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PWCG 15.5 Focus on skins - need help


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#81 PatAWilson

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Posted 31 January 2014 - 23:54

Dude: I am having real issues with the mediafire downloads. The ads and redirects are so bad that I can't get past the crap it wants to load onto my computer to your files. It is doing more than presenting the ads, it is forcing me to click on them to get to your file.

I managed to get the D.III and D.Va skins, but the rest are getting buried under crap. Any chance that you could post a spreadsheet similar to what Panthercules has done. I don't need the actual skins right now, just the names and dates.
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#82 Panthercules

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Posted 01 February 2014 - 00:08

Hey Pat - the next pack is ready - a total of 28 new skins for Esc. 103's SPAD 7s and SPAD 13s - the JSGME-ready pack can be found at the link in post # 9 above (click here to go there: PWCG 15.5 Focus on skins - need help ).

This concludes the work for Esc. 103.

Pat - I've already posted for you the link to the spreadsheet info for this group, in my post above.


(Note - the date info I have for the French units is a bit sketchier than for the British, so if you have better date info by all means use it).
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#83 thedudeWG

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Posted 01 February 2014 - 06:12

Pat,

Here are the spreadsheets for the G7 Personal Skins:

http://www.mediafire.../AD5 G7 All.ods" onclick="window.open(this.href);return false;">http://www.mediafire.../view/tc0l9dkq6 … %20All.ods

Here are the Jasta 7 Historical Skins:

http://www.mediafire...l Skins All.ods" onclick="window.open(this.href);return false;">http://www.mediafire.../view/vh1cd03a9 … %20All.ods

Please let me know if I didn't do anything correctly so that all future submissions aren't wrong. Also, I didn't really know which filename to put under "existing filename" for the historical skins, so I left those blank.
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#84 Panthercules

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Posted 01 February 2014 - 19:33

Also, I didn't really know which filename to put under "existing filename" for the historical skins, so I left those blank.


Dude - that column of "existing file name" was something I was doing early on to note when we already had an approved historical skin marked with a particular number or letter, so I could remember not to create a new version marked with the same number/letter and thus try to avoid overlaps and situations where one flight would include two aircraft with the same number/letter. I wasn't sure if Pat wanted or needed that info, but I would put the file name of the existing historical skin in that column just as a way of marking that there was already one with that number/letter. Now I usually just try to pick a numbering/lettering sequence that avoids the potential overlap, without noting the existing skins name info, as I figured it might be more confusing than it was worth and Pat already has a different mechanism for managing the existing historical skins anyway.

I suspect that column and info really has no applicability for the German skins you're doing, since they're most likely going to be unique from any of the historical German skins we already have anyway because you're not using numbers/letters that might overlap like they might on the British and French units I'm doing.
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#85 PatAWilson

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Posted 01 February 2014 - 20:21

I am up to date with the skins. Probably going to cut it off at this point. There is always room for more next week, and the week after, and …

Need to test a couple of bug fixes and then release.

Dude - I think that I did the right things with your skins as far as assigning them to personal/squadron/ace.

Don't know if this is asking too much, but PWCG uses a simple text format to configure things …

Skin
{
Name = "AD5_PW_G7_X_L";
Plane = "albatrosd5";
Country = "Germany";
Squadron = 501007;
StartDate = 01/04/1918;
EndDate = 01/12/1918;
}

Would it be asking too much to create a text file with any new skins. I could then copy them into the proper PWCG file. It would save me a lot of time and be very much appreciated. About the dates - I always use 01/04/1914 as a start date and 01/12/1918 as an end date when the skin can be used from the beginning or to the end respectively.
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#86 Panthercules

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Posted 01 February 2014 - 23:24

Don't know if this is asking too much, but PWCG uses a simple text format to configure things …

Skin
{
Name = "AD5_PW_G7_X_L";
Plane = "albatrosd5";
Country = "Germany";
Squadron = 501007;
StartDate = 01/04/1918;
EndDate = 01/12/1918;
}

Would it be asking too much to create a text file with any new skins. I could then copy them into the proper PWCG file. It would save me a lot of time and be very much appreciated. About the dates - I always use 01/04/1914 as a start date and 01/12/1918 as an end date when the skin can be used from the beginning or to the end respectively.

Pat - I'll be happy to supply the info in that sort of text file format, instead of the spreadsheet I've been giving you (I assume that would be instead of - is there any reason you would want both the text file and the spreadsheet?).

