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Aces Falling server - aircraft match-ups


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#1 =AH=_Sid

=AH=_Sid
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Posted 01 May 2014 - 02:59

Image

Below is a list of the Missions currently running on the Aces Falling server along with the aircraft match-ups on each (as of 10 June 2014).

Please use this thread to discuss, and make match-up suggestions for, our missions.

For comments and feedback about the AF Server & Settings, please use this thread.

We won't promise to make any changes based on a single view, but where enough of our flyers make a reasoned case for tweaking the match-ups in any particular mission, then we'll consider making changes at the beginning of each new tour (month).

Please remember the idea here is to have fun match-ups without one side overly dominating the other.

(* denotes a Knights Vs. Corsairs Map, Same aircraft for both sides)

Aces Falling CF Lake 1
*Aces Falling TDM Island 1
Aces Falling CTF Verdun
Aces Falling TDM Hills
Aces Falling CF Lake 3
*Aces Falling TDM Lake 1
Aces Falling CTF Island 1
Aces Falling TDM Verdun 2
Aces Falling CF Lake 2
Aces Falling TDM Verdun 1
*Aces Falling CF Island 3
Aces Falling TDM Verdun 3


Note: (Knights Vs Corsairs) Missions have the same aircraft available to both sides.

—————————————————-

Aces Falling CF Lake 1

F.E. 2b, R.E.8, Sopwith Strutter, Airco D.H.2, Nieuport 11.C1, Nieuport 17.C1, Nieuport 17.C1 GBR, Sopwith Triplane

Roland CIIa, DFW C.V, Halberstadt CL.II 180, Fokker E.III, Halberstadt D.II, Albatros D.II, Albatros D.II Lt, Albatros D.III


—————————————————-

Aces Falling TDM Island 1 (Knights Vs Corsairs)

Bristol F2B (F.III), Nieuport 17.C1, Nieuport 28.C1, S.E.5a, Sopwith Camel, Sopwith Dolphin, Sopwith Pup, SPAD 7.C1 180, SPAD 13.C1

Albatros D.III, Albatros D.Va, Fokker Dr.I, Fokker D.VIIF, Fokker D.VIII, Pfalz D.IIIa, Pfalz D.XII


—————————————————-

Aces Falling CTF Verdun

Bristol F2B (F.II), Nieuport 28.C1, S.E.5a, SPAD 13.C1, Sopwith Dolphin, Sopwith Pup, Sopwith Triplane

Albatros D.II lt, Albatros D.III, Albatros D.Va, Fokker D.VII, Fokker D.VIII, Pfalz D.IIIa, Pfalz D.XII


—————————————————-

Aces Falling TDM Hills

Bristol F2B (F.III), Nieuport 17.C1, Nieuport 28.C1, S.E.5a, Sopwith Camel, Sopwith Dolphin, Sopwith Pup, Sopwith Triplane, SPAD 13.C1

Albatros D.II Lt, Albatros D.III, Albatros D.Va, Fokker Dr.I, Fokker D.VIIF, Fokker D.VIII, Halberstadt CL.II 200hp, Pfalz D.IIIa, Pfalz D.XII


—————————————————-

Aces Falling CF Lake 3

Bristol F2B (F.II), Breguet 14.B2, Airco D.H.4, Nieuport 17.C1 GBR, SPAD 7.C1 180, SPAD 13.C1, Nieuport 28.C1, Sopwith Dolphin, S.E.5a

Gotha G.V, DFW C.V, Halberstadt CL.II 200hp, Brandenburg W12, Albatros D.III, Albatros D.Va, Fokker D.VII, Pfalz D.IIIa, Pfalz D.XII


—————————————————-

Aces Falling TDM Lake 1 (Knights Vs Corsairs)

Bristol F2B (F.III), Nieuport 17.C1 GBR, Nieuport 28.C1, S.E.5a, Sopwith Camel, Sopwith Dolphin, Sopwith Pup, SPAD 7.C1 180, SPAD 13.C1

Albatros D.III, Albatros D.Va, Fokker Dr.I, Fokker D.VIIF, Fokker D.VIII, Pfalz D.IIIa, Pfalz D.XII, Pfalz D.IIIa


—————————————————-

Aces Falling CTF Island 1

Bristol F2B (F.II), Nieuport 17.C1 GBR, Nieuport 28.C1, S.E.5a, Sopwith Camel, Sopwith Dolphin, Sopwith Pup, Sopwith Triplane, SPAD 13.C1

DFW C.V, Albatros D.II, Albatros DIII, Albatros D.Va, Fokker Dr.I, Fokker D.VIIF, Fokker D.VIII, Pfalz D.IIIa, Pfalz D.XII


