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PWCG Requests/Demands/Bugs


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#1 PatAWilson

PatAWilson
  • Posts: 3381

Posted 01 February 2014 - 23:49

Thought that I would start this thread to keep things in one spot. I am having a tough time keeping track of everything so I will try to keep this first post updated. No promises or timeline on any of these, but just want to keep track.

Features
- Make arty spot grid appear on mini map
- Fix wound modification
- Add port recon and bombing missions for sea plane operations
- Make sure that 3rd party objects are installed before using them
- Add explosion effects to battle
- Add flares on takeoff and landing
- Change pilot names
- Copy configs from another campaign.
- Add type and number to mission briefing for escort missions.
- Mechanism to disable prior WPs if a later WP is hit.


Bugs
- Missions too far North/South on France/Channel maps.
- Claim verified and claim denied in same mission
- Fix firepots
- Need to move Channel map missions north.
- 65 Sq RFC has moved to Villers Bretonnenx early April 1918 and is behind the lines (movable front).
- No 1 Squadron RNAS from Furnes 01/01/1917 has takeoff issues
- Center text on squadron logs


Coming in 15.10:
Features:
- Static planes on airfields.
- Intel map: highlight areas of conflict
- Edit mission time of day
- Incorporate "Drifters" into shipping target mix for any plane with shipping targets
- Random trains and trucks (wagons too)

Bugs
- Personal skins not sticking.
These are all the same:
- Personal skins not sticking.
- Aces not using correct skins
- Aces default to generic instead of squadron.
- Duplicate skin assignment - check for conflict between old and new algorithms.
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#2 =Fifi=

=Fifi=
  • Posts: 10329

Posted 02 February 2014 - 08:42

A suggestion, Pat :D

- Would be great if player could choose the time of the day for generating a mission…
Best would be when beeing leader, or enough ranked. But if too much work doing it, just beeing able is enough :)
This way, we could enjoy more ROF awesome sunsets/sunrises.

- Same with clouds altitudes and thickness…but i'm afraid it could be impossible.
(didn't see yet any clouds improvment in 15.7 BTW)

Thanks for reading :S!:
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#3 Pierre2

Pierre2
  • Posts: 541
  • LocationAdelaide

Posted 02 February 2014 - 10:39

Some missions as per the beta career where you have to make a decision to fly through clouds or around them.
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#4 =Fifi=

=Fifi=
  • Posts: 10329

Posted 02 February 2014 - 11:20

Some missions as per the beta career where you have to make a decision to fly through clouds or around them.

Absolutely, but for that (and no offense intended) we need this kind of clouds:

Image
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#5 Barkhorn1x

Barkhorn1x
  • Posts: 860

Posted 02 February 2014 - 14:21

[from my last post]

Issue w/ Ace skins - they do not appear - only Squad Default

Pat. I tested both Jastas 2 & 5 for Feb 1918 - both Jastas were ace rich during this timeframe - and each time the aces receive the Jasta default skin only.

Let's concentrate on Jasta 5:
- Date = 02/01/18
- Created a mission - attached - and added Konnecke, Mai & Rumey
- The campaign ace file indicates that there should be specific skins assigned (more on that below)
- But only the default skins shows up

Let's drill down on Rumey:
- For 02/01/18 he should have skin "AD5_J5_Rumey_2_v2.dds" assigned - diagonal black/white candy stripes on the fuselage - and yes I have that skin (I have ALL the German skins )
- But when I checked the mission file I see "albatrosd5\AD5_Jasta5_May1917.dds"
- Now when I open the campaign ace file and check Rumey I see a lot of duplicate entries and no Plane/Country/Squadron codes. Could this be the issue?