Couple of questions - let's say my next group is 21 skins for three different plane types for some squadron:

1. Would it be OK to give you a single text file with 21 separate paragraphs (one per skin) like the example you gave above, or do you need multiple different text files (e.g., one text file per plane type, or one per skin)?

2. I assume your country name for French units is just "France", but what are the exact country names you're using for England/Great Britain and the US?

3. I also assume that the entry for "plane" should be the folder name in which the skin files are located in the game - is that correct?


Oh, and BTW - have you given any more thought to the idea of being able to display a short text string/description about the skins, such as I have been including in the spreadsheets for the last several groups, to help players understand which skins it makes sense to assign to themselves or their AI buddies?
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#87 PatAWilson

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Posted 01 February 2014 - 23:42

If you ever want to look at a file see RoFCampaign\data\input\skins. They are all there and in plain text. All that I do is take the info from the spread sheet and put it into those files. That's why I ask - it is probably just as easy to provide me with that input in that format and then it is a two second cut and past job for me. Just find the right plane and use an entry as a template. Date is dd/mm/yyyy and not mm/dd/yyyy.
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#88 thedudeWG

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Posted 03 February 2014 - 15:26

Would it be asking too much to create a text file with any new skins.

No problem. If I understand correctly, you've incorporated the "personal" D.Va skins and aces, but haven't made any changes to the historical skin additions/changes to Jasta 7 yet, correct? Would you like me to create a .txt file for the historical skins I'd like to see replace what's currently in the game?

Panthercules,
Any idea if/when my Jasta 7 historical skins will be released by RoF? Maybe I should create a separate download for those using PWCG to get them now …
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#89 Panthercules

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Posted 03 February 2014 - 19:54

Panthercules,
Any idea if/when my Jasta 7 historical skins will be released by RoF? Maybe I should create a separate download for those using PWCG to get them now …


If by that you mean the ones that were processed and submitted for Volume 16, then no I haven't heard anything from the devs regarding a potential time frame for that release.
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#90 thedudeWG

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Posted 03 February 2014 - 19:58

Everything in post #74 of this thread. I don't know what was submitted to the devs, but I'm guessing only the AD3 updates, since that was the only locked thread of the lot.
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#91 Russkly

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Posted 03 February 2014 - 21:31

I've got Jasta 7 covered! :S!:

Here are the personal skins included in the download (only the "Early" version shown):



Jasta 7 Albatros D.Va PWCG Pack (these go in …/skins/AlbatrosD5)

http://www.mediafire...5_PW_G7_All.zip" onclick="window.open(this.href);return false;">http://www.mediafire.../download/a70md … G7_All.zip

Next up - the Albatros D.III … coming soon!

Ah, view the image here, you mean?!

Sorry, replied to your earlier post before reading this one.

Lovely work btw.

Respect.
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#92 Panthercules

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Posted 03 February 2014 - 22:05

Everything in post #74 of this thread. I don't know what was submitted to the devs, but I'm guessing only the AD3 updates, since that was the only locked thread of the lot.


If those are the subject of poll threads in the usual subforums, I'll probably be getting back to processing those later this week, but as I said I haven't heard anything about time lines for the next volume release yet so I can't say when they'll actually make it into the approved packs.
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#93 thedudeWG

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Posted 04 February 2014 - 15:29

Panthercules,
I want to make an upload available for all my historical skins, and I'd like to include the .dds preview images in their respective folder under the swf folder. I have 100 x 300 .jpg images, but do I need to convert them to .dds files first? When I do that in Photoshop, they show up in game, but they render kind of strange (ghostly - see image below). I'm using the same settings as skins to export them, so I'm thinking that's not correct. I installed the .dds to .jpg conversion utility, but I can't find how to run it. I'm assuming it runs in the background, but it doesn't automatically convert them if I save the .jpg versions to the preview folder. Any idea what I'm doing wrong?

Attached File  ROF 2014-02-04 10-22-44-37.jpg   43.03KB   143 downloads
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#94 Panthercules

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Posted 04 February 2014 - 16:21

Panthercules,
I want to make an upload available for all my historical skins, and I'd like to include the .dds preview images in their respective folder under the swf folder. I have 100 x 300 .jpg images, but do I need to convert them to .dds files first? When I do that in Photoshop, they show up in game, but they render kind of strange (ghostly - see image below). I'm using the same settings as skins to export them, so I'm thinking that's not correct.

