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PWCG 15.5 Focus on skins - need help


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#121 =Fifi=

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Posted 10 February 2014 - 08:05

Pff…sorry, but still a mess in the skins assignment here.

i looked into the skinEntries files in PW ROFCampaign, but strangely it's almost empty!
Only 3 poor skins listed.
Dunno if it's related to my skins problems though.

For info, i have all ROF official skins from day one + all community historicals skins from day one + all Panther skins in first page of this thread, and many times skins aren't really corresponding ingame.
Sometimes mates have correct skins, the next flight it's a mix of default + correct…
And for instance, in my Esc3 flying N17, my leader was wearing a skin from Esc 62 :?
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#122 thedudeWG

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Posted 10 February 2014 - 13:32

=Fifi=
Do you have "use random historical skins" (in PWCG adv. config) set to zero? If it isn't, then that could be tripping you up.
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#123 =Fifi=

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Posted 10 February 2014 - 19:38

Thanks Dude, i will check that!
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#124 Panthercules

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Posted 10 February 2014 - 19:40

Hey Pat - the next pack is ready - 12 skins for RFC No.29 Squadron's SE5a's for the period from March 1918 to November 1918. The link to the skins package (JSGME-ready) is located at the usual place (here: PWCG 15.5 Focus on skins - need help )

I've provided the skins-related info to you both ways - my usual spreadsheet, and a text file using the format you requested (I hope) - that info can be found here:

http://www.mediafire...FC29_SE5a's.zip" onclick="window.open(this.href);return false;">http://www.mediafire.../download/ufl8v … SE5a's.zip

That concludes the work for RFC No. 29 Squadron.

Please let me know if there's anything else you need on these or future submissions.
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#125 WWIEAF-Puff

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Posted 10 February 2014 - 22:53

Panther, when I download the files for 29sqn dh2's skins in the link on post nine, there are not in the zip file, it only shows as 8kb in size :(
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#126 Panthercules

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Posted 10 February 2014 - 23:06

Panther, when I download the files for 29sqn dh2's skins in the link on post nine, there are not in the zip file, it only shows as 8kb in size :(

Arrgh - sorry - small copy/paste error. That was the link to the info I did for Pat.

The correct link to the actual skins package is now posted on that list - please try again (sorry for the confusion) :oops:
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#127 =Fifi=

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Posted 10 February 2014 - 23:48

=Fifi=
Do you have "use random historical skins" (in PWCG adv. config) set to zero? If it isn't, then that could be tripping you up.

Oh oh! Seems that was problem!
By default "use random historical skins" was = 1…

EDIT: no joy…with =0 –> no skins at all (only basic default)
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#128 Lanzfeld

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Posted 11 February 2014 - 02:16

So all the downloads on PW's site are in a strange file structure.

Why are they not the same structure as ROF? There is a PWCG level added.
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#129 Panthercules

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Posted 11 February 2014 - 03:24

So all the downloads on PW's site are in a strange file structure.

Why are they not the same structure as ROF? There is a PWCG level added.

The one I just D/L'ed has the same folder structure - it just has them in a top-level folder. I'm not sure exactly why Pat did it that way, but it's pretty much the same as my packs which are JSGME-ready. If you unzip his packs into your MODS folder, you can use JSGME to activate/install them, just like you can with my packs - only difference I see is that I've named those top-level folders in my packs with a descriptive name indicating what type of skins are in the package, to make it a bit easier for users to know what's inside and decide which ones to activate/deactivate, whereas Pat is using a generic top folder name (which I assume is probably the same for all his packs, though I've only tried one of them). My way, you can tell what's in them but you wind up with a lot of separate packs. Pat's way, all the packs will unzip into one big top-level folder - you won't know what's in there but you'll only have one pack to mess with.

Just a matter of personal preference, I suppose, as to which approach you like better, but it shouldn't really be a problem either way.
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#130 PatAWilson

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Posted 11 February 2014 - 15:27

Just to get on the same page for the 15.7.2:
Jasta 7 Alb D3
29 Squadron DH2
29 Squadron N17 British
29 Squadron SE5a
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#131 Gooseh

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Posted 13 February 2014 - 20:33

Hi Pat, have just downloaded the Jasta 16b skinpack from your site & it downloads as PWCG_SkinPack_1 & is full of allied skins! Might explain why I'm flying around in default skins for J16b!
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#132 PatAWilson

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Posted 13 February 2014 - 21:45

Hi Pat, have just downloaded the Jasta 16b skinpack from your site & it downloads as PWCG_SkinPack_1 & is full of allied skins! Might explain why I'm flying around in default skins for J16b!

