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The poor bloody infantry!


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#41 JG1Baron_J6

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Posted 12 January 2014 - 15:25

to SYN_Vander: mate, you have my deep admiration. Fantastic job - when that is done, it moves ROF on a large piece forward. Looking forward to progress.

Salut!
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lZOFjj.jpg

RIKzxM.jpg


#42 Dr.Zebra

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Posted 12 January 2014 - 17:05

Brilliant.!!!
And they will be sorted by the time they are required to hold the Zepps when they come, simply brilliant.
Cheers,
Spag. :)


not to forget, the buoyancy needed for ZEPs is allready in the game ;=)


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#43 josef_baran

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Posted 12 January 2014 - 19:57

i am newly returned to this wonderful game … taken same ideas … could a player pane be parked 'in the mud' and graphics changed so one could 'jump to crew position' and effectively be in a trench to grab a rifle and shoot at planes flying overhead …?

i know, i know this is a 'flight' sim, but i just love all the subtle immersion details and it would get the adrenaline going knowing you might be fired on by a 'non' ai too!

a mission or server could be set up with a map to hold even just a few 'places' as such - maybe since a 'plane' they too could take damage … aka get killed as the ground gunner in the 'crew position'??

hmmm
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#44 SYN_Jedders

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Posted 12 January 2014 - 23:12

You could always land a two sweater and drive it into some trees, switch to back seat and off you go :)

On a sidenote, I once landed with a damaged engine on the wrong side on the lines and broke my wings off on some trees. Suddenly the aircraft was light enough for the engine to 'drive' one the ground so I spent 25 mins driving back across nomans land. Does that count as mobile artillery?…
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#45 Trooper117

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Posted 13 January 2014 - 00:12

lol… good skills!
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#46 wothan

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Posted 14 January 2014 - 19:37

Looks really great.

How about horses and horse carriages for supply columns ?

Right now we only see trucks and cars on the roads, but most transport during WW1 was by horses and studs, even dogs.

would be cool to see long columns of infantry, horse carriages and cannons pulled by horses and studs.

FinnJ
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#47 ST_ami7b5

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Posted 14 January 2014 - 20:22

Hats off, sir!
:S!:
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#48 J5_Rumey

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Posted 14 January 2014 - 21:03

Looks really great.

How about horses and horse carriages for supply columns ?

Right now we only see trucks and cars on the roads, but most transport during WW1 was by horses and studs, even dogs.

would be cool to see long columns of infantry, horse carriages and cannons pulled by horses and studs.

FinnJ

Vander already did those.

wiki.riseofflight.com/index.php?title=Ground_Vehicles
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#49 actionjoe

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Posted 14 January 2014 - 22:51

Really great!

Image


…any chance?
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#50 SYN_Vander

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Posted 15 January 2014 - 10:03

Really great!

Image


…any chance?

Sure! Can you post some good images of French soldier uniforms that I can use to make the texture? Did they always have those long trench coats? The soldier model we have doesn't have a long coat and to create a new model for French soldiers take far too much time since I will have to change a lot of existing 3d models.

Here you can see the models, both German and British soldiers use the same 3d model, except for the helmet. I want to do the same with the French soldiers:

http://www.rofmods.com/en/Soldiers_1/" onclick="window.open(this.href);return false;">http://www.rofmods.com/en/Soldiers_1/

Maybe a good solution is to fold the lower part of the coat (using texture) as seen in the picture below :

http://media.moddb.c...h_Full_Pack.png" onclick="window.open(this.href);return false;">http://media.moddb.c...ache/images/mod … l_Pack.png
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#51 SYN_Bandy

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Posted 15 January 2014 - 11:59

Like all nations, their uniforms changed over the course of the war and with the season.

IMHO you are safe using the same 3D model as the other soldiers, but change helmet and colour (obviously).

Image

Image

Image

Image
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#52 WF2

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Posted 15 January 2014 - 12:09

How about crews and mechanics walking around an airfield?

Looks awesome!
WF2
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#53 SYN_Vander

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Posted 15 January 2014 - 14:19

Crews and mechanics are already in the game now (2 sets of two mechanics), for Germany and Britain. I'll have to add the French ones as well:

Image
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#54 actionjoe

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Posted 15 January 2014 - 16:24

That would be awesome Vander! :S!:

Some pics, I'm not a specialist of uniforms, and i'm not sure of their accuracy, but it gives an idea:

(here a Lieutenant du Génie, I guess that boots were for officiers.
Image


Image

Did they always have those long trench coats?