Here's how I do it manually, and it seems to work:

1. Open your 300x100 .jpg preview picture in PhotoShop;

2. Use Image/Resize to change the dimensions to 512x128 (you'll need to un-tick the boxes about constraining the aspect ratio in order to do this);

3. Save it back down as a .dds file, into the appropriate data\swf\planes\Skins folder, using the same settings as you use when saving the main skin file as .dds. Make sure it has the same file name as the main skin file does.

That's all there is to it, and it should work - I haven't noticed any "ghosting" with mine, as far as I can recall.



I installed the .dds to .jpg conversion utility, but I can't find how to run it. I'm assuming it runs in the background, but it doesn't automatically convert them if I save the .jpg versions to the preview folder. Any idea what I'm doing wrong?

I'm not sure which ".dds to .jpg conversion utility" you're trying to use, but if you're talking about the "Skins *.jpg to *.dds thumbnails conversion pack" near the top of the Useful Materials Page, I'd stay away from that thing (for this purpose at least). I'd run it before, but never really tested what it did or how it worked. I just ran a test, and apparently it does not actually convert anything - it just installs the set of .dds preview pictures for the skin packs that had been released with .jpg versions before update 1.022 was released. That's great if that's what you need to do, but it doesn't seem to actually convert any .jpg files that are already in your folders - in fact, it appears to delete all the .jpg files in your folders without converting them (so I lost my test .jpg files I had placed there to see what happened - not a biggie since they were copies, but not very helpful either).

I'm not sure how the devs do their conversions when they create the skin packs these days from the .jpg files we all submit. I suspect that you could use the macro-like capability in PhotoShop to do a batch conversion process on your own .jpg files, in essence automating the manual process I outlined above. I've played around with that capability in PhotoShop a little for other purposes, and it works great, so if you already have a bunch of the .jpg files it might be worth exploring. Otherwise, I'd probably just save the previews down as .dds files manually as I went, if I were creating the preview pictures to begin with.

Since Pat wasn't displaying them anyway and I was rushing to get the skins done, I haven't taken the time to do preview pictures for the 500+ new PWCG skins I've created so far - maybe someday, but that's going to be quite a time-consuming process :(
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#95 thedudeWG

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Posted 04 February 2014 - 17:49

Thanks, Panthercules, it works now! :S!:

Anyone using PWCG should install my latest Jasta 7 historical skins and ace skins.

http://www.mediafire...kin_Updates.zip" onclick="window.open(this.href);return false;">http://www.mediafire.../download/gi08c … pdates.zip

Note: Just extract all into your Rise of Flight directory, and everything (including the preview images) should go to the proper folders.

(I will also post this in my first post of this thread.)
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#96 Barkhorn1x

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Posted 04 February 2014 - 19:11

Thanks, Panthercules, it works now! :S!:

Anyone using PWCG should install my latest Jasta 7 historical skins and ace skins.

http://www.mediafire...kin_Updates.zip" onclick="window.open(this.href);return false;">http://www.mediafire.../download/gi08c … pdates.zip

Note: Just extract all into your Rise of Flight directory, and everything (including the preview images) should go to the proper folders.

(I will also post this in my first post of this thread.)

Thanks. Grabbing now.
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#97 Trooper117

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Posted 04 February 2014 - 22:00

@ Panther… are you aware that the 43 Sqn Camels all have the letters on the top plane the wrong way round?
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#98 Panthercules

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Posted 04 February 2014 - 22:30

@ Panther… are you aware that the 43 Sqn Camels all have the letters on the top plane the wrong way round?

Argghh - really? I thought I checked all of those before posting them (the template does flip things, but I thought I had corrected for it) :(

I'll have to check and fix that and repost them - thanks for bringing it up.

[EDIT] Apparently when I tested in the viewer I happened to pick a version ("M") that's symmetrical when flipped horizontally, so I caught one aspect of the template's flipping but not that one :(

Oh well - the corrected skins are finished and being uploaded - I'll post a new link in my compilation post (here: PWCG 15.5 Focus on skins - need help ) as soon as the upload is completed.