Here is the campaign ace file data for Rumey

Skins
{
Skin
{
Name = "AD5_J5_Rumey_1_v2.dds";
Plane = "";
Country = "";
Squadron = -1;
StartDate = 01/08/1915;
EndDate = 01/12/1918;
}
Skin
{
Name = "AD5_J5_Rumey_2_v2.dds";
Plane = "";
Country = "";
Squadron = -1;
StartDate = 08/10/1917;
EndDate = 01/12/1918;
}
Skin
{
Name = "AD5_J5Rumey_3.dds";
Plane = "";
Country = "";
Squadron = -1;
StartDate = 01/03/1918;
EndDate = 01/12/1918;
}
Skin
{
Name = "FDr1_J5_Rumey.dds";
Plane = "";
Country = "";
Squadron = -1;
StartDate = 01/08/1915;
EndDate = 01/12/1918;
}
Skin
{
Name = "AD5_J5_Rumey_1_v2.dds";
Plane = "";
Country = "";
Squadron = -1;
StartDate = 01/08/1915;
EndDate = 01/12/1918;
}
Skin
{
Name = "AD5_J5_Rumey_2_v2.dds";
Plane = "";
Country = "";
Squadron = -1;
StartDate = 08/10/1917;
EndDate = 01/12/1918;
}
Skin
{
Name = "AD5_J5Rumey_3.dds";
Plane = "";
Country = "";
Squadron = -1;
StartDate = 01/03/1918;
EndDate = 01/12/1918;
}
Skin
{
Name = "FDr1_J5_Rumey.dds";
Plane = "";
Country = "";
Squadron = -1;
StartDate = 01/08/1915;
EndDate = 01/12/1918;
}
Skin
{
Name = "AD5_J5_Rumey_1_v2.dds";
Plane = "";
Country = "";
Squadron = -1;
StartDate = 01/08/1915;
EndDate = 01/12/1918;
}
Skin
{
Name = "AD5_J5_Rumey_2_v2.dds";
Plane = "";
Country = "";
Squadron = -1;
StartDate = 08/10/1917;
EndDate = 01/12/1918;
}
Skin
{
Name = "AD5_J5Rumey_3.dds";
Plane = "";
Country = "";
Squadron = -1;
StartDate = 01/03/1918;
EndDate = 01/12/1918;
}
Skin
{
Name = "FDr1_J5_Rumey.dds";
Plane = "";
Country = "";
Squadron = -1;
StartDate = 01/08/1915;
EndDate = 01/12/1918;
}
}

Attached Files


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#6 PatAWilson

PatAWilson
  • Posts: 3381

Posted 02 February 2014 - 17:46

Check your mission briefing for cloud cover in the mission description. If the cloud layer is under the assigned WP altitude you should be seeing and flying through clouds. If this is not the case then there is something unexpected happening that I am not understanding.
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#7 =Fifi=

=Fifi=
  • Posts: 10329

Posted 02 February 2014 - 22:44

Ok, your new clouds layers are finally appearing.
Had to scrub many missions to finally see the "medium cloud layer low altitude with fog" to come though…
90% of time, it's still high altitude clouds (light/medium) 3000m and higher.

Pict of most common medium clouds in PWCG (very high):

Image

Pict of what i finally got after many tries.
"medium cloud layer low altitude with fog", 1440m altitude.
Far from clouds:

Image

From close to clouds:

Image

It was 1440m altitude, and in my opinion that is what we need in PWGC as the most common cloud layer in France!
Very nice cloud, ideal for hidding/playing with them as tactical approach.

Actually, "medium cloud layer low altitude with fog" is appearing around 1/10 missions, but it would be great if it could happen more often; at least 5/10 missions…
(BTW, each time it mentions fog, i don't see any - see pict above)

On side note, it seems PWCG medium clouds layer is closer to B Career light clouds layer, in therms of how many clouds in the sky.

Anyway, i'm happy the last cloud picture can now happen in PWCG :P Good job Pat!
My ultimate wish would be to be able to see that more often.
After 45 years of French weather, can tell you it's very very common over there, not saying more overcast :D

PS:
After more tries, i ran into what you call "Heavy/dense low covering with fog".
It was perfect! That's the kind of clouds i was expecting more often.
Quite realistic French weather:

Image
Image
Image

Weather severity was set to =1 for info…
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#8 Bucksnort

Bucksnort
  • Posts: 384

Posted 03 February 2014 - 01:12

Request:

Incorporate "Drifters" into shipping target mix for any plane with shipping targets. Would be fun to attack them with the W12, and the AAA Drifter running as escorts with commercial ships would make bombing runs more dangerous also.

