Watertower at Rixensart
Posted 21 May 2013 - 19:22
I have made this model and now I am going to try to texture it. But before I do that I have a few questions regarding the model:
- Can or should I use more triangles? (read somewhere that a model could contain as many as 1200 polygons for special buildings, but does this also mean 1200 triangles?) You can see that my model currently has 302 polygons which converted to triangles in this case make 532.
- Should I make the texture size 512*512? Or can I go as far as 1024*1024 for this type of model?
I would also like to know how to have a look at the models which are currently in game. Is this possible and how??
Posted 21 May 2013 - 20:30
I don't know about the skin resolution, but perhaps you could make it in 1024, and then re-size it to 512. If the smaller one works just fine, then use it instead.
Posted 21 May 2013 - 20:53
Model looks good by the way!
Posted 16 June 2013 - 15:46
Been working on the texture which is currently at the resolution of 1024*1024. I will scale it down once it goes into the game engine.
Could some give me a quick heads up how to create alphas for the model? Need some transparency at the top guardrailings.
Posted 04 July 2013 - 09:39
Different shades of gray correspond to degrees of transparency (black is 100% transparent), so you can also mimic glass, but beware of making windows without internal structure, as you get odd graphics behaviour. Learned that the hard way, eh Vander!?!
There is a texture manual somewhere with more details, but can't find it on forum; it is not on 'useful materials' page (where it should be), or stickied directly, so likely buried in a thread. Go digging.
Your model and brick texture is very nice, good work! Am being constructive here, and perhaps you're not finished, but the concrete could use something other than plain dark gray. Just find good pictures of what you want online (no shortage) and make seamless textures.
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