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Version 1.034


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#1 Zak_1CGS

Zak_1CGS
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  • Posts: 142

Posted 18 December 2014 - 15:52

Dear pilots!

We present to you Rise of Flight, version 1.034 (United Edition), and it's change log follows:

1. Added: Ilya Muromets S-22 added;
2. Added: Tarnopol (Western Ukraine) map for Quick Mission and Multiplayer mission designers;
3. Added: Nieuport 17.C1 Russian edition added;
4. Adjusted: Nieuport 28.C1 FM - "Heavy tail on takeoff" issue fix;
5. Adjusted: Pfalz D.3a FM - Reduced of turn rate;
6. Adjusted: Pfalz D.3a FM - Speed increased;
7. Adjusted: Albatros D.3 FM - Speed increased;
8. Adjusted: Albatros D.5 FM - Speed increased;
9. Adjusted: Fokker Dr.1 FM - Speed reduced;
10. Adjusted: Fokker Dr.1 DM - Increased of left-top wing console durability to high-G loads;
11. Adjusted: Sopwith Camel FM - Speed reduced;
12. Adjusted: Sopwith Camel FM - Engine RPM reduced;
13. Adjusted: Sopwith Triplane FM - Speed reduced;
14. Adjusted: Sopwith Pup FM - Speed reduced;
15. Adjusted: Bristol Fighters FM - Climb rate reduced;
16. Adjusted: Bristol Fighters FM - Roll rate reduced;
17. Adjusted: Sopwith Dolphin DM - Increased of airframe durability to combat damage;
18. Adjusted: Nieuport 11.C1 DM - Increased of tail durability to high loads;
19. Adjusted: Nieuport 17.C1 DM - Increased of tail durability to high loads;
20. Adjusted: Handley Page O/400 DM - Increased of engine supports durability to combat damage;
21. Adjusted: Gotha G.V DM - Increased of engine supports durability to combat damage;
22. Fixed: No particle effects wen shooting a building;
23. Fixed: the weapon mods file description of the balloon gun of HD 1 and HD 2;
24. Fixed: Photo missions for Strutter in Career Mode are too rare;
25. Fixed: Cables in the gunner's seat of the Roland C.IIa are misaligned;
26. Fixed: No ambient light flash when firing the Vickers MG on the Strutter and Strutter B at night;
27. Fixed: AI AAA shoots at "Ghost planes" that have been shot down or de-spawned in multiplayer.
28. RoF Community historical and fictional skinspacks Vol.16 added

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#2 Hellbender

Hellbender
  • Posts: 3321
  • LocationMadrid, Spain (originally Brussels, Belgium)

Posted 18 December 2014 - 15:54

O_O

Wow.
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J5_Hellbender


#3 J5_Vorlander

J5_Vorlander
  • Posts: 743

Posted 18 December 2014 - 15:55

Fantastic
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#4 SYN_Mike77

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  • Posts: 1161

Posted 18 December 2014 - 15:57

It's a whole new game.

Does anyone know if Gava is ok? Sounds like he was in charge of this update!
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#5 scram77

scram77
  • Posts: 41

Posted 18 December 2014 - 15:58

Awesome list there!

Has anyone who bought IM tried out ROF yet to see if all the bits are included?

I've had a look at the store and it shows up as the IM is available to buy still for me, which would indicate that I don't have it in my hanger. Can anyone confirm?

Thanks
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#6 J5_Vorlander

J5_Vorlander
  • Posts: 743

Posted 18 December 2014 - 15:59

It's a whole new game.

Does anyone know if Gava is ok? Sounds like he was in charge of this update!

Hehehehheehe
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#7 =J99=Sizzlorr

=J99=Sizzlorr
  • Posts: 1700

Posted 18 December 2014 - 16:00

This update made my day. Respect for the fm fixes. I guess I'm back for flying now…
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#8 hq_Reflected

hq_Reflected
  • Posts: 4711

Posted 18 December 2014 - 16:00

<333333333333

You guys are awesome!!!! I can't believe you managed to give us all these long awaited fixed! Thank you so much!!!!!!
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#9 J5_Vorlander

J5_Vorlander
  • Posts: 743

Posted 18 December 2014 - 16:01

Awesome list there!

