Jump to content


Photo
- - - - -

Open-world server


  • Please log in to reply
13 replies to this topic

#1 Dooga

Dooga
  • Posts: 422

Posted 27 October 2009 - 20:02

A thing that crossed my mind during my first online playing session yesterday, I apologize if this is an old idea:
How about an open-world multiplayer mode? Basically, having a Server host a large map continuosly, and any player connecting can select a plane and an aerodrome to start from, and then just take off and go looking for action.
Might be nice to be able to form fligh groups by waiting for others/having some kind of lobby to group up with others. Things like ballons, vehicles and trains would have to spawn/enter the map regularly, maybe a few AI planes (2 seaters…)

I think I'd like this. Multiplayer free-flight.
  • 0

#2 DeathTripp

DeathTripp
  • Posts: 66

Posted 28 October 2009 - 23:36

Sounds like a good idea to work with to me buddy.
  • 0

#3 MattM

MattM
  • Posts: 2595

Posted 29 October 2009 - 00:12

A dogfight mode comes pretty close to this (except those random spawning balloons etc. and it would probably not run 24/7). And they are working on this.

That's what i'm waiting for, i've stopped playing multiplayer, because i'm not a big fan of mission based gameplay with long loading time and no respawn.

The problem with ROF is also, that it's a ressource intensive flightsim, which runs into the 32bit/2GB barrier, so it's tough to make giant mission with many planes and other units run flawlessly on todays systems. So a "free world" like multiplayer mode doesn't work.
  • 0

#4 PAWPAWPAW

PAWPAWPAW
  • Posts: 25

Posted 01 November 2009 - 12:26

I second this. Was gonna make my own post but found one similar.

If you want this game to be a success neoqb you must offer what makes most dogfighting games a success… a First Person Shooter style multiplayer with instant respawn.

Steps to enter should be.

Log in
Find server
Join server
Select country (perhaps have autobalance on)
Select aircraft (and possibly airfield)
Take off
Find something that's in the air
Shoot it down/ get shot down
Land/rearm and refuel/ take off again (optional)

At the moment we have a counterstrike style gameplay. You spawn and then you have to wait till everyone on the other team is dead or our team is all dead. Problem is that in a simulation it can take several minutes just to get to your target. Nobody likes watching other people fight in counterstrike and nobody likes watching other planes flying in a straight line to get somewhere.
It's boring.

If people want to fly missions they can, that's in place, Coop/VS awesome, but you tend to need more organisation. There is nothing there for people who want to just get up and fly recklessly for an hour or so shooting down 5-10 planes. There's nothing there for people who have fewer contacts in the gaming world than your average clan member.

What you need is something like Day of Defeat/ Battlefield / Team fortress. I know these arn't great examples because they are all rather arcadey but if I said Darkest Hour / Red Orchestra fewer people would know what I'm talking about.

Please neoqb, introduce the IL2 multiplayer system to ROF. Your latest patch has made the game very playable, you should be proud of what you have achieved. Now advertise the game by making it more appealing to a larger audience; that of the online flying community. Good luck with the game's progression.
  • 0

#5 Briggstone

Briggstone
  • Posts: 126

Posted 04 November 2009 - 08:37

I completely agree with pawpawpaw.
  • 0

#6 J2_squid

J2_squid
  • Posts: 3815

Posted 04 November 2009 - 10:22

A Dogfight MP option is being worked on.

But yes I totally agree that a more open mission based structure would be great.

Id love to be able to login, take off from my airfield and go hunting. Throw in some random AI spawns of bombers etc and your there! ROF heaven!

That doesnt mean I dont enjoy the current MP though. There is still incredible amounts of fun to be had online. Just join a TS server and youll find the waiting doesnt seem so long when youve got others to chat to.
  • 0

#7 Marco_._

Marco_._
  • Posts: 2594

Posted 04 November 2009 - 10:40

I fact I dont like dogfight servers…yep I know it is popular since its "quick fun no waitin" BUT….

imagine yourself fighting with someone for 5 mins…your engine is not new, your plane is maybe shredded with bullets, your low on ammo, your in turn fight low near land….and then COMES A RESPAWNED GUY IN A FRESH PLANE DIVING AT YOU….no thanks…not for me…

