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Co-Op Corner Missions & Feedback Thread


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#241 BroadSide

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Posted 31 July 2013 - 07:00

agreed. When the mission is clearly over (everyone is rtb'ing), then end mission
dont just land and make everyone wait

but quicker action is fun too :)
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#242 -Requiem-

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Posted 31 July 2013 - 12:49

HT, do you happen to remember what mission(s) were lacking in briefings? I have written a briefing into every mission, so for there not to be one indicates a problem with how it saved. They're not something I've forgotten, so its a problem with the Mission Editor.

…and if you guys want them to be 15min long then you can say goodbye to ground starts. I'm not going to make missions where people take off and rumble at 50ft after 5 minutes.
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#243 oneeyeddog

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Posted 31 July 2013 - 13:49

Requiem, I wrote you a PM with some feedback on some of last nites CoOp Missions.
I signed off after over 3 hours of CoOp flying and there were still folks who were going to fly more CoOp.I think we all had Big Fun.
On one mission I collided with AI on take off, but I still found it enjoyable to spectate and communicate on TS. I wouldn't want to see the Missions shorter than they are.
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#244 =HillBilly=

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Posted 31 July 2013 - 14:03

…and if you guys want them to be 15min long then you can say goodbye to ground starts. I'm not going to make missions where people take off and rumble at 50ft after 5 minutes.

I'm thinking the other way, longer missions.The first flight takes off say at 07:00 with a target or patrol area, then another flight takes off at 07:15 with a different target or patrol area,more of a developing battle.
This would let late comers, and people who crash on takeoff,( like me)be part of the action. Is this possible?
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#245 Panthercules

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Posted 31 July 2013 - 14:11

…and if you guys want them to be 15min long then you can say goodbye to ground starts. I'm not going to make missions where people take off and rumble at 50ft after 5 minutes.

I'm thinking the other way, longer missions.The first flight takes off say at 07:00 with a target or patrol area, then another flight takes off at 07:15 with a different target or patrol area,more of a developing battle.
This would let late comers, and people who crash on takeoff,( like me)be part of the action. Is this possible?

I like that idea - sort of like a limited "re-buy" option in a poker game so a few people who bust out early can re-enter, or a few latecomers could join in, without it having to be the unlimited, instant respawn nature of other MP mission styles. Probably suffers from issues I've seen mentioned about people jumping in without adequate knowledge of the mission goals or team plans, but that shouldn't be much of a problem for original players who come back in, and maybe teamspeak could deal with it for latecomers? Is there a way to keep players who started as Entente from jumping back in as Central, and would that matter (since they would have seen/known the other side's plans/goals)?
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#246 =HillBilly=

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Posted 31 July 2013 - 14:19

I really don;t know,but could the later flights receive instructions on targets by splash screen?
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#247 -Requiem-

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Posted 31 July 2013 - 14:32

…and if you guys want them to be 15min long then you can say goodbye to ground starts. I'm not going to make missions where people take off and rumble at 50ft after 5 minutes.

I'm thinking the other way, longer missions.The first flight takes off say at 07:00 with a target or patrol area, then another flight takes off at 07:15 with a different target or patrol area,more of a developing battle.
This would let late comers, and people who crash on takeoff,( like me)be part of the action. Is this possible?

Not possible in co-op mode because once you spawn in there is no more lobby screen. This would require a modified TDM mode, and while this would work for the initial flights, afterwards you will have people joining intermittently and taking planes individually instead of as a flight for another mission.

If the Mission Editor trigger of refueling/rearming planes was functional, then you could probably make this work by having aircraft of later flights start with zero fuel, but once all of that flight's aircraft spawn in then they all get refueled and are able to take off. I don't believe the refueling thing is functional, but I can look into it.
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#248 HotTom

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Posted 31 July 2013 - 15:18

Re No Briefings: The recon flight had no Allied briefing for sure. That's the only one I recall. Maybe the NFF guys, who apparently went through the list several times recall.
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#249 HotTom

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Posted 31 July 2013 - 15:26

Requiem, I wrote you a PM with some feedback on some of last nites CoOp Missions.
I signed off after over 3 hours of CoOp flying and there were still folks who were going to fly more CoOp.I think we all had Big Fun.
On one mission I collided with AI on take off, but I still found it enjoyable to spectate and communicate on TS. I wouldn't want to see the Missions shorter than they are.

