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PWCG 15.5 Focus on skins - need help


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#1 PatAWilson

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Posted 12 January 2014 - 17:47

Hi all,

First thing, 15.5 will focus on skins. I have to rewrite some code and reorganize skins to do the things that I want to do. However, all of the code in the world is of limited value if there are no skins to take advantage of. With that in mind this is a request for skins. In particular, taking a squadron skin and making a personal skin out of it.

The skin does not have to be historically accurate (although if it is, so much the better), but it absolutely must be historically plausible. I am not looking for the gaudiest, most colorful stuff. I am looking for a set of skins where somebody takes a British squadron skin and makes 10 skins each with a different letter. Take a French or American squadron skin and give it an identifying number. Take a Jasta skin and adds a black letter, a colored band, etc. Take a look at Jasta lineup and you will see that the very gaudy paint jobs were not the norm. It was mostly a letter or a splash of color somewhere.

Said skins do not have to go through 777 process to get included. I don't need the preview or approval process anything else - just the skin. If you are willing, give them to me and I will host them. If you want to retain control, just tell me the name of the skin and I will include it.

Mostly I need people who are willing to make unglamorous but needed skins. Taking a skin and putting an "A" on it is not the height of the art, but it does make a difference. If the skins exist then each pilot in yous squadron will have a unique skin, and each plane that you face will likewise have a unique identifier.
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#2 Panthercules

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Posted 12 January 2014 - 19:23

Hey Pat - I'll be happy to provide you with a slew of these pseudo-historical skins. It will be pretty easy for me to knock out a bunch of them for the Entente side, since I've done a lot of the default skins for those units anyway and in many cases they were pretty much the same within each unit except for the letter or number used. I can also supply you with the information about the flight numbers, so you can group them by flights appropriately (so at least in most cases maybe you can have the filghts in your mission made up of planes that would have been in the same flights IRL).

Only thing I'd request is that you keep/post a list of the units committed to by me any any other contributors, so that we can avoid unnecessary duplication.

I've got to head out for some lunch ATM, but when I get back I can start compiling a list for you of the squadrons I'll be able to do for you based on the ones I've already got templates done for so far.

I'd also like to make sure that you're going to be able to work in the historical skins that already exist into the mix, as well as these pseudo-historical ones. I've been hoping for a way to see more of these skins get into the game in a usable fashion, and this looks real promising to me.

Cheers,

Panther
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#3 borntoolate

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Posted 12 January 2014 - 19:32

:)

Will it be possible in PWCG to choose the letter of the aircraft assigned to your pilot, ie: if I want the letter of my pilot's first or last name?
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#4 PatAWilson

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Posted 12 January 2014 - 19:41

:)

Will it be possible in PWCG to choose the letter of the aircraft assigned to your pilot, ie: if I want the letter of my pilot's first or last name?

You will be able to pick the skin. There is no ability to dynamically create a skin, so if you are in 20 sq and there is no skin with "A" on it, then you won't be able to choose "A".
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#5 PatAWilson

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Posted 12 January 2014 - 19:43

Agreed Panther - some organization must happen. If people are agreeable, I will volunteer to keep a list of who is doing what unit. Contact me, pick a unit, and if it is not taken then sign up to do it.

I call Jasta16b :)
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#6 Dutch2

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Posted 12 January 2014 - 20:44

Before volunteering, is there some manual were I can read how to put in letter to a plane, using free to use software.
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#7 Panthercules

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Posted 12 January 2014 - 21:21

Before volunteering, is there some manual were I can read how to put in letter to a plane, using free to use software.


I've never tried it (was lucky enough to have PhotoShop available when I started skinning) so I can't help with questions about how it works, but seems like several folks are using the free GIMP program for this - you might want to check out the how-to guide for GIMP discussed in this thread:

Dicta GIMP - your newbie guide to skinning or… (ENG/DEU)
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#8 PatAWilson

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Posted 12 January 2014 - 21:54

Gimp guide is very good. do all of my work with freeware. Gimp and DXTBmp.
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#9 Panthercules

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Posted 12 January 2014 - 22:46

Now that PWCG 15.9 is out, the tweaked config files I had posted here previously are no longer needed and should not be used any more. If you D/L'ed and installed any of the previous versions of my tweaked files you should deactivate the old ones before installing the new PWCG version (it should also work to simply install the new version of PWCG and let it over-write the old tweaked files, but it would be cleaner and less confusing if you de-activate and delete my old modded files now that Pat has incorporated the tweaks into the new PWCG version).