My mistake - pointed the link at the wrong file.
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#133 Gooseh

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Posted 15 February 2014 - 18:30

Hi Pat, have just downloaded the Jasta 16b skinpack from your site & it downloads as PWCG_SkinPack_1 & is full of allied skins! Might explain why I'm flying around in default skins for J16b!

My mistake - pointed the link at the wrong file.

Just did it again! Same result!
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#134 thedudeWG

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Posted 20 February 2014 - 03:39

Pat,
I know how to edit the personal skins text file for PWCG, and likewise, if I have more skins to add, then I'm able to provide you the info to cut and paste, but I'm wondering about the squadron defaults. I had a look around, but I wasn't able to find that information. I'm thinking about (in the near future) proposing some of my new skins for Jasta 7 defaults, but I'd also like to add the current (battle-replacement-looking defaults) as options for personal skins. Perhaps for the new, low-ranked pilots. Including them adds a lot of variety, but currently, aces without skins are the guys who are stuck with the old defaults, and that seems odd. They definitely should be sporting the nicer looking Jasta 7 skins I created. Is there a text file for squadron default skins that I can edit the Jasta 7 defaults?
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#135 thedudeWG

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Posted 20 February 2014 - 06:22

Pat,
I noticed that Josef Jacobs transfers Jasta 7 before they receive the D.Va, so he doesn't have an ace skin for the D.III. I created one loosely based on his Jasta 7 D.Va skin. You can add it to his ace skins. The skin name is: AD3_J7_Jacobs_L and the dates for it would be 01/08/1914 to 31/03/1918.

http://www.mediafire...Extra_Skins.zip" onclick="window.open(this.href);return false;">http://www.mediafire.../download/cxkca … _Skins.zip

Attached File  Jacobs DIII.jpg   503.08KB   93 downloads

Also, I noticed we're not using Kurt Schonfelder's D.Va skin (from historical skins), so I created a late version and a couple AD3 versions for use with personal assignments. You could add them to the personal skin text file if you'd like (text at bottom of page), and I added them to the above mini-download that contains the Jacobs D.III skin.

Attached File  Schonfelder DIII.jpg   491.58KB   93 downloads

Attached File  Schonfelder late.jpg   665.62KB   93 downloads

AD3 text entry

Skin
{
Name = "AD3_J7_Schonfel_E";
Plane = "albatrosd3";
Country = "Germany";
Squadron = 501007;
StartDate = 01/08/1914;
EndDate = 30/04/1917;
}
Skin
{
Name = "AD3_J7_Schonfel_L";
Plane = "albatrosd3";
Country = "Germany";
Squadron = 501007;
StartDate = 01/05/1917;
EndDate = 01/04/1918;
}

AD5 text entry

Skin
{
Name = "AD5_J7_Schonfelde";
Plane = "albatrosd5";
Country = "Germany";
Squadron = 501007;
StartDate = 01/08/1914;
EndDate = 31/03/1918;
}
Skin
{
Name = "AD5_J7_Schonfel_L";
Plane = "albatrosd5";
Country = "Germany";
Squadron = 501007;
StartDate = 01/04/1918;
EndDate = 01/12/1918;
}
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#136 J2_SteveF

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Posted 20 February 2014 - 19:14

Dude, the squadron defaults are in squadroninfo.rofcampaign.
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#137 PatAWilson

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Posted 20 February 2014 - 20:02

Actually, I'm not using Kurt Schonfelder :). German aces got cut off at 20 victories, with some early war aces being the exception. Schonfelder had 13, so he didn't make the cut.

I added the Schonfelder skins as available personal skins for Jasta 7, without attaching them to any particular pilot.

Got the Jacobs Alb D.III skin too.

As Brigs states, squadron defaults are in SquadronInfo.RoFCampaign. Personal skins go into the appropriate aircraft folder under the skins directory.
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#138 thedudeWG

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Posted 20 February 2014 - 21:31

Thanks, guys!