Agreed.

As long as you can spectate, gun, and talk on TS, being dead isn't so bad. :mrgreen:

I'm gonna be out of town from this afternoon until Monday night but if the NFF guys are up again next Tues, I'll gladly join in.
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#250 ST_Agent86

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Posted 31 July 2013 - 16:43

Hi guys, we ran the coop missions last night, I thought we were all up to date, but it seems the "Shusta" recon has no entente description or map icons. The central side appears to be fine. We like running this set on Tues nights, so far its been a hit, and I think everyone that joins enjoys them as well. The concept of dead is dead is new to alot of folks I guess. Although like Tom says, we still have the option of TS and spectate, which makes the half hour go by faster.
If you would like to, please PM me and we can be sure to have the latest missions in place for next week.
Thanks, :S!:
86
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#251 -Requiem-

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Posted 31 July 2013 - 16:50

Thanks guys. I double checked everything and all the icons and mission are set up as they should be, so its the ME's fault, not mine :P

I've resaved the problem children with new filenames, so grab the ones with V1.3 and they will be fine.

*edit* and as a headsup, I won't release the next mission until the 11th of August as I have my final exams next week.
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#252 BroadSide

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Posted 31 July 2013 - 17:54

Well, I guess I'm outvoted on mission length :)

Glad to have some Co-Ops to flight though!
I can do Tuesdays, but I generally dont get home till 10pm EST, so hopefully a few will still be on.
How about Sundays at 1pm EST? (at least until football starts up)
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#253 HotTom

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Posted 31 July 2013 - 18:32

Barn, as Lewis Black once said about New Zealand:

"If they want to be part of our world, they're just going to jump off their islands and push the closer to us." :mrgreen:

Sundays may conflict with Synd's Vintage Missions.
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#254 SYN_Vander

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Posted 07 August 2013 - 14:17

As promised, I created a co-op about the Independent Air Force who operated DH4's in day-light bombing raids far behind the lines.

The IAF has to bomb one out of possible 4 targets on the map. Only when the mission has started, the target will be announced by subtitles to the Allied bombers only. The German scouts will have to find and intercept the bombers. The possible target locations are know to them, since they have been bombed frequently the last couple of weeks.

It's July 1918 and the location is the St. Mihiel salient near Verdun.

Units:

Central: Jasta 18/Fokker DVII (6x), Jasta 64/Albatros DVa (4x).
Allied: 55 Sqn (IAF)/D.H.4 (10x)

To limit overall mission duration and reduce the "search area", all aircraft will start in the air. More details can be found in the mission description.

Attached File  The Independent Air Force.zip   148.53KB   34 downloads
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#255 oneeyeddog

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Posted 07 August 2013 - 20:31

There were 8-12 guys or more flying on the New Fliers and Friends Server last nite and all 5 CoOp Missions ran smoothly.We're having fun with this and We're looking forward to the new mission. Thanks.
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#256 -Requiem-

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Posted 07 August 2013 - 22:04

Thanks for making that mission Vander! :) I'll download it and add it to my list on the first post if you don't mind. Looking forward to giving it a go next week.

Dog, great to hear it all went well with no hiccups. :)
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#257 Panthercules

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Posted 08 August 2013 - 03:21

Thanks for making that mission Vander! :) I'll download it and add it to my list on the first post if you don't mind. Looking forward to giving it a go next week.