Thanks!
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#9 Bucksnort

Bucksnort
  • Posts: 384

Posted 03 February 2014 - 01:24

PS:
After more tries, i ran into what you call "Heavy/dense low covering with fog".
It was perfect! That's the kind of clouds i was expecting more often.
Quite realistic French weather:

Image
Image
Image

Weather severity was set to =1 for info…

+1 :S!:

Fifi would know best, but I Googled number of sunny days in France (Flanders region) and it was about 1/3 sunny or partly cloudy, 1/3 mostly cloudy, and 1/3 overcast (I didn't look at rain, just days of sunshine). Would be great if PWCG did something like this with input from folks like Fifi who live there. All this weather you've been adding just keeps getting better and I think we've got plenty of rainy/overcast days but not enough "mostly cloudy" days where we are dodging around in and out of the clouds :)
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#10 =Fifi=

=Fifi=
  • Posts: 10329

Posted 03 February 2014 - 07:51

Small other thing…not a big deal, but your nice GUI deserve it IMO:

- Maybe those texts should be more centered, mainly the second one pict:

Image

Image

Thanks :S!:
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#11 Dutch2

Dutch2
  • Posts: 4367

Posted 03 February 2014 - 20:08

Request: preview for skins, when using the "plane" icon.
btw why is this not available in the mission section were the mission is generated, you can select your pilots, plane type and then also could select the plane skins in your flight.

Still like to see a more user friendly method to change the name of your pilots in jasta/esc/squad. Using .txt files is rather complex. So names still be generated but also simple can be changed. I prefer to have more historic pilots names.
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If I wrote something in this forum that is hurting or abuse a member, organisation or country? Let me know by pm for the corrections, please do not react back by bashing/trolling/flaming or other personal attacks!

Yep I’m an 2009 Rof pre-order buyer and one of the few that did buy the Sikorsky game.

#12 =Fifi=

=Fifi=
  • Posts: 10329

Posted 04 February 2014 - 00:21

Other needed request, if i may:

- I have never see any train, except when assigned to a railway station bombing yet.
Would be great to see some random ones, voyaging through landscape sometime!
Beside the fact of life feeling immersion, we could straff them on way back home :)

Thanks for reading Pat :S!:
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#13 Barkhorn1x

Barkhorn1x
  • Posts: 860

Posted 04 February 2014 - 19:27

OK - more skin assigment strangeness.

My Jasta leader somehow ends up w/ my personal skin (SR-Jasta5v1) even when have assigned him another Jasta 5 skin in the UI.

****

Pat: Have you had a chance to check on my post on page 1 of this thread?

All: Anyone else get this issue?

Thanks.
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#14 PatAWilson

PatAWilson
  • Posts: 3381

Posted 04 February 2014 - 19:39

OK - more skin assigment strangeness.

My Jasta leader somehow ends up w/ my personal skin (SR-Jasta5v1) even when have assigned him another Jasta 5 skin in the UI.

****

Pat: Have you had a chance to check on my post on page 1 of this thread?

All: Anyone else get this issue?

Thanks.

Can you post your campaign file?
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#15 Barkhorn1x

Barkhorn1x
  • Posts: 860

Posted 04 February 2014 - 21:03

OK - more skin assigment strangeness.

My Jasta leader somehow ends up w/ my personal skin (SR-Jasta5v1) even when have assigned him another Jasta 5 skin in the UI.

****

Pat: Have you had a chance to check on my post on page 1 of this thread?

All: Anyone else get this issue?

Thanks.

Can you post your campaign file?

Sure thing.

Attached Files


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#16 Russkly

Russkly
  • Posts: 161

Posted 05 February 2014 - 09:01

Ability to return Advanced Configuration settings in campaign back to default!
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#17 =Fifi=

=Fifi=
  • Posts: 10329

Posted 05 February 2014 - 10:52

Ability to return Advanced Configuration settings in campaign back to default!