Pat, yeah that was my intention for Schonfelder as well. I just wanted to add his skin to the personal selections.
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#139 Panthercules

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Posted 21 February 2014 - 03:10

Hey Pat - I've been trying to play around a little inside what you indicated was your default skins handling file (SquadronInfo.RoFCampaign) to see if I could get PWCG to use more of the existing squadron default skins during the correct time periods. I think maybe I've figured out the entries in the "skins" sections (still have to run some tests), but I'm puzzled by the entries in the "planes" section (for example, this set of entries for RNAS No. 8 Squadron in the SquadronInfo.RoFCampaign file):


Planes
{
Plane
{
Id = 101011;
StartDate = 01/05/1916;
EndDate = 01/10/1916;
}
Plane
{
Id = 102020;
StartDate = 01/10/1916;
EndDate = 28/02/1917;
}
Plane
{
Id = 102021;
StartDate = 01/02/1917;
EndDate = 20/09/1917;
}
Plane
{
Id = 102022;
StartDate = 15/09/1917;
EndDate = 15/01/1918;
}
Plane
{
Id = 102023;
StartDate = 08/01/1918;
EndDate = 01/12/1918;
}
Plane
{
Id = 102024;
StartDate = 20/10/1918;
EndDate = 01/12/1918;
}
}

Specifically, I can't figure out what the significance of the various "Id=10xxxx" entries might be. I thought maybe it was some kind of code numbers corresponding to the type of plane (e.g., N11, Pup, Triplane, Camel, etc.), but I can't make the timing, sequencing or number of entries and different Id numbers match up to relevant plane types, so I figure it must be something else instead.

I'd be happy to help modify the relevant files to incorporate all the info I have about which plane types flew for which squadrons using which default markings during which time periods, but I don't understand how PWCG is handling and applying that sort of info so I'm just shooting in the dark here.
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#140 PatAWilson

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Posted 21 February 2014 - 05:06

The id number is a plane identifier. See AircraftInfo.RoFCampaign.

PWCG contains a lot of information from the WFP Redbaron3D patch (with a thanks to Beck for compiling that info may years ago). Since WFP had 100 planes and RB3D has about 100, I map airplanes not in RoF to airplanes that are in RoF. However, I keep the original aircraft to squadron relationship.

For example: I map the BE2c to the FE2b. However, every squadron that flies BE2cs is still assigned the BE2c. In game it will be the Fee, but in the squadron file it is the BE2c. Now if we ever get a BE2c all that I have to do is undo the mapping for the BE2c and then all of the squadrons that fly the BE2c will really be flying it.
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#141 Panthercules

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Posted 21 February 2014 - 06:37

The id number is a plane identifier. See AircraftInfo.RoFCampaign.

PWCG contains a lot of information from the WFP Redbaron3D patch (with a thanks to Beck for compiling that info may years ago). Since WFP had 100 planes and RB3D has about 100, I map airplanes not in RoF to airplanes that are in RoF. However, I keep the original aircraft to squadron relationship.

For example: I map the BE2c to the FE2b. However, every squadron that flies BE2cs is still assigned the BE2c. In game it will be the Fee, but in the squadron file it is the BE2c. Now if we ever get a BE2c all that I have to do is undo the mapping for the BE2c and then all of the squadrons that fly the BE2c will really be flying it.


Aha - thanks for the explanation. I'm outta time tonight but will take another look at it tomorrow night. Hopefully with this info I can get my head wrapped around how this stuff works in PWCG.
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#142 thedudeWG

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Posted 21 February 2014 - 06:57

Nice! Jacob's new ace skin and Schonfelder's are in the game! Great work as always, Pat! :S!:

Attached File  new skins.jpg   479.76KB   166 downloads

… but of course, they both lawn-darted on their first flight! :roll:
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#143 fubar2niner

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Posted 21 February 2014 - 17:49

@Panther and/or @ thedude

Please forgive what is seemingly a complete dumbarse question, but I just want to check I am doing this correctly. I have enabled your skin packs thru JSGME. Here is the question, is that all I have to do? I ask because I keep seeing you both post 'skin handling file' stuff and 'skin txt file' and the like. Please help an old lag, do I have to worry my not so pretty little head about this, or do I just select the skins in PWCG campaign?

Best regards.

fubar2niner
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#144 thedudeWG

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Posted 21 February 2014 - 18:07

fubar2niner,
All that text stuff is for Pat. You should be go to go. Best thing you can do is to try a campaign in one of the "painted" squads and see if you get the skin options you're expecting. If a skin doesn't show up in game, and you've assigned it through the GUI in PWCG (select pilot's image and then select pilot's plane image, and then chose from the available options), then you should report what problem you're discovering.
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#145 fubar2niner

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Posted 21 February 2014 - 18:09

Thanks for the double quick response Dude. I'll give it a blast tomorrow, currently posting from work :( Looking forward to using you two chaps excellent skins.

