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#561 WelshZeCorgi

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Posted 11 May 2015 - 12:59

There seems to be a bug where AI planes in your group get "stuck" and just passively circle around usually when they are in a landing pattern or they are attacking a balloon that has been docked with the ground crew for protection, they just circle around until they crash due to lack of fuel. Gets really infuriating when you're forced to attack the Balloon alone, usually resulting in death cause you're the only plane around for all those ground machine guns to shoot at.

 

This only happens when you are a low rank wingman with an AI flight leader and not a Flight leader yourself

 

Also, I only have channel battles edition if that makes any difference.

 

The thing is, one time, my AI flight actually followed the docked balloon down to the ground and the entire flight took it down together. And that was honestly the most memorable moment in this game, seeing my flight leader light it up like a christmas tree, then letting it rip as he pulls up from his attack, and when I looked behind me to watch the last 2 guys finish off the balloon, seeing the biplane after me become absolutely vaporised from the flak, cartwheeling once as his plane broke apart from impacting the ground. I'm just curious why this didn't happen other than that one time, cause after I experienced this, it's been pretty disappointing every other time it didn't happen.

 


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#562 WelshZeCorgi

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Posted 13 May 2015 - 14:07

Also, recently discovered that AI bombers, both friendly and enemy, do not drop their bombs when over their target, instead returning home fully loaded with bombs.


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#563 Casper_CatsEyes

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Posted 13 May 2015 - 15:43

Good evening gentlemen, this will be my first post.

 

I have the exact same experience with No.3 squadron, flying Spad VII's as a lowest rank wingman. Planes in my group tend to circle around airfield upon arrival at home base and if attempting to land, they mostly crash. When attacking docked baloons they remain in the area as cannon fodder. Last time I escorted a pair of twoseaters on a bombing mission they didn't attack the target but returned fully loaded.

 

I sure hope there is a solution in the works. If there weren't these bugs, this would (IMO) definitely be THE most emmersive flight sim experience yet.

 

Best regards to fellow enthusiasts and developers.


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#564 LukeFF

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Posted 14 May 2015 - 19:28

Also, recently discovered that AI bombers, both friendly and enemy, do not drop their bombs when over their target, instead returning home fully loaded with bombs.

 

If you are the flight leader, they will drop your bombs at the same time you do - provided they are over the target at the same time as you. If you fly way ahead of them and successfully bomb the target, then they will hold onto their bombs before landing back at the home airfield, as they see no reason to bomb a target that already been successfully bombed. 


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#565 LukeFF

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Posted 14 May 2015 - 19:30

I have the exact same experience with No.3 squadron, flying Spad VII's as a lowest rank wingman. Planes in my group tend to circle around airfield upon arrival at home base and if attempting to land, they mostly crash. 

 

Which airfield and map?


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#566 1PL-Husar

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Posted 14 May 2015 - 21:04

Two seaters escorts missions which are on bomb ride. When they arrive on target they don't drop bomb load, just turn away and fly home.

 

mission file:

http://s000.tinyuplo...709147183633964


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#567 WelshZeCorgi

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Posted 15 May 2015 - 15:26

If you are the flight leader, they will drop your bombs at the same time you do - provided they are over the target at the same time as you. If you fly way ahead of them and successfully bomb the target, then they will hold onto their bombs before landing back at the home airfield, as they see no reason to bomb a target that already been successfully bombed. 

 

Yes, this is regarding AI controlled flights, not ones being led by the player. This includes AI led flights where the player is a lower ranked wingman


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#568 LukeFF

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Posted 16 May 2015 - 04:32

Yes, this is regarding AI controlled flights, not ones being led by the player. This includes AI led flights where the player is a lower ranked wingman

 

Just so I understand you right: are you talking about bombing missions where you, as the player, are not flying as the leader, and the AI planes in your flight are not dropping their bombs? Because, in my experience, I've not seen that happen. 


