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#601 unreasonable

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Posted 29 June 2015 - 12:45

For the first time ever, I have managed to get to 100 victories in a DiD career - previously, a collision or a random AAA burst has done for me. If wounding were probabilistic I would most likely have been killed by one of my seven wounds.

Interestingly it was in shooting down a Spad that was attacking one of my wingmen while he was attempting to land at the end of a mission: I do not think I have ever seen that happen before.

I think I will give Hans Offderbhum a month of well deserved leave.
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#602 1PL-Husar

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Posted 29 June 2015 - 13:22

Congratulation, 100 in DiD is nice achievement!
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#603 unreasonable

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Posted 30 June 2015 - 10:14

Thanks: after my leave I am just going to take it slowly and see if I can get to the Armistice. One year to go.

From March 21st I will have to start leading offensive patrols so my risk will rise considerably. I am already finding the AI camels that have started to appear to be quite easy to underestimate: they get their nose up for a shot at you better than anything I have come across so far, and hold their height when they turn.

The biggest enemy is, I think, complacency.
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#604 Ceowulf

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Posted 04 July 2015 - 23:18

Unreasonable, that's very cool.  I've never taken much note of the global statistics in career (so and so pilot shot down 4 million enemy while with Jasta 11) but 100 in a DiD career is really something.  Let us know if Hans survives the war, that would a double achievement.  

 

LP<><


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#605 unreasonable

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Posted 05 July 2015 - 03:18

Will do - another incredibly narrow escape yesterday - having killed the gunner of an RE8 after a couple of passes I was closing in to knock it down when it blew up. The main part of the enemy plane fell below me as I pulled up, but the entire top wing flew over the top of me in one piece.

On 105 now, but I have to admit that I am becoming scared of flying!
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#606 Oliver88

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Posted 05 August 2015 - 17:59

Done an quick search to see whether reported, not seen this mentioned, so here we go.

 

 

Career as 20 Squadron on the Channel Map stationed at Clairmarais. As we came into land I noticed that there's no car on our station, and hence no flares were sent up as each FE2b landed, I then noticed on another sortie that flares are actually being fired as each FE2b lands however not from Clairmarais, they are being fired from Hey.


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#607 Fazer

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Posted 23 August 2015 - 10:17

Luke, if You still work on the RoF Career, I have another glitch for You.

 

I was flying for Schusta 27b, with a Roland C.IIa on protection Patrol.

Was on June, 9th, 1917 on the Western Map.

 

We flown on the recon target, the La Gorgue airfield of No. 46 squadron, and I noticed a "twin Pup" on the ground:

 

Attached File  twin_pup.jpg   309.56KB   0 downloads

 

Seems as two plane spawned on the same spot.

It also happened in other mission that spawn planes at that airfield, I started checking after this one.

I attach the mission files.

 

:icon_e_salute:

Fazer.

Attached Files


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#608 testid

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Posted 23 August 2015 - 13:26

on the other hand, it's nice to see a new plane. ;)
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#609 unreasonable

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Posted 23 August 2015 - 16:13

Re Fazer's post, I have seen two pairs of Breguets mating in the same wayat 2.5 km over the airfield: a bug, or only be some fluke when the mission generator spawns two identical flights just by chance?


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#610 unreasonable

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Posted 10 September 2015 - 07:51

New question - I have never used field mods much (at all) in Career, but I now want to use the rockets for my N103 life. I can get them onto my plane without any problem, but I cannot figure out how to get them onto the wingmen. I have tried using the spanner and drop box in the "next mission" tab (where you choose pilots and planes) but on starting the wingmen have the default loadout.

 

Is that because they are in N11s and I am in N17? I badly want to see a flight of 5 let rip with rockets..... :)


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#611 J2_Trupobaw

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Posted 10 September 2015 - 08:08

It's because AIs don't know how to use modded planes, and can't be given mods :(.


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#612 unreasonable

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Posted 10 September 2015 - 09:14

Oh, thanks for info, even if it is disappointing. Not really a surprise though, since they sometimes cannot use the regular load out: just come back from a Protection Mission which ended with the escorted FEs bombing their own aerodrome again.   :icon_lol:


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#613 J2_Trupobaw

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Posted 10 September 2015 - 09:42

It beats planting granade in outhouse, doesn't it ;). Trying to kill someone in ordnance jettison accident?