Best regards.

fubar2niner
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#146 Panthercules

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Posted 22 February 2014 - 05:39

Hey Pat (or Dude, or anybody that understands this stuff) - looks like I'm gonna need a tutorial on how PWCG decides how to assign squadron default skins.

I thought I had figured out how to control this through entries in the SquadronInfo.RoFCampaign file. I modified the skins and planes entries for RFC No.54 as follows (to match the info I have for this unit):

Squadron
{
Name = "No 54 Squadron RFC";
Id = 102054;
Nation = 102;
Service = 10201;
Skill = 40;

SquadronHistory
{
Name = "No 54 Squadron RAF";
Service = 10203;
Date = 01/04/1918;
}

Skins
{
Skin
{
Name = "102054";
Plane = "soppup";
Date = 01/12/1916;
}
Skin
{
Name = "SP_RFC54_AUG17";
Plane = "soppup";
Date = 26/08/1917;
}
Skin
{
Name = "SC_RFC54_DEC17";
Plane = "sopcamel";
Date = 01/12/1917;
}
Skin
{
Name = "102054_020";
Plane = "sopcamel";
Date = 25/01/1918;
}
Skin
{
Name = "SC_102054_ans";
Plane = "sopcamel";
Date = 30/06/1918;
}
}

Planes
{
Plane
{
Id = 102020;
StartDate = 26/12/1916;
EndDate = 30/11/1917;
}
Plane
{
Id = 102022;
StartDate = 01/12/1917;
EndDate = 01/12/1918;
}
Plane
{
Id = 102023;
StartDate = 15/07/1918;
EndDate = 01/12/1918;
}
}

From this, I expected that when I started a campaign in PWCG in October 1917 that I would see myself and my AI flight buddies in the skin SP_RFC54_AUG17.dds (I did not choose to assign any skins manually - just wanted to see what would show up as default). However, everybody just had the generic default Pup skins.

What am I missing or doing wrong here? What files/settings do I need to tweak to get the proper default skins to show up?
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#147 thedudeWG

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Posted 22 February 2014 - 07:49

Panthercules,
Try changing your "Date" entry to "StartDate" "EndDate" format. That's how Jasta 7's newer skins are listed, so that might be the problem.

(I'm a little doubtful that's the problem cause I seem to remember Pat saying that PWCG looks for the "newest" or "latest" dated skin …?)

Skin
{
Name = "AD3_Jasta7_Mar1917";
Plane = "albatrosd3";
StartDate = 01/01/1917;
EndDate = 01/12/1918;
}
Skin
{
Name = "AD3_Jasta7_May1917";
Plane = "albatrosd3";
StartDate = 03/05/1917;
EndDate = 01/12/1918;
}

Good luck! :S!:
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#148 J2_SteveF

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Posted 22 February 2014 - 09:09

The formatting looks fine Panther.
So that shouldn't be the issue.

Are the file names correct, as in

Skin
{
Name = "SP_RFC54_AUG17";
Plane = "soppup";
Date = 26/08/1917;
}

is using SP_RFC54_AUG17.dds
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#149 Barkhorn1x

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Posted 22 February 2014 - 15:04

I recommend taking the Dudes advice.

…and enjoying a White Russian, also called a Caucasian.
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#150 Barkhorn1x

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Posted 22 February 2014 - 15:06

PAt:

Can you please fix the Jasta 16b skin link?

Thanks.
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#151 J2_SteveF

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Posted 22 February 2014 - 16:03

Panther I just tried adding SP_RFC54_AUG17 to my Sqadinfo and it displayed OK in game.

Image

That's my flight leader

Probably teaching granny to suck eggs, but is the skin in the right location?
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#152 Panthercules

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Posted 22 February 2014 - 16:10

The formatting looks fine Panther.
So that shouldn't be the issue.

Are the file names correct, as in

Skin
{
Name = "SP_RFC54_AUG17";
Plane = "soppup";
Date = 26/08/1917;
}

is using SP_RFC54_AUG17.dds


Yes - file name is correct (and is present in my RoF installation).