When looking at photos, it seems that yes, they got it pretty often, but this solution will be perfect:

Maybe a good solution is to fold the lower part of the coat (using texture) as seen in the picture below :

http://media.moddb.c...ache/images/mod" onclick="window.open(this.href);return false;">http://media.moddb.c...ache/images/mod … l_Pack.png

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#55 BahHumbug

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Posted 15 January 2014 - 16:41

This is excellent stuff, Vander. Superbly done. Respect.
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#56 jeanba4

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Posted 15 January 2014 - 16:51

From memory, they wore the coat in most combat situations, except officers.
In non combat situation, they often did not.
Thank you vander for taking care of us, that looks great :)
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#57 Dr.Dag

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Posted 21 January 2014 - 13:31

Awesome SYN_Vander. This will do great for immersion. I really hope we can see this in the campaigns as well … always wanted to fly an ongoing offensive.

Are there video links to working ground crews somewhere? I have not seen anything about them yet.

cheers,
Dag
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#58 SYN_Bandy

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Posted 21 January 2014 - 14:33

Ground crews are static objects, they are not 'working' or moving, but do provide nice ambiance out of the corner of your eye and/or don't look too long at them.
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#59 PatAWilson

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Posted 21 January 2014 - 15:48

Ask for French infantry on one thread, get it in another :)
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#60 Dutch2

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Posted 21 January 2014 - 19:37

Pat do a smell something for a 16.0 :mrgreen:
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If I wrote something in this forum that is hurting or abuse a member, organisation or country? Let me know by pm for the corrections, please do not react back by bashing/trolling/flaming or other personal attacks!

Yep I’m an 2009 Rof pre-order buyer and one of the few that did buy the Sikorsky game.

#61 PatAWilson

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Posted 21 January 2014 - 22:15

There is already infantry in PWCG, but it is only British and German. I will use French infantry as soon as it is available and that will be a relatively easy thing to do.

In the other thread I also asked about moving infantry. Not animated or anything like that, just units that move from one point to another. In PWCG battles there are already moving tanks, and I had the infantry coded to make a charge until I found out that they couldn't move. I had to change everything to statically position attacking infantry close to the battle zone.
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#62 Dutch2

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Posted 22 January 2014 - 20:21

Crews and mechanics are already in the game now (2 sets of two mechanics), for Germany and Britain. I'll have to add the French ones as well:

Image


nope WF is talking about moving ground crew.
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If I wrote something in this forum that is hurting or abuse a member, organisation or country? Let me know by pm for the corrections, please do not react back by bashing/trolling/flaming or other personal attacks!

Yep I’m an 2009 Rof pre-order buyer and one of the few that did buy the Sikorsky game.

#63 Dr.Zebra

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Posted 30 January 2014 - 07:52

I´m starting to like the new figures and their jobs on the airfield..


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#64 SYN_Jedders

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Posted 30 January 2014 - 08:30

Bonk!
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#65 Proccy

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Posted 02 February 2014 - 04:32

Bonk ! German for thud :D
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Lieut. (A./Capt.) Andrew Weatherby Beauchamp-Proctor, D.S.O., M.C., D.F.C., No. 84 Sqn., R.A. Force.


#66 SYN_Vander

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Posted 11 February 2014 - 20:33

Guys, I could use some help with the French soldier skin. I have made a rudimentary skin, by copying the default German soldier skin and making it blue, but it looks pretty stupid :). I did create a French helmet though.

Attached File  FrenchSoldiers.jpg   153.23KB   199 downloads

I have attached a JSGME ready package that you can use to test the French soldiers. It has a test mission in the Mods folder. The skin in question is "infantryfr.dds" inside \data\graphics\textures\common

If someone could make me a proper skin I will finish the rest of the French infantry groups.