BTW - The above note is about some tweaked config files, not the skins files - while you don't need those tweaked config files any more, you do still need the skin files that used to be listed below. BUT, the best place to go get the skins now is the following thread, which has collected links to all the available PWCG-relevant skins:

The One Place to go for Skins for use with PWCG


===============================================================================================



==========================================================================================
Hey Pat - here is the list of Entente squadrons I could give you skins for, based on the skins/templates I've previously done:

Units I could do for Pat Wilson CG ver. 15.5 (I'm keeping this list here and updating it as additional units/skin sets get completed.)

FRANCE:

Breguet 14:
BR 11
BR 66
BR 107
BR 108
BR 111
BR 238
BR 279
Generic default

Nieuport 11:
N 3 [done]
N 26 [done]
N 31
N 48
N 87
N 94
N 103 [done]
N 124
Generic default

Nieuport 17:
N 3 (N17GBR and N17) [done]
N 23 (GBR)
N 26 (N17GBR and N17) [done]
N 31
N 37
N 38 (GBR)
N 48 (GBR)
N 57
N 62
N 65
N 67 (GBR)
N 73
N 80
N 82
N 83
N 84
N 93
N 102
N 103 (N17GBR and N17) [done]
N 124
N 313
Generic default

SPAD 7 (early):
SPA 3 [done]
SPA 12
SPA 15
SPA 23
SPA 26 [done]
SPA 31
SPA 48
SPA 57
SPA 62
SPA 65
SPA 73
SPA 80
SPA 82
SPA 83
SPA 84
SPA 86
SPA 87
SPA 102
SPA 103 [done]
SPA 112
SPA 124
SPA 313
Generic default

SPAD 7 (late):
SPA 3 [done]
SPA 12
SPA 15
SPA 21
SPA 23
SPA 26 [done]
SPA 31
SPA 38
SPA 48
SPA 57
SPA 62
SPA 65
SPA 67
SPA 73
SPA 80
SPA 82
SPA 83
SPA 84
SPA 86
SPA 87
SPA 88
SPA 90
SPA 91
SPA 94
SPA 99
SPA 102
SPA 103 [done]
SPA 124
SPA 313
Generic default

SPAD 13:
SPA 3 [done]
SPA 26 [done]
SPA 80
SPA 82
SPA 83
SPA 84
SPA 86
SPA 87
SPA 103 [done]
SPA 167
SPA 313
Generic Default



GREAT BRITAIN:

Bristol F2BF2:
RFC 11 [done]
RFC 20 [done]
RFC 22 [done]
RFC 48
Generic default [done]

Bristol F2BF3:
RFC 11 [done]
RFC 20 [done]
RFC 22 [done]
RFC 48
Generic default [done]

DH2:
RFC 24 [done]
RFC 29 [done]
Generic default

DH4:
RFC 18
RFC 25
RFC 49
RFC 55
RFC 57
RNAS 2 (RAF 202)
RNAS 5 (RAF 205)
Generic default

FE2B:
RFC 11 [done]
RFC 18 [N/A]
RFC 22 [done]
RFC 23 [done]
RFC 25 [N/A]
RFC 100 [N/A]
Generic default

Nieuport 17 (GBR):
RFC 1 [done]
RFC 29 [done]
RFC 40 [done]
RFC 60
Generic default

R.E.8:
RFC 4
RFC 5
RFC 7
RFC 12 [done]
RFC 16 [done]
RFC 34
RFC 42
RFC 52
RFC 53
RFC 59
RFC 69
Generic default

S.E.5a:
AFC 2
RFC 1 [done]
RFC 24 [done]
RFC 29 [done]
RFC 40 [done]
RFC 60
RFC 64
RFC 84 [done]
RFC 85 [done]