+1!
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#18 Russkly

Russkly
  • Posts: 161

Posted 05 February 2014 - 11:05

PS:
After more tries, i ran into what you call "Heavy/dense low covering with fog".
It was perfect! That's the kind of clouds i was expecting more often.
Quite realistic French weather:

Image
Image
Image

Weather severity was set to =1 for info…

+1 :S!:


Fifi would know best, but I Googled number of sunny days in France (Flanders region) and it was about 1/3 sunny or partly cloudy, 1/3 mostly cloudy, and 1/3 overcast (I didn't look at rain, just days of sunshine). Would be great if PWCG did something like this with input from folks like Fifi who live there. All this weather you've been adding just keeps getting better and I think we've got plenty of rainy/overcast days but not enough "mostly cloudy" days where we are dodging around in and out of the clouds :)

+1

More 'weather' in general, please.

R
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#19 PatAWilson

PatAWilson
  • Posts: 3381

Posted 05 February 2014 - 14:19

OK - more skin assigment strangeness.

My Jasta leader somehow ends up w/ my personal skin (SR-Jasta5v1) even when have assigned him another Jasta 5 skin in the UI.

****

Pat: Have you had a chance to check on my post on page 1 of this thread?

All: Anyone else get this issue?

Thanks.

Can you post your campaign file?

Had a look. Not sure what's happening but the duplicate assignment is there. Suspect a conflict between the old and new skin assignment algorithms.

Thanks for posting.
Sure thing.

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#20 Russkly

Russkly
  • Posts: 161

Posted 05 February 2014 - 15:01

Patrol altitudes (that old chestnut).

Whether following an AI flight leader or whether engaging AI as the flight leader myself the AI does not seem to reach to prescribed patrol altitudes.

I have recently flown two patrols, in which the required patrol altitude was 3.900m (fair for April 1918) but that altitude was never reached by the AI.

At the point at which the flight should have reached the patrol altitude there were no enemy a/c to distract the AI from gaining altitude.

The AI seems to like sticking at 2.000m and not more.

So, some nice Dolphins came down on us…

Something amiss?
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#21 =Fifi=

=Fifi=
  • Posts: 10329

Posted 05 February 2014 - 20:56

Yes i think Russkly is about right.
I noticed same thing as well, but not always it seems…

Have to carry on more tests though.
I'm about sure when keeping briefing stock altitude untouched, the AI tend to not reach them, when way above 2000m.
On other hand, when typing myself new altitudes, AI try to reach them even above 2000m as far as nothing can disturb them.

Not that easy to verify for sure, but i'll try ;)
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#22 =Fifi=

=Fifi=
  • Posts: 10329

Posted 05 February 2014 - 23:45

Just found out best way to view skins while in PWCG skin page, is to stick to my task bar the ROF skin viewer, and open it :D
Would be cool as everybody get this viewer with ROF, if PWCG could call it via the skin page! :idea:

Image

So, back to the skins bugs:
In my Esc3 career, i selected the skin as shown on pict above to my plane.
Surprisingly, couldn't find N17B_PW_F3_1 in the viewer, but only n17_pw_f3_1
Hitted "finished reading" and launched my mission.
I had to fly with René Dormes as leader.
But surprise, i only get default skins even for René Dormes:

Image


About altitude flight path: (issue raised by Russkly few post above)

In same mission, in briefing page, the altitude of patrol along our lines was 2546m
Ingame, we never passed 1200m, without any ennemy that could disturb leader (checked with paddlock and no ennemies).
I even hitted auto pilot to check altitude, and i stayed behind leader at 1200m…
Back in PWCG debriefing, strange thing was i could read: "Duty Patrol - height: 1200m":

Image

So something must be going wrong about altitudes somewhere :?

Other minor note about this mission is, when we finally met some ennemies, i noticed many planes parts falling to the ground. Not very long after the spawning IMO.
Back in the debriefing, here is what i saw:

Image

Probably a spawning problem occured? Or a formation distance too short? Dunno…it was first time i encountered this.

I'd like to post the mission file to help you with the all above, but don't remember where exactely to look at. Where can i find this mission file?