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#569 WelshZeCorgi

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Posted 18 May 2015 - 19:01

Just so I understand you right: are you talking about bombing missions where you, as the player, are not flying as the leader, and the AI planes in your flight are not dropping their bombs? Because, in my experience, I've not seen that happen. 

 

It's when I am escorting them as a fighter, I do not have access to bombers, but when I as a fighter am escorting bombers as a low ranking fighter pilot in an AI led fighter squadron escorting AI led bombers, the bombers do not drop their bombs.


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#570 LukeFF

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Posted 19 May 2015 - 04:30

It's when I am escorting them as a fighter, I do not have access to bombers, but when I as a fighter am escorting bombers as a low ranking fighter pilot in an AI led fighter squadron escorting AI led bombers, the bombers do not drop their bombs.

 

Ok, thanks. I will let VikS know whenever the time comes again for more bug fixes. 


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#571 Panthercules

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Posted 19 May 2015 - 17:39

Ok, thanks. I will let VikS know whenever the time comes again for more bug fixes. 

 

Now might be a good time - I see that Zak has announced some sort of Career Mode maintenance activity later this week.  http://riseofflight....-may-20th-22nd/


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#572 LukeFF

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Posted 20 May 2015 - 21:42

Now might be a good time - I see that Zak has announced some sort of Career Mode maintenance activity later this week.  http://riseofflight....-may-20th-22nd/

 

Ah yes, good idea. I will see if can get something done.


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#573 Ceowulf

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Posted 05 June 2015 - 01:12

Hey Luke,

Was there any discussion about the career pilots not getting captured bug?  I definitely don't want to be a spammer about this - you know I'm not like that - just wondering if I should hold out hope.  (I had hoped it would be in this last patch of bug fixes.)

 

Thanks.

LP<>< 


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#574 Panthercules

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Posted 05 June 2015 - 02:43

Hey Luke,

Was there any discussion about the career pilots not getting captured bug?  I definitely don't want to be a spammer about this - you know I'm not like that - just wondering if I should hold out hope.  (I had hoped it would be in this last patch of bug fixes.)

 

Thanks.

LP<>< 

 

 

I mentioned this during the testing for the new patch, hoping there might be something that could be done to get this fixed this time around.  I didn't hear anything back, and I haven't tested it to see if it's still happening.

 

[edit] well, just flew a test career mission and got forced down behind enemy lines in my Strutter, but I was magically back with my unit for the next day's missions - so, looks like the bug still with us :(


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#575 unreasonable

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Posted 05 June 2015 - 03:50

I mentioned this during the testing for the new patch, hoping there might be something that could be done to get this fixed this time around.  I didn't hear anything back, and I haven't tested it to see if it's still happening.

 

[edit] well, just flew a test career mission and got forced down behind enemy lines in my Strutter, but I was magically back with my unit for the next day's missions - so, looks like the bug still with us :(

 

Just a comment on this which may or may not be relevant depending on where your test was done: the front line shown in the briefing section (go to Headquarters, Show Recon Data) is not always the same as the physical trench line on the map. For instance, in Spring 1917 a huge area of the Somme battlefield that is behind the German map trench lines is correctly shown in the briefing as being allied occupied. So if your Strutter landed in this area you might think that you were behind the enemy lines when you were not.

 

 

 

I


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#576 Panthercules

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Posted 05 June 2015 - 03:56

Just a comment on this which may or may not be relevant depending on where your test was done: the front line shown in the briefing section (go to Headquarters, Show Recon Data) is not always the same as the physical trench line on the map. For instance, in Spring 1917 a huge area of the Somme battlefield that is behind the German map trench lines is correctly shown in the briefing as being allied occupied. So if your Strutter landed in this area you might think that you were behind the enemy lines when you were not.

 

Hmm - interesting point - I have never really bothered to check that data or considered that the game might be moving the front around (I thought we were stuck with the mud/trenches on the map - I knew Pat Wilson had tried to deal with the moving front in PWCG a while back but it seemed like it caused more problems than it was worth so I never used it there either).