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#614 Turdy1

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Posted 01 October 2015 - 06:33

Don't know if the feedback/suggestion box is still open, but after a few games there are some things I think could work (and most are from others):

 

Activity at the aerodrome- Despite being at an aerodrome that had three or four squadrons station at it, there was no one present besides my flight's machines at the aerodrome.  I believe someone mantioned this.

 

New squadrons being too new- As someone also pointed out by someone else, by this point in the war my squadmates should have some experience when I join it.  

 

Longer healing times- This has been brought up a few times, but I got hit twice recently and was only away for about four days.  Needless to say, the nurses were surprised.

 

Famous pilots-  Maybe it's just my game/computer/some-other-third-thing, but Boelcke was nowhere to be seen when I joined Jasta 2 in September 1916.  Same for von Richthofen when I joined Jasta 11 one year later.  Kinda surprised to not see some famous pilots.

 

Free/familiarization flights- Once again, a suggestion by someone else.  the option to either fly a newly delivered type or fly around a new aerodrome.  

 

tweaks to AI landing patterns- I'm afraid to play one of my campaigns because the AI love to fly into the forest right next to our Aerodrome.  They all follow the exact same path into it.   

 

proper kill confirmation-  As much as I enjoy counting more an more kills, The ones scored over enemy lines probably shouldn't count.  And someone suggested a delay in kill confirmation.  

 

fixing "capture" areas- I got shot down over enemy lines twice.  Once on british trenches and once next to a French aerodrome.  Both times i successfully walked across no-man's land with my plane (and on one occasion, a wounded gunner) in tow.    

 

gunner names-  Exactly what it says.  Giving names to the AI gunners the way it's done with the pilots.

 

A minor thing- Americans for Escadrille N.124- I almost started a career with them, but I couldn't pick an american biography for my pilot.  Which was kinda the point

 

An actual suggestion: using score for privileges- Some one suggested a sort of merit system that would give you access to certain things.  In my version, the "Merit" is your score which really doesn't do much.  As a regular pilot, a score of a certain amount lets you:

-request certain aircraft the squadron has (i.e. requesting Pfalz's in a squadron that has both Albatroses and Pfalz's) 

-request certain mission types (i.e. requesting more lone patrols or offensive patrols)

-the possibility of becoming the squadron leader (Which may happen, I've only lasted 2 weeks at the most)

Once squadron leader, a high score can lead to:

-requesting certain aircraft for the squadron

-requesting movement to a certain sector.

-and maybe other things that a squadron leader has access to (I've done too much dying to know what happens). 

 

And with the reputation system being based on requests, there's that possibility of the request being denied.  This could extend to things already in the game, such as requesting to be transferred to another squadron, only for it to be denied for one reason or another.  

 

I know some of these things can only be done by the devs, but I figured I'd try to compile as much as I could into one single, possibly coherent post.  

And i'm not sure how many of these have already been addressed.


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#615 unreasonable

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Posted 01 October 2015 - 07:50

Hi Turdy - the bad news is that all of the things you mention have been remarked on over the years and for some reason best known to themselves 777 never got round to doing any of them. That is not to say that there were not a few tweaks to improve Career - but not the type of thing that you mention that would take significant developer effort. They have moved on to BoS/BoM, as far as we can tell.

 

So Career is what it is. I still find it enjoyable, but you have to "game the game" a little to get the best out of it and just laugh it off when something silly happens.

 

You could also try PWCG (search and ye shall find): this has more objects at airfields and some other improvements on vanilla career, but since it does not (and cannot) change the core code some basic issues are still not addressed.


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#616 Turdy1

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Posted 01 October 2015 - 16:54

Aye, I figured that was the case.  

I'm not a huge fan of either downloading extra stuff or performing surgery on game files.  But I suppose I'll see how well I can handle PWCG.  