—————————————————-

Aces Falling TDM Verdun 2

Bristol F2B (F.II), Sopwith Dolphin, Sopwith Pup, Sopwith Triplane, Nieuport 28.C1, S.E.5a, SPAD 7.C1 170, SPAD 13.C1

Halberstadt CL.II, Albatros D.II, Albatros D.II Lt, Albatros D.III, Albatros D.Va, Fokker D.VII, Pfalz D.IIIa, Pfalz D.XII


—————————————————-

Aces Falling CF Lake 2

Handley Page 0-400, Sopwith Strutter, Sopwith Strutter B, Nieuport 17.C1, Nieuport 17.C1 GBR, Sopwith Triplane, Sopwith Pup, SPAD 7.C1 150

Gotha G.V, Roland CIIa, DFW C.V, Halberstadt CL.IIau, Albatros D.II, Albatros D.II Lt, Albatros D.III, Albatros D.Va


—————————————————-

Aces Falling TDM Verdun 1

Bristol F2B (F.III), Nieuport 17.C1, Nieuport 28.C1, S.E.5a, Sopwith Camel, Sopwith Dolphin, Sopwith Pup, SPAD 7.C1 180, SPAD 13.C1

DFW C.V, Albatros D.II Lt, Albatros D.III, Albatros D.Va, Fokker Dr.I, Fokker D.VIIF, Fokker D.VIII, Pfalz D.IIIa, Pfalz D.XII


—————————————————-

Aces Falling CF Island 3 (Knights Vs Corsairs)

Felixstowe F.2A, Bristol F2B (F.III), Nieuport 28.C1, S.E.5a, Sopwith Camel, Sopwith Dolphin, SPAD 7.C1 180, SPAD 13.C1

Halberstadt CL.II, DFW C.V, Brandenburg W12, Albatros DIII, Albatros D.Va, Fokker Dr.I, Fokker D.VIIF, Fokker D.VIII, Pfalz D.IIIa, Pfalz D.XII


—————————————————-

Aces Falling TDM Verdun 3

F.E.2b, Airco D.H.2, Nieuport 11.C1, Nieuport 17.C1, Nieuport 17.C1 GBR

Roland C.IIa, Fokker E.III, Albatros D.II, Halberstadt D.II


—————————————————-
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#2 SeaW0lf

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Posted 01 May 2014 - 04:04

(…)For our opening tour (May 2014), we have tweaked 'AF CTF Verdun' to include the Fokker D.VII as a replacement for the Fokker D.VIIF (we'll see how this works out).

That would be nice to see! I don't ever recall the Entente wining a round against the DVIIF and the Pfalz in this mission at Flying Circus. I'll start flying the DVII for a change, because before the balance was always so off that it prevented me from flying German. I have a sense that it will work out.
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#3 ST_ami7b5

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Posted 01 May 2014 - 06:44

Excellent, thanks!
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#4 J2_Trupobaw

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Posted 01 May 2014 - 09:23

I like what I see, especially the number of missions without Camel and Dr.I and number of missions with Halbie D.II.

It would be interesting to see more of D.VIII replacing / used in same missions as D.VIIF, both as change of pace and because this fun plane is almost never used in SP and MP.
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#5 =HillBilly=

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Posted 01 May 2014 - 12:46

Sid you might consider replacing the D VIIf with the D VII on TDM Verdun 2 and adding the DFW on all the maps.
Now a question about the CTF Island 1,Could the sea planes be used to a unfair advantage, by landing at a flag pole?
P.S. please add the Alby D Va to the TDM Verdun 2 map.
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#6 Pirato

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Posted 02 May 2014 - 10:35

I might throw in the suggestion to replace the Bristol F2.B F.III Variant with the F.II Variant on all maps where it is included,since the F.III is cleary performing too good. It out rolls and out climbs most others,it's fast and can be heavily armed with the Weapon mods. The changeable Fuelload makes it possible to have almost no penalty by the additional weight from the Weaponmods.
The F.II has a weaker engine which makes it a bit less powerfull plane,but still good enough to hold it's own I think.
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#7 =AH=_Sid

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Posted 02 May 2014 - 14:23

Thanks guys, they all sound good suggestions. Image

I don't want to be taking the site down too often at the moment, so we'll probably leave the current plane sets in place for this tour, then look at tweaks for the next one.
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#8 wado1942

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Posted 02 May 2014 - 21:23

I take it, Flying Circus is dead for some reason and Aces Falling is replacing it? I flew one map on it so far, one of the lake maps with bombers and liked it a lot.
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#9 B24_LIBERATOR

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Posted 02 May 2014 - 22:09

I think that first lake map you should replace the Spad 7 180 with the 150 to make it a bit more fair (since we're obviously not going for 100% historical accuracy), the German planes are slow as dirt.
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#10 ACE-OF-ACES

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Posted 04 May 2014 - 12:49

I am loving the tweaks to the map.. Not sure which map it is, it is one of the lake maps, with like 8 air fields.. You tweaked it such that the big bombers are only aval at the rear bases.. A nice tweak! This little change will require more team work to win the map! And I like that!
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#11 =AH=_Sid

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Posted 04 May 2014 - 15:58

I take it, Flying Circus is dead for some reason and Aces Falling is replacing it? I flew one map on it so far, one of the lake maps with bombers and liked it a lot.

