So Chill, I finally got it! Have been flying since yesterday, but just today I was able to get the setup right and the controls. I still have some control glitches, but I am flying normally.
First of all, God bless you! It is such a pleasure to get into a real Dr.I again! You have no idea what that means for a Dr.I enthusiast! Heh, you might know
Not only that, knowing that you have a Dr.I replica and that it was you who did it makes it a pleasure to fly as well. It is one more element of immersion.
Talking about immersion, the round world of FSX is mind blowing. I had no idea. I did a few flights to 3.000m and it is amazing. FSX is not so shabby in the graphics department either, with very nice scenery if you go above 1.000m. At 3.000m, it is just gorgeous, open space, really nice clouds and atmospheric options. So it is really a pleasure. I am getting some motion sickness but I am going to research why that is. But I did several flights so far and it is getting better.
Regarding the flight model:
Like I said, such a pleasure to fly a Dr.I with true power again.
Very nice responses and way better feeling of flight. Going back and forward from ROF and FSX, yours does not have the stiffness of ROF, which the latter in a way fly on rails. The wobbling effect helps to give immersion, but in FSX you have a way better feeling. But I always felt some planes a bit too stiff in ROF. I don't know if yours flight handling have to do with FSX engine or your FM. Anyway, mixed with the knowledge that you put your real life feedback into it, it was really a refreshing feel.
Aerobatics: most of my usual moves in ROF changed the control actions in some way, but it was a no brainer. In a few tries I was doing everything I do in ROF. Maybe not everything, only in a mock fight I would be able to affirm (I am an intuitive flier; I can't explain in technical terms what I do). What I feel is that the plane feels more real, out of the rails and more responsive. I can't tell if it is more maneuverable or not in terms of turn radius and such, (wasn't focused on that), but it is lighter on the stick and I sense it has more accurate flying characteristics.
Again, I can feel the power difference. It is sooooo god to fly the real thing...
I did not feel any setback in terms of energy retention. Kind of hard to tell about dogfights /aerobatics without a mock fight, but I did some tests at the end of the night and it seems to have more momentum than the current ROF Dr.I. I would say nothing less than the same energy in dives and climbs. I take them to 240km/h, reach the sea level and climb, and they both reach around 200/220m. But yours seems to get past 250m depending on the run. The engine has more power, torque, and it is not so shabby as the ROF Dr.I, which currently loses energy like a drain. I also did climbs from level flight, and yours has more torque, reaching some 30m more than the ROF Dr.I. I can feel that the last meters are driven by the engine, not the energy. But this is a very intuitive test and I was not too worried about precision. Not conclusive, but at least it gave the idea, at least to me, that there was no loss in energy, perhaps a gain. In a dive, yours seems to reach 240km/h if not the same a bit faster than the ROF Dr.I.
The only question is the torque. I can feel it, but it is milder than ROF and I also can turn left without using the rudder. This is possible in ROF too, but it kind of goes in leaps and bounces in ROF. I imagine that in both cases (ROF and FSX) it would be impossible to turn left with a Dr.I without using rudder, right? I don't know. I am also not sure how the torque would affect aerobatics. I am flying with the Dr1v2.0 version.
Other than that, I just need time to get used to it. Maybe I will research a bit of the Dr.I flying particulars to test then in flight. I didn't test the snap roll. I'll try tomorrow. I did not pay much attention if there is any dead zone in the flight model, with anomalies, especially because I am not a real life pilot, but I'll keep that in mind in the next flights to give you any feedback.
Anyway, two thumbs up. It feels better in flight and the different handling is interesting enough, if not captivating. Well, you can tell that I am enjoying my rides with it!
Who knows, we could mock fight among some pilots online. I am not sure it there are servers available and how that would work. It is just a thought, but would be great to have the option. Isn't there a Camel and an Albatros version for FSX?
Well, thanks again for the amazing work Chill. Much appreciated, really. I was flying these days and looking at the rotary planes that I used to fly and say "meh". Your Dr.I made me regain the old heart.
Thoroughbred Dreidecker again... Whenever I miss this feeling I will take your Dr.I for a ride, and FSX surprised me.
Ah, almost forgot. Here is a FSX take from my city, Rio de Janeiro, Brazil. Fokker making history in the tropics
I also did an installation tutorial. It may help who is trying to install it for the first time. Feel free to use it or edit further. If you see something wrong, please let me know and I will edit it. I am only going to post the version with the Dr.I skin.
How to install Chill's Fokker Dr.I for FSX.
Have in hands Chill's zip folder (check the latest version in this topic) and Neoqb_Dr1 zip folder. To get the latter, Google it and download.
Go to Neoqb_Dr1 / NeoQB_ Fokker_Dr1 and click on 'setup'
Follow the instructions and create an empty folder anywhere in your computer to install it.
After installing it, go to the folder SimObjects / Airplanes / Dr1. You are going to see this:
This is exactly how an airplane folder looks in FSX.
Go in your FSX folder / steamapps (I have the Steam version) / common / FSX / SimObjects / Airplanes and copy the whole folder of the airplane 'Extra300'. Paste it somewhere in your computer to have a backup of the original plane in case you want to fly it later on.
Go back to Neoqb_Dr1 folder / SimObjects / Airplanes / Dr1 and copy all the files / folders listed in the picture above. Then go to the 'Extra300' folder in FSX, delete all the original content inside the folder (empty the folder) and paste the files / folders from Neoqb.
Go in Chill's Dr1v2.0 folder, copy the two files and paste in the same 'Extra300' folder to override / replace the Neoqb FM.
This way you are going to fly with a 3D Fokker Dr.I model (from Neoqb) but with Chill's FM.
Click 'free flight' and you are going to see the Dr.I skin available for a flight.