
Version 1.034
#1
Posted 18 December 2014 - 15:52
We present to you Rise of Flight, version 1.034 (United Edition), and it's change log follows:
1. Added: Ilya Muromets S-22 added;
2. Added: Tarnopol (Western Ukraine) map for Quick Mission and Multiplayer mission designers;
3. Added: Nieuport 17.C1 Russian edition added;
4. Adjusted: Nieuport 28.C1 FM - "Heavy tail on takeoff" issue fix;
5. Adjusted: Pfalz D.3a FM - Reduced of turn rate;
6. Adjusted: Pfalz D.3a FM - Speed increased;
7. Adjusted: Albatros D.3 FM - Speed increased;
8. Adjusted: Albatros D.5 FM - Speed increased;
9. Adjusted: Fokker Dr.1 FM - Speed reduced;
10. Adjusted: Fokker Dr.1 DM - Increased of left-top wing console durability to high-G loads;
11. Adjusted: Sopwith Camel FM - Speed reduced;
12. Adjusted: Sopwith Camel FM - Engine RPM reduced;
13. Adjusted: Sopwith Triplane FM - Speed reduced;
14. Adjusted: Sopwith Pup FM - Speed reduced;
15. Adjusted: Bristol Fighters FM - Climb rate reduced;
16. Adjusted: Bristol Fighters FM - Roll rate reduced;
17. Adjusted: Sopwith Dolphin DM - Increased of airframe durability to combat damage;
18. Adjusted: Nieuport 11.C1 DM - Increased of tail durability to high loads;
19. Adjusted: Nieuport 17.C1 DM - Increased of tail durability to high loads;
20. Adjusted: Handley Page O/400 DM - Increased of engine supports durability to combat damage;
21. Adjusted: Gotha G.V DM - Increased of engine supports durability to combat damage;
22. Fixed: No particle effects wen shooting a building;
23. Fixed: the weapon mods file description of the balloon gun of HD 1 and HD 2;
24. Fixed: Photo missions for Strutter in Career Mode are too rare;
25. Fixed: Cables in the gunner's seat of the Roland C.IIa are misaligned;
26. Fixed: No ambient light flash when firing the Vickers MG on the Strutter and Strutter B at night;
27. Fixed: AI AAA shoots at "Ghost planes" that have been shot down or de-spawned in multiplayer.
28. RoF Community historical and fictional skinspacks Vol.16 added
#2
Posted 18 December 2014 - 15:54
Wow.
J5_Hellbender
#3
Posted 18 December 2014 - 15:55
#4
Posted 18 December 2014 - 15:57
Does anyone know if Gava is ok? Sounds like he was in charge of this update!
#5
Posted 18 December 2014 - 15:58
Has anyone who bought IM tried out ROF yet to see if all the bits are included?
I've had a look at the store and it shows up as the IM is available to buy still for me, which would indicate that I don't have it in my hanger. Can anyone confirm?
Thanks
#6
Posted 18 December 2014 - 15:59
It's a whole new game.
Does anyone know if Gava is ok? Sounds like he was in charge of this update!
Hehehehheehe
#8
Posted 18 December 2014 - 16:00
You guys are awesome!!!! I can't believe you managed to give us all these long awaited fixed! Thank you so much!!!!!!
#9
Posted 18 December 2014 - 16:01
Awesome list there!
Has anyone who bought IM tried out ROF yet to see if all the bits are included?
I've had a look at the store and it shows up as the IM is available to buy still for me, which would indicate that I don't have it in my hanger. Can anyone confirm?
Thanks
Mine is correct. Did you send a mail to the developers with both ur email accounts as indicated previouslyp
#10
Posted 18 December 2014 - 16:01
#11
Posted 18 December 2014 - 16:02
#12
Posted 18 December 2014 - 16:02
#13
Posted 18 December 2014 - 16:03

If we could get also more realistic gunners effectivness and some changes to early war fighters ( Albatros DII, Eindecker and Airco) it would be really nice too.
#14
Posted 18 December 2014 - 16:03
My RoF and IM accounts merged succesfully.
FM tweeks look promissing.

