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Using Accelerator/Clutch pedals as rudder - a solution!


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#1 timbob67

timbob67
  • Posts: 27

Posted 19 December 2014 - 20:15

After a couple of years off due to real life(!), I've picked up Rise of Flight again, and had another go at trying to be a cheapskate and avoid buying rudder pedals, given my Logitech G25 racing wheel is still in fine working order! Back in 2012, I was unable to combine the accelerator axis and clutch axis for the rudder, instead having to stick with accelerator/brake and making do with the varying firmness of the pedals. The PPJoy solution never worked for me - with 64 bit Windows 7.

This new solution involves the vJoy application and a piece of software I discovered called UJR (Universal Joystick Remapper):

http://vjoystick.sourceforge.net/site/" onclick="window.open(this.href);return false;">http://vjoystick.sourceforge.net/site/
http://www.autohotke...per-using-vjoy/" onclick="window.open(this.href);return false;">http://www.autohotke...m/board/topic/8 … sing-vjoy/

- Download and install both, vJoy first
- Run vJoy and create a virtual stick
- Run UJR and experiment to discover which "physical stick ID" and which axes belongs to the steering wheel/pedals - in particular the independent accelerator and clutch axes
- Create yourself a virtual axis - clutch pedal on the axis 1 tab, and accelerator on the axis 2 tab. I had to invert the accelerator axis to get it to move the axis right
- Follow the Axis Merging Instructions (on the axis 2 page) the to merge the accelerator and clutch axis into a single virtual axis
- Map the "QuickBind" keys (this is a function which automatically and virtually wiggles the selected axis to enable the virtual axis to be picked up first inside RoF when assigning controls)
- Assign new controls to the Yaw plane control axis in RoF
- Done

It seems that UJR has to be running in the background for the virtual axis to exist, but it seems to use minimal resources.
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#2 garrys

garrys
  • Member
  • Posts: 5

Posted 16 September 2015 - 02:28

After making these changes to get them to act like rudder pedals, do the pedals still work for racing?


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#3 Scott_Steiner

Scott_Steiner
  • Posts: 789
  • LocationWisconsin, USA

Posted 27 September 2015 - 06:02

This is what I use and it just remaps the axis with software that you can disable, so you can go back and forth from driving config to airplane config on the fly.


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#4 cgsimpson

cgsimpson
  • Posts: 3

Posted 02 October 2015 - 21:02

Yes reverts to normal for Farm sim as well !!!


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