Dog, great to hear it all went well with no hiccups. :)

Very cool - I've D/L'ed Vander's new mission and will have it in the rotation on tomorrow's test server session.
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#258 SYN_Vander

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Posted 08 August 2013 - 07:37

Good, I'll be looking out for the co op server. If there is a dedicated co-op timeslot in the week, I'll be happy to run all missions on Syndicate. What time has been most popular the last couple of weeks?
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#259 SYN_Vander

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Posted 08 August 2013 - 09:22

Updated version. This one should have better scoring/winning logic (this is always difficult).

Attached File  Independent Air Force v4.zip   149.25KB   21 downloads
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#260 SYN_Vander

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Posted 08 August 2013 - 10:07

Oops. Found another major bug. Update following soon.

Here it is:

Attached File  Independent Air Force v5.zip   149.25KB   34 downloads
I have setup a 2nd SYN server for coops as well. Should be online now for testing.
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#261 Panthercules

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Posted 08 August 2013 - 13:36

Thanks Vander - I've put the latest version (5) into the rotation of my test server, which is up again today.
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#262 -Requiem-

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Posted 12 August 2013 - 20:24

Next mission is done. Its not the photo recon as I'd hoped because that one has some bugs to iron out. Instead, here is one based around those waffle eating Belgians. 5me Escadrille are attacking the coast near Oostende. Possible targets are a docked submarine, Seeflugstation Flanden II hydrodome, Clemskerke airfield, or a naval depot. Jasta 7 is defending these targets.

The Belgians are using Spad 180s (6) to escort Br.14s (4). Jasta 7 has Pfalz D.IIIa (6), Albatros D.Va (3), and W.12 (1). If the W.12 is not chosen then it will delete itself.

For this mission its preferable that you (or especially the server) use the extra objects from rofmods.com because these are used for objectives. For example, when the airfield attack mission occurs there will be a lot of static Albatros around the field which count as targets. These static objects can be used in mods on, so if you want to see a bit more of a lively atmosphere then I encourage you to put them on ;)

Hopefully the NFF guys can give this one a run tomorrow night, it should be good.
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#263 oneeyeddog

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Posted 12 August 2013 - 20:42

Thanks Requiem! We are going to have the Tuesday Nite New Fliers and Friends CoOp Event tomorrow at 8PM EDT. I'm looking forward to trying out the new mission.
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#264 Panthercules

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Posted 12 August 2013 - 21:25

I'll put the new mission in the rota for tomorrow's session on my test server as well.
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#265 oneeyeddog

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Posted 13 August 2013 - 03:57

We tried out Requiems new Mission 'Belgians at Ostend' and Vanders mission 'the Independent Air Force' this evening and both missions were a whole lot of fun and ran perfectly on our Test Server. Both of these missions will be added to the mission rotation for tomorrow nites Tuesday Nite CoOp Event on the NFF Server at 8pm EDT.
Thanks to both Requiem and Vander for taking the time to make these Missions.
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#266 -Requiem-

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Posted 13 August 2013 - 22:04

Good news everyone! I sorted out the problems with the visual recon mission, but I probably won't finish it until Thursday as this style takes more work to finish it.

Central is recon - Entente defends

There are four zones, A B C and D. Each zone has four possible recon targets, so that's a total of 16 possible visual recon areas. When you get in range for the recon, an icon that looks like an eye appears. The recon pilot then clicks on the eye and this notepad will pop up…
Attached File  Notepad.png   117.69KB   296 downloads
The recon pilot then clicks on the assigned area (A B C or D), and will then need to identify a target correctly by clicking on it in the list on the right. If the target is not ID'd correctly the recon pilot is notified of the need to exit the zone and try again, but don't worry, these targets are blindingly obvious to what they correspond to so it shouldn't be too hard.

Once the target is ID'd the recon heads back to Central lines because there will be artillery waiting for you to fly low over it and 'drop' the notepad (The artillery will flare to indicate their position for the recon pilot). A couple of minutes after the notepad is dropped (to simulate the artillery guys figuring out where you spotted the target) they will begin firing and laying devastation to the area.