#15
Posted 18 December 2014 - 16:05


That sure has the potential to make a lot of folk round here very happy.
HH
#16
Posted 18 December 2014 - 16:06
#17
Posted 18 December 2014 - 16:06
#19
Posted 18 December 2014 - 16:08
#20
Posted 18 December 2014 - 16:08
#21
Posted 18 December 2014 - 16:09
Otherwise its like a new ROF birthday…Now can we get the DVII DIIIau, Snipe and Siemens please hehehehe
#22
Posted 18 December 2014 - 20:48

#23
Posted 19 December 2014 - 10:10
Ian
#24
Posted 19 December 2014 - 10:56
Anyway and again: thanks for the update.

#25
Posted 19 December 2014 - 11:22
Thx for the new stuff! I like the FM fixes. But… I can fly the Sikorski and the dux allright, the Ukranian campaign is playable, but in quick missions I find no trace of the Tarnopol map… Is it me or is anybody else having the same problem and how can I fix it?
Anyway and again: thanks for the update.
I've succesfully tested the Tarnopol map in QMB… No problem there.. Just go to map selection and scroll aaaaall the way down…

#26
Posted 19 December 2014 - 11:36
Thanks, 777!

#27
Posted 19 December 2014 - 11:47
There were several variants of Clerget 130hp engine, a crude summary might be that the French ones were best at first, then the Admiralty ones supplied to the RNAS improved on them as the French lost interest in rotaries, having transferred their remaining production run to the license-built Strutter. The RFC always had the short straw. The thanks thread mentioned the peculiar advantage of the Hanriot HD2, but what of the Strutter performance vs the Triplane and Camel…?
The slower Pup I'm not concerned by as it was always somewhat of a mystery how a rated 80hp Pup could trounce the 110hp Nieuport, even if the difference between the engines was smaller than their nominal ratings. However as it is the Triplane would seem to have lost its niche. As suggested, 175 kph would seem an excellent compromise for the 1917 Sopwith machines.
What would be ideal is to have more machines with engines with different ratings, the 110hp 'Bloody April' Strutter, 1918 Bentley Camel and uprated Mercedes Fokker DVII would all be excellent choices for the SPAD VII treatment.
#28
Posted 19 December 2014 - 13:28

#29
Posted 19 December 2014 - 13:46
I did that because some say "now it's even more wrong!". I doubt it but I feel the discussion needs some harder numbers than just confused feelings.
Here is my data:

I'll do the same with the Allied planes as well. Then we can compare and see what we've got.
So far I am extremely happy with 777 doing changes and going on with the project. Let's help them as well. If they want that.
Z
#30
Posted 19 December 2014 - 13:53
Thx for the new stuff! I like the FM fixes. But… I can fly the Sikorski and the dux allright, the Ukranian campaign is playable, but in quick missions I find no trace of the Tarnopol map… Is it me or is anybody else having the same problem and how can I fix it?
Anyway and again: thanks for the update.
I've succesfully tested the Tarnopol map in QMB… No problem there.. Just go to map selection and scroll aaaaall the way down…
You can tell the sims come a long way when that happens
The tarnopol map is interesting and a nice change of pace, there do appear to be some buildings sneaking in from BoS though haha
#31
Posted 19 December 2014 - 14:26
#32
Posted 19 December 2014 - 14:44
I find no trace of the Tarnopol map… Is it me or is anybody else having the same problem and how can I fix it?
In fact, it seems that there is a localisation problem (I'm running french version), and on the QC menu, where you should find tarnopol_summer,_winter, etc….I have just three empty lines. But if you click on these empty lines, the map is correctley load.
To stay on Tarnopol, it seems we also lack the templates to populate the map.
Anyway thanks for the patch, didn't try the new fm yet, but I am impatient to!
#33
Posted 19 December 2014 - 14:55
So Long, and Thanks for All the Fish
#34
Posted 19 December 2014 - 15:13
actionjoe Fly a QM then open it in ME, and you will have all the city's and airfields.
Hum, it doesn't work as I have approx. 1/4 of the map only, but thanks to that I've just discover that we are missing a lot of objects too (no script/no model object error when I open it with the ME).
Object(243:Block) >> no script file! : LuaScripts\WorldObjects\cityq11_00.txt
Object(244:Block) >> no script file! : LuaScripts\WorldObjects\cityq11_01.txt
Object(245:Block) >> no script file! : LuaScripts\WorldObjects\cityq14_00.txt
Object(246:Block) >> no script file! : LuaScripts\WorldObjects\cityq14_01.txt
Object(247:Block) >> no script file! : LuaScripts\WorldObjects\cityq22_00.txt
Object(248:Block) >> no script file! : LuaScripts\WorldObjects\cityq22_01.txt
Object(249:Block) >> no script file! : LuaScripts\WorldObjects\cityq22_02.txt
Object(250:Block) >> no script file! : LuaScripts\WorldObjects\cityt11_00.txt
Object(251:Block) >> no script file! : LuaScripts\WorldObjects\cityt12_00.txt
Object(252:Block) >> no script file! : LuaScripts\WorldObjects\cityt12_01.txt
Object(253:Block) >> no script file! : LuaScripts\WorldObjects\cityt12_02.txt
Object(254:Block) >> no script file! : LuaScripts\WorldObjects\cityt12_03.txt
Object(255:Block) >> no script file! : LuaScripts\WorldObjects\cityt22_00.txt
Object(256:Block) >> no script file! : LuaScripts\WorldObjects\cityt22_01.txt
Object(257:Block) >> no script file! : LuaScripts\WorldObjects\cityt22_00.txt
Object(258:Block) >> no script file! : LuaScripts\WorldObjects\cityt12_03.txt
Object(259:Block) >> no script file! : LuaScripts\WorldObjects\cityq14_01.txt
Object(260:Block) >> no script file! : LuaScripts\WorldObjects\cityq14_00.txt
Object(261:Block) >> no script file! : LuaScripts\WorldObjects\cityq11_00.txt
Object(262:Block) >> no script file! : LuaScripts\WorldObjects\cityq11_01.txt
Object(263:Block) >> no script file! : LuaScripts\WorldObjects\cityq11_01.txt
Object(264:Block) >> no script file! : LuaScripts\WorldObjects\cityt22_01.txt
Object(265:Block) >> no script file! : LuaScripts\WorldObjects\cityt12_00.txt
Object(266:Block) >> no script file! : LuaScripts\WorldObjects\cityt12_03.txt
Object(267:Block) >> no script file! : LuaScripts\WorldObjects\cityt11_00.txt
Object(268:Block) >> no script file! : LuaScripts\WorldObjects\cityq11_01.txt