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#617 1PL-Husar

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Posted 01 November 2015 - 12:19

94th Aero Squadron, Gengoult airfield, N28C.1
All protection patrol mission have same issue - two seaters which should bomb enemy aerodrom at Mars-la Tour (btw is seems that the game generate always the same target for them too) have no booms (Breguet 14.B2) or have boobs (Sopwith 1 1/2 Strutter) but they don't use them anyway. Moreover when they turn back and make to our side, then they (Strutters) try to land but are crashing into hangars in Gengoult airfield.

Definitely it is something to look at and fix.

S!
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#618 unreasonable

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Posted 12 November 2015 - 12:35

Ground attack Patrol!

 

Managed to get to mid March 1917 in N103 down near Nancy. On March 16th we get all our N17s replaced by SPADS (hurrah!) and then get given 2 Ground attack patrol missions the very same day!

 

Not only do we get no time to familiarize ourselves with the SPADS (which I am fairly sure is what we were posted down in the right hand corner to do anyway) but the SPAD VII has no bomb load, so the AI will be attacking ground targets with a single Vickers. This seems extremely implausible.

 

I am minded to just ignore the mission for sorties I choose to lead. Time for some insubordination.


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#619 J2_Trupobaw

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Posted 12 November 2015 - 13:10

 

 

but the SPAD VII has no bomb load, so the AI will be attacking ground targets with a single Vickers. This seems extremely implausible.

 

During Battle of Somme, RFC was attacking ground targets using everything they had, including D.H.2s...


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#620 unreasonable

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Posted 12 November 2015 - 13:44

During Battle of Somme, RFC was attacking ground targets using everything they had, including D.H.2s...

 

Yes I know, but I am in March 1917, long after the Somme battle. We are stuck over in the bottom right hand corner of the map - I think we move soon towards the Chemin des Dames region to support the Nivelle Offensive, but that is not until mid April.

 

The events you refer to occurred when the Entente had almost complete air superiority, which is no longer the case with swarms of Albatri everywhere (in my campaign at least!) Actually I did plenty of ground attacks during the Somme battle using the dual overwing Lewis - as I expect you know since of course you have watched my Capitaine de Sade movies - since there is evidence that the froggies did this too. (Plus it is fun, at least once the flak wagons have been correctly nerfed).  At that time I added this activity to normal balloon attacks or straightforwards offensive patrols. So oddly, at the period when a designated Ground Attack Patrol could have been assigned, none were, but now that there is no offensive, I am in a quiet sector, and the wrong sort of plane, I get lots!

 

Anyway, I thought you thought that the RFC were amazingly incompetent: in which case their practices should hardly be used as a justification for what the French Air Force is up to. ;)


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#621 LukeFF

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Posted 16 November 2015 - 04:52

Ground attack Patrol!

 

Managed to get to mid March 1917 in N103 down near Nancy. On March 16th we get all our N17s replaced by SPADS (hurrah!) and then get given 2 Ground attack patrol missions the very same day!

 

Not only do we get no time to familiarize ourselves with the SPADS (which I am fairly sure is what we were posted down in the right hand corner to do anyway) but the SPAD VII has no bomb load, so the AI will be attacking ground targets with a single Vickers. This seems extremely implausible.

 

I am minded to just ignore the mission for sorties I choose to lead. Time for some insubordination.

 

If / when there is another patch, I plan on removing ground attack patrol missions for the Spad 7. It was a bad idea of mine to give them this mission type in the first place.


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#622 unreasonable

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Posted 16 November 2015 - 10:14

If / when there is another patch, I plan on removing ground attack patrol missions for the Spad 7. It was a bad idea of mine to give them this mission type in the first place.

 

Good! Hardly a priority in saving the planet, but may as well tidy that up. Appreciate that you are still keeping an eye on this with the other things you have on your plate. :icon_e_salute:  

 

For the moment I am just either a) giving them to the AI officers and hoping that they do not incur high casualties, or B) leading the patrol with one wingman and just ignoring the objectives, looking for a juicy air target instead.


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#623 testid

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Posted 17 November 2015 - 00:53

Hey Luke, I know you don't wanna go into detail re scoring but I am baffled on my scoring differential between careers.