 

The test tonight did have me landing just behind the enemy trenches - I'll have to try another one where I get a lot deeper behind the lines and check the recon data too, just to be sure.

 

Thanks.


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#577 Uwe_W.

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Posted 05 June 2015 - 05:22

I just found this thread and its timing is fortunate.

Ive been using the PWCG for as long as I cna remember and it does a good job of making missions but I wanted to try the career mode just so I could say I had and that I liked PWCG better.

 

I have to say now that over the course of the last week I have been won over by it. The interface is beautiful and the missions keep me guessing thus far. More than a handful have ben totally uneventful escort missions or patrols, but then just as Im getting really really bored we get jumped by a pair of Camels and I start pulling that DRI as hard to the right as I can!

All in all it has really made RoF a new game for me. Everything is connected and the immersion is second to none!

 

It seems very well balanced and Im enjoying it immensly. The only thing I wish I could do would be to create an American persona in Esc 124 Lafayette, as of now I dont see the option.


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#578 LukeFF

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Posted 05 June 2015 - 05:35

Hey Luke,

Was there any discussion about the career pilots not getting captured bug?  I definitely don't want to be a spammer about this - you know I'm not like that - just wondering if I should hold out hope.  (I had hoped it would be in this last patch of bug fixes.)

 

Thanks.

LP<>< 

 

As Panther said, I don't think anything was done to correct this problem this time around. I've not forgotten about it, though, so I'll keep pestering VikS about it. :) The fixes for career mode this time around were pretty minor. I had some more ready to go, but I did not submit them in time, so they will have to wait for another day. This patch came up for testing pretty quickly, so I didn't have time to compile many changes before the patch went live.


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#579 Ceowulf

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Posted 05 June 2015 - 13:00

Thanks Panther.  Thanks Luke.

 

LP<><


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#580 Ylang

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Posted 18 June 2015 - 16:55

Bug, or couple at once. After flight report showed no casulties, or injuries during the flight for any of my companions. My victories page though, is showing that I killed my team member. Beside the lack of any details, he also got the wrong British plane added.

 

116ox87.jpg

 

Bug, I shot down enemy, but on my victory page it appears as friendly, with the wrong British plane added.

 

j6tset.jpg


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#581 =HillBilly=

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Posted 20 June 2015 - 13:28

This is all known stuff, and if you hate the game so much WHY do you even bother with it?


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     So Long, and Thanks for All the Fish

 
 


#582 kennel

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Posted 22 June 2015 - 14:21

Just started to fly ROF in career mode again, am wondering is it possible to adjust mission parameters as we used to do in il2 conf ini file? I used to muck around with the dgen portion to increase plane numbers ect or decrease numbers because your pc cant cope.

 

Enjoying the transfer option and all the new stuff that came with the updates

 

Kennel


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#583 unreasonable

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Posted 22 June 2015 - 14:27

Just started to fly ROF in career mode again, am wondering is it possible to adjust mission parameters as we used to do in il2 conf ini file? I used to muck around with the dgen portion to increase plane numbers ect or decrease numbers because your pc cant cope.

 

Enjoying the transfer option and all the new stuff that came with the updates

 

Kennel

 

I can answer that - no. The mission parameters can only be altered in the code by an update, and LukeFF coordinating with the developers has made a few changes over the years, but you cannot do it yourself. (Unfortunately).

 

If you want to do this, however, and do not mind a bit more effort setting it up, you can instead use Pat Wilson's Campaign Generator which allows much more customization.


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#584 kennel

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Posted 22 June 2015 - 14:44

Thank you unreasonable

 

I have used PWCG before, but I've decided to give career mode a go with mods off to see what the stock game & the developers have decided to throw at us armchair pilots.

 

Kennel


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#585 unreasonable

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Posted 22 June 2015 - 15:14

Glad to be of service kennel!