It's not our intention to replace or kill Flying Circus, merely to provide those that like flying in an 'Icons on' environment another server to fly on. FC is not run by us and I can't comment on any plans they have for it in the future.

Hopefully having the two servers will give you the choice, if you don't like the map/plane set/settings on one, you can fly on the other. Image
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#12 =AH=_Sid

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Posted 04 May 2014 - 16:09

I am loving the tweaks to the map.. Not sure which map it is, it is one of the lake maps, with like 8 air fields.. You tweaked it such that the big bombers are only aval at the rear bases.. A nice tweak! This little change will require more team work to win the map! And I like that!
Thanks Aces Image


…… Now a question about the CTF Island 1,Could the sea planes be used to a unfair advantage, by landing at a flag pole? …….

Yes this is one of the things we are looking at first, until such time that we can replace the 'Capture the Flag' missions with 'Capture the field' missions (and actual provide the big bombers with legitimate targets), we are considering down grading the big bombers to smaller two seaters to provide a fairer balance on the CTF missions.

Looking for feedback on this thought?
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#13 =AH=_Sid

=AH=_Sid
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Posted 06 May 2014 - 01:28

I've been playing around with the mission rotation order, we have several instances of CTF followed by CFT, TDM followed by TDM, or the same map being used twice in a row.

I've yet to change the order the server is running in, but any thoughts comments on this for a rotation order?

Edited: see page 1 for the current list
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#14 ST_ami7b5

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Posted 06 May 2014 - 04:29

To be honest I don't like Knights Vs Corsairs idea (same aircraft for both sides) at all - it's very strange (and too 'gamey' / immersion killing) to fight a Dr.I. in my D.III.
Just my opinion.

Otherwise, great job Sid!
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#15 SeaW0lf

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Posted 06 May 2014 - 06:56

Either way, I hope that after the dust settles one of the servers will remain a true dogfight arena like FC was, with improvements and all, new maps or objectives, better plane sets, but a thoroughbred sparring ground.

I love to duke it out in between the same plane. So, no icons will mean the death of FC philosophy, which is very popular and had its epic moments. I never used the gauges, the same way that I never use the air start, but I don't mind about auto mixture and radiator, especially because newbie's will have a hard time with manual control. I would leave that for realistic / historic servers, like Wargrounds and Syndicate.

I am not having much time to fly, but it is good to still find a dogfight arena among the servers, thanks to Sid!
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#16 =AH=_Sid

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Posted 06 May 2014 - 11:19

Thanks guys Image

New mission rotation implemented.
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#17 J2_Jakob

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Posted 06 May 2014 - 15:24

To be honest I don't like Knights Vs Corsairs idea (same aircraft for both sides) at all - it's very strange (and too 'gamey' / immersion killing) to fight a Dr.I. in my D.III.

Exactly the same opinion here.

But the new rotation seems promising; basically it's 2:1 in favour of traditional Entente vs Central match-up. Can live with that, as it can be a welcomed opportunity to do some dish-washing or vacuum-cleaning instead of Knights vs. Corsairs frenzy. ;)
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#18 =AH=_Sid

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Posted 06 May 2014 - 19:14

Noted guys, but I intended to keep the four 'Knights Vs Corsairs' missions (same aircraft for both sides) idea.

I have to admit I like flying against an opponent in the same aircraft now and again, it helps give a measure of how well you're flying that aircraft if the only difference is pilot skill.

I've no intention of increasing the number though, 4 out of 12 missions is about right.
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#19 ST_ami7b5

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Posted 06 May 2014 - 19:23

OK Sid, one can always skip Fokker vs Fokker mission if he/she doesn't like it.

Would you please add duration times to missions list, so we could see when (approx.) next mission starts?
Sry, but I have kind of 'mental block' (LOL) to fight against the same planes.
:D
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#20 SeaW0lf

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Posted 06 May 2014 - 19:30

(…)it helps give a measure of how well you're flying that aircraft if the only difference is pilot skill.