Attached Files


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#67 Genius

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Posted 11 February 2014 - 21:32

Hi Vander,

Thank you from the french community !
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#68 SYN_Bandy

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Posted 12 February 2014 - 11:41

Based on the picture below, I would remove the chest pockets and epaulettes from the texture used, then make the tunic double breasted. Should be simple edits in Photoshop, if no-one else steps up…

@Vander: what I can't figure out is when I look at the German uniforms in the video linked in the original post of this thread, they don't look like the German soldier image posted above. Have you made changes since? If so, if you have a copy of the original texture, it already doesn't have chest pockets.

Image

EDIT: Although there appears to be much variation. Uniforms likely changed over the course of the war. There must be an expert out there to advise on best choice…
Image

Image
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#69 jeanba4

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Posted 12 February 2014 - 13:02

Thank you very much

Please also think about converting airfield staff and maybe artillery servants into french !!
The transformation you made would be enough I think (except you have to "create" a "kepi")

That would be great indeed !!!
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#70 PatAWilson

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Posted 12 February 2014 - 17:09

Looking forward to getting these into PWCG.

Any prospect of moving infantry?
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#71 SYN_Bandy

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Posted 12 February 2014 - 17:12

Looking forward to getting these into PWCG.

Any prospect of moving infantry?

Pat, check OP this thread, unless you meant something else…

Still under development, but makes nice eye candy for the battlefields:


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#72 PatAWilson

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Posted 12 February 2014 - 17:25

Damn! Awesome!

I noticed that you posted the French Soldiers pack. Are these available for general use? If yes, are German and British packs also available?

Apologies if I am asking questions that are already answered in this thread. Might be a little late to the party.
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#73 SYN_Vander

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Posted 12 February 2014 - 20:05

Pat, I plan to release moving infantry for British, German and French armies. There will be three objects for each army:

-6 soldiers marching in a column, in twos behind each other (you can already download this from post in previous page)
-6 soldiers in wide "line abreast" formation
-6 soldiers in staggered/wide formation.

The first may be used to march down roads. The last two can be used and mingled when moving across a battlefield.

The soldiers will not shoot (no turret defined to keep performance hit low) so they are for eye candy. But they can be destroyed and do everything else a vehicle can.
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#74 PatAWilson

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Posted 13 February 2014 - 00:02

Looking forward to it. Staggered/wide formation will probably be the most useful. A nice rush across NML will be good. I can code it to rush across and then back, this way they don't stand around and get killed by the things that can shoot. When they return they disappear as if they got back into their trenches.
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#75 SYN_Vander

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Posted 13 February 2014 - 08:20

Looking forward to it. Staggered/wide formation will probably be the most useful. A nice rush across NML will be good. I can code it to rush across and then back, this way they don't stand around and get killed by the things that can shoot. When they return they disappear as if they got back into their trenches.

Yup, or spawn and despawn when they arrive at the other end. Static, these objects will look a little weird since some soldiers will have one foot off the ground. But it isn't all that important. From the air you will barely be able to recognize the soldiers anyway!
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#76 LordNeuro_Srb

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Posted 13 February 2014 - 08:39

Gr8 news, and marchimg formation in colons with ur hors carige going toword the front is 1 more thing thet will add lots of immersion to rof. Living movment behind the front. I hope there will be possibole to add meny units without problems.
S!

Or somthing like thise to
http://cs4511.vkonta.../z_acf30bac.jpg" onclick="window.open(this.href);return false;">http://cs4511.vkonta...ru/u16600561/10 … f30bac.jpg
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#77 jeanba4

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Posted 13 February 2014 - 08:47

Looking forward to it. Staggered/wide formation will probably be the most useful. A nice rush across NML will be good. I can code it to rush across and then back, this way they don't stand around and get killed by the things that can shoot. When they return they disappear as if they got back into their trenches.
Marching should be very usefull too as targets for "armed reconnaissance missions"
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#78 =Fifi=

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Posted 13 February 2014 - 09:06

Would be a fantastic addition to PWCG :o

Troops following tank attacks, moving troops columns along the roads to the front ect ect

A new ROF again! :S!:
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#79 PatAWilson

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Posted 13 February 2014 - 17:02

I am hesitant to use the marching troops because after you attacked them they would keep marching. I suppose they could be well disciplined troops :).
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#80 BraveSirRobin

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Posted 13 February 2014 - 17:11

That problem could be solved if a stationary infantry object was added. I assume you could replace the moving infantry with stationary infantry as soon as they are hit by fire?
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