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Heavy Artillery - Big guns


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#161 Bf-110

Bf-110
  • Posts: 649

Posted 21 January 2015 - 20:46

Hi Genius,your work is very impressive!
Do you have any plans for armored cars? They are really missed at Rise of Flight.
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#162 Genius

Genius
  • Posts: 587

Posted 22 January 2015 - 00:43

Hi Bf-110,Thanks !

No, i have no plans for armored cars.

I have a lot of others idea and some of them are already started but queued to finalize this project.

- Heavy artillery mod
- Buildings mod (Factory, Zeppelin Shed, submarine shelters, etc..)
- Some others "Plane object"

Update of Sk/L 45 Bettungsschiessgerüst "Lange Max":
- add all damaged LOD model
- add destroy animation (visibility and explosion)
- add gun fire animation


Bye
Genius
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#163 Genius

Genius
  • Posts: 587

Posted 10 May 2015 - 16:21

Hi, after a long pause, begin to texture the Sk/L 45 "Eisenbahn und Bettungsschiessgerüst Bettung mit Eisenunterba".

 

A hard work in perspective  :icon_e_deadman:

 

capture_imagesia-com_xk6k.JPG

 

Bye


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#164 SYN_Bandy

SYN_Bandy
  • Posts: 2599
  • LocationWishing I was in the La Cloche

Posted 10 May 2015 - 22:50

Looking very fine.  I love rust! 


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#165 jeanba4

jeanba4
  • Posts: 1257

Posted 11 May 2015 - 16:05

Impressive !


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#166 GenMarkof007

GenMarkof007
  • Posts: 269

Posted 12 May 2015 - 16:26

If we ever see this in game... that will make a big boom in the community! Bravo ;)

You guys are really rocking to keep this game alive for a very long time.

 

Cheers

Gen


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#167 Guest_Rudolf-Rednose_*

Guest_Rudolf-Rednose_*

Posted 02 June 2015 - 06:48

Nice!
 
First evening here.....so don't shoot me yet.
 
Attached File  Renault AG Taxi de la Marne 1914-2 texture Atlassed.blend screenshot.png   522.7KB   2 downloads

 
Renault AG (1914), Taxi de la Marne (the taxi that saved Paris from the Germans)
extreme low poly game prop or target, texture atlassed, double sided faces.
 
Attached File  Daimler Truck 7 tex paint dirty.blend1.jpg   40.42KB   4 downloads

 

Daimler German Army truck (1915)
High poly model 
 
Attached File  Daimler Truck 934 tris with texture atlas 2.screenshot.png   572.98KB   2 downloads

 
Daimler extreme low poly game prop or target, texture atlassed, double sided faces.
 
....waiting for the game to finish downloading......(51 more Microsoft minutes)


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#168 Guest_Rudolf-Rednose_*

Guest_Rudolf-Rednose_*

Posted 02 June 2015 - 06:49

Is this the right section?
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#169 Guest_Rudolf-Rednose_*

Guest_Rudolf-Rednose_*

Posted 02 June 2015 - 07:39

https://skfb.ly/E9XI

 

https://skfb.ly/E9Wv

 

wonder if this works....


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#170 Jason_Williams

Jason_Williams
  • Producer
  • Posts: 3467
  • LocationLas Vegas, NV USA

Posted 02 June 2015 - 16:27

Cute vehicles Rudolph. You can make your own thread if you want about these objects.

 

Jason


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#171 Guest_Rudolf-Rednose_*

Guest_Rudolf-Rednose_*

Posted 02 June 2015 - 18:08

Thanks Jason,

 

Being kinda new here I can use some guidance.

 

Didn't want to intrude, but thought that this is a thread to share these things.

 

Ed


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#172 Genius

Genius
  • Posts: 587

Posted 03 June 2015 - 22:49

Really nice work Rudolf-Rednose (3D work, texture, etc..),  :icon_e_smile:

 

I have a bit busy now (real life), but if you want i  can give you a few tips (open a new thread, for your model) .

 

Bye

 

Genius


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#173 Guest_Rudolf-Rednose_*

Guest_Rudolf-Rednose_*

Posted 04 June 2015 - 06:17

Hi Genius,

Would love some advice.
Not being a "real in-crowd player" yet it's easy to go about things the wrong way.
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#174 Genius

Genius
  • Posts: 587

Posted 04 June 2015 - 21:37

@Rudolf-Rednose: Check PM  :icon_e_salute:


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#175 Genius

Genius
  • Posts: 587

Posted 06 June 2015 - 19:51

Hi all,

 

Little texture update:

 

capture2_imagesia-com_yhnk.JPG

 

capture_imagesia-com_yhnl.JPG

 

Somebody know the way to change color of the diffuse texture ? I use "add layer style" - "Color overlay" but result are not very good.

 

 

Edit: some other update and first try ingame

 

capture_imagesia-com_yicg.JPG

 

 

2015-6-7-15-0-10_imagesia-com_yicf.jpg

 

 

2015-6-7-15-0-23_imagesia-com_yice.jpg

 

Thanks and bye

 

Genius


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#176 1PL-Lucas-1Esk

1PL-Lucas-1Esk
  • Posts: 1038
  • LocationPoland/Warsaw

Posted 29 July 2015 - 15:56

Wonderful!


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1PL-Lucas
CO of 1.Pułk Lotniczy
http://1pl.boo.pl


#177 Genius

Genius
  • Posts: 587

Posted 30 July 2015 - 21:51

Wonderful!

 

Thanks, finish mod is near (i don't complete BL6)  :icon_e_smile:

 

All model are now completed, animated with correct luascripts.

 

To do list:

- maybe mission file

- more test

- package files


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#178 GenMarkof007

GenMarkof007
  • Posts: 269

Posted 31 July 2015 - 16:45

Wow, hope to see this mod available soon to see this big gun in action!

 

Cheers Genius ;)

 

Gen

 

p.s.: if you ever some beta tester, feel free to let me know, love to do some testing.


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#179 Genius

Genius
  • Posts: 587

Posted 01 August 2015 - 09:10

Re,

 

Thanks.

 

Link to download this pre-released mod: https://drive.google...iew?usp=sharing

 

Bye

 

Genius


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#180 Genius

Genius
  • Posts: 587

Posted 01 January 2016 - 16:21

Hi all final relase here: http://riseofflight....lease-big-guns/


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#181 Lothar29

Lothar29
  • Posts: 195

Posted 13 January 2016 - 15:58

Looks great.. you use Blender?


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BannerFEOWPiave2012.png


#182 Genius

Genius
  • Posts: 587

Posted 13 January 2016 - 21:23

Looks great.. you use Blender?

 

Yes 3D model are from Blender / game import via 3DSMAX


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#183 flight23

flight23
  • Posts: 94

Posted 17 January 2017 - 08:28

Genius, you might want to offer the models you have made to 777 and 1C, so that they can be put in mods off missions and the career. The community has made so many nice things that I think could greatly improve the game. Anyway, hats off to you, I always thought it was a small miricle to mod something in, but you did it. Well done.
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#184 Genius

Genius
  • Posts: 587

Posted 05 February 2017 - 15:28

Genius, you might want to offer the models you have made to 777 and 1C, so that they can be put in mods off missions and the career. The community has made so many nice things that I think could greatly improve the game. Anyway, hats off to you, I always thought it was a small miricle to mod something in, but you did it. Well done.

 

Thanks !

 

Unfortunately given the time to get the skinpacks or other patches, I do not think they are interested.  :icon_e_sad:

 

Bye

 

Genius


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