That's exactly it. Reading the books, looks like the good squadrons spent the bad weather days training over the airfield against each other. The only difference is that we shoot at each other :D
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#21 shotdown

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Posted 06 May 2014 - 21:41

I really like the Island map though Im not sure what if anything in WW1 its based on, I also like Knights v Corsairs but find it a little odd when it takes place in historical WW1 battlegrounds, with that in mind how about making it a Knights v Corsairs Furball arena every time the server rotates to the Island map.
The Island map apart from CTF seems to play pretty much as a Furball arena anyway so it wont be much different than it already is but I would also like the airfields to have much heavier defenses to discourage vulching were this ever to be implemented. :S!:
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#22 FourSpeed

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Posted 07 May 2014 - 20:44

To be honest I don't like Knights Vs Corsairs idea (same aircraft for both sides) at all - it's very strange (and too 'gamey' / immersion killing) to fight a Dr.I. in my D.III.

Exactly the same opinion here.

But the new rotation seems promising; basically it's 2:1 in favour of traditional Entente vs Central match-up. Can live with that, as it can be a welcomed opportunity to do some dish-washing or vacuum-cleaning instead of Knights vs. Corsairs frenzy. ;)
While I understand the point of contention, I'm on the other side of the fence - I
like the Knights vs Corsairs scenario for a couple reasons.

First, it's a long time tradition in pretty much every Air Force to train against
your colleaques and squadronmates in similar aircraft as an early, frequent,
and, on-going part of the training syllabus.

Second, from a gaming perspective, it completely eliminates complaints and Holy
Wars about aircraft "balance" in a mission. The value of that to us folks that
have to build & tweak missions cannot be understated. :D


Regards,
4 :S!:
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#23 ST_ami7b5

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Posted 08 May 2014 - 07:52

While I understand the point of contention, I'm on the other side of the fence - I
like the Knights vs Corsairs scenario for a couple reasons.

First, it's a long time tradition in pretty much every Air Force to train against
your colleaques and squadronmates in similar aircraft
as an early, frequent,
and, on-going part of the training syllabus.

Second, from a gaming perspective, it completely eliminates complaints and Holy
Wars about aircraft "balance" in a mission. The value of that to us folks that
have to build & tweak missions cannot be understated. :D


Regards,
4 :S!:

Still I suppose they don't shoot down each other during that training :lol:

OK, just kidding.
No biggie for me, just not my cup of tea.

I dream of a server with historical match-ups, icons on and manual rad/mix control.
Maybe AF will become such a server gradually.
:S!:
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#24 =AH=_Sid

=AH=_Sid
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Posted 15 May 2014 - 17:07

I'm just trying to rough out some aircraft match-ups, basically to split the current 'Capture Fields' mission into three new ones, replacing the 'Capture the Flag Lake' missions and the current 'CF Lake' one.

—————————————————-

Aces Falling CF Lake 1 (Autumn, Sun Rise, Mist, Cool 5°C)

F.E. 2b, R.E.8, Sopwith Strutter, Airco D.H.2, Nieuport 11.C1, Nieuport 17.C1, Nieuport 17.C1 GBR, Sopwith Triplane

Roland CIIa, DFW C.V, Halberstadt CL.II 180, Fokker E.III, Halberstadt D.II, Albatros D.II, Albatros D.II Lt, Albatros D.III


—————————————————-

Aces Falling CF Lake 2 (Winter, Mid Day, Scattered Cloud, Cold 0°C)

Handley Page 0-400, Sopwith Strutter, Sopwith Strutter B, Nieuport 17.C1, Sopwith Triplane, Sopwith Pup, SPAD 7.C1 150, Nieuport 17.C1 GBR

Gotha G.V, Roland CIIa, DFW C.V, Halberstadt CL.II 200, Albatros D.II, Albatros D.II Lt, Albatros D.III, Albatros D.Va


—————————————————-

Aces Falling CF Lake 3 (Summer, Afternoon, Broken Cumulus, Warm 25°C)

Bristol F2B (F.II), Breguet 14.B2, Airco D.H.4, Nieuport 17.C1 GBR, SPAD 7.C1 180, SPAD 13.C1, Nieuport 28.C1, Sopwith Dolphin, S.E.5a

Gotha G.V, DFW C.V, Halberstadt CL.II 200, Brandenburg W12, Albatros D.III, Albatros D.Va, Fokker D.VII, Pfalz D.IIIa, Pfalz D.XII


—————————————————-

Thoughts?
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#25 ST-Zeno

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Posted 15 May 2014 - 17:50

I'm just trying to rough out some aircraft match-ups, basically to split the current 'Capture Fields' mission into three new ones, replacing the 'Capture the Flag Lake' missions and the current 'CF Lake' one.