I modeled my date approach after what was already there (i.e., without the start/end approach), although I was a bit puzzled because what was there wasn't really consistent, and I wasn't sure why, so I made them consistent. Obviously though, something isn't right. I guess I'll try the start/end approach and see if that fixes it.
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#153 Panthercules

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Posted 22 February 2014 - 16:15

Panther I just tried adding SP_RFC54_AUG17 to my Sqadinfo and it displayed OK in game.

Image

That's my flight leader

Probably teaching granny to suck eggs, but is the skin in the right location?

Well, the skin file is in the right location as far as RoF is concerned - i.e., it's from one of the approved historical skin packs and is in the usual data\graphics\Skins\SopPup folder like all the rest, and it shows up in the game if I pick it manually but it didn't show up in the PWCG mission I described - did you add it to your SquadronInfo.RoFCampaign file differently than I did?
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#154 J2_SteveF

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Posted 22 February 2014 - 16:50

The is the entire code from my sqadinfo for 54

Squadron
{
Name = "No 54 Squadron RFC";
Id = 102054;
Nation = 102;
Service = 10201;

SquadronHistory
{
Name = "No 54 Squadron RAF";
Service = 10203;
Date = 01/04/1918;
}

Skins
{
Skin
{
Name = "102054";
Date = 01/08/1915;
}
Skin
{
Name = "SP_RFC54_AUG17";
Plane = "soppup";
Date = 01/01/1916;
}
Skin
{
Name = "102054_020";
Date = 01/12/1917;
}
Skin
{
Name = "sc_102054_ans";
Date = 21/03/1918;
}
}

Planes
{
Plane
{
Id = 102020;
StartDate = 26/12/1916;
EndDate = 15/12/1917;
}
Plane
{
Id = 102022;
StartDate = 01/12/1917;
EndDate = 01/12/1918;
}
Plane
{
Id = 102023;
StartDate = 15/07/1918;
EndDate = 01/12/1918;
}
}

Airfields
{
Airfield
{
Name = "Poperinghe";
StartDate = 26/12/1916;
}
Airfield
{
Name = "Warfusee";
StartDate = 01/01/1917;
}
Airfield
{
Name = "Villers Bretonneux";
StartDate = 18/04/1917;
}
Airfield
{
Name = "Proven";
StartDate = 18/06/1917;
}
Airfield
{
Name = "Proven";
StartDate = 16/07/1917;
}
Airfield
{
Name = "Hondschoote";
StartDate = 08/09/1917;
}
Airfield
{
Name = "Bruay";
StartDate = 06/12/1917;
}
Airfield
{
Name = "Lealvillers";
StartDate = 18/12/1917;
}
Airfield
{
Name = "Warfusee";
StartDate = 01/01/1918;
}
Airfield
{
Name = "Baizieux";
StartDate = 22/03/1918;
}
Airfield
{
Name = "Mazingarbe";
StartDate = 28/03/1918;
}
Airfield
{
Name = "La Targette";
StartDate = 29/03/1918;
}
Airfield
{
Name = "La Lovie";
StartDate = 01/06/1918;
}
Airfield
{
Name = "Mont St. Eloi";
StartDate = 11/06/1918;
}
Airfield
{
Name = "Filescamp Ferme";
StartDate = 16/06/1918;
}
Airfield
{
Name = "Baizieux";
StartDate = 30/06/1918;
}
Airfield
{
Name = "Bonne Maisson";
StartDate = 14/07/1918;
}
Airfield
{
Name = "La Targette";
StartDate = 04/08/1918;
}
Airfield
{
Name = "Baizieux";
StartDate = 17/10/1918;
}
}
}


This is what I'm using.

Post your entire No 54 entry, Airfields included.
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#155 Panthercules

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Posted 22 February 2014 - 17:47

Skins
{
Skin
{
Name = "102054";
Date = 01/08/1915;
}

OK - why is this entry a different format, and what is it signalling to PWCG about what skin to use (and on what plane) and for what period of time (this unit doesn't even form and go to France until December 1916).


Skin
{
Name = "SP_RFC54_AUG17";
Plane = "soppup";
Date = 01/01/1916;
}

OK - this date isn't correct - this skin shouldn't start being used until 26 AUG 1917. When are you seeing that skin in your PWCG missions? If you start a campaign with this unit before AUG 1917, does it use this skin with your entries?