Has anyone who bought IM tried out ROF yet to see if all the bits are included?

I've had a look at the store and it shows up as the IM is available to buy still for me, which would indicate that I don't have it in my hanger. Can anyone confirm?

Thanks

Mine is correct. Did you send a mail to the developers with both ur email accounts as indicated previouslyp
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#10 Thaatu

Thaatu
  • Posts: 740

Posted 18 December 2014 - 16:01

Okay.
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#11 SYN_Mike77

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  • Posts: 1161

Posted 18 December 2014 - 16:02

downloading!
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#12 Pimpin

Pimpin
  • Posts: 1066

Posted 18 December 2014 - 16:02

Do you have to buy the IM to get the Eastern front map?
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#13 Kwiatek

Kwiatek
  • Posts: 680

Posted 18 December 2014 - 16:03

Nice flight model changes on the list. I think most really expected it very long time :)

If we could get also more realistic gunners effectivness and some changes to early war fighters ( Albatros DII, Eindecker and Airco) it would be really nice too.
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#14 ST_ami7b5

ST_ami7b5
  • Posts: 2137

Posted 18 December 2014 - 16:03

Thank you!
My RoF and IM accounts merged succesfully.
FM tweeks look promissing.
:S!:
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#15 Happyhaddock

Happyhaddock
  • Posts: 401
  • LocationCloud cuckoo land

Posted 18 December 2014 - 16:05

:)

:S!:

That sure has the potential to make a lot of folk round here very happy.

HH
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#16 SYN_Mike77

SYN_Mike77
  • Posts: 1161

Posted 18 December 2014 - 16:06

The store shows me unable to buy the IM, which would be correct since I already own it.
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#17 hq_Peter_Zvan

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  • Posts: 543

Posted 18 December 2014 - 16:06

The change list looks very impressive - thank you very much for the updates.
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#18 -Requiem-

-Requiem-
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Posted 18 December 2014 - 16:07

Great to read that changelist :)
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#19 Zak_1CGS

Zak_1CGS
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Posted 18 December 2014 - 16:08

Sorry, have to lock it temporarily for technical reasons, gents.
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#20 Fudge

Fudge
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Posted 18 December 2014 - 16:08

Looking forward to the steam update. Also notice a sale has stared on the store.
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#21 blackram

blackram
  • Posts: 123

Posted 18 December 2014 - 16:09

Very very nice..some of the very important FM fixes! Finally. If I can be first to whine a bit I would say that also Pup's too good limb rate should be corrected…
Otherwise its like a new ROF birthday…Now can we get the DVII DIIIau, Snipe and Siemens please hehehehe
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#22 Zak_1CGS

Zak_1CGS
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Posted 18 December 2014 - 20:48

The topic is unlocked again since the version is online and there definitely could be something to discuss :)
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#23 pippin

pippin
  • Posts: 31

Posted 19 December 2014 - 10:10

This is a great Xmas gift. Thanks for keeping this alive.

Ian
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#24 Pulsar

Pulsar
  • Posts: 15

Posted 19 December 2014 - 10:56

Thx for the new stuff! I like the FM fixes. But… I can fly the Sikorski and the dux allright, the Ukranian campaign is playable, but in quick missions I find no trace of the Tarnopol map… Is it me or is anybody else having the same problem and how can I fix it?

Anyway and again: thanks for the update. :)
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#25 J2_Jakob

J2_Jakob
  • Posts: 442
  • LocationPrague, Czech Republic

Posted 19 December 2014 - 11:22

Thx for the new stuff! I like the FM fixes. But… I can fly the Sikorski and the dux allright, the Ukranian campaign is playable, but in quick missions I find no trace of the Tarnopol map… Is it me or is anybody else having the same problem and how can I fix it?

Anyway and again: thanks for the update. :)

I've succesfully tested the Tarnopol map in QMB… No problem there.. Just go to map selection and scroll aaaaall the way down… :S!:
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#26 von_Pilsner

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Posted 19 December 2014 - 11:36

Nice early Christmas gift indeed!

Thanks, 777!

:D
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#27 Waxworks

Waxworks
  • Posts: 630

Posted 19 December 2014 - 11:47

As mentioned in the thanks thread, it is not at first apparent how the 130 hp Clerget changes have been rationalised.