—————————————————-

Aces Falling CF Lake 1 (Autumn, Morning Mist, Cool 5c)

F.E. 2b, R.E.8, Sopwith Strutter, Airco D.H.2, Nieuport 11.C1, Nieuport 17.C1, Nieuport 17.C1 GBR, Sopwith Triplane

Roland CIIa, DFW C.V, Halberstadt CL.II 180, Fokker E.III, Halberstadt D.II, Albatros D.II, Albatros D.II Lt, Albatros D.III


—————————————————-

Aces Falling CF Lake 2 (Winter, Scattered Cloud, Cold 0c)

Handley Page 0-400, Sopwith Strutter, Sopwith Strutter B, Nieuport 17.C1, Sopwith Triplane, Sopwith Pup, SPAD 7.C1 150, Nieuport 17.C1 GBR (Hanriot HD.1)

Gotha G.V, Roland CIIa, DFW C.V, Halberstadt CL.II 200, Albatros D.II, Albatros D.II Lt, Albatros D.III, Albatros D.Va


—————————————————-

Aces Falling CF Lake 3 (Summer, Broken Afternoon Cumulus, Warm 25c)

Bristol F2B (F.II), Breguet 14.B2, Airco D.H.4, Nieuport 17.C1 GBR, SPAD 7.C1 180, SPAD 13.C1, Nieuport 28.C1, Sopwith Dolphin, S.E.5a

Gotha G.V, DFW C.V, Halberstadt CL.II 200, Brandenburg W12, Albatros D.III, Albatros D.Va, Fokker D.VII, Pfalz D.IIIa, Pfalz D.XII


—————————————————-

Thoughts?

Great! no DR1 and no Camel :S!: :D
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#26 etzel

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Posted 15 May 2014 - 21:54

I'm just trying to rough out some aircraft match-ups, basically to split the current 'Capture Fields' mission into three new ones, replacing the 'Capture the Flag Lake' missions and the current 'CF Lake' one.

—————————————————-

Aces Falling CF Lake 1 (Autumn, Morning Mist, Cool 5c)

F.E. 2b, R.E.8, Sopwith Strutter, Airco D.H.2, Nieuport 11.C1, Nieuport 17.C1, Nieuport 17.C1 GBR, Sopwith Triplane

Roland CIIa, DFW C.V, Halberstadt CL.II 180, Fokker E.III, Halberstadt D.II, Albatros D.II, Albatros D.II Lt, Albatros D.III


—————————————————-

Aces Falling CF Lake 2 (Winter, Scattered Cloud, Cold 0c)

Handley Page 0-400, Sopwith Strutter, Sopwith Strutter B, Nieuport 17.C1, Sopwith Triplane, Sopwith Pup, SPAD 7.C1 150, Nieuport 17.C1 GBR (Hanriot HD.1)

Gotha G.V, Roland CIIa, DFW C.V, Halberstadt CL.II 200, Albatros D.II, Albatros D.II Lt, Albatros D.III, Albatros D.Va


—————————————————-

Aces Falling CF Lake 3 (Summer, Broken Afternoon Cumulus, Warm 25c)

Bristol F2B (F.II), Breguet 14.B2, Airco D.H.4, Nieuport 17.C1 GBR, SPAD 7.C1 180, SPAD 13.C1, Nieuport 28.C1, Sopwith Dolphin, S.E.5a

Gotha G.V, DFW C.V, Halberstadt CL.II 200, Brandenburg W12, Albatros D.III, Albatros D.Va, Fokker D.VII, Pfalz D.IIIa, Pfalz D.XII


—————————————————-

Thoughts?

Basically sounds great, of course 1 of them could have DrI and Camel added…. *g*

For the last one I am not sure if it is a good idea having Gotha available on central side while no HP for Entente… Maybe Bristol compensates this somehow? not sure..

But overall great plan! ;-))
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#27 Gump

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Posted 15 May 2014 - 23:24

my experince is limited/short, but i believe the sopwith pup should be moved to lake 3 to amtch up with the D7.
otherwise, i think lake2 will weigh towards the allies, while lake 3 will weigh towards the central.
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#28 =AH=_Sid

=AH=_Sid
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Posted 16 May 2014 - 01:35

Great! no DR1 and no Camel :S!: :D
Basically sounds great, of course 1 of them could have DrI and Camel added…. *g*
LOL, Yes I know I can't please everyone ;)


….. Btw. Regarding that "too many DrI-Missions"-discussion one kind request by me:
Even if I absolutly understand why many people don't like it, I am one of these guys who still likes to fly that Ufo, esp. in the combination against the camel.
So if you think of deleting one of the DrI maps please do not take tdm hills or verdun (because these are the only tdm-maps with camel and drI in combination with central vs. entente) but take one of the Knights vs. corsairs maps instead……
Don't worry Etzel, the Camel/Dr.1 will still feature on a lot of the missions.