I actually like the Career mode, with my flak nerfer, no ambient flak and modded DM, 2-seater gunner and rate of fire mods, but I am not sure about mods off! Sounds masochistic to me. Good luck!
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#586 kennel

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Posted 22 June 2015 - 18:08

So if I was going to use mods for the career mode which ones does any body suggest? I am looking for added "realism", (as usual) I have downloaded quite a few & also have some of the combo packs that modders have created.

 

Kennel


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#587 1PL-Husar

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Posted 22 June 2015 - 20:33

try:

reduced rate of fire mod
reduced lethality mod
removed ambient flak mod
one of gunners mods for observers
AI mod
and improved gunnery on in realism options to.

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#588 Uwe_W.

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Posted 23 June 2015 - 02:11

try:
reduced rate of fire mod
reduced lethality mod
removed ambient flak mod
one of gunners mods for observers
AI mod
and improved gunnery on in realism options to.


I second this, and add the realistic Rares of fire, and happy haddock's atmosphere mod.
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#589 unreasonable

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Posted 23 June 2015 - 04:03

try:
reduced rate of fire mod
reduced lethality mod
removed ambient flak mod
one of gunners mods for observers
AI mod
and improved gunnery on in realism options to.


This is nearly the same as my list: but be careful with which observer gunnery mod you use: IMHO gavagai's mod for this is absurdly unrealistic (too accurate), I use a much earlier one by Avimimus. Attacking 2 seaters is still a problem if you get stuck at 6 o'clock, but now you have a chance.

The reduced lethality mod (gavagai) essentially makes the wings stronger so that they do not come off after one burst of fire. This forces you to go for engine and pilot kills, so you need to get closer to get hits - the overall effect is much more convincing than vanilla. You will still see wings fold up, but much less often.

Not on this list but recommended is the Avivimus flak mod. This prevents heavy flak for firing so low down and so fast. Flak is still a threat if you stay in its beaten zone for long, but the lethality is much closer to realistic levels. It is now a medium-high altitude threat as it should be. Plus you can edit the ini file if you want.

I have not tried the new gunnery setting yet - I had worried it would make gunnery too easy in Career. Can anyone comment on the before/after effects in Career mode?
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#590 kennel

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Posted 23 June 2015 - 12:50

In anybody's opinion which map gives best bang for buck, Western front or the channel map careers?

 

And the flak mod looks interesting, I got torn a new one today going after a balloon, with the amount of flak bursts I had going around me it was like the German ground forces were using a WW2 37mm flak cannon

 

Kennel


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#591 J2_Trupobaw

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Posted 23 June 2015 - 13:27

Western map is free, so you pay no buck for bang there. The Channel Map careers on mainland have more intense, action-packed missions, but suffer from all taking places over the same short Ypres-Nieuport strip of front. All your frontline careers will take place in roughly the same two areas - Ypres, Coast - or between where they meet. The sea patrols / home defence are much less intense, and are more connaisseur missions. Also, most squadrons come and go to Channel Map, so it's harder to have a long career there without transfers, unless you fly as Belg or one of Naval squadrons. The French and Americans have only token presence there. 

The Western Front is less intense, but you have whole frontline to fly over in your various careers. More variety, if less action per sortie. 


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#592 LukeFF

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Posted 23 June 2015 - 16:05

Also, most squadrons come and go to Channel Map, so it's harder to have a long career there without transfers, unless you fly as Belg or one of Naval squadrons. The French and Americans have only token presence there. 

 

Well, the thing with the French is most of their squadrons are not there for more than a couple of months at a time, but they are almost always present somewhere on the map. The best bet for a long, varied French fighter career by far is with the fighter squadron of CAM Dunkirk.


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#593 Knecker

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Posted 25 June 2015 - 20:35

Hi everyone, hi LukeFF,

 

I am quite new to ROF, bought an arsenal of planes and jumped right into career mode. As it seems so far, everyday of the career form 1916 to 18, I have one or even two missions. Well, that's quite a lot. I mean, if I play one mission per week in real life time (I do have a life, a job, kids and a horse :), than I would be running to 2013 to finish all the 730+ missions for the career in this game. And given the fact, that one mission can last for 3+ hours, that's way too much. This is a game after all. Wouldn't it be nice to have an option available to play, e.g. 1 mission per week, so that the player can advance through career mode just a tiny bit faster?
Or am I wrong here.

