Static planes for RoF to populate airfields
Posted 11 April 2014 - 13:22
Posted 13 April 2014 - 17:01
All single and two seaters have been converted, except seaplanes.
I do not plan to make static planes for seaplanes or bomber. If you want them, you will have to request them here !
Posted 13 April 2014 - 17:11
nice visual thing but doesnt adding multiple objects affect frame rates badly just like hordes of soldiers attacking a trench?….Try the "static plane 1" mission included in the mod.
All the 148 models are in it. Seems to work well on my PC, but I do not know what it could be on another machine. As you will have to load all models and texture this should be a good benchmark.
Anyway it's not a typical mission, because it seems unlikely that you will encoutered all the static planes in a historical context.
Posted 19 April 2014 - 13:37
Posted 19 April 2014 - 17:57
Posted 20 April 2014 - 21:00
This looks very cool. One question though - what is the purpose of the two .cmd files in the mod package ?Only made in order to allow you to create copy of planes with custom skins as explained here
(In fact I also use them to speed up creation of txt files needed for a static object)
Posted 24 April 2014 - 23:46
Posted 16 May 2014 - 17:59
By the way I will made the remainign hydro and heavy bomber planes…
Posted 18 May 2014 - 13:19
Posted 18 May 2014 - 14:31
Posted 18 May 2014 - 17:23
@Blade_meister : yes you must have PWCG15.10, and for the moment static planes are only at your home base (like others object added by Pat to make airfield less empty).
Posted 18 May 2014 - 19:07
Posted 13 August 2014 - 13:08
I tried v4 together with PWCG 15.10 but had no luck - no static planes on my home base.
I copied the extracted folder to my mods folder and installed static planes v4 with JGSME. Several objects that have already been altered through 'static objects' mod were again altered during the activation process.
Now I would like to get some hints wether this problem might be more related to PWCG or to the mod installation?
Posted 13 August 2014 - 18:32
During the second mission the airfield was populated with lovely DH2s.
Unfortunately I did not have the chance to enjoy this any further because I did not manage to return to base…
Posted 13 August 2014 - 20:57
Posted 13 August 2014 - 21:26
Posted 14 December 2014 - 11:02
So, we have now static planes for USAS, Aéronautique Militaire, Aviation Militaire Belge, RFC, RNAS, CAI, IRAS and Lufkreiskrafte with/without 1918 markings, (including some fakes for Farman, Be2 and Aviatik). Ideal to accurately populate airfields.
However this mod still lacks Hanriot HD1/HD2 model (and will lack Muromets too), and making it is out of my competences, can someone help me on this? Just making the static model, I'll add the different textures after that.
Posted 14 December 2014 - 20:58
is the mod then going to be updated - and will we still just see items at airfields in pwcg?? or can they be brought in for some of our 'server' flying etc?
Posted 14 December 2014 - 22:34
I don't know how it will interact with PWCG as I don't use it.
Posted 18 December 2014 - 18:04
However this mod still lacks Hanriot HD1/HD2 model (and will lack Muromets too), and making it is out of my competences, can someone help me on this? Just making the static model, I'll add the different textures after that.I may do the HD1 and HD2 for christmas…
Posted 26 December 2014 - 12:54
Posted 27 December 2014 - 09:01
I Forget to post the information on update…
Thanks to you ActionJoe !
Posted 26 January 2015 - 01:06
Re the subject Herein, have installed Version #5 into my Mods folder and activated same in jsgme.exe - Now,
kind Sirs - just how does one select a block of aircraft to view at one's home field - and then view it/them?
Have read the "static_planes_readme.jsgme" - ashamed to state was of little help.
Assistance to be appreciated.
The Only Easy Day Was Yesterday
Posted 26 January 2015 - 16:39
Posted 27 January 2015 - 01:04
Hi, to have these static aircraft on your airfield, you have to put them by yourself, through the mission editor.Hello to You, actionjoe
When I posted last night, I kinda had a feeling the response might be as you have stated,
such being well beyond my capabilities with these (PC) things.
Thank You for the reply.
The Only Easy Day Was Yesterday
Posted 06 March 2015 - 09:57
Hi all, I'm having a problem with this mod (in fact, with all static objects in RoF, as i stated in this topic), planes recieve damaged when straffed or bombed ("OnDamage" and "OnKilled" events are working from them), but they don't switch to the damaged texture. Should I do anything on them in the mission editor (aparto from creating linked entity, of course) for show destroyed textured when attacked or should it be automatic, as it seems in the description of Lefuneste in the first post?
Posted 07 March 2015 - 19:22
All static planes should be destroyed. But you have to specify in the mission editor a number regarding their durability. By default they have the same as a standard building, I think.
You should look in the demo mission included in the mod. It included the standard (and destroyable by bombing and straffing) models, and their destroyed version.
I don't rember if I updated the "durability number" for all planes...
As I am a lazy guy I did not draw specific destroyed textures. Even if there are specific texture files for destroyed models, they contain only copy of the standard texture.
If you make some destroyed textures, post them here, I will include them in the mod.
Posted 11 March 2015 - 07:40
I was conscious of durability points, and planes didn't change to destroyed texture even with 500 points,but it's solved now. It seems to be a bug of my copy of Mission Editor, or probably some kind of corruption of the mission files I was working on. After a recovery damage addition works again in ME, I have not tested in-flight bombing or straffing.
Anyway, thanks a lot for your help in this case, and of course for this great mod!
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