Sopwith Camel:
RFC 28
RFC 43 [done]
RFC 46 [done]
RFC 54 [done]
RFC 66
RFC 70 [done]
RFC 71
RFC 73
RFC 80
RNAS 1 (RAF 201) [done]
RNAS 4 (RAF 202)
RNAS 8 (RAF 208) [done]
RNAS 9 (RAF 209)

Sopwith Dolphin:
RAF 19 [done]
RAF 23 [done]
RAF 87
Generic default

Sopwith Pup:
RFC 46 [done]
RFC 54 [done]
RFC 66
RNAS 3
RNAS 4
RNAS 8 [done]
Generic default

Sopwith Strutter:
RFC 43 [done]
RFC 70 [done]
Generic default

Sopwith Triplane:
RNAS 1 [done]
RNAS 8 [done]
RNAS 9
RNAS 10
Generic default

SPAD 7 (early):
RFC 19 [done]
RFC 23 [done]
Generic default

SPAD 7 (late):
RFC 19 [done]
RFC 23 [done]
Generic default

SPAD 13:
RFC 23 [done]
Generic default



UNITED STATES:

DH4:
USAS 8
USAS 50
Generic default

SPAD 7 (late):
USAS 103
Generic Default


GERMANY:
TBD



BELGIUM:

Breguet 14:
BMA 2
BMA 3
BMA 4
BMA 6
BMA 7
Generic default

Nieuport 11:
BMA 1
BMA 5
Generic default

Nieuport 17:
BMA 1
BMA 5
Generic default

R.E.8:
BMA 6
Generic default

Sopwith Camel:
BMA 1
Generic default

SPAD 7 (late):
BMA 5
BMA 10
Generic default

SPAD 13:
BMA 5
BMA 10
Generic default



Obviously it will take me a little while to crank all these out, but it shouldn't be too bad once I get the assembly line started.

I'm going to try knocking out the first couple of groups of these as a test, before taking a look at which German units I should also be able to do fairly easily given my previous work.


BTW - if there are any of these units that you do not use in PWCG, please let me know so I can save the trouble of cranking those out.
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#10 thedudeWG

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Posted 13 January 2014 - 04:59

I've got Jasta 7 covered! (Note: other Jastas will be added here - http://riseofflight....kins-any-jasta/

 

Here are the personal skins included in the downloads (only the D.Va "Early" version shown):

Attached File  PWCG AD5 uploaded skins.jpg   1.73MB   2312 downloads

————————————————————————————————————————————————————————————————

Jasta 7 Albatros D.Va PWCG Pack (extract into your Rise of Flight directory, or your JSGME skin mod if you are using one)

http://www.mediafire...5_PW_G7_All.zip

  

Jasta 7 Albatros D.III PWCG Pack (extract into your Rise of Flight directory, or your JSGME skin mod if you are using one)
http://www.mediafire...3_PW_G7_All.zip

Jasta 7 Historical Skin Updates and Ace Skins (recommended for PWCG)
http://www.mediafire...kin_Updates.zip
*** Note: Just extract this one into your Rise of Flight directory, and everything (including the preview images) should go into the proper folders.

Jasta 7 Jacobs D.III and Schonfelder D.III and D.Va Skins (extract into your Rise of Flight directory, or your JSGME skin mod if you are using one)
http://www.mediafire...Extra_Skins.zip

 

Jasta 7 Pfalz D.IIIa PWCG Pack (extract into your Rise of Flight directory, or your JSGME skin mod if you are using one)
http://www.mediafire...a_PW_G7_All.zip

  

Jasta 7 New Dr.1 Historical Default Skins (recommended for PWCG)
http://www.mediafire...rical_Skins.zip

*** Note: Just extract this one into your Rise of Flight directory, and everything (including the preview images) should go into the proper folders.