I'm running an early war Belgian n11 mec, a time-equivalent Albie guy, and a late war Camel guy who is losing his mind due to ground attack missions. My Belgian guy (not yet CO) can rack up four air kills and two or more ground kills and land everything to find his score in single digits, and the same is true for the Camel, who is the CO.

My Albie dude, also the CO, can fly an objective-complete no-kill mission and even if i finish the flight in midair his scores are between fifty and seventy. Is that correct? It looks like a bug on the Albie. I haven't been trying to fly missions like a bugtracker or anything and it's no big deal to me if the Entente scoring is radically different from the Central. It's just such a discrepancy I felt I had to ask.

Also, my impression had been that scoring is supposed to hit multipliers when you are the CO and land the mission, which I don't think I'm seeing on the Camel.
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#624 unreasonable

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Posted 17 November 2015 - 02:19


Also, my impression had been that scoring is supposed to hit multipliers when you are the CO and land the mission, which I don't think I'm seeing on the Camel.

 

It certainly is not that - I get one point per plane per completed mission plus one per balloon or plane shot down - both in my current N17 now SPAD Career and my previous Halb-Alb-Fokker effort.

 

I thought the distinct high scoring system was something to do with using mods off and/or the game's "expert" difficulty setting: are you sure you are using exactly the same settings for all your careers?


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#625 testid

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Posted 17 November 2015 - 02:45

It certainly is not that - I get one point per plane per completed mission plus one per balloon or plane shot down - both in my current N17 now SPAD Career and my previous Halb-Alb-Fokker effort.

 

Yeah, that's what I'm seeing for the Noop guy and the Camel jock.

 

I thought the distinct high scoring system was something to do with using mods off and/or the game's "expert" difficulty setting: are you sure you are using exactly the same settings for all your careers?

 

Mods off on all. I hadn't deliberately switched settings when creating the careers; I would be surprised if the settings travel independently from career to career since those settings are blanket for other game modes (in Scenario and QM and so forth). I will review that when I next inhabit Hans.


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#626 unreasonable

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Posted 17 November 2015 - 02:55

Settings may stay put per game mode I think but not per profile - if your careers are all on one profile I am stumped.

 

It may be a bug - I admit that on my last RFC career I noticed that while I got the one + one formula score, and nearly all the other players in the bottom of the ladder were getting something that looked consistent with that (have to approximate as the table shows missions completed rather than sorties), one person was bounding up to the top of the score sheet with huge scores. I had thought that the huge bonus for mission objectives was just an old system done away with by an update, but clearly it is still lurking in there somehow.

 

LukeFF?? 


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#627 testid

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Posted 17 November 2015 - 06:50

one balloon, finished without landing.

 

https://www.dropbox....112015.png?dl=0


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#628 testid

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Posted 17 November 2015 - 07:41

This thread from 2011 seems to discuss the same issue in a career by Knokke. Tomorrow I'll review mission count as a possible base of incrementation.

 

 


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#629 unreasonable

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Posted 17 November 2015 - 11:46

Edit/correction to my above - the reason you cannot immediately see the relationship between sorties and the score in the all players squadron score summary is because the number of sorties shown is only that of the currently surviving squadron members, while the score and kills are all time totals: not as I stated above because these are missions not sorties. 


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#630 testid

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Posted 18 November 2015 - 07:12

2 loons, one truck, 75 tot, 70 personal. 36 missions, 35 successful, personal. 69 missions 63 successful, sqn. So the score base does seem to take the squad sortie total as a base.


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#631 LukeFF

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Posted 20 November 2015 - 05:03

2 loons, one truck, 75 tot, 70 personal. 36 missions, 35 successful, personal. 69 missions 63 successful, sqn. So the score base does seem to take the squad sortie total as a base.

 

That does look to be the case, from looking at your image above. It's not something I've noticed before.


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#632 testid

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Posted 20 November 2015 - 06:10

I started to make a spreadsheet by going back and trying to record the deets, hoping to find the algorithm. But since the user score in the leaderboards is the rolled-up squadron score and the personal score in the bug-affected IDs seems to use the squadron sortie count as the base the array is ill-suited to quick manual accounting and well, it seems kinda like a bug that is not likely to get fixed soon. So I stopped before I was in too deep.