Object(269:Block) >> no script file! : LuaScripts\WorldObjects\cityt22_00.txt
Object(270:Block) >> no script file! : LuaScripts\WorldObjects\cityt11_00.txt
Object(271:Block) >> no script file! : LuaScripts\WorldObjects\cityq11_01.txt
Object(272:Block) >> no script file! : LuaScripts\WorldObjects\cityt12_01.txt
Object(273:Block) >> no script file! : LuaScripts\WorldObjects\cityt12_00.txt
Object(274:Block) >> no script file! : LuaScripts\WorldObjects\cityt11_00.txt
Object(275:Block) >> no script file! : LuaScripts\WorldObjects\cityt12_03.txt
Object(276:Block) >> no script file! : LuaScripts\WorldObjects\cityt22_01.txt
Object(277:Block) >> no script file! : LuaScripts\WorldObjects\cityt12_01.txt
Object(278:Block) >> no script file! : LuaScripts\WorldObjects\cityt12_03.txt
Object(279:Block) >> no script file! : LuaScripts\WorldObjects\cityt11_00.txt
Object(280:Block) >> no script file! : LuaScripts\WorldObjects\cityt11_00.txt
Object(281:Block) >> no script file! : LuaScripts\WorldObjects\cityq11_01.txt
Object(282:Block) >> no script file! : LuaScripts\WorldObjects\cityq22_01.txt
Object(283:Block) >> no script file! : LuaScripts\WorldObjects\cityt22_01.txt
Object(284:Block) >> no script file! : LuaScripts\WorldObjects\cityt22_00.txt
Object(285:Block) >> no script file! : LuaScripts\WorldObjects\cityq14_01.txt
Object(286:Block) >> no script file! : LuaScripts\WorldObjects\cityt12_03.txt
Object(287:Block) >> no script file! : LuaScripts\WorldObjects\cityt12_01.txt
Object(288:Block) >> no script file! : LuaScripts\WorldObjects\cityt12_03.txt
Object(289:Block) >> no script file! : LuaScripts\WorldObjects\cityt12_03.txt
Object(290:Block) >> no script file! : LuaScripts\WorldObjects\cityq14_00.txt
Object(291:Block) >> no script file! : LuaScripts\WorldObjects\cityq14_01.txt
Object(292:Block) >> no script file! : LuaScripts\WorldObjects\cityq11_01.txt
Object(293:Block) >> no script file! : LuaScripts\WorldObjects\cityt22_01.txt
Object(294:Block) >> no script file! : LuaScripts\WorldObjects\cityq22_00.txt
Object(295:Block) >> no script file! : LuaScripts\WorldObjects\cityq22_01.txt
Object(296:Block) >> no script file! : LuaScripts\WorldObjects\cityq22_02.txt
Object(297:Block) >> no script file! : LuaScripts\WorldObjects\cityq11_00.txt
Object(298:Block) >> no script file! : LuaScripts\WorldObjects\cityt12_00.txt
Object(299:Block) >> no script file! : LuaScripts\WorldObjects\cityt12_03.txt
Object(300:Block) >> no script file! : LuaScripts\WorldObjects\cityt22_00.txt
Object(301:Block) >> no script file! : LuaScripts\WorldObjects\cityt12_02.txt
Object(302:Block) >> no script file! : LuaScripts\WorldObjects\cityq14_00.txt
Object(303:Block) >> no script file! : LuaScripts\WorldObjects\cityq11_01.txt
Object(304:Block) >> no script file! : LuaScripts\WorldObjects\cityt22_01.txt
Object(305:Block) >> no script file! : LuaScripts\WorldObjects\cityt12_00.txt
Object(306:Block) >> no script file! : LuaScripts\WorldObjects\cityt12_01.txt
Object(307:Block) >> no script file! : LuaScripts\WorldObjects\cityt12_03.txt
Object(308:Block) >> no script file! : LuaScripts\WorldObjects\cityt11_00.txt
Object(309:Block) >> no script file! : LuaScripts\WorldObjects\cityq14_01.txt
Object(310:Block) >> no script file! : LuaScripts\WorldObjects\cityt12_03.txt
Object(311:Block) >> no script file! : LuaScripts\WorldObjects\cityt22_00.txt
Object(312:Block) >> no script file! : LuaScripts\WorldObjects\cityt11_00.txt
Object(313:Block) >> no script file! : LuaScripts\WorldObjects\cityt12_02.txt
Object(314:Block) >> no script file! : LuaScripts\WorldObjects\cityt12_00.txt
Object(315:Block) >> no script file! : LuaScripts\WorldObjects\cityt12_00.txt
Object(316:Block) >> no script file! : LuaScripts\WorldObjects\cityq11_01.txt
Object(317:Block) >> no script file! : LuaScripts\WorldObjects\cityq11_00.txt
Object(318:Block) >> no script file! : LuaScripts\WorldObjects\cityq11_01.txt
Object(319:Block) >> no script file! : LuaScripts\WorldObjects\cityq14_00.txt