 

With regards!


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#594 LukeFF

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Posted 25 June 2015 - 23:35

Hi everyone, hi LukeFF,

 

I am quite new to ROF, bought an arsenal of planes and jumped right into career mode. As it seems so far, everyday of the career form 1916 to 18, I have one or even two missions. Well, that's quite a lot. I mean, if I play one mission per week in real life time (I do have a life, a job, kids and a horse :), than I would be running to 2013 to finish all the 730+ missions for the career in this game. And given the fact, that one mission can last for 3+ hours, that's way too much. This is a game after all. Wouldn't it be nice to have an option available to play, e.g. 1 mission per week, so that the player can advance through career mode just a tiny bit faster?
Or am I wrong here.

 

With regards!

 

That's something I have no control over, sorry. 


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#595 J2_Trupobaw

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Posted 26 June 2015 - 00:23

Hi everyone, hi LukeFF,

 

I am quite new to ROF, bought an arsenal of planes and jumped right into career mode. As it seems so far, everyday of the career form 1916 to 18, I have one or even two missions. Well, that's quite a lot. I mean, if I play one mission per week in real life time (I do have a life, a job, kids and a horse :), than I would be running to 2013 to finish all the 730+ missions for the career in this game. And given the fact, that one mission can last for 3+ hours, that's way too much. This is a game after all. Wouldn't it be nice to have an option available to play, e.g. 1 mission per week, so that the player can advance through career mode just a tiny bit faster?
Or am I wrong here.

 

With regards!


You can abort mission on the airfield to skip it. It will stay in your records as a failed mission, but you will receive no other penalities. You can use it to quickly skip few weeks ahead.

Once you are squadron commander, you can un-assign yourself from missions, skipping them without entering and failing them. 


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#596 Knecker

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Posted 26 June 2015 - 08:12

Thanks for the tip @ J2_Trupobaw!

That's a Workaround, but this is sth. the developers should take a look on, imho. :)


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#597 Panthercules

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Posted 26 June 2015 - 16:40

Thanks for the tip @ J2_Trupobaw!

That's a Workaround, but this is sth. the developers should take a look on, imho. :)

 

Or you can try a career in one of the flying boat squadrons on the channel map - I hope/think they may have fixed this a bit by now, but for a while there you could go weeks between getting assigned to fly a mission.

 

Got kinda boring clicking through "next mission/next day" to skip all those days without missions, but it would accomplish your goal of cutting down on number of missions flown  :icon_lol:  


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#598 unreasonable

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Posted 26 June 2015 - 18:35

Alternately you can lurk near a 2-seater until you get wounded and have a few days off chatting to the pretty nurses.  :icon_lol:


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#599 J2_Trupobaw

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Posted 26 June 2015 - 18:42

Just taxi into a hangar  :icon_eek: , you duty-dodger you. Or better, discharge the pistol into engine block, you'll catch a ricochet sooner or later.

Happened to me when I tried to have my D.Va written off so I can get it replaced with a Dr.I...


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#600 unreasonable

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Posted 26 June 2015 - 21:16

Actually if I was allowed only one single change to my modded Career mode, it would be to have probabilistic wounding/death: which would render my skiving strategy useless.

 

Not that I really need to take extra hospital visits - my current Jasta 4 career has included 7 of them after 150+ sorties and 110 hours!  They seem to come along like buses; nothing for months and then two or three together. RE-8s showing up in pairs is a particular problem. 

 

Nothing too dramatic: maybe 20% dead, 20% 6 month wound, etc, but it would certainly be much scarier than knowing that you can take a MG bullet and be certain to be back in action in a week provided you break off and land. If you avoid collisions and heavy AAA at all costs, (easier said than done) it is reasonably easy for a german pilot to avoid death under the current rules. A possibility of death from a single hit would make me much more cautious.


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