS/BoM efforts, and RoF still remains the premiere WWI flight sim available (again, IMHO) even all this time after it was originally released.

 

Sure, I wish they had more time/resources to devote to RoF, as it remains by far my preferred period flight sim, but even after all this time there are still so many things to do with RoF that I don't expect to get tired of it for a while yet.


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#22 BraveSirRobin

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Posted 28 November 2015 - 04:29

Yes, they're trying to attract more people, but the realism is at least as good as RoF, and maybe better for some things.

Adding features that might attract more players is definitely NOT "trending towards arcade".
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#23 VonBiggles

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Posted 28 November 2015 - 08:40

Well, sort of yes, sort of no - they're clearly trying to add in some things to BoS (unlocks, mouse control) that they hope will attract some of the WT type crowd, and that some people could rightly argue tilt towards increasing the "arcade factor" a bit.  BUT, they're also clearly trying to strike a balance that they hope will attract some of this new crowd without getting too far from these games' non-arcade sim roots and totally alienating their devoted base, and most of what they've done has been optional so players could ignore them if they considered them to be too arcady.  They've made a few mis-steps along the way while trying to strike that balance, and suffered a few (largely self-inflicted IMHO) marketing setbacks with portions of their hard core fan base over the past year, but overall they still seem to be turning out a quality product with their WWII BoS/BoM efforts, and RoF still remains the premiere WWI flight sim available (again, IMHO) even all this time after it was originally released.

 

Sure, I wish they had more time/resources to devote to RoF, as it remains by far my preferred period flight sim, but even after all this time there are still so many things to do with RoF that I don't expect to get tired of it for a while yet.

Ah, good.

 

BTW, here is a game that is premier of it's genre not by 7 years, but for 17!

 

SEVENTEEN! Railroad Tycoon III.

 

Seriously, the graphics are good. Realism is excellent, and it runs on Windows 7.

Just don't look for it on Steam, steam doesn't have it.


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#24 Dutch2

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Posted 28 November 2015 - 10:00

Yes, they're trying to attract more people, but the realism is at least as good as RoF, and maybe better for some things.

Adding features that might attract more players is definitely NOT "trending towards arcade".

 

BSR, I was trying to search the reaction from Jason about the lack of any campaign [or career] mode in BoS, [can not find it]. In this reply he mentioned about the future of combat fly sims is not on campaigns but on WT direction. Think Jason knows the Fly Sim-market, so it seems the new fly simmers have less interest in campaigns and maybe we getting faced by the fact we are getting old.  


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#25 J2_Trupobaw

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Posted 28 November 2015 - 11:51

Well, I have Jasons reactions memorised; he said that nobody in Moscow is interested in making the career mode. Then he asked Pat Wilson to port PWCG for BoS, which Pat is currently doing (as personal favour?). There are hints about compromises and disagreements about direction to develop BoS into among 1CGS; there isn't single vision of development - some people in dev team really believe in things like unlocks and fly-by-mouse (and tanks, now :icon_e_sad: ), are adamant about shoehorning them into flight sim, and seem to be mostly the part of the team that's not staying in contact with customers. 


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#26 Dutch2

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Posted 28 November 2015 - 14:11

Sorry to interfere inhere, but I still think Jason and 1C knows the market and also know who is successful and who not. Lots of players do not have a Joystick and would like to do bang bang in the air, like playing Battlefield, so yes the mouse or gamepad is very important for selling games. Jason did admit in this reaction that he was not pleased with the new campaign-less direction, but this is not the future anymore for a CFS.

 

 The only problem is that those Russians always are prone to do silly things, losing the focus and concentrate on  aspects that are minor and not give major improvements. We all know the "who cares" players listings in the RoF career mode, lets hope driving a tank like we already saw in Clod will not be in that "silly things" category.  

 

BTW, Never did play any of those arcade MP fly sim games or DCS, but I do own BoS.


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#27 BraveSirRobin

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Posted 28 November 2015 - 20:12

The BoS tanks are great fun, and no more arcade-like than anything in RoF.
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#28 J2_Trupobaw

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Posted 28 November 2015 - 20:35

The BoS tanks are great fun, and no more arcade-like than anything in RoF.

Ok, I'll stop criticising them until I give them a try then ;) .


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#29 FourSpeed

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Posted 28 November 2015 - 21:19

The tanks are ... amusing ... in BoS  (I'm putting a Tank Base in our Basic Training missions for BoS, so I've been playing with them over the past couple days).

 

To say they're aren't arcadish though, is just De-Nile (a place in Egypt ;)), particularly given the dumbed down controls in them, and the fact that they were shoehorned into, what used to purport to be, a Flight Simulator.