There were several variants of Clerget 130hp engine, a crude summary might be that the French ones were best at first, then the Admiralty ones supplied to the RNAS improved on them as the French lost interest in rotaries, having transferred their remaining production run to the license-built Strutter. The RFC always had the short straw. The thanks thread mentioned the peculiar advantage of the Hanriot HD2, but what of the Strutter performance vs the Triplane and Camel…?

The slower Pup I'm not concerned by as it was always somewhat of a mystery how a rated 80hp Pup could trounce the 110hp Nieuport, even if the difference between the engines was smaller than their nominal ratings. However as it is the Triplane would seem to have lost its niche. As suggested, 175 kph would seem an excellent compromise for the 1917 Sopwith machines.

What would be ideal is to have more machines with engines with different ratings, the 110hp 'Bloody April' Strutter, 1918 Bentley Camel and uprated Mercedes Fokker DVII would all be excellent choices for the SPAD VII treatment.
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#28 SYN_DerHesse70

SYN_DerHesse70
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Posted 19 December 2014 - 13:28

You made my day 777! :x
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#29 ZachariasX

ZachariasX
  • Posts: 794

Posted 19 December 2014 - 13:46

Ok guys, I hope 777 doesn't mind but I've made some test filghts with some of the planes with the corrected FM. So far for central side. I used quick mission, nice weather, manually set cowl and mixture where applicable for max. speed. I kept the plane on auto-level. Speed readings are from the anemometer, as LukeFF said this is TAS and converted it to MPH.

I did that because some say "now it's even more wrong!". I doubt it but I feel the discussion needs some harder numbers than just confused feelings.


Here is my data:
Image

I'll do the same with the Allied planes as well. Then we can compare and see what we've got.

So far I am extremely happy with 777 doing changes and going on with the project. Let's help them as well. If they want that.

Z
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#30 MarcoRossolini

MarcoRossolini
  • Posts: 2991
  • LocationMelbourne, Australia

Posted 19 December 2014 - 13:53

Thx for the new stuff! I like the FM fixes. But… I can fly the Sikorski and the dux allright, the Ukranian campaign is playable, but in quick missions I find no trace of the Tarnopol map… Is it me or is anybody else having the same problem and how can I fix it?

Anyway and again: thanks for the update. :)

I've succesfully tested the Tarnopol map in QMB… No problem there.. Just go to map selection and scroll aaaaall the way down… :S!:


You can tell the sims come a long way when that happens

The tarnopol map is interesting and a nice change of pace, there do appear to be some buildings sneaking in from BoS though haha
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#31 Zak_1CGS

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Posted 19 December 2014 - 14:26

Forgot to mention that RoF Community historical and fictional skinspacks Vol.16 were added too
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#32 actionjoe

actionjoe
  • Posts: 927
  • LocationNord, France.

Posted 19 December 2014 - 14:44

I find no trace of the Tarnopol map… Is it me or is anybody else having the same problem and how can I fix it?

In fact, it seems that there is a localisation problem (I'm running french version), and on the QC menu, where you should find tarnopol_summer,_winter, etc….I have just three empty lines. But if you click on these empty lines, the map is correctley load.

To stay on Tarnopol, it seems we also lack the templates to populate the map.

Anyway thanks for the patch, didn't try the new fm yet, but I am impatient to!
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#33 =HillBilly=

=HillBilly=
  • Posts: 5605
  • LocationSouthern Ozark Mountains

Posted 19 December 2014 - 14:55

actionjoe Fly a QM then open it in ME, and you will have all the city's and airfields.
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     So Long, and Thanks for All the Fish

 
 


#34 actionjoe

actionjoe
  • Posts: 927
  • LocationNord, France.

Posted 19 December 2014 - 15:13

actionjoe Fly a QM then open it in ME, and you will have all the city's and airfields.

Hum, it doesn't work as I have approx. 1/4 of the map only, but thanks to that I've just discover that we are missing a lot of objects too (no script/no model object error when I open it with the ME).

