I thought this might be necessary, it's not drawn so that I can add onto it if need be:
Here is a basic Glossary of terms you may hear in Rise of Flight:
Angle of Attack: Angle of the oncoming air relative to the angle of the wing (Lesson No.3).
Boom n' Zoom/BnZ: speed & altitude fighting which consists of making quick passes on enemies (usually from a greater altitude) and running or climbing to make another pass.
Central Powers: Germany, Austria-Hungary, & the Ottoman Empire (not to be confused with the Axis Powers of the 2nd. world war).
Convergence: Distance from the aircraft that bullets/gunsight meet.
DM/Damage Model: The aircraft's modeled ability to show/react to damage in the game.
Energy: An aircraft's ability to maintain it's momentum via a combination of speed & altitude (Lesson 6a).
FM/Flight Model: The aircraft's modeled abilities to fly ingame.
Ground Loop: the effect of momentum & drag on a conventional style landing gear aircraft where the drag is pulling back on the nose while the momentum is pushing on the CG resulting in the aircraft wanting to equalize the forces by spinning around during landing (Lesson No.2).
Gyroscopic Forces: The forces acting upon a spinning object. (Lesson No.7).
Hitbox: The non-rendered model around basic parts of the aircraft that detect bullet hits and trigger damage.
Leading/deflection: Firing ahead of a moving target to compensate for the time it takes the bullet to travel to the target.
Mixture: The ratio of Fuel to Air (Lesson No.5).
Ping/Latency: Your connection speed to the server measured in milliseconds, the lower the number the better.
Radiator: Temperature apparatus for a liquid cooled engine (Lesson No.5).
Response Curves: Controls the sensitivity and linearity of aircraft controls (Lesson No. 4).
Shoulder Shooting: Trying to steal a kill from a teammate usually by following directly behind and shooting past their aircraft to hit the enemy.
Spin: Wing on the inside of the turn is stalled while the outer wing continues to fly, resulting in autorotation.
Stall: Lose lift, Stop flying.
Triple Entente: French, British, Russian, and later US forces (not to be confused with the Allied powers of the 2nd. world war).
Turn n' Burn/TnB: Fighting style that incorporates using an aircraft's maneuverability (usually turning) to achieve victory in a dogfight.
Vulching/Vulcher: Someone who is unsportingly shooting targets (usually landing or taking off) to get an easy kill. I would extend this definition to include shooting planes that are obviously rendered defenseless or inoperable aka; engine out, spinning, missing wings, etc...