EDIT:
Think i found files in ROF/data/mission:
Attached File  Mission Esc3 08 1916.zip   163.22KB   8 downloads
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#23 =Fifi=

=Fifi=
  • Posts: 10329

Posted 06 February 2014 - 03:28

Tracking altitude flight path bug:

Other mission in my Jasta 11 career, in the briefing i get those stock high altitudes:

Image

For testing purpose, i hitted auto pilot and i never passed 2000m height (no ennemies around)
Neither did the 2 AIs mates.
It seems the generator is stuck at 2000m altitude, even if breifing mention a lot more height.
Back in debreifing room after mission, here is the altitude mentionned:

Image

Nevertheless, deactivating auto pilot, i flew higher than 2000m in this mission, for info.

Here is mission file: Attached File  Jasta 11 mission.zip   230.18KB   7 downloads

Hope it will help solving this bug :S!:
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#24 hq_Reflected

hq_Reflected
  • Posts: 4711

Posted 06 February 2014 - 06:44

Yesterday I played a few missions with the MODs Fifi suggested, and I must confess I've never had so much fun playing RoF SP. Brilliant…The AI is like totally new and re-worked, sometimes they are sitting ducks, sometimes they fly better than a good human player online. They actually want to shoot me down. Amazing!

If I could change just one little thing, that would be the weather, as mentioned below. The skies are usually clear or have tiny puffs of cloud at high alt. The weather Fifi suggested would be much more realistic for Northern France.

:S!:
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#25 hq_Reflected

hq_Reflected
  • Posts: 4711

Posted 06 February 2014 - 06:52

Just one more little thing:

I think there’s something wrong with the 56 squadron bases. From Baizieux we moved to Lealvillers in game, and not Valheureux. Please see below the correct bases:

http://www.theaerodr...tain/rfc/56.php" onclick="window.open(this.href);return false;">http://www.theaerodr...com/services/gb … rfc/56.php

Please note that Liettres = Estrée–Blanche. Also, Baizieux, E-b. and Valheureux are custom airfields in RoF, so the extra object placement causes strange bugs, like a hangar in a hangar, etc..

Any chance to have it fixed for the next release?

Many thanks!
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#26 =Fifi=

=Fifi=
  • Posts: 10329

Posted 06 February 2014 - 08:28

Yesterday I played a few missions with the MODs Fifi suggested, and I must confess I've never had so much fun playing RoF SP. Brilliant…The AI is like totally new and re-worked, sometimes they are sitting ducks, sometimes they fly better than a good human player online. They actually want to shoot me down. Amazing!

Yes Greg, even 2 seaters are awesome!

Back to altitudes bug tracking:
Pat, there is a strange thing.
I had a rainy mission, and noticed the altitudes were much much above cloud layer.
Then i clicked "accept" mission (wich i don't hit usually BTW) and hitted "back to campaign".
Then i came back in "mission" page, and surprise!…the altitudes were different and matching base of the clouds layer!

What i first got:
Image

After clicking "accept" and "back to campaign"…then again in mission page:
Image

I tried to repete this in others careers, and plenty of time, altitudes are changing when "accept" "back to campaign" and opening mission page again…

This puzzle me, and wondering if it could come from differences from altitudes in feet and altitudes in meters ingame? :? Completely lost here!
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#27 Russkly

Russkly
  • Posts: 161

Posted 06 February 2014 - 13:37

Yesterday I played a few missions with the MODs Fifi suggested, and I must confess I've never had so much fun playing RoF SP. Brilliant…The AI is like totally new and re-worked, sometimes they are sitting ducks, sometimes they fly better than a good human player online. They actually want to shoot me down. Amazing!

Yes Greg, even 2 seaters are awesome!

Back to altitudes bug tracking:
Pat, there is a strange thing.
I had a rainy mission, and noticed the altitudes were much much above cloud layer.
Then i clicked "accept" mission (wich i don't hit usually BTW) and hitted "back to campaign".
Then i came back in "mission" page, and surprise!…the altitudes were different and matching base of the clouds layer!