Jasta 7 Fokker Dr.I PWCG Pack (extract into your Rise of Flight directory, or your JSGME skin mod if you are using one)
http://www.mediafire...1_PW_G7_All.zip

 

Jasta 7 Fokker D.VII & D.VIIF PWCG Pack (extract into your Rise of Flight directory, or your JSGME skin mod if you are using one)
http://www.mediafire...7_PW_G7_All.zip

————————————————————————————————————————————————————————————————


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#11 PatAWilson

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Posted 13 January 2014 - 13:54

High degree of confidence that the code to take advantage of the skins will be in place by the end of the week. Another week or two to develop a UI that lets the player change skins without manually editing a file.
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#12 PatAWilson

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Posted 13 January 2014 - 16:07

One thought that I had was maintaining continuity across aircraft types. This way if "H" is the personal emblem of a particular pilot he will have an "H" when he is flying Pups and an "H" when he is flying SE5as. The simple way to do it is to extend the naming convention to personal skins.

So …
AlbD3_Oct17_Jasta2_P1
AlbD5_Oct17_Jasta2_P1
FokD7_Oct17_Jasta2_P1

The P1 would imply the same motif.

Seem reasonable?
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#13 thedudeWG

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Posted 13 January 2014 - 18:05

Pat,
Do you see any potential problems with the amount of skins required to implement this idea throughout all squadrons? If each squad gets 10 to 20 new skins for each aircraft type, then how many new skins are were talking about? Will the user have the option to add only the skins for his playable unit, and forgo the ability to encounter other units' unique (non-ace) paint jobs? Will (or could) they have a special prefix like fictional skins?

As it is now, I personally don't care for how the Historical and Fictional skins are lumped in the same folder, and the same goes for the PWCG skins. I would love to see 15.5 be able to support a separate sub folder for the new fictional PWCG skins.

BTW - I like the simplicity of your proposed naming convention.
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#14 PatAWilson

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Posted 13 January 2014 - 18:34

If they were all done for every squadron? Probably on the order of 10,000 skins. 10 skins per squadron per plane flown by that squadron. I'm not worried about it because it is not an all or nothing deal. I am not expecting 10,000 skins to pop up in a week or two. Every single skin gets added and configured individually and can be used once it is configured.

PWCG only acknowledges skins that it is configured to care about, so what is in the folder doesn't really matter. It has to be in the folder and configured in PWCG.

Starting in 15.5 support for fictional skins will be withdrawn (it is already off by default), so other than consuming disk space there is no harm to having the fictional skins in the folder.

The only reason not to use the new skins would be performance, and I'm not sure how big of a performance hit the skins add. If they do cause performance to take a significant hit I will limit use of personal skins as a configurable option.

JGSME will already do what you want with the skins - i.e. you can put the different skins into different JGSME mods and organize them that way. Then adding and removing skins is as easy as enabling or disabling a mod.

All skins on the PWCG web site are historically accurate skins. All of the fictional ones that PWCG used to support come from the fictional skin packs.

As I am coding support my rules for a personal skin are more than one victory (air or ground) and/or be the squadron commander. For AI pilots in other flights I will make it veteran or above. This way a personal skin is earned while still being relatively easy to come by.
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#15 Panthercules

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Posted 13 January 2014 - 19:25

Pat - I've created my first batch of new skins as a test - 11 new skins covering RFC No. 11 Squadron's C Flight for the periods 26 AUG 1917 - 22 MAR 1918 and 23 MAR 1918 - 11 NOV 1918.

At this pace, there would be about another 40 or so new skins just for the rest of RFC 11's Bristol F.IIs (there are already a few existing skins from this unit in the game).

Given the number of planes/flights in the British squadrons and the number of times they changed markings, we might want to consider only doing one or two of the flights in each British squadron, just to keep the number of new skins down to a more reasonable total. (I can turn them out pretty quickly, but I'm not sure how many skins people will want to mess with. I suppose we could group them up into D/L packages by flights or something so people could D/L subsets instead of all of them if they'd prefer).