Thanks again for spotting this - now I have to go check all the other Camels and make sure this didn't happen with them too. If it did, I'll post corrected versions of those as well.
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#99 =Fifi=

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Posted 04 February 2014 - 23:55

Panther, when it will be done, just drop a quick note here please.
I'll have to re download them too :)
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#100 Panthercules

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Posted 05 February 2014 - 00:00

Arghhh - it looks like some of RFC No. 70 Squadron's Camels are afflicted with the same problem - updated versions are being created now and will be posted later tonight, as soon as finished and uploaded.

@ Fifi - the fixed RFC 43 Camels have been completed and a new link posted
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#101 Panthercules

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Posted 05 February 2014 - 05:50

The fixed RFC No. 70 Squadron skins have been completed and uploaded, and a new link has been posted in the usual place (here: PWCG 15.5 Focus on skins - need help )

Sorry for the confusion. I think I've caught all the glitched versions, but if anybody spots any more just post or PM me and I'll get them fixed.
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#102 Trooper117

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Posted 05 February 2014 - 11:30

:S!:
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#103 fubar2niner

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Posted 06 February 2014 - 10:45

@Panther

A quick question if you don't mind. I have d/l all your skin packs and placed them all in JSGME. When I try to enable RFC 22 Fe2b's and RFC 11 Fe2b's together there is a warning that the "Thumbs.db" has already been altered by RFC 11 Fe2b's (or vise versa, depending on which is enabled first). My question is, can't all your packs be enabled at once, or am I only supposed to enable the pack for the squad I'm flying with?

On another note, are all your packs JSGME ready? I ask because I have dir structures in some cases like so;

F:\Program Files (x86)\Rise of Flight\MODS\Panther-PWCG Pack for Esc. 3 Nieuports for JSGME\Nieuport11\*.dds

as you can see no parent dirs, as in this example of your spad pack;

F:\Program Files (x86)\Rise of Flight\MODS\Panther-PWCG Pack for Esc. 3 SPADs for JSGME\data\graphics\Skins\Spad7

Is this the reason for the overwrite errors in JSGME?

I also get this error when trying to enable more than one Bristol squad;

"Thumbs.db" has already been altered by the "Panther-PWCG Pack for RFC 20 Bristols for JSGME" mod.
"Thumbs.db" has already been altered by the "Panther-PWCG Pack for RFC 20 Bristols for JSGME" mod.

As you can see from the above case there are two conflicts from within the same pack :?

Any ideas mate?



Thanks for the superb work, can't wait to use it :S!:

Best regards.

fubar2niner
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#104 =Fifi=

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Posted 06 February 2014 - 11:07

I'm not Panther, but can tell you there are some errors in the first skin packs path for JSGME.

When pack is unzipped on desktop, make sure the path is always: "packname"/data/graphics/Skins/"type of plane".
Then it's good to drop in your MODS folder.
If path different, you'll never see the skins in game!

And yes, i have them all activated at once.
But the "thumbs" stuff…don't have it :?
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#105 fubar2niner

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Posted 06 February 2014 - 11:11

I'm not Panther, but can tell you there are some errors in the first skin packs path for JSGME.

When pack is unzipped on desktop, make sure the path is always: "packname"/data/graphics/Skins/"type of plane".
Then it's good to drop in your MODS folder.
If path different, you'll never see the skins in game!

And yes, i have them all activated at once.
But the "thumbs" stuff…don't have it :?

Thanks for the swift reply FiFi, exactly as I thought, regarding the ""thumbs" stuff… don't have it…." Do you mean you're not getting the errors or you dan't have any thumbs.db files?

Best regards.

fubar2niner
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#106 =Fifi=

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Posted 06 February 2014 - 11:15

Didn't see any thumbs file…
I could check again tomorrow, if you want.
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#107 fubar2niner

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Posted 06 February 2014 - 11:51

Didn't see any thumbs file…
I could check again tomorrow, if you want.

Would be most appreciated if you would please FiFi, as an example this is what I have (see attached) as you can see there is a thumbs.db file at the bottom of the list. Not sure where they go after extraction because they can no longer be found in;

F:\Program Files (x86)\Rise of Flight\MODS\Panther-PWCG Pack for Esc. 3 Nieuports for JSGME\data\graphics\Skins\Nieuport11

for instance.

But I still get the thumbs.db error in JSGME :?

