You can comment and discuss in the announcement thread of the project here: riseofflight.com/Forum/viewtopic.php?f=49&t=38829

J5_Matthias & Waxworks
Posted 04 September 2013 - 23:04
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I'm pretty sure I have explained this once with screenshots and everything…but I can't find the post anymore!!!!
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Posted 12 November 2013 - 17:34
Boistrancourt is an issue because we still wont be able to use the custom aerodromes in MP?
Posted 12 November 2013 - 17:36
It is outstanding work Paf. Matthias asked me to update the map because I had already added extra terrain, but yours is far better than anything I had done. Texture work isn't what I'd like to do, I'm far more confident with mission building and research. When I placed villages it was as a generic village, adapted to the existing trees and paths. Vander's villages have a generic grey substrate. Your Vitry-en-Artois is a complete rework of the village, which as it exists has no substrates or bridge and a large wood south of the river.
Have you got any guidelines for these villages?No. I started searching the old threads from Vander & DiFiS about substrates and when I had problems they + AnKor were so kind to help me out with their knowledge & tools. Its a potpourri from existing knowlege here on the board and some stuff i worked out for myself. Its abit of a task to explain everything step by step. Maybe I can get myself to write something down.
Vitry is far larger than it was, are they to be built to their full extent? Village plans are available from the barrage maps but they don't extend far beyond the front and don't cover the Entente sector. It is possible to be very detailed.
Bloody April will use winter/spring textures, can you adapt your substrates to that?My textures are drawn into the summer landscape. They are not substrates, so its much less flexible, but brings alot more detail, like individual treeplanting. So it is hard to transform them into winterterrain. Autumn is not that much work.
Boistrancourt is an issue because we still wont be able to use the custom aerodromes in MP?Im not sure. Is "Mods on" in MP not possible?
As the fighting didn't progress very far, it would seem safe to use post-battle ruins? One problem is how to place the Hindenburg and Drocourt-Queant switch lines on the map. This might be done by placing trenches then using screens for textures?Redrawing the frontline is not an easy task and I have not much knowledge about it
Similarly, another problem is that our ruins are not ruined enough, might it be possible to screen ruins and use the textures to simulate outlines of buildings?
Posted 12 November 2013 - 18:08
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Posted 12 November 2013 - 20:25
While there were summer battles in the region, Bloody April requires that we use winter and spring textures, it's more or less a must.
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Posted 02 December 2013 - 21:48
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