I've also started creating a spreadsheet of info to keep all this stuff straight. I've adopted a naming convention for these basically as follows (so I can try to keep them straight/separate from the historical skins for these units):

F2BF2_PW_GB11_U_L.dds

Where:
"PW" denotes it as one of your project's skins;

"GB11" is the squadron designator (which will vary slightly by country, e.g., "G11" for German Jasta 11, "F62" for French Escadrille 62, "B5" for Belgian Escadrille 5, and "US94" for the USAS 94th Aero Squadron);

"U" is the letter/number on the skin; and

"L" is an early/middle/late flag (which will either be "E", "M" or "L" to accommodate units whose markings changed over periods of time, such as the many changes which occurred in August 1917 and March 1918).

The skins and a copy of the fragmentary Excel spreadsheet can be D/L'ed at the links below, so you can take a look at what I have in mind.

http://www.mediafire....5 Skins Files (test%201" onclick="window.open(this.href);return false;">http://www.mediafire.../download/jio2z … 0(test%201).zip

http://www.mediafire...r.15.5 Project (test%201" onclick="window.open(this.href);return false;">http://www.mediafire.../download/sewlr … 0(test%201).zip


Let me know what you think, before I get too much further down the pike.
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#16 PatAWilson

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Posted 13 January 2014 - 19:36

Agreed Panther, it would be better to have three or four per squadron than to have 10 for some squadrons and none for others.

The intent is that PWCG will make the best use of any skins that it has available, but if no skins are available then it is no worse than what we already have. Per my previous post, in the code I am limiting squadron skins to generated AI pilots who have more than one victory or are the commander. That is usually four or five skins per squadron at most.

Either way it is a process that will take time to complete. The bright side is that each step immediately improves the end product.
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#17 Panthercules

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Posted 14 January 2014 - 05:09

OK - since I was already in progress on these I went ahead and did a complete set of Bristol skins (F.II and F.III) for both A Flight and C Flight for RFC No.11 Squadron - the skins files (total of only 44 - the "late" ones actually work for the "early" period as well in this case - you will note from the the spreadsheet where those filenames are the same) and the spreadsheet can be D/L'ed here:

http://www.mediafire...11 Bristols.zip" onclick="window.open(this.href);return false;">http://www.mediafire.../download/0o993 … istols.zip

NOTE - this includes the skins in my first test post above - since you seem to be able to phase these in as received, I figured I would post these and subsequent ones in groups by unit and plane type as I get the various units done.

Based on the exchange above, going forward on my first pass through I plan to do only one flight for each of the British Squadrons that I listed in my post above (usually 6-8 planes, which will sometimes equate to maybe 12-18 skins per plane type depending upon how many times their markings changed and how many existing skins from that unit/flight we already have in the game). If this integration goes well and people still have an appetite for more skins (and game performance hasn't suffered) I can come back and do another round of skins to add the additional flights for those units.

One factor that might make me lean toward maybe doing two flights per squadron going forward would be knowing how common it will be in your missions to have the player encounter another flight from their own squadron - if that happens fairly frequently, then it would be nice to have that other flight also be able to be flying individually numbered/lettered aircraft too.

For the British units at least, I think it would probably be best to go ahead and assign these new skins to all the AI pilots, rather than limit them to "AI pilots who have more than one victory or are the commander" - I think the latter is probably a good rule for the actual historical "unknown pilot" skins we already have in the game, but I would think that the whole point of this massive skin creation exercise would be to get the units flying a large number of marked up skins, so this limitation seems to run counter to that (and for these British units anyway there doesn't seem to be anything very "personal" about these numbers/letters - it seems like for the most part if you were flying in a particular flight you used one of that flight's aircraft, rather than being linked to any personal level of achievement).

PS - the start/end dates in these spreadsheets for the existing historical skins will be approximate only - the actual start/end dates are those contained in the other spreadsheet/.csv file info I sent you a while back. You can ignore them for this particular effort, especially to the extent you might be dealing with them differently through your aces/truly historical skin algorithms. I've only included them in these spreadsheets just to get them slotted into the right general time frame to avoid duplication by these new skins.
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#18 thedudeWG

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Posted 14 January 2014 - 16:59

Pat,
Do you plan to take advantage of existing "unknown" skins already in the historical skin database? If so, how do you see the GUI reflecting the available options to the user with some clarity? Will the GUI limit the user's selection to skins within the appropriate date range only? How about squadron aces that don't have any historical skins created? Can the user assign skins to historical aces in their squadron, and what if they already have an assigned skin but the user doesn't know that?
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#19 PatAWilson

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Posted 14 January 2014 - 21:24

Automated skin assignment:
Personal skins will be at one of two levels:
1. Personal skins not associated with any squadron
2. Personal skins associated with a squadron.