Central wins if their artillery destroys the assigned target, but the Central artillery is vulnerable, meaning it can be destroyed by Entente and therefore nullify any notes taken by the Central recon. Central needs to defend its artillery as well as get the requisite notes that allows the artillery to attack the objective, so this mission should play out quite well I think. There is plenty of AA around the artillery, so if Entente find it they take a big risk if they try leave recon positions vulnerable to try and destroy them.

How does this mission sound? I haven't decided on what aircraft type to use for Central…
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#267 Panthercules

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Posted 13 August 2013 - 22:08

Sounds pretty cool to me - looking forward to seeing how this one plays out.

I wonder though - can you control how the notepad looks, or is that hard-coded into the game's mission logic? Specifically, is there any way to include some sort of picture/icon that would illustrate what the target type looks like (at least for the more obscure or potentially confusing types of targets such as field camp vs HQ camp, field cannons vs howitzers vs AAA position)?
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#268 -Requiem-

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Posted 13 August 2013 - 22:16

Sounds pretty cool to me - looking forward to seeing how this one plays out.

I wonder though - can you control how the notepad looks, or is that hard-coded into the game's mission logic? Specifically, is there any way to include some sort of picture/icon that would illustrate what the target type looks like (at least for the more obscure or potentially confusing types of targets such as field camp vs HQ camp, field cannons vs howitzers vs AAA position)?

It's hard coded. I've already allowed for the confusion between Howitzers/field cannons by making both selections work, but differences between others such as a field camp and HQ would be obvious given how I've constructed them so those are separate selections. Eg - A field camp is made up of lots of small tents, while a field HQ has a very large command building with lesser amounts of smaller tents.
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#269 oneeyeddog

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Posted 13 August 2013 - 22:20

This sounds like a great mission to fly. I very much look forward to giving it a go.
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#270 -Requiem-

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Posted 20 August 2013 - 16:52

Latest mission has been added to the first post: Roland C.IIa Visual Recon.

This one took a long time because I had to do 15 visual recon targets across four zones. The visual recon objective uses flash, so I had to note which flash action corresponds to which zone letter and target before I could actually changes these values and assign that particular recon objective to a zone and object. The targets range from things like artillery batteries, supply dumps, and balloon positions (plus many more) which need to identified correctly before you fly back to drop your recon notes of the target and its position to your own artillery.

The Roland pilot is notified if he misidentifies either the zone or the target, so if this happens you must exit the recon zone and head back in for another run. Because this is a visual recon mission the Roland pilot needs to get down pretty low to activate the recon icon ;)

The planeset is eight triplanes (+1 DH4 which is deleted if not used) against six Alb D.IIIs and two Roland C.IIa (Only the lead Roland does visual recon).

Additionally, in the mission where you kill the general I fixed an issue where the two seater DFW would delete after being selected for player control. The time to get airborne before deletion is 2mins for the D.H.4 and 1min for the DFW. This mission is now on V1.4
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#271 oneeyeddog

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Posted 20 August 2013 - 21:04

Thanks Requiem.
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#272 -Requiem-

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Posted 22 August 2013 - 16:43

Knocked out a mission this morning in a few hours which will involve the FE2b, DH2s, Rolands, and E.IIIs, so once the patch is out I can change the FE2b flight to actually become FE2bs :)
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#273 Panthercules

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Posted 22 August 2013 - 16:49

Cool - looking forward to that one, for sure :)
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#274 -Requiem-

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Posted 27 August 2013 - 20:43

Latest mission is now in the first post. It is an attack by F.E.2bs and D.H.2s against Fokker E.IIIs and Roland C.IIas. The F.E.2bs have missions consisting of:

Balloon busting (Balloons spawn in random positions)
Offensive Patrol
Bombing of a railway
Bombing of an airfield being built

In addition to the enemy flights, in some scenarios there are random flights that will pop in, fight each other, and be valid targets.

Enjoy :)
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#275 Panthercules

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Posted 28 August 2013 - 02:16

Very cool - I'll have this one in the rota for my test server tomorrow, assuming I can get my game patched up and copied over for my dserver install by then.
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