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Liberator's Tutorials


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#121 theSelf

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Posted 31 January 2018 - 20:46

People have gotten VR to work with RoF, granted it was with outside programming.

not really in a fully functional or easy to set up way- when it's natively VR plus the other features of Flying Circus- it will be taken to a whole new level


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#122 PA_Spartan-

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Posted 05 February 2018 - 08:09

@ B24_Libetaror et al.

 

The EIII has a very big tendency to pitch upwards and I have to fly pushing the stick forwards all the time. In the manual, you say that the curve can be modify to make it fly level at cruising speed. Can you post a pic to see your curve? I'll try to do it too. 


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Winning is optional, but trying your best is not.


#123 Arty_Effem

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Posted 05 February 2018 - 13:32

In the manual, you say that the curve can be modify to make it fly level at cruising speed. Can you post a pic to see your curve? I'll try to do it too. 

 

It's not a question of manually re-shaping the curve. At the curve screen, select 'Plane control pitch' then use the 'Shift curve' buttons to move the entire curve downwards.


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#124 Zooropa_Fly

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Posted 05 February 2018 - 16:18

Once you've pulled the pitch down to your satisfaction (you can do this in flight to get live feedback), smooth the two curves out with the single point available on each.

You should end up with the shape of an Archers Bow, facing down and to the right.

For what it's worth I have my EIII set to -17 on the pitch scale.

 

:icon_e_salute:


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".. and they'll send you home in a pine overcoat, with a letter to your Mum,

    Saying find enclosed one son one medal and a note, to, say, he, Won".


#125 B24_LIBERATOR

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Posted 05 February 2018 - 16:28

Check out page 2 of the response curve lesson, there's an example of my Dolphin's curve there.

 

If you follow the instructions on those pages though, you should be able to get it to fly level.


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Liberator's Tutorials: http://steamcommunit...s/?id=438268482

 

tahhfk.jpg


#126 PA_Spartan-

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Posted 05 February 2018 - 17:16

Thanks guy  :icon_e_salute:  I did it. Much better flying now.  :icon_mad:


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Winning is optional, but trying your best is not.


#127 PA_Spartan-

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Posted 08 February 2018 - 23:52

Another quick question, if you destroy a balloon that is already pulled down to the ground, why doesn't it count as a kill?


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Winning is optional, but trying your best is not.


#128 B24_LIBERATOR

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Posted 09 February 2018 - 15:03

No idea, I've never even noticed. I pay more attention to my accuracy and KDR on the scoreboard than how many points I have, they've always been more important to me.


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Liberator's Tutorials: http://steamcommunit...s/?id=438268482

 

tahhfk.jpg


#129 US103_Furlow

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Posted 09 February 2018 - 18:00

Another quick question, if you destroy a balloon that is already pulled down to the ground, why doesn't it count as a kill?

The balloons tend to self destruct by hitting the ground if you don't destroy them before they get winched all the way down.


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#130 PA_Spartan-

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Posted 09 February 2018 - 20:46

Thanks guys. Starting to see how everything works.
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