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Forts of Verdun - Séré de Rivière system (update beta v0.4)


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#41 SYN_Vander

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Posted 11 July 2013 - 21:11

I don't understand either. This is how it looks on my end:

Attached File  Watertower_damaged.jpg   179.72KB   618 downloads

I checked the GroundObjectsPackage1 and the damage models for the water tower 1 are all included:

watertower_01.MGM