For the last one I am not sure if it is a good idea having Gotha available on central side while no HP for Entente… Maybe Bristol compensates this somehow? not sure..
My thoughts are, with Entente having the Bristol F2B (F.II), Breguet 14.B2, Airco D.H.4, Sopwith Dolphin, & S.E.5a all capable of carrying bombs, Central seemed a bit short without the Gotha G.V.


my experince is limited/short, but i believe the sopwith pup should be moved to lake 3 to amtch up with the D7.
otherwise, i think lake2 will weigh towards the allies, while lake 3 will weigh towards the central.
As with all the missions running on the server, I'm open to suggestions for more balance aircraft match-ups, but I want to limit any one mission to a maximum of 18 aircraft types.

What does everyone else think? would the Pup be better on CF Lake 3? What would you remove to replace it with?


I hope to get these mission up and running for the weekend, but we can always 'tweak' them if the balance doesn't seem right.
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#29 ST_ami7b5

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Posted 16 May 2014 - 06:32

I like the suggested plane sets. Let's try it first and then we will see…
Great job, Sid!
:S!:
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#30 Old_Lobo

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Posted 16 May 2014 - 11:00

Sid - thank you, Breguet and D.H.4 at last :D
As ami7b5 said - let's try it first.

:S!:
Pyra
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#31 Wels

Wels
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Posted 16 May 2014 - 12:49

Hello,
since so much people have entered their suggestions and thanks here, i'd like to add mine:

First, thanks ! Very nice Server ! :) :S!:

Some questions though, sry Sid to ask just of all you, but i never quite understood what the RoF team made, and why they did it, oline-server-wise.

1. Why is the noob server not there, anymore ? Is it coincidential that it vanished, when this server surfaced ? I flew often in it, but did not like it for the phantasy maps like the lake, capture the flag, same planes vs same, and island map .. and much too much collisions.
What i DID like is just of all the outside view of my plane. I know it takes away a lot of 'reality', but the planes look so nice that i really want to look at them from time to time, in flight.
(I would at least like to have a look at may plane before, and after the flight, fom outside, with all the battle damage. OFF had it i know, can't that be implemented here?)

2. Has the missions rotation to be there, anyway ? Or can you exactly choose which map and scenario appears, and when/for how long?


What i would like (no one needs to listen lol) would be an
1. Entente vs. Central powers
2. no icons
3. full real mixture and radiator,
4. full real turning by manually working rudder, ailerons/warping, and elevator
5. realistic maps (no Island, no lake, no capture the flag)
5. missions as realistic as possible
6. maybe sometimes a mission with acquiring aerodromes by fighting and knocking them out to win, like it is now in some scenarios,

but

6. outside view on own plane enabled :D ;)

Well one can dream :)


Oh, and once again thanks to Sid and all those who i meet there :S!:

Best wishes,
Cat (fish and krazy)
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#32 etzel

etzel
  • Posts: 193

Posted 16 May 2014 - 14:43

Great! no DR1 and no Camel :S!: :D
Basically sounds great, of course 1 of them could have DrI and Camel added…. *g*
LOL, Yes I know I can't please everyone ;)
yeah, absolutely clear *g*
maybe it would be an idea to add limited DrI/camels in one of the maps (e.g. only 3 or 5 pieces per field & u have to bring it back undamaged to reuse it)


….. Btw. Regarding that "too many DrI-Missions"-discussion one kind request by me:
Even if I absolutly understand why many people don't like it, I am one of these guys who still likes to fly that Ufo, esp. in the combination against the camel.
So if you think of deleting one of the DrI maps please do not take tdm hills or verdun (because these are the only tdm-maps with camel and drI in combination with central vs. entente) but take one of the Knights vs. corsairs maps instead……
Don't worry Etzel, the Camel/Dr.1 will still feature on a lot of the missions.
Also here I absolutely aggree: Overall there are by far enough maps with ufos, just wanted to underline that hills and verdun 1 are the only TDM Entente vs. Allied maps with them .. ;)