 

That said, I'll also consider the source of the "not arcade" assertion, and leave it for the lost cause it is... To quote the Princess Bride, "Have fun storming the castle, boys.."  (...in your shiny new realistic tanks)   :icon_e_biggrin:

 

 

Regards,

:icon_e_salute:

 

 

PS>  I've played many arcade games, some of which were quite fun, and quite popular. That isn't the debate - whether that style is successful or not. The point is that there was no doubt that they *were* arcade games, and I think it's becoming clearer, since the change to cocking weapons, mouse control, game unlocks, WT / WoT tanks, etc. that 777 is trending towards much more of an arcade style approach with their products. Whether that approach actually works for them or not, remains to be seen, but to say the things they are doing  recently are not characteristic of arcade-style games, is quite simply, mistaken.


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#30 BraveSirRobin

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Posted 28 November 2015 - 23:07

There are plenty of things in RoF that are arcadish.  In fact, there are plenty of things in every flight sim ever made that are arcadish, and that includes DCS.  And yes, if you ignore the meaning of "trending" and ignore the more realistic features that have been added to BoS (ground physics, for one), then 777 is "trending" towards more arcade style.  


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#31 BraveSirRobin

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Posted 28 November 2015 - 23:24

To quote the Princess Bride, "Have fun storming the castle, boys.."  (...in your shiny new realistic tanks)   :icon_e_biggrin:

 

I used to think this was a clever way to make fun of people who were headed for failure.  I even used it a few times.  Then I realized that the boys went to the castle and kicked ass, so I stopped using it.


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#32 SharpeXB

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Posted 29 November 2015 - 07:05

Mouse Control is a very important feature for both RoF and BoS. It removes a significant obstacle for new players.
And in BoS it's a server setting so if you don't want to fly against it, you don't have to.

I'm not complaining if it means more people buying these games.
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#33 Dutch2

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Posted 29 November 2015 - 08:31

Still hoping [I know, but they promised it] that some of the improvements in BoS, even they are only the low cost improvements, will be ported to RoF and to keep the players attention, releasing a plane once a while. 


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#34 Wykletypl

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Posted 29 November 2015 - 10:04

Well, my guess is the 777 Studios kinda lost interest in RoF.

 

Remember that stupid campaign awards glitch that was mentioned over and over again? One that removes 2/3 of the awards for playing the canon campaigns (Hat in the Ring, Du Doch Nicht!) and all from the St. Mihiel? It's been going around for like 5 years already. I do not believe it takes that long to figure out what's causing it. To me they stopped caring about it.

 

Not to mention, all the other issues, like stupid A.I. (It's a shame when a game needs a mod to fix things like that) or the dilemma of Nieuport 28 (It's like they couldn't decide if it was a turn- or energy fighter, so what we got is a hybrid that doesn't satisfy anybody).


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#35 gavagai

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Posted 29 November 2015 - 12:57

Well, I have Jasons reactions memorised; he said that nobody in Moscow is interested in making the career mode.

 

This explains a lot.

 

DCS devs recently ran a poll about what their customers were most interested in seeing.  A dynamic campaign polled far ahead of every other option.

 

Compromising on simulation is not going to pull people away from WT, but it does alienate the core flight sim fan base.  I never bought BOS.  I received several PMs from Rise of Flight community members urging me to support it, but 1CGS made several key decisions that convinced me not to buy it.


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#36 =HillBilly=

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Posted 29 November 2015 - 13:41

 

 

or the dilemma of Nieuport 28 (It's like they couldn't decide if it was a turn- or energy fighter, so what we got is a hybrid that doesn't satisfy anybody).

Kind of like real-life, thumbs up 777.


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#37 SharpeXB

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Posted 29 November 2015 - 15:35

 Compromising on simulation is not going to pull people away from WT,


BoS did not compromise simulation any more than RoF does. The WWII fan base just has a certain number of insatiable serial complainers who will never accept anything. They've all moved on by this point. And they aren't as great in numbers as they think they are. There are many more hundreds of thousands of people out there to buy these games. Many of those new players won't have a joystick right away.
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#38 gavagai

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Posted 29 November 2015 - 16:34

BoS did not compromise simulation any more than RoF does.

 

You need to specify how much RoF has compromised on simulation for that to be a complete argument. 


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#39 SharpeXB

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Posted 29 November 2015 - 17:48

You need to specify how much RoF has compromised on simulation for that to be a complete argument.

ditto

and "compromised on simulation" is an open ended statement that has no answer
for some players no "simulation" is good enough

Most people consider IL-2 1946 to be a simulation and yet it has a Wonder Woman invisible plane mode. So why does Mouse Comtrol "compromise on simulation" and yet a fully arcade feature like having an invisible plane does not?

X-Plane is a pro level flight sim and it has mouse control. Is X-Plane "compromising on simulation"?
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#40 BraveSirRobin

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Posted 29 November 2015 - 18:59

 I received several PMs from Rise of Flight community members urging me to support it, but 1CGS made several key decisions that convinced me not to buy it.

 

THANK YOU for this!


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The toughest part of my job is dealing with incompetent clowns who think they're good at their job.

Free Plank!

 



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