Elevator Problem - Joystick or Something Else?
Posted 04 November 2014 - 19:55
For planes with sensitive rudders, elevators use a modified S curve to create a relative dead zone around the center so small hand movements wont jerk the plane around.
Posted 05 November 2014 - 00:05
The heavens were the grandstands and only the gods were spectators. The stake was the world, the forfeit was the player's place at the table, and the game had no recess. It was the most dangerous of all sports and the most fascinating. It got in the blood like wine. It aged men forty years in forty days. It ruined nervous systems in an hour. -- Elliott White Springs, 13 Victories
Posted 22 October 2015 - 11:49
Working after the picture and the video posted by Hillbilly, I have modified the curves for the Spad VII 150 hp,180hp and the XIII and must say, now is a lot better, much more stable in turns without this sensation of be in the edge of loss of control and crash. Tested in combat with Albatros D.III and Dvs.
Roll and yaw with seven points in the curve and pitch as the picture with 50 % in the lower cuadrant.
If Spads were good for boom and zoom(Fonck favorites), they were also not bad and restricted for turning combat as Guymeyer had demostrated several times and specially.in his famous duel with Udet.
Posted 29 October 2015 - 18:26
As per my experience the elevator is in a slight up position and also you have to counter it by pushing the joystick forward.
The trim changes the angle of the entire rear stabilizer.
I am working with the calibrated Logitech Extreme 3D Pro. When I'm not touching the stick, the little indicator on the response curve is dead center, where it should be.
So either the joystick is sending false inputs in spite of this, or something weird is going on in the game.
Posted 29 October 2015 - 19:56
And old post which explains this fully, this was written before RoF got the custom response adjustment menu.
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