For the last one I am not sure if it is a good idea having Gotha available on central side while no HP for Entente… Maybe Bristol compensates this somehow? not sure..
My thoughts are, with Entente having the Bristol F2B (F.II), Breguet 14.B2, Airco D.H.4, Sopwith Dolphin, & S.E.5a all capable of carrying bombs, Central seemed a bit short without the Gotha G.V.
You're right, think that makes sense…

~~~~~~~~~~~

Well, overall very promising outlook that the server will become even more attractive than it is allready

THANKS A LOT!!!!
:S!:
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#33 Gump

Gump
  • Posts: 169

Posted 16 May 2014 - 15:36

I'm just trying to rough out some aircraft match-ups, basically to split the current 'Capture Fields' mission into three new ones, replacing the 'Capture the Flag Lake' missions and the current 'CF Lake' one.

—————————————————-


—————————————————-

Aces Falling CF Lake 3 (Summer, Broken Afternoon Cumulus, Warm 25c)

Bristol F2B (F.II), Breguet 14.B2, Airco D.H.4, Nieuport 17.C1 GBR, SPAD 7.C1 180, SPAD 13.C1, Nieuport 28.C1, Sopwith Dolphin, S.E.5a

Gotha G.V, DFW C.V, Halberstadt CL.II 200, Brandenburg W12, Albatros D.III, Albatros D.Va, Fokker D.VII, Pfalz D.IIIa, Pfalz D.XII


—————————————————-

Thoughts?

this is a bomber + BnZ (entente) Vs bomber + turn (central).
.
the entente fighters are all BnZ planes, the central fighters are all turn planes. if this is the intent, then time will tell if it will work.
.
my noob opinion (and i realize it's weak for lack of time in the game), is that these AF/FC 'missions' always resolve to turning dogfights near the ground (under 1000ft). i will watch to see how this works out (maybe it will 'teach' some BnZ skills).
.
one thing i HAVE noticed with the CTF missions flying a BnZ plane, is that the flag doesn't notice your presence if you are too high. this means coming down to a height easily reached pretty quickly by the other (enemy) planes so, vualah, turn fight at the flag with a BnZ plane. never seems to end well.
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#34 =AH=_Sid

=AH=_Sid
  • Posts: 1229

Posted 16 May 2014 - 15:59

Wels, I'll reply to your post (when I get time) on the Aces Falling server thread. I want to keep this thread solely for discusions about the missions and aircraft match-ups.

I've added the three new missions into the rotation.

(* denotes a Knights Vs. Corsairs Map, Same aircraft for both sides)

*Aces Falling TDM Lake 1
Aces Falling CF Lake 2
Aces Falling TDM Verdun 3
Aces Falling CTF Island 1
Aces Falling TDM Verdun 2
Aces Falling CF Lake 3
Aces Falling TDM Verdun 1
*Aces Falling CTF Island 2
Aces Falling TDM Hills
Aces Falling CF Lake 1
*Aces Falling TDM Island 1
Aces Falling CTF Verdun

—————————————————-

Aces Falling CF Lake 1 (Autumn, Sun Rise, Mist, Cool 5°C)

F.E. 2b, R.E.8, Sopwith Strutter, Airco D.H.2, Nieuport 11.C1, Nieuport 17.C1, Nieuport 17.C1 GBR, Sopwith Triplane

Roland CIIa, DFW C.V, Halberstadt CL.II 180, Fokker E.III, Halberstadt D.II, Albatros D.II, Albatros D.II Lt, Albatros D.III


—————————————————-

Aces Falling CF Lake 2 (Winter, Mid Day, Scattered Cloud, Cold 0°C)

Handley Page 0-400, Sopwith Strutter, Sopwith Strutter B, Nieuport 17.C1, Sopwith Triplane, Sopwith Pup, SPAD 7.C1 150, Nieuport 17.C1 GBR

Gotha G.V, Roland CIIa, DFW C.V, Halberstadt CL.II 200, Albatros D.II, Albatros D.II Lt, Albatros D.III, Albatros D.Va


—————————————————-

Aces Falling CF Lake 3 (Summer, Afternoon, Broken Cumulus, Warm 25°C)

Bristol F2B (F.II), Breguet 14.B2, Airco D.H.4, Nieuport 17.C1 GBR, SPAD 7.C1 180, SPAD 13.C1, Nieuport 28.C1, Sopwith Dolphin, S.E.5a

Gotha G.V, DFW C.V, Halberstadt CL.II 200, Brandenburg W12, Albatros D.III, Albatros D.Va, Fokker D.VII, Pfalz D.IIIa, Pfalz D.XII


—————————————————-

Be aware some of the aircraft are only available at the rear bases, so it's important for your side to protect and keep these open.

For example on the Aces Falling CF Lake 1 mission, the only Entente bomber at forward bases is the F.E. 2b, if you want the R.E.8 & Sopwith Strutter to be available you'll need to keep a rear base open. This is intended for game play reasons.

We'll see how these missions work out, consider them under 'Test' at the moment and report back here if you spot any issues with them.

Likewise the aircraft match-ups aren't set in stone and are subject to 'tweaks', let's see how it goes.

If any aircraft appears to unbalance the mission or dominates too much the options are:

To remove it all together.
Remove it and replace it with another aircraft.
Move it to a rear base.
Limit the number available for use.