Object(243:Block) >> no script file! : LuaScripts\WorldObjects\cityq11_00.txt
Object(244:Block) >> no script file! : LuaScripts\WorldObjects\cityq11_01.txt
Object(245:Block) >> no script file! : LuaScripts\WorldObjects\cityq14_00.txt
Object(246:Block) >> no script file! : LuaScripts\WorldObjects\cityq14_01.txt
Object(247:Block) >> no script file! : LuaScripts\WorldObjects\cityq22_00.txt
Object(248:Block) >> no script file! : LuaScripts\WorldObjects\cityq22_01.txt
Object(249:Block) >> no script file! : LuaScripts\WorldObjects\cityq22_02.txt
Object(250:Block) >> no script file! : LuaScripts\WorldObjects\cityt11_00.txt
Object(251:Block) >> no script file! : LuaScripts\WorldObjects\cityt12_00.txt
Object(252:Block) >> no script file! : LuaScripts\WorldObjects\cityt12_01.txt
Object(253:Block) >> no script file! : LuaScripts\WorldObjects\cityt12_02.txt
Object(254:Block) >> no script file! : LuaScripts\WorldObjects\cityt12_03.txt
Object(255:Block) >> no script file! : LuaScripts\WorldObjects\cityt22_00.txt
Object(256:Block) >> no script file! : LuaScripts\WorldObjects\cityt22_01.txt
Object(257:Block) >> no script file! : LuaScripts\WorldObjects\cityt22_00.txt
Object(258:Block) >> no script file! : LuaScripts\WorldObjects\cityt12_03.txt
Object(259:Block) >> no script file! : LuaScripts\WorldObjects\cityq14_01.txt
Object(260:Block) >> no script file! : LuaScripts\WorldObjects\cityq14_00.txt
Object(261:Block) >> no script file! : LuaScripts\WorldObjects\cityq11_00.txt
Object(262:Block) >> no script file! : LuaScripts\WorldObjects\cityq11_01.txt
Object(263:Block) >> no script file! : LuaScripts\WorldObjects\cityq11_01.txt
Object(264:Block) >> no script file! : LuaScripts\WorldObjects\cityt22_01.txt
Object(265:Block) >> no script file! : LuaScripts\WorldObjects\cityt12_00.txt
Object(266:Block) >> no script file! : LuaScripts\WorldObjects\cityt12_03.txt
Object(267:Block) >> no script file! : LuaScripts\WorldObjects\cityt11_00.txt
Object(268:Block) >> no script file! : LuaScripts\WorldObjects\cityq11_01.txt
Object(269:Block) >> no script file! : LuaScripts\WorldObjects\cityt22_00.txt
Object(270:Block) >> no script file! : LuaScripts\WorldObjects\cityt11_00.txt
Object(271:Block) >> no script file! : LuaScripts\WorldObjects\cityq11_01.txt
Object(272:Block) >> no script file! : LuaScripts\WorldObjects\cityt12_01.txt
Object(273:Block) >> no script file! : LuaScripts\WorldObjects\cityt12_00.txt
Object(274:Block) >> no script file! : LuaScripts\WorldObjects\cityt11_00.txt
Object(275:Block) >> no script file! : LuaScripts\WorldObjects\cityt12_03.txt
Object(276:Block) >> no script file! : LuaScripts\WorldObjects\cityt22_01.txt
Object(277:Block) >> no script file! : LuaScripts\WorldObjects\cityt12_01.txt
Object(278:Block) >> no script file! : LuaScripts\WorldObjects\cityt12_03.txt
Object(279:Block) >> no script file! : LuaScripts\WorldObjects\cityt11_00.txt
Object(280:Block) >> no script file! : LuaScripts\WorldObjects\cityt11_00.txt
Object(281:Block) >> no script file! : LuaScripts\WorldObjects\cityq11_01.txt
Object(282:Block) >> no script file! : LuaScripts\WorldObjects\cityq22_01.txt
Object(283:Block) >> no script file! : LuaScripts\WorldObjects\cityt22_01.txt
Object(284:Block) >> no script file! : LuaScripts\WorldObjects\cityt22_00.txt
Object(285:Block) >> no script file! : LuaScripts\WorldObjects\cityq14_01.txt
Object(286:Block) >> no script file! : LuaScripts\WorldObjects\cityt12_03.txt
Object(287:Block) >> no script file! : LuaScripts\WorldObjects\cityt12_01.txt
Object(288:Block) >> no script file! : LuaScripts\WorldObjects\cityt12_03.txt
Object(289:Block) >> no script file! : LuaScripts\WorldObjects\cityt12_03.txt
Object(290:Block) >> no script file! : LuaScripts\WorldObjects\cityq14_00.txt
Object(291:Block) >> no script file! : LuaScripts\WorldObjects\cityq14_01.txt
Object(292:Block) >> no script file! : LuaScripts\WorldObjects\cityq11_01.txt
Object(293:Block) >> no script file! : LuaScripts\WorldObjects\cityt22_01.txt
Object(294:Block) >> no script file! : LuaScripts\WorldObjects\cityq22_00.txt
Object(295:Block) >> no script file! : LuaScripts\WorldObjects\cityq22_01.txt
Object(296:Block) >> no script file! : LuaScripts\WorldObjects\cityq22_02.txt
Object(297:Block) >> no script file! : LuaScripts\WorldObjects\cityq11_00.txt
Object(298:Block) >> no script file! : LuaScripts\WorldObjects\cityt12_00.txt
Object(299:Block) >> no script file! : LuaScripts\WorldObjects\cityt12_03.txt
Object(300:Block) >> no script file! : LuaScripts\WorldObjects\cityt22_00.txt
Object(301:Block) >> no script file! : LuaScripts\WorldObjects\cityt12_02.txt