I always liked COOPS more (in IL2) they are fair and I think they are more fun than dogs…I cant see where is fun when youv got owned by respawned guy….
  • 0

#8 Briggstone

Briggstone
  • Posts: 126

Posted 04 November 2009 - 11:13

Respawning only on airfields! Otherwise it makes no sence. Getting airborne. Getting altetude. Fly to the front. Working for a good attack-position. That´s the job of a WWI pilot. And no AI-aircrafts should respawn anywhere.
  • 0

#9 J2_squid

J2_squid
  • Posts: 3815

Posted 04 November 2009 - 12:29

Trvdi, Im not after "airquake" which to me becomes very boring very quickly.

As briggstone mentioned, half of the battle is putting yourself in a good position pre-dogfight.

Co-ops dont allow you to do that because of the time limit.

A well designed DF server mission should to all intents and purposes be excatly the same as a co-op, the difference being you can respawn/rearm.

The airfields where you respawn so that you have the penalty of having to fly back to the front, and far enough to prevent greifing and encourage some self preservation in pilots.

You should be awarded points for landing and accomplishing mission goals etc.
  • 0

#10 TX-Thunderbolt

TX-Thunderbolt
  • Posts: 1436

Posted 04 November 2009 - 13:06

Even in coop mode resource requirements are high. In DF mode people had better be ready to dole out some hard-earned cash to support them because they are not free to host and if the bandwidth requirements don't go down, they will be MUCH more costly than what we've seen in the past.

And, yes, a "dogfight" mode is being worked on.
  • 0

#11 SYN_Vander

SYN_Vander
  • Tester
  • Posts: 4710

Posted 04 November 2009 - 13:22

Nice to see that people have similar thoughts. This would indeed be my dream multiplayer scenario. A large environment (the current map is large enough!) where several online battles take place at the same time.

Imagine a lobby where you can browse the complete map, find online games in progress. You select one of the aircraft on the map. This may either be an aircraft waiting on an airfield for it's next mission (time to start will be displayed), an aircraft already in the air where you can jump in, or perhaps a scheduled flight where you can sign in for a co-op game, to be started at a later time. In each case you should be able to read the mission brief etc before jumping in the aircraft. You can't select a loadout for an AI aircraft that is already flying.

Now if Neoqb makes it possible to jump in an aircraft in a coop flight, this would very well possible to realise, if not through a 3rd party lobby such as Hyperlobby. All the missions will then be seperate games, hosted by different PC's, but they will show up in one large map as a user friendly gui.
  • 0

#12 Briggstone

Briggstone
  • Posts: 126

Posted 05 November 2009 - 21:12

In Red Baron we had a small map with a fictional isle. A front in the middle. Two or three dromes on each side. So you had not too long ways to fly to find opponents. AI-aircrafts were not nessessary.

International matches took place on large maps of the historical front. One match took 90 minutes. Each side had 15 pilot-slots I think.
  • 0

#13 =MR.FOX=

=MR.FOX=
  • Posts: 577

Posted 05 November 2009 - 21:30

Originally that's how I thought the game was going to work. would have been awesome.
  • 0

#14 Briggstone

Briggstone
  • Posts: 126

Posted 06 November 2009 - 21:23

The matches were really interesting. One online squad flew against one other. Points were collected by destroying enemy planes and groundtargets. Groundtargets made more points.

During the first 30 minutes no side was allowed to bomb. They could find out, what dromes where active ( It was not allowed for the pilots to change the drome. ) or find out what targets the enemy might attack later. During this first phase the bombers of each side could try to make alt, slip behind enemy lines and take position near their targets.
During the next 30 minutes the allied side could bomb. The last 30 minutes the german bombed.

Before a match a squad had to plan the whole strategy. When, where and how many planes should intercept, recon or escort? What dromes might the enemy squad chose? What targets will they attack? How many fighters and bombers should be used? Are there well known aces of the community in the enemy squad? Will they fly this weekend? Where will they be expected? That was a real psychological matter. I remember my first match. My combrads spoke about a guy named "Ritter". One of the best pilots of the community. Unfortunately I met him during this match. :shock:

The matches took place on the weekends. One "war" took about three month. The squad with the most won matches in the end got the cup.
  • 0


0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users