S!
Hope someone can help me here: I'm into the skin painting phase and having a devil of a job getting the specularity to work. I can cut holes using alpha with no problem, but the specularity ranges given in the skinning guide are just not working for me. Whatever I do, I end up with a skin which is matte all over. I've used 'specular' as the material as directed in the buildings/blocks SDK.
I'm using Gimp 2.8 with the very latest DDS converter which is recommended here:
riseofflight.com/Forum/viewtopic.php?f=112&t=37740. DXTBmp is a complete lost cause as far as I can see, not only not working to cut holes, but also giving compression artefacts. Importing the skin into PS CS2 reveals no obvious errors.
I looked back at SYN_Vander's ships SDK, and the models, but I notice there is no specularity there either. Should I use the bumpchrome material instead?
W.