Heavy Artillery - Big guns
Posted 21 January 2015 - 20:46
Do you have any plans for armored cars? They are really missed at Rise of Flight.
Posted 22 January 2015 - 00:43
No, i have no plans for armored cars.
I have a lot of others idea and some of them are already started but queued to finalize this project.
- Heavy artillery mod
- Buildings mod (Factory, Zeppelin Shed, submarine shelters, etc..)
- Some others "Plane object"
Update of Sk/L 45 Bettungsschiessgerüst "Lange Max":
- add all damaged LOD model
- add destroy animation (visibility and explosion)
- add gun fire animation
Posted 10 May 2015 - 16:21
Hi, after a long pause, begin to texture the Sk/L 45 "Eisenbahn und Bettungsschiessgerüst Bettung mit Eisenunterba".
A hard work in perspective
Posted 12 May 2015 - 16:26
If we ever see this in game... that will make a big boom in the community! Bravo
You guys are really rocking to keep this game alive for a very long time.
Posted 02 June 2015 - 06:48
First evening here.....so don't shoot me yet.
Renault AG Taxi de la Marne 1914-2 texture Atlassed.blend screenshot.png 522.7KB 2 downloads
Renault AG (1914), Taxi de la Marne (the taxi that saved Paris from the Germans)
extreme low poly game prop or target, texture atlassed, double sided faces.
Daimler Truck 7 tex paint dirty.blend1.jpg 40.42KB 4 downloads
Daimler German Army truck (1915)
High poly model
Daimler Truck 934 tris with texture atlas 2.screenshot.png 572.98KB 2 downloads
Daimler extreme low poly game prop or target, texture atlassed, double sided faces.
....waiting for the game to finish downloading......(51 more Microsoft minutes)
Posted 02 June 2015 - 06:49
Posted 02 June 2015 - 16:27
Cute vehicles Rudolph. You can make your own thread if you want about these objects.
Posted 02 June 2015 - 18:08
Being kinda new here I can use some guidance.
Didn't want to intrude, but thought that this is a thread to share these things.
Posted 03 June 2015 - 22:49
Really nice work Rudolf-Rednose (3D work, texture, etc..),
I have a bit busy now (real life), but if you want i can give you a few tips (open a new thread, for your model) .
Posted 04 June 2015 - 06:17
Would love some advice.
Not being a "real in-crowd player" yet it's easy to go about things the wrong way.
Posted 06 June 2015 - 19:51
Little texture update:
Somebody know the way to change color of the diffuse texture ? I use "add layer style" - "Color overlay" but result are not very good.
Edit: some other update and first try ingame
Thanks and bye
Posted 30 July 2015 - 21:51
Thanks, finish mod is near (i don't complete BL6)
All model are now completed, animated with correct luascripts.
To do list:
- maybe mission file
- more test
- package files
Posted 31 July 2015 - 16:45
Wow, hope to see this mod available soon to see this big gun in action!
p.s.: if you ever some beta tester, feel free to let me know, love to do some testing.
Posted 13 January 2016 - 21:23
Looks great.. you use Blender?
Yes 3D model are from Blender / game import via 3DSMAX
Posted 17 January 2017 - 08:28
Posted 05 February 2017 - 15:28
Genius, you might want to offer the models you have made to 777 and 1C, so that they can be put in mods off missions and the career. The community has made so many nice things that I think could greatly improve the game. Anyway, hats off to you, I always thought it was a small miricle to mod something in, but you did it. Well done.
Unfortunately given the time to get the skinpacks or other patches, I do not think they are interested.
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