What i first got:
Image

After clicking "accept" and "back to campaign"…then again in mission page:
Image

I tried to repete this in others careers, and plenty of time, altitudes are changing when "accept" "back to campaign" and opening mission page again…

This puzzle me, and wondering if it could come from differences from altitudes in feet and altitudes in meters ingame? :? Completely lost here!

I'm seeing the same thing as Fifi.

Jasta 7 in May 1918 (mix of Dr1s and DVas) the initial patrol mission altitude was set at 3.900m.

Accept mission, then back to campaign, then into the same mission again and the patrol altitude is 1.545m.

I don't know how to do sexy screen shots like Fifi!

Stranger than fiction…

R

PS I can't find any skins for Jasta 7 Dr1s in May 18. Is that because the Dr1s were only used for a few weeks as a stop-gap between the DVas and the DVIIs? There are some such skins in the Skins and Textures sub-forum, but the download links are dead, and no relevant skins are available in the R0F official skin packs or in the PWCG skins downloads.
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#28 PatAWilson

PatAWilson
  • Posts: 3381

Posted 06 February 2014 - 14:42

I have the answer to the altitude bug:

Some time back I put something in awhile back to put make sure that the mission was flown under the cloud layer, because people were complaining that they were flying in the clouds. Then I recently put something in to lower the cloud layer. The first change is interacting badly with the second - i.e. I reduced the cloud altitude and now the mission is generating flights to fly below it.

Need to think about this one as the fix is not simplistic.
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#29 Russkly

Russkly
  • Posts: 161

Posted 06 February 2014 - 16:45

I have the answer to the altitude bug:

Some time back I put something in awhile back to put make sure that the mission was flown under the cloud layer, because people were complaining that they were flying in the clouds. Then I recently put something in to lower the cloud layer. The first change is interacting badly with the second - i.e. I reduced the cloud altitude and now the mission is generating flights to fly below it.

Need to think about this one as the fix is not simplistic.

That sounds like it, Pat.

Just flown a mission where the patrol alt. was 3.500m with medium cloud at 2.000m.

Accepted mission, returned to campaign, and then back into mission and the alt. was 1.850m.

So, your cloud base theory seems correct.

What was also interesting though was it listed medium cloud cover with base at 2.000m. I would say that there was no more than localised cumulus, perhaps 1 okta. Certainly no reason at all to affect patrol altitude.

R
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#30 PatAWilson

PatAWilson
  • Posts: 3381

Posted 06 February 2014 - 16:55

It is one of those things where something that I did a year ago does not work well with something that I did yesterday. The simplest thing, and probably the right thing, is to only put the altitude check in place if there is heavy cover, otherwise ignore it.
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#31 Russkly

Russkly
  • Posts: 161

Posted 06 February 2014 - 18:42

It is one of those things where something that I did a year ago does not work well with something that I did yesterday. The simplest thing, and probably the right thing, is to only put the altitude check in place if there is heavy cover, otherwise ignore it.

Good idea.

How does the game work with cloud cover btw?

Does it use oktas or simply light, medium and full or something?

And how does it work with cloud types and mixes thereof?

R
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#32 PatAWilson

PatAWilson
  • Posts: 3381

Posted 06 February 2014 - 19:24

You can look at the mission editor to see the different settings. It has been awhile since I have last looked. At any rate I know that there are clear, average, and heavy clouds with further options for precipitation and fog.
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#33 =Fifi=

=Fifi=
  • Posts: 10329

Posted 06 February 2014 - 20:38

That's cool you nailed the altitude issue Pat! :S!:
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#34 hq_Reflected

hq_Reflected
  • Posts: 4711

Posted 06 February 2014 - 21:39

Pat,

About mission altitudes: it always seems to go the same way: my flight climbs up to 10,000 feet, then enemy scouts or 2 seaters spawn at 2,000 feet and down we go into the deadly flak. I've never seen scouts above 5-6,000 feet. Could you please have a look at this? In the old times when I played the first release all dogfights happened above 10,000 feet, it was really nice. Based on personal accounts, 2seaters flew even higher than that, sometimes at around 18,000 feet. That's why they were so hard to catch. I don't mind an occasional low flight I can bounce, but they're never higher. I attached a mission as an example:

Attached File  Missions.zip   125.27KB   17 downloads

Thanks!
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#35 PatAWilson

PatAWilson
  • Posts: 3381

Posted 06 February 2014 - 23:16

I took a look and the mission WPs look good but the spawn points, which are just as or even more important, look low. Needs work but of there is an issue with the spawn points it will be pretty straight forward to solve.
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#36 =Fifi=

=Fifi=
  • Posts: 10329

Posted 06 February 2014 - 23:35

Good to read…cause i agree with Reflected about ennemies always spawning very low.
Not only 2 seaters but even fighters. By the time they can reach our altitude, they probably unspawn!
I'd like to see (as in old PWCG released) fighters coming from above me trying to bounce me :)

I imagine how much time it could takes you to check all those little issues, or try to implement new stuff :xx: but your generator really deserve it! So much fun flying it.

So, an other idea/suggestion for later on, when you'll have some spare time (if it can ever happen!):
- Destroying roads/railway bridges as objectives for Recon/bombers…
Always good to slow down ennemy supply to the front!
Could be fun and interesting, and furthermore historical.
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#37 hq_Reflected

hq_Reflected
  • Posts: 4711

Posted 07 February 2014 - 07:03

I took a look and the mission WPs look good but the spawn points, which are just as or even more important, look low. Needs work but of there is an issue with the spawn points it will be pretty straight forward to solve.

Thanks Pat!

As Fifi said we’re highlighting these issues because your CG is so much fun. In fact, I stopped flying RoF a while ago, then I discovered how much progress you maid with this program, tried it and was sucked in instantly. All those flak, explosions on the front, different units, lots of objects, populated airfields…they bring RoF to a new level. In fact, it is what is keeping it alive, for me at least. So if these spawn points and the weather could be ironed out, I would be a very happy simmer (already am!) . Thanks again for all the effort you put in all this.
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#38 Russkly

Russkly
  • Posts: 161

Posted 07 February 2014 - 08:01

I took a look and the mission WPs look good but the spawn points, which are just as or even more important, look low. Needs work but of there is an issue with the spawn points it will be pretty straight forward to solve.

Thanks Pat!

As Fifi said we’re highlighting these issues because your CG is so much fun. In fact, I stopped flying RoF a while ago, then I discovered how much progress you maid with this program, tried it and was sucked in instantly. All those flak, explosions on the front, different units, lots of objects, populated airfields…they bring RoF to a new level. In fact, it is what is keeping it alive, for me at least. So if these spawn points and the weather could be ironed out, I would be a very happy simmer (already am!) . Thanks again for all the effort you put in all this.

+1.

RoF revitalised for me with PWCG.

R
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#39 Bucksnort

Bucksnort
  • Posts: 384

Posted 07 February 2014 - 08:02

So, an other idea/suggestion for later on, when you'll have some spare time (if it can ever happen!):
- Destroying roads/railway bridges as objectives for Recon/bombers…
Always good to slow down ennemy supply to the front!
Could be fun and interesting, and furthermore historical.

Hi Fifi,

I just got a "Destroy Road Bridge" mission in my Strutter squad the other night, so they're out there. Haven't gotten a "Destroy Railway Bridge" yet. It was one of those 2-seater missions that say "Bomb Available Targets" or something like that, and when I got there the bombing target icon was on a bridge heavily defended by flak and AAA. Almost at the same time 4 Albs came down on us and 3 of my Strutters turned to engage them. I took another Strutter that stuck with me into the target. They shot us up but we knocked out the bridge and made it back across the mud before I lost my engine, then glided into a friendly field. It was fantastic!
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#40 Bucksnort

Bucksnort
  • Posts: 384

Posted 07 February 2014 - 08:12

As Fifi said we’re highlighting these issues because your CG is so much fun.

Maybe we should start a thread where we can argue over who's having the most fun with PWCG :)

I thought it was me, but I think you, Fifi and a lot of others are also contenders!
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