Through automation PWCG will attempt to assign a skin to some squadron members (per conditions already noted). Personal skins associated with the squadron will be preferred, but personal skins not associated will also be used. PWCG will use only the configured skins for the automated process.

Manual (via UI) skin assignment:
The UI should be used only for the player or for any AI pilots that he wants to change or to change his own skin. it will not be usable for historical aces. I want to make explicit assignment by the player more open in terms of the skins available, probably everything in your skins directory.

For this release the UI will be simple.
1. Click on the pilot.
2. Click on a new desktop icon and be presented with an aircraft and skins associated with the aircraft.
3. Pick the skin for this aircraft/pilot.

I am not going to display previews because I don't know how to render DDS files in Java. Maybe later. For now, if you want to change a skin assigned to a pilot/plane, you will have to know what you are selecting.

I am not going to assign random skins to historical aces as that is not the goal of this feature. It is MHO that the right way to solve aces without skins is to create specific skins for them (sounds like another project).
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#20 Panthercules

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Posted 15 January 2014 - 03:15

Hey Pat - tonight's package is ready - F.E.2b skins for RFC No.11 Squadron, both A Flight and B Flight. Skins (12) and spreadsheet with related info are available here:

http://www.mediafire...11 F.E.2b's.zip" onclick="window.open(this.href);return false;">http://www.mediafire.../download/r7oof … E.2b's.zip

This should complete the work for RFC No. 11 Squadron. (I have marked it as done on the list I posted above)

I will post subsequent packs as they are completed.
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#21 Panthercules

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Posted 15 January 2014 - 05:59

Hey Pat - here is another pack of 28 more skins - this time all the Bristols (F.II and F.III) for two flights of RFC No. 20 Squadron. This should complete the work for RFC No. 20 Squadron (there were apparently no markings used on its aircraft before the Bristols).

Skins and spreadsheet with info are available here:

http://www.mediafire...20 Bristols.zip" onclick="window.open(this.href);return false;">http://www.mediafire.../download/n89k7 … istols.zip

That's it for tonight - maybe some more tomorrow.
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#22 PatAWilson

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Posted 15 January 2014 - 13:47

Thanks Panthercules. Software updates are progressing. End of week still seems reasonable. When it is done I will
1. Put new skins into the configs.
2. Post an evaluation copy for skin makers to play with.
3. Kick in some skin development of my own.
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#23 Panthercules

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Posted 16 January 2014 - 05:34

Hey Pat - here is another pack of 24 more skins - this time two flights each of Generic RFC Bristols for F.II and F.III models, for use by any units that don't have their own specific markings schemes.

Skins and spreadsheet with info are available here:

http://www.mediafire...ic Bristols.zip" onclick="window.open(this.href);return false;">http://www.mediafire.../download/94bb9 … istols.zip

That's it for tonight - maybe some more tomorrow.
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#24 Bucksnort

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Posted 17 January 2014 - 01:52

I have no clue how to make skins, so just want to say thank you to those who are helping with this project!

:S!:
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#25 Panthercules

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Posted 17 January 2014 - 06:43

Hey Pat - here is tonight's pack of another 24 skins - this time two flights of RFC No. 22 Squadron's Bristol F.II models for the periods from 26 August 1917 to 11 November 1918.

Skins and spreadsheet with info are available here:

http://www.mediafire...ol F2s only.zip" onclick="window.open(this.href);return false;">http://www.mediafire.../download/6loz4 … 20only.zip

That's it for tonight - this unit's Bristol F.III models should be ready tomorrow night.
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#26 thedudeWG

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Posted 17 January 2014 - 19:14

Pat,
For the new skin assignment options:

1) When the player manually assigns a skin to one of his AI squadmates, will it remain that pilot's assigned skin for all future missions, or until specified otherwise? What about the player's own skin?

