PWCG 14.4 released
Posted 13 September 2013 - 16:59
Edit : made a test and the performance gain is really there. I tried time acceleration x8 and it works !
Posted 13 September 2013 - 18:15
Ankor has already posted the fix version in this thread, so if you already have it there is no need to download it again.
Posted 13 September 2013 - 22:02
Edit : sorry still don't see the skins in the list ?
Posted 13 September 2013 - 22:48
If you do not see that button press F5 to refresh the page.
Posted 14 September 2013 - 06:02
I'm flying a Campaign with Jasta 2 in Feb 1917. When I choose the Air Start-Option, my Plane circles around the Airfield and never flies to Waypoint 2. Suddenly this Problem appears, I've flown 60 Missions and it never happened before…
Posted 14 September 2013 - 08:16
some funny things noted:
-very tricky to take off - my squadmates often couldn't
-missions involving ship patrols…but lacking bomb options in the Brandenburg, i couldn't do much damage
-BIG ONE: when trying to transfer BACK to my squad (or ANY other), none were available..of any kind!
-when i took a "1 week leave" request…3 months or so passed..tried it a couple more times, same thing.
…im not sure if any of these are relevant to PWCG, but i figured i'd mention them in the name of ur beta-testing mission. hope it's of some help(?)
Posted 14 September 2013 - 10:07
Additionally the airstart is now just above the aerodrome, whereas 13.10 had airstarts closer to the front - which was a major plus point for me.
Posted 14 September 2013 - 11:01
Last entry in the middle column. "Download French and Belgian FE2b"
If you do not see that button press F5 to refresh the page.
Sorry for forgetting the F5 trick.. it was late !
Posted 14 September 2013 - 14:57
I can look at German sea plane takeoff from Zeebrugge.
You should be able to transfer between any German Naval squadron. There are only three in PWCG, but going from sea planes back to land planes should work. I will look at it.
Not much I can do about the Brandenburg load. If people have ideas for W.12 missions in general I am open to suggestions. I think sea plane missions deserves a thread of its own.
The leave process also adds some extra days until the next mission. Missions in sea plane squadrons and strategic bombing squadrons don't happen as often, so it is possible that one week leave will result in more than that until the next mission.
Posted 14 September 2013 - 16:03
Thx agen for u hard and amezing wwork.
Posted 14 September 2013 - 18:15
Posted 14 September 2013 - 21:42
Posted 14 September 2013 - 21:48
Posted 14 September 2013 - 21:50
- Fixed air starts
- Fixed scramble missions to avoid deleting planes
- Fixed data error in battle data file
- Added Option for no 10x flak
- Advanced Config
- Mission Limits
- use 10x AAA set to 0 for off, 1 for on
- Removed Edit Map
- Fixed ambient Balloons cannot be claimed
Posted 14 September 2013 - 21:57
Thanks for your CG and everything else you do for this Sim.
Posted 15 September 2013 - 00:10
just started a fresh campaign mission, Jasta 11 flying from Lechelle, 1 Apr 18. My flight started facing the hangars; I managed to swing around, they didn't.
2013_9_15__0_3_50.jpg 140.7KB 230 downloads
Tried a fresh, this time clean install of 14.1, created the campaign anew, same result.
Posted 15 September 2013 - 00:27
Posted 15 September 2013 - 00:57
I looked at the disappearing thing and could not come up with a reason. The delete entity group that I use to delete a plane is definitely not attached to the player - at least as far as I have seen so far. This is going to be challenging.
Posted 15 September 2013 - 05:46
Posted 15 September 2013 - 17:40
Posted 16 September 2013 - 02:21
Posted 16 September 2013 - 12:45
I had to turn off the 10x AAA. I watched a flight of 4 DFWs get annihilated in just a few minutes and decided it was too much.
P.S. I have also seen aircraft in my own flight de-spawn at strange times.
Posted 16 September 2013 - 13:37
HT reports and I have seen myself instances where the player despawns. Need to work that.
Given the statement above as to how it is supposed to work, can you describe "at strange times"?
An explanation as to why the despawning. People reported repeated loss of AI pilots because they can't land a plane. I have never managed to overcome that issue. My solution was not to have them land.
OK, with that done what happens to them? I want the player to be able to land, but if the player is the flight leader the AI will probably fly right into the hangars - in perfect formation, of course. Thus the despawn. Hit the last WP, despawn the player's flight, let the player land normally.
That is the goal - despawn after the last WP. Anything other than that is a bug.
Posted 16 September 2013 - 13:39
Posted 16 September 2013 - 13:51
The last WP should always near your own field. Escorts are oddballs though, in that you fly your WPs, then you fly the escorted flight WPs, then back to your WPs. Definitely see the possibility of a mistake there.
Posted 16 September 2013 - 16:27
Posted 18 September 2013 - 17:27
Dann gibt's Heulen und Zähne klammern, für das ganze Lumpenpack.
Dann ist Schluss mit "Tischlein deck' dich", da gibt's "Knüppel aus dem Sack"!
Posted 26 September 2013 - 20:10
Some French squadrons (at least N.12 and N.15) have Spad 7s with a 180 HP engine instead of 150 HP. Also I saw a Brequet 14 on my last mission (August 3rd). Needless to say I couldn't catch it with my Eindecker so I couldn't see the squadron markings on it. It was either a bug or a place holder for Strutter, in which case ignore it.
Posted 26 September 2013 - 21:24
I took care of N.12 and N.15. I had a 1916 start date when I needed 1917.
Your comment prompted me to look at Breguet assignments and there were a number of errors. I had some early war types mapped to Breguets, but at this point the FE2b is a better choice. Hopefully no more chasing Breguets in Eindeckers.
Posted 29 September 2013 - 13:15
Simple question, the WinRAR files dont dload do you need a licence, I have partially installed the PWCG, but not the maps,Now I cant open the updates and am afraid my directory is becoming cluttered with RAR files, The same is true of the Flying Fury campaign which is in the directory but I cant see it in game
Sorry to be dense
Posted 29 September 2013 - 16:37
Apologies if that is not he right answer. If I did not answer the question please try again.
Posted 30 September 2013 - 02:18
It's not perfect. When a pilot runs he flies straight and level and does not evade. I have flown several missions and I don't think that behavior is too bad, because usually when the plane is in that condition it is not really an unreasonable response. At least this way some might get away.
AI Pilots try to run from fight when
- Pilot wounded
- Aircraft critically damaged
- No ammo
- Gunner killed
- Half the squadron has been shot down.
AI pilots RTB after fight when
- Plane damaged.
- No fuel
- Continued issues with Lechelle-1 made me use Mesnil-Bruntel as an alternative
- Fixed error with fuel selection
Posted 30 September 2013 - 02:27
Posted 30 September 2013 - 03:44
Posted 30 September 2013 - 04:43
Posted 30 September 2013 - 05:11
On your web page, it's still 14.1
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