If you get a chance to try one of these over the weekend, feedback would be useful.
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#35 SeaW0lf

SeaW0lf
  • Posts: 2481
  • LocationRio de Janeiro - Brazil

Posted 16 May 2014 - 16:24

Excited to test the DVII! Don't know why they never used it at FC! It is one of my favorite planes.
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"There will be honor enough for us all."

#36 =AH=_Sid

=AH=_Sid
  • Posts: 1229

Posted 16 May 2014 - 16:41

I'm just trying to rough out some aircraft match-ups, basically to split the current 'Capture Fields' mission into three new ones, replacing the 'Capture the Flag Lake' missions and the current 'CF Lake' one.

—————————————————-

Aces Falling CF Lake 3 (Summer, Broken Afternoon Cumulus, Warm 25c)

Bristol F2B (F.II), Breguet 14.B2, Airco D.H.4, Nieuport 17.C1 GBR, SPAD 7.C1 180, SPAD 13.C1, Nieuport 28.C1, Sopwith Dolphin, S.E.5a

Gotha G.V, DFW C.V, Halberstadt CL.II 200, Brandenburg W12, Albatros D.III, Albatros D.Va, Fokker D.VII, Pfalz D.IIIa, Pfalz D.XII


—————————————————-

Thoughts?

this is a bomber + BnZ (entente) Vs bomber + turn (central).
.
the entente fighters are all BnZ planes, the central fighters are all turn planes. if this is the intent, then time will tell if it will work.
.
my noob opinion (and i realize it's weak for lack of time in the game), is that these AF/FC 'missions' always resolve to turning dogfights near the ground (under 1000ft). i will watch to see how this works out (maybe it will 'teach' some BnZ skills).
.
one thing i HAVE noticed with the CTF missions flying a BnZ plane, is that the flag doesn't notice your presence if you are too high. this means coming down to a height easily reached pretty quickly by the other (enemy) planes so, vualah, turn fight at the flag with a BnZ plane. never seems to end well.

Thanks Gump, we'll see how it goes over the weekend, it's easy enough to adjust it if it turns out to be unbalanced.

Note: I wouldn't try turn fighting in a Pfalz D.XII!

I'm not a big fan of flying around the 'Flag', it's 777s invention not mine, I believe you have to be within a 1000m hemisphere of the flag to influence it. I hope to remove all of this type of mission and replace them with Capture the Filed type missions.
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#37 ZachariasX

ZachariasX
  • Posts: 794

Posted 16 May 2014 - 16:54

Hi Sid

First of all thank you a lot for your efforts! But one thing: Can't have have at least outside views back? I like this view.

Paddlock view maybe too, but depends on taste. Fighting is much different if people have it.
It's really now all about sneaking up. FC was furball between trees, now it's up where the SPADs go. quite a change there…

But as said, cool thing either way!
Z
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#38 Gump

Gump
  • Posts: 169

Posted 16 May 2014 - 16:57



I'm not a big fan of flying around the 'Flag', it's 777s invention not mine, I believe you have to be within a 1000m hemisphere of the flag to influence it. I hope to remove all of this type of mission and replace them with Capture the Filed type missions.

Ahhhh.. i see'd :lol:
.
i only flew once at a capture the field mission - it WAS fun. forces the use of bombers, so the mix stays interesting.
…the one thing that i was curious about, though, is that the fields couldn't be REcaptured. correct? i came in late, and there was only one field left of one side, so i hopped on that side for balance… went and bombed some of the 'targets' at a captured airfield but they seemed to remain. if this is the case, the only strategy to implement here would be to bomb/shoot the spawns before they get off the ground at these fields - any other mission to these captured fields is vain. such action isn't very effective because respawn is very quick, and the offense has limited ammo. hence, defending the remaining friendly fields, or taking an ORIGINAL enemy field are the only options. can't say this is bad, it's just not obvious to someone coming into the game which fields are original and which are captured. hmmm, or was it that i didn't know that it couldn't be recaptured?
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#39 =AH=_Sid

=AH=_Sid
  • Posts: 1229

Posted 16 May 2014 - 17:19

You should be able to re-take a filed, which mission was this on?
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#40 Gump

Gump
  • Posts: 169

Posted 16 May 2014 - 22:02

You should be able to re-take a filed, which mission was this on?

have no idea - only saw it briefly once. will try again, given the opportunity, to see if i am mistaken.
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