Skin
{
Name = "102054_020";
Date = 01/12/1917;
}

Again, why is this entry in a different format, and what is it telling PWCG to do?

I'm still having trouble spotting any pattern to the format or getting consistent, correct results.
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#156 J2_SteveF

J2_SteveF
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Posted 22 February 2014 - 20:53

I just put that entry in as a test.

And created a campaign with a date that would force it to be used.

I don't think the aircraft type is the most significant entry in the string as PWCG will attempt to apply the skin to whichever aircraft is being used. It's the skin name and date that counts.

As the mission is being built PWCG see's the aircraft being used, checks what skin to use and as long as the skin exists in the skin folder for that aircraft it'll get used.
If there is an error in the string, like a missing "}" it will not load the skin for the squadron because it wont know to look. In which case the default RoF skin for the AC will be used.

Zip up your squadinfo and attach it to the forum. I'll test it in my install.
If it works for me then we'll at least know the squadinfo is corret
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#157 Panthercules

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Posted 22 February 2014 - 22:09

I just put that entry in as a test.

And created a campaign with a date that would force it to be used.

I don't think the aircraft type is the most significant entry in the string as PWCG will attempt to apply the skin to whichever aircraft is being used. It's the skin name and date that counts.

As the mission is being built PWCG see's the aircraft being used, checks what skin to use and as long as the skin exists in the skin folder for that aircraft it'll get used.
If there is an error in the string, like a missing "}" it will not load the skin for the squadron because it wont know to look. In which case the default RoF skin for the AC will be used.

Zip up your squadinfo and attach it to the forum. I'll test it in my install.
If it works for me then we'll at least know the squadinfo is corret

Thanks for checking, 'cause I'm stumped for now. Here is my squadinfo file (in the JSGME-ready mod I use to install it) - the only things I changed were the "skins" and "planes" entries for RFC 54 - didn't touch anything else:

http://www.mediafire...e_for_JSGME.zip" onclick="window.open(this.href);return false;">http://www.mediafire.../download/s1699 … _JSGME.zip

I suspect (and hope) that you'll find something as simple as some syntax/typo I've overlooked.
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#158 Panthercules

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Posted 23 February 2014 - 00:06

Whohoo! I switched to the Startdate/enddate approach, and it seems to be working - skins and aircraft types were changing out correctly in my latest set of tests.

Gonna try some more changes and run more tests, but it looks like this is the right track, anyway :)
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#159 J2_SteveF

J2_SteveF
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Posted 23 February 2014 - 00:30

Hey Panther the link takes me to your historical poll zip repository.
Can you link direct to the file.

I'm glad you got it to work using "startdate". But now I'm interested to see if there is an issue.

Seems strange that my default syntax does the job.
I've never had a issue and have been running PWCG with skins since Ansiral released his PWCG skins.
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#160 J2_SteveF

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Posted 23 February 2014 - 01:10

Well looks like I was wrong. I had issues with the aircraft missing the plane type
So…..Plane type does matter.
I used your updated info in my Squadinfo


Squadron
{
Name = "No 54 Squadron RFC";
Id = 102054;
Nation = 102;
Service = 10201;

SquadronHistory
{
Name = "No 54 Squadron RAF";
Service = 10203;
Date = 01/04/1918;
}

Skins
{
Skin
{
Name = "102054";
Plane = "soppup";
Date = 01/08/1915;
}
Skin
{
Name = "SP_RFC54_AUG17";
Plane = "soppup";
Date = 26/08/1917;
}
Skin
{
Name = "SC_RFC54_DEC17";
Plane = "sopcamel";
Date = 01/12/1917;
}
Skin
{
Name = "sc_102054_020";
Plane = "sopcamel";
Date = 25/01/1918;
}
Skin
{
Name = "sc_102054_ans";
Plane = "sopcamel";
Date = 30/06/1918;
}
}

Planes
{
Plane
{
Id = 102020;
StartDate = 26/12/1916;
EndDate = 30/11/1917;
}
Plane
{
Id = 102022;
StartDate = 01/12/1917;
EndDate = 01/12/1918;
}
Plane
{
Id = 102023;
StartDate = 15/07/1918;
EndDate = 01/12/1918;
}
}


The above code works as it should.
Just ran through WWI abridged using the Leave function in PWCG.
The whole war in 6 missions :)
All paint changes worked using name, plane and date

Need to run through my Squad info now to make sure everyone has a plane allocated in the skin section
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