small write-up,because I can't find the old post again.Using Substrate-textures
Open the Editor and the map you want to add substrate-textures.
To be able to add new textures or manipulate the ones already on the map you have to open the
->Location Database ->open ->ROF/data/LocationDatabase/Substrate.ldf
Now you see, that funny icons appear on your map with pink rectangle. These are the Substrate-
textures already placed. You can click them to move, rotate, scale or delete them.
If you are doing changes I would recommend to save it to your own database.
->Location Database ->save as ->X.ldf
To see your changes you have to generate a new ini-file.
->Location Database ->Generate Substrate INIfile
Now you generated a new INI file called layers.ini, which will load instead of the default one when
mods on is enabled.
You can find it in data/graphics/landscape/layers.ini
After you generated the new ini-file you can see the changes you made in the editor.
To place additional textures go to the right-hand menu and click:
-> Locations -> Substrate
and click on the location you want on the map
With a double-click you open a pop-up where you can determine which Texture-index you want to use.
The westernfront has layers 0-8 by standard. The channelmap I think 1-24.
Choose the texture you want by entering the corresponding number. You can also see the option
"Filter trees". Enabled,this option will cut the tress in under your subtrate-texture. But beware
they are only visually cut. You can still crash into them
So be careful where to use this option.
The Layertextures you can find under /data/graphics/landscape*/
They are controlled by the file: textures.ini in the same folder. Open it with an editor and you will find:
Now, if you want to add your own textures,its simple. Draw a texture 512x512 pixel (which
corresponds 800x800m) and save as dds (DXT5) file.
Place it in /data/graphics/landscape*/ and change the textures.ini file accordingly.
To let other people see your changes you have to submit your new textures, texture.ini and layers.ini
I hope its abit of help.