Object(320:Block) >> no script file! : LuaScripts\WorldObjects\cityq14_01.txt
Object(321:Block) >> no script file! : LuaScripts\WorldObjects\cityq22_00.txt
Object(322:Block) >> no script file! : LuaScripts\WorldObjects\cityq22_01.txt
Object(323:Block) >> no script file! : LuaScripts\WorldObjects\cityq22_02.txt
Object(324:Block) >> no script file! : LuaScripts\WorldObjects\cityt11_00.txt
Object(325:Block) >> no script file! : LuaScripts\WorldObjects\cityt12_00.txt
Object(326:Block) >> no script file! : LuaScripts\WorldObjects\cityt12_01.txt
Object(327:Block) >> no script file! : LuaScripts\WorldObjects\cityt12_02.txt
Object(328:Block) >> no script file! : LuaScripts\WorldObjects\cityt12_03.txt
Object(329:Block) >> no script file! : LuaScripts\WorldObjects\cityt22_00.txt
Object(330:Block) >> no script file! : LuaScripts\WorldObjects\cityt22_01.txt
Object(331:Block) >> no script file! : LuaScripts\WorldObjects\cityq11_01.txt
Object(332:Block) >> no script file! : LuaScripts\WorldObjects\cityq14_00.txt
Object(333:Block) >> no script file! : LuaScripts\WorldObjects\cityq14_01.txt
Object(334:Block) >> no script file! : LuaScripts\WorldObjects\cityq22_01.txt
Object(335:Block) >> no script file! : LuaScripts\WorldObjects\cityq22_02.txt
Object(336:Block) >> no script file! : LuaScripts\WorldObjects\cityt11_00.txt
Object(337:Block) >> no script file! : LuaScripts\WorldObjects\cityt12_00.txt
Object(338:Block) >> no script file! : LuaScripts\WorldObjects\cityt12_01.txt
Object(339:Block) >> no script file! : LuaScripts\WorldObjects\cityt12_02.txt
Object(340:Block) >> no script file! : LuaScripts\WorldObjects\cityt12_03.txt
Object(341:Block) >> no script file! : LuaScripts\WorldObjects\cityt22_00.txt
Object(342:Block) >> no script file! : LuaScripts\WorldObjects\cityt22_01.txt
Object(343:Block) >> no script file! : LuaScripts\WorldObjects\cityq22_02.txt
Object(344:Block) >> no script file! : LuaScripts\WorldObjects\cityt12_01.txt
Object(345:Block) >> no script file! : LuaScripts\WorldObjects\cityt12_01.txt
Object(346:Block) >> no script file! : LuaScripts\WorldObjects\cityt12_00.txt
Object(347:Block) >> no script file! : LuaScripts\WorldObjects\cityt12_03.txt
Object(348:Block) >> no script file! : LuaScripts\WorldObjects\cityq11_01.txt
Object(349:Block) >> no script file! : LuaScripts\WorldObjects\cityt22_00.txt
Object(350:Block) >> no script file! : LuaScripts\WorldObjects\cityt22_01.txt
Object(351:Block) >> no script file! : LuaScripts\WorldObjects\cityt12_01.txt
Object(352:Block) >> no script file! : LuaScripts\WorldObjects\cityt22_01.txt
Object(353:Block) >> no script file! : LuaScripts\WorldObjects\cityt12_00.txt
Object(354:Block) >> no script file! : LuaScripts\WorldObjects\cityt11_00.txt
Object(355:Block) >> no script file! : LuaScripts\WorldObjects\cityq22_02.txt
Object(356:Block) >> no script file! : LuaScripts\WorldObjects\cityq14_00.txt
Object(357:Block) >> no script file! : LuaScripts\WorldObjects\cityq14_00.txt
Object(358:Block) >> no script file! : LuaScripts\WorldObjects\block1.txt
….etc, i stop there, but there is much more
#35
Posted 19 December 2014 - 16:15
#36
Posted 19 December 2014 - 18:30

Nice to have the ILYA Muromets game merged into R.O.F, much better than trying to use the two games seperately as we have had to do so far.

Wishing you all the very best, Pete.

#37
Posted 19 December 2014 - 19:18
#38
Posted 19 December 2014 - 19:29
The river textures in the winter map are really fantastic. If you haven't seen them, then I suggest you do.


#39
Posted 19 December 2014 - 19:47
The river textures in the winter map are really fantastic. If you haven't seen them, then I suggest you do.
Yes they are really nice, I wonder if we can, through a mod, put them on the western front map.
and @Devs: any infos about missing objects and templates for Tarnopol map?
#40
Posted 19 December 2014 - 22:13
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