Object(302:Block) >> no script file! : LuaScripts\WorldObjects\cityq14_00.txt
Object(303:Block) >> no script file! : LuaScripts\WorldObjects\cityq11_01.txt
Object(304:Block) >> no script file! : LuaScripts\WorldObjects\cityt22_01.txt
Object(305:Block) >> no script file! : LuaScripts\WorldObjects\cityt12_00.txt
Object(306:Block) >> no script file! : LuaScripts\WorldObjects\cityt12_01.txt
Object(307:Block) >> no script file! : LuaScripts\WorldObjects\cityt12_03.txt
Object(308:Block) >> no script file! : LuaScripts\WorldObjects\cityt11_00.txt
Object(309:Block) >> no script file! : LuaScripts\WorldObjects\cityq14_01.txt
Object(310:Block) >> no script file! : LuaScripts\WorldObjects\cityt12_03.txt
Object(311:Block) >> no script file! : LuaScripts\WorldObjects\cityt22_00.txt
Object(312:Block) >> no script file! : LuaScripts\WorldObjects\cityt11_00.txt
Object(313:Block) >> no script file! : LuaScripts\WorldObjects\cityt12_02.txt
Object(314:Block) >> no script file! : LuaScripts\WorldObjects\cityt12_00.txt
Object(315:Block) >> no script file! : LuaScripts\WorldObjects\cityt12_00.txt
Object(316:Block) >> no script file! : LuaScripts\WorldObjects\cityq11_01.txt
Object(317:Block) >> no script file! : LuaScripts\WorldObjects\cityq11_00.txt
Object(318:Block) >> no script file! : LuaScripts\WorldObjects\cityq11_01.txt
Object(319:Block) >> no script file! : LuaScripts\WorldObjects\cityq14_00.txt
Object(320:Block) >> no script file! : LuaScripts\WorldObjects\cityq14_01.txt
Object(321:Block) >> no script file! : LuaScripts\WorldObjects\cityq22_00.txt
Object(322:Block) >> no script file! : LuaScripts\WorldObjects\cityq22_01.txt
Object(323:Block) >> no script file! : LuaScripts\WorldObjects\cityq22_02.txt
Object(324:Block) >> no script file! : LuaScripts\WorldObjects\cityt11_00.txt
Object(325:Block) >> no script file! : LuaScripts\WorldObjects\cityt12_00.txt
Object(326:Block) >> no script file! : LuaScripts\WorldObjects\cityt12_01.txt
Object(327:Block) >> no script file! : LuaScripts\WorldObjects\cityt12_02.txt
Object(328:Block) >> no script file! : LuaScripts\WorldObjects\cityt12_03.txt
Object(329:Block) >> no script file! : LuaScripts\WorldObjects\cityt22_00.txt
Object(330:Block) >> no script file! : LuaScripts\WorldObjects\cityt22_01.txt
Object(331:Block) >> no script file! : LuaScripts\WorldObjects\cityq11_01.txt
Object(332:Block) >> no script file! : LuaScripts\WorldObjects\cityq14_00.txt
Object(333:Block) >> no script file! : LuaScripts\WorldObjects\cityq14_01.txt
Object(334:Block) >> no script file! : LuaScripts\WorldObjects\cityq22_01.txt
Object(335:Block) >> no script file! : LuaScripts\WorldObjects\cityq22_02.txt
Object(336:Block) >> no script file! : LuaScripts\WorldObjects\cityt11_00.txt
Object(337:Block) >> no script file! : LuaScripts\WorldObjects\cityt12_00.txt
Object(338:Block) >> no script file! : LuaScripts\WorldObjects\cityt12_01.txt
Object(339:Block) >> no script file! : LuaScripts\WorldObjects\cityt12_02.txt
Object(340:Block) >> no script file! : LuaScripts\WorldObjects\cityt12_03.txt
Object(341:Block) >> no script file! : LuaScripts\WorldObjects\cityt22_00.txt
Object(342:Block) >> no script file! : LuaScripts\WorldObjects\cityt22_01.txt
Object(343:Block) >> no script file! : LuaScripts\WorldObjects\cityq22_02.txt
Object(344:Block) >> no script file! : LuaScripts\WorldObjects\cityt12_01.txt
Object(345:Block) >> no script file! : LuaScripts\WorldObjects\cityt12_01.txt
Object(346:Block) >> no script file! : LuaScripts\WorldObjects\cityt12_00.txt
Object(347:Block) >> no script file! : LuaScripts\WorldObjects\cityt12_03.txt
Object(348:Block) >> no script file! : LuaScripts\WorldObjects\cityq11_01.txt
Object(349:Block) >> no script file! : LuaScripts\WorldObjects\cityt22_00.txt
Object(350:Block) >> no script file! : LuaScripts\WorldObjects\cityt22_01.txt
Object(351:Block) >> no script file! : LuaScripts\WorldObjects\cityt12_01.txt
Object(352:Block) >> no script file! : LuaScripts\WorldObjects\cityt22_01.txt
Object(353:Block) >> no script file! : LuaScripts\WorldObjects\cityt12_00.txt
Object(354:Block) >> no script file! : LuaScripts\WorldObjects\cityt11_00.txt
Object(355:Block) >> no script file! : LuaScripts\WorldObjects\cityq22_02.txt
Object(356:Block) >> no script file! : LuaScripts\WorldObjects\cityq14_00.txt
Object(357:Block) >> no script file! : LuaScripts\WorldObjects\cityq14_00.txt
Object(358:Block) >> no script file! : LuaScripts\WorldObjects\block1.txt
….etc, i stop there, but there is much more
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#35 Pilot_Corto