Best regards.

fubar2niner

Attached Files


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#108 Barkhorn1x

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Posted 06 February 2014 - 13:49

Didn't see any thumbs file…
I could check again tomorrow, if you want.

Would be most appreciated if you would please FiFi, as an example this is what I have (see attached) as you can see there is a thumbs.db file at the bottom of the list. Not sure where they go after extraction because they can no longer be found in;

F:\Program Files (x86)\Rise of Flight\MODS\Panther-PWCG Pack for Esc. 3 Nieuports for JSGME\data\graphics\Skins\Nieuport11

for instance.

But I still get the thumbs.db error in JSGME :?

Best regards.

fubar2niner

Thumbs.db is an artifact of compression program. Not important. Just hit OK when JGSME prompts you.
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#109 hq_Reflected

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Posted 06 February 2014 - 14:15

I'll post this here as well:


@hq_Reflected: EA will be at an altitude appropriate for their mission. If the EA are that low then you are running into a bunch of spotting or bombing missions. Recon and scout patrols are higher.

Squadron skins are set in configuration. If any are wrong then let me know and I will fix it.

Hi Pat,

Here are the 56 sqn skins, the names contain the date of their introduction too :S!:

https://www.wetransf...05155823/05efd4" onclick="window.open(this.href);return false;">https://www.wetransf...om/downloads/ec … 823/05efd4

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#110 Panthercules

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Posted 06 February 2014 - 15:19

Hmm - not sure what's gone wrong here - there should be no thumbs files in these packs, and the file structures should be correct. They seemed to be right at the time I did them, but in spot checking just now I see where at least one of them is messed up.

I'll check them all later today and get them fixed if needed. Sorry about that :oops:
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#111 Panthercules

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Posted 06 February 2014 - 15:34

Well, that's weird - I do not know why the 7-zip program puts those thumbs files in there - I couldn't find any settings to tell it not to do so - maybe there's something set different in Windows 8 that is causing it. At any rate, they're irrelevant but also seemingly harmless - the game will ignore them and I guess you should just ignore any "previously modified" type message you see from JSGME about them. I'll keep looking to see if I can find a way to get rid of them, but in the meantime I have fixed the folder structure problem with the Esc. N3 Nieuports pack and am re-uploading the corrected pack now - I'll post a link to it in the usual place when it's finished uploading.

Thanks for pointing this out - I'll be checking the others later today to make sure they're all correct.

[EDIT] - Must have been having a bad day when I was doing the Nieuports - the Esc. 26 Nieuports pack had the wrong folder structure too. The corrected pack has been uploaded and the new link has been posted.

[EDIT] Oh man - Fifi is probably going to accuse me of some sort of anti-French bias if this continues - the Esc. 26 SPADs pack is also screwed up :oops: Fix is on the way.

[EDIT] OK - have checked all the links/packs and fixed the ones that needed corrected folder structures - new links have all been posted. Lesson learned - must stop trying to finish these up well after midnight :)
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#112 fubar2niner

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Posted 06 February 2014 - 15:58

Well, that's weird - I do not know why the 7-zip program puts those thumbs files in there - I couldn't find any settings to tell it not to do so - maybe there's something set different in Windows 8 that is causing it. At any rate, they're irrelevant but also seemingly harmless - the game will ignore them and I guess you should just ignore any "previously modified" type message you see from JSGME about them. I'll keep looking to see if I can find a way to get rid of them, but in the meantime I have fixed the folder structure problem with the Esc. N3 Nieuports pack and am re-uploading the corrected pack now - I'll post a link to it in the usual place when it's finished uploading.

Thanks for pointing this out - I'll be checking the others later today to make sure they're all correct.


@Panther

Thanks for the quick response, you put my mind at rest :) Please see your PM re the repacking of skins.

For what it's worth I use winrar. Never let me down yet ;)


Best regards.

fubar2niner
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#113 =Fifi=

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Posted 06 February 2014 - 21:00

No prob Panther :D
Since my modding experience with SHV, i always use 7Zip as unzipper, i always unzip first on my desktop to check the folders path and files, before dropping in JSGME mods folder.
Since, never had bad surprises anymore ;)

Yeah, you're doing to much work in very few time…think about sleeping sometime :D
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#114 fubar2niner

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Posted 07 February 2014 - 14:03

………….. Lesson learned - must stop trying to finish these up well after midnight :)

Well done Panther, it's hardly surprising the speed at which you knocked those packs out. Thanks for agreeing to look into RFC 2nd squad markings also mate :S!:

Best regards.

fubar2niner
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#115 PatAWilson

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Posted 07 February 2014 - 20:11

A quick note on getting skins into PWCG:

Managing skins (to me anyway) borders on the hellish. There are skins that are available in game but are not in the skins folder (still trying to figure that one out). There are historical skin packs, skin packs that I have done for PWCG, Panther's new skin packs for PWCG, skins that others would like to get in, etc. For each one of these I have to organize the data and then manage the possibility that the skin might not be there. it is tedious but worth it.

With that in mind - help me. Skin name, plane name, dates, and who uses it and I can get it in. This is what Panther, Dude, and Reflected have done. Please don't ask me to look it up on my own because I don't have the time to do it. Finally, the skin has to be easily findable - i.e. in a historical skin pack or in a hosted skin pack and not individual downloads. For anybody that has a bunch of great skins without a home, I am willing to host them.
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#116 Panthercules

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Posted 07 February 2014 - 23:35

Pat - please check your PM from a few days ago (I asked you some questions about ways to provide you with that information and about what I was seeing in your text/config files with respect to skin usage) - if you need me to resend that message let me know.

Cheers,

Panther
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#117 thedudeWG

thedudeWG
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Posted 09 February 2014 - 05:09

Here are the personal skins for Jasta 7 AD3 (extract into your Rise of Flight directory, or your JSGME skin mod if you are using one)

http://www.mediafire...3_PW_G7_All.zip" onclick="window.open(this.href);return false;">http://www.mediafire.../download/8sa5s … G7_All.zip

(Note: I will add this to my first post of this thread.)


Pat!,
Here is the .txt file for management of these skins: (you should be able to paste it right into your file)

http://www.mediafire...4po/albatrosd3_(G7" onclick="window.open(this.href);return false;">http://www.mediafire.../view/1maql3fbw … trosd3_(G7).txt

Edit: I noticed that the entries for the skin AD5_PW_G7_Drgn were missing from the latest PWCG text file. I don't know if it was left out intentionally, but I added it to my AD3 text file and re-uploaded it. I can omit it from future updates if that's the intention, just let me know.
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#118 Panthercules

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Posted 10 February 2014 - 01:13

Hey Pat - the next pack is ready - 12 skins for RFC No.29 Squadron's DH2s for the period from 1 June 1916 to 31 March 1917. The link to the skins package (JSGME-ready) is located at the usual place (here: PWCG 15.5 Focus on skins - need help )

I've provided the skins-related info to you both ways - my usual spreadsheet, and a text file using the format you requested (I hope) - that info can be found here:

http://www.mediafire....RFC29_DH2s.zip" onclick="window.open(this.href);return false;">http://www.mediafire.../download/dnb10 … 9_DH2s.zip

Please let me know if there's anything else you need on these or future submissions.
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New "Useful Materials" page now available: http://riseofflight....ks/#entry628960
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#119 thedudeWG

thedudeWG
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Posted 10 February 2014 - 06:26

I finally had a chance to try out the new skins in PWCG! It works/looks great! (I didn't wait for Pat to incorporate the D.III skins, I just edited the text file myself …)

Attached File  ROF 2014-02-10 00-58-45-25.jpg   414.45KB   71 downloads

Attached File  ROF 2014-02-10 01-05-31-32.jpg   505.99KB   71 downloads

Attached File  ROF 2014-02-10 01-08-42-39.jpg   597.73KB   71 downloads
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#120 Panthercules

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Posted 10 February 2014 - 07:51

Hey Pat - the next pack is ready - 36 skins for RFC No.29 Squadron's Nieuport 17Bs for the periods from March 1917 to March 1918. The link to the skins package (JSGME-ready) is located at the usual place (here: PWCG 15.5 Focus on skins - need help )

I've provided the skins-related info to you both ways - my usual spreadsheet, and a text file using the format you requested (I hope) - that info can be found here:

http://www.mediafire...RFC29_N17Bs.zip" onclick="window.open(this.href);return false;">http://www.mediafire.../download/88nac … _N17Bs.zip

Please let me know if there's anything else you need on these or future submissions.
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New "Useful Materials" page now available: http://riseofflight....ks/#entry628960
Useful Skinning-related Info:  http://riseofflight....g-related-info/  
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