That 2011 thread does seem to describe the same issue. If you need assistance finding my Hans, er, Mikael, just ask.

Interestingly, I think Unreasonable noticed this bug earlier this year just as we were each starting a German career and remarked on my ID outscoring him, but we put it down to his use of difficulty-enhancing mods. Next time I feel the itch to start that spreadsheet up again I'll redirect into finding that thread.
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#633 unreasonable

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Posted 20 November 2015 - 08:54

I noticed it most recently in a French career (N103) where all the recent low scoring campaigns followed the 1+1 rule I have got used to, but someone appeared and then bounded up the table 50-60 points at a time and ended up in the top 10 after w fairly small number of missions. So whatever the precise score formula is, turning it on it is not related to nationality or squadron as such - I expect it is some strange thing to do with the initial option choice or possible a quirk of logging in for the first time at career creation.

 

Anyway my interest is academic at this point as Capitaine de Sade has just died in a tragic collision and I cannot be bothered to start again. With no movie ideas current I have other things to do, just now.

 

Rise of Flight. Rise of Flight never changes. ;)


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#634 testid

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Posted 20 November 2015 - 10:32

Mais non! Capitane de Sade n'est pas mort! Ce n'est pas possible!
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#635 FourSpeed

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Posted 20 November 2015 - 17:37

Indeed - that is sad news, unreasonable.

 

I trust the worthy captain was buried with full military honors, as befits his escapades and stature.

 

 

Regards,

4 :icon_e_salute:


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#636 unreasonable

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Posted 20 November 2015 - 18:01

Thank you for the commiserations, gentlemen.

 

Capitaine de Sade might not have equaled the score of Hans Offderbuhm, but he made better movie material. I am still giggling to myself about his Hanriot's  identification letters, even if you are not supposed to laugh at your own jokes. :)

 

A moment of inattention, a single misjudgement of time and space, and you are gone. It does actually get quite stressful flying DiD: I certainly need a few weeks break from flying in general and RoF in particular, but I expect I will be back.


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#637 Wykletypl

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Posted 17 December 2015 - 19:59

Hey guys, I have a question given that I came back to the game after a long pause... sort of.

 

Tell me, does a career in squadrons equipped with Bristol F.2s include harbour bombing missions?

 

I am asking because the Airco DH4 career for the British that I have right now gets pretty infuriating, given that their only squadron is so far away from it's targets - Too far actually, given that I have no difficultu climbing up to 1500-2000 metres in less than 5 minutes (Anybody else thinks Two-seaters in this game are overpowered as hell?)

 

So being able to be just a little closer to potential targets would be nice.


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#638 Wykletypl

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Posted 27 December 2015 - 12:12

Well, I got my answer to the previous one while setting up a SPAD career for the future (The first one I will try to play FOR REAL).

 

This time, I have another question - When the squadron ends it's service on the front, the game mentions the option to transfer to another squadron in HQ section. But I haven't seen that button.

 

Do you need to fly a specific number of missions or have a specific rank gained, in order to have this option? Can somebody provide me with a guide to do that? Will prove useful for Airco DH4 career, that I am trying to play to get all the british medals in one go (And there will be a tranfer here needed - from 55th squadron to 52nd, if memory serves).


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#639 testid

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Posted 07 February 2016 - 06:02

With regard to my post above about a scoring bug,

 

( http://riseofflight....-16#entry650979 )

 

The bug has reset itself in this career on Hauptmann von Testid. This occurred after a friendly-fire victory (over the Entente lines, I spotted a two-seater and hit him hard and fast before I noticed his crosses).

Beyond that. I very clearly noticed increasing numbers of others on the leaderboards affected by the bug and even some scoring that appeared to have a multiplier applied to the mission-count incrementing. I actually suppose it could be a deliberate feature to revive interest in the leaderboards, but that seems pretty farfetched.


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#640 unreasonable

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Posted 07 February 2016 - 09:32

@testid

 

Could it be that we have MP players moving over to Career mode and that they are - gasp - cheating, to get higher scores?

 

Alternatively - my preferred explanation, is that the master servers are now all run on some old PC held together with string and sticky tape, with software in much the same condition?


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