Pilot_Corto
  • Posts: 90

Posted 19 December 2014 - 16:15

this is so great. thx dev team
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#36 Missionbug

Missionbug
  • Posts: 25

Posted 19 December 2014 - 18:30

Thank you very much for the update guys, really appreciated. 8-)

Nice to have the ILYA Muromets game merged into R.O.F, much better than trying to use the two games seperately as we have had to do so far. ;)


Wishing you all the very best, Pete. :D
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#37 Soilworker

Soilworker
  • Posts: 230

Posted 19 December 2014 - 19:18

Awesome! Thanks so much, guys!
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#38 Endy

Endy
  • Posts: 878

Posted 19 December 2014 - 19:29

This is a great update, and I love the new map [Tarnopol].

The river textures in the winter map are really fantastic. If you haven't seen them, then I suggest you do.

:D :S!:
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#39 actionjoe

actionjoe
  • Posts: 927
  • LocationNord, France.

Posted 19 December 2014 - 19:47

The river textures in the winter map are really fantastic. If you haven't seen them, then I suggest you do.

Yes they are really nice, I wonder if we can, through a mod, put them on the western front map.

and @Devs: any infos about missing objects and templates for Tarnopol map?
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515024ActionjoeScreen.jpg


#40 J2_Adam

J2_Adam
  • Posts: 2453
  • LocationVancouver, BC

Posted 19 December 2014 - 22:13

WOW! Very hard to believe! I might just find my way back!!!
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