2) Will the selection list (in the GUI) of skins assignable to squadmates be restricted to the skins assigned to that squadron and date range? (for ease of use)

3) Will the GUI use the existing historical skins for non-aces and unknown pilots for the automated skin assignments? Take Jasta 5, for example. They have a lot of historical skins already in the game, but maybe only a few are being used for aces. Will PWCG use the rest of them?

Thanks! :S!:
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#27 PatAWilson

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Posted 17 January 2014 - 21:28

Once a pilot/plane/skin association is formed it stays that way unless changed by the user.

When you enter the GUI there is a list of planes. Select a plane and a list of skins are presented. The skins in the list are limited to configured skins, for the selected plane, currently active for your campaign.

There is a concept of personal skins associated with a squadron and personal skins not associated with any squadron. The list of skins for an AI pilot includes skins for his squadron and agnostic skins, but excludes personal skins associated with a different squadron. This is true for automated assignment as well as assignment through the UI. The idea is that if a skin is squadron agnostic then it can be used in any squadron. However, you don't want a yellow Jasta 10 personal skin being used in Jasta 4.

Existing historical skins are already categorized and are either associated with a squadron or are listed as squadron agnostic.

The player is going to be a bit different. His list of available skins will be everything in your skins directory for that airplane. I do not want to limit the player's choice for himself, especially since personal skins are often not going to be historical and/or configured in PWCG.
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#28 Panthercules

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Posted 17 January 2014 - 23:51

Hey Pat - here is tonight's pack of another 24 skins - this time the corresponding two flights of RFC No. 22 Squadron's Bristol F.III models for the periods from 26 August 1917 to 11 November 1918. This wraps up the Bristol skins for No. 22 Squadron.

Skins and spreadsheet with info are available here:

http://www.mediafire...ol F3s only.zip" onclick="window.open(this.href);return false;">http://www.mediafire.../download/jf6n5 … 20only.zip

Not sure how the rest of the evening will play out as far as family stuff IRL, so there may or may not be another pack ready tonight.
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#29 Panthercules

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Posted 18 January 2014 - 06:00

Hey Pat - here is another pack of 10 more skins - F.E.2b skins for two flights of RFC No. 22 Squadron. This (along with the Bristol skins previously posted) should complete the work for RFC No. 22 Squadron.

Skins and spreadsheet with info are available here:

http://www.mediafire...22 F.E.2b's.zip" onclick="window.open(this.href);return false;">http://www.mediafire.../download/0zrgs … E.2b's.zip

That's it for tonight - maybe some more tomorrow.
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#30 Barkhorn1x

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Posted 18 January 2014 - 14:52

Hey Pat - here is another pack of 10 more skins - F.E.2b skins for two flights of RFC No. 22 Squadron. This (along with the Bristol skins previously posted) should complete the work for RFC No. 22 Squadron.

Skins and spreadsheet with info are available here:

http://www.mediafire...22 F.E.2b's.zip" onclick="window.open(this.href);return false;">http://www.mediafire.../download/0zrgs … E.2b's.zip

That's it for tonight - maybe some more tomorrow.

You sir are a machine. Great work.
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#31 Raine

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Posted 18 January 2014 - 17:10

After 15.5 all we'll need to complete the immersion is for PWCG to send us "friendly" reminders to settle the account for our outstanding mess chits!
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#32 PatAWilson

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Posted 18 January 2014 - 19:07

A quick progress update - the initial code is complete and I am testing now. I have Panthercules' skins configured and will use them for testing. Once test is complete I will release 15.5 with whatever skins it has. Adding new skins is pretty simple, as it is just updates to a text file.

Also, Matt Milne has provided me with an Allied theme song, so I will get that in there too.

15.5 will probably not be perfect in terms of skin handling, but it should be a major step forward. As with all things PWCG, it will be refined over time based on feedback.
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#33 Bucksnort

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Posted 19 January 2014 - 00:01

Hi Pat,

Another idea I keep forgetting to ask about: Rank Cap

Maybe something you could put in Advanced Config. For instance, right now I would like to transfer to Jasta 26 in July 1917 but it is not available to me on the transfer list probably because I'm a Kommandeur and it has an historic ace in command.

So I can move around more I would like to always cap my rank one step below the highest. I've tried lowering my rank in the campaign file but it gives me an instant promotion when I open PWCG.

Maybe there's another reason I can't transfer to Jasta 26 but I've always assumed some squads disappear off the list when I reach the highest rank as it won't let me bump an historic ace which of course makes total sense.

Thanks and looking forward to 15.5!
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#34 Bucksnort

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Posted 19 January 2014 - 02:34

And another feature that would be handy:

If you are the highest rank the ability to have your wingmen shot or sent to the frontline trenches when they ignore the Hold Formation command and drop down on a near 2-seater when there are four menacing scouts just a little further out and closing :mrgreen:
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#35 Panthercules

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Posted 19 January 2014 - 03:40

Hey Pat - I took a look at your latest PWCG version to get an idea of which squadrons you already have on your list as player-flyable so I could concentrate my skinning efforts on those squadrons. As I was getting ready to do RFC No. 43 Squadron's Camels I realized I could also do their Strutters, so I added them to the list on the first page and created a pack of 24 Strutter skins for RFC No.43 Squadron (two flights, covering the periods FEB 1917 - OCT 1917).

Those 24 skins and the related info spreadsheet can be found here:

http://www.mediafire...3 Strutters.zip" onclick="window.open(this.href);return false;">http://www.mediafire.../download/qzzi3 … utters.zip

I should have this unit's Camels ready tomorrow, if all goes well.
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#36 PatAWilson

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Posted 19 January 2014 - 04:05

Appreciate the skins. I tested with 22 Squadron Brisfit skins and it looks good. Used the UI to set a skin for each pilot and lo and behold, started the mission and each pilot had his own skin. Working to get the skins on AI flights and that is making progress.

Once this is done people can make skins as they wish (and hopefully share). Getting them into PWCG is just text entries in the right file. Configuration is done in a new set of files in a directory RoFCampagn\data\Skins. There is a .txt file for each aircraft type where the skins are configured by skin name, country, date, and squadron.
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#37 Panthercules

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Posted 19 January 2014 - 19:12

Hey Pat - here is a pack with the RFC No. 43 Squadron Sopwith Camels (two flights, but only 17 skins as there are several of these skins already in the game) - skins and spreadsheet info can be found here:

http://www.mediafire...C 43 Camels.zip" onclick="window.open(this.href);return false;">http://www.mediafire.../download/mct0c … Camels.zip

This should wrap up the skins for this squadron (they switched to Snipes after these Camels so will disappear from the game until/unless the devs ever release a Snipe for us).

Looking forward to seeing how your next version handles these new paint jobs.

One Q - will the player always have to assign the skins manually for his own flight, or will the program be able to automatically fill up his flight with these skins if they're available?
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#38 PatAWilson

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Posted 19 January 2014 - 23:36

The software will make assignments, but I found that doing the assignment manually is very easy. It really just takes a couple of minutes to do the whole squadron.
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#39 Panthercules

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Posted 20 January 2014 - 00:09

Either way sounds good (and something we don't have now). I was just curious - thanks for the response.

Here is the latest pack - Sopwith Pup skins for RFC No. 54 Squadron. The skins (24, for 2 flights covering periods from April - December 1917) and spreadsheet info can be found here:

http://www.mediafire...RFC 54 Pups.zip" onclick="window.open(this.href);return false;">http://www.mediafire.../download/l06bj … 20Pups.zip

This unit's Camels will be next - probably tomorrow.
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#40 Panthercules

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Posted 20 January 2014 - 07:01

Hey Pat - here's the rest of the skins for RFC No. 54 Squadron - 40 Camel skins for 2 flights covering the periods from December 1917 - November 1918. Skins and spreadsheet info are available here:

http://www.mediafire...C 54 Camels.zip" onclick="window.open(this.href);return false;">http://www.mediafire.../download/j9jtl … Camels.zip

That wraps up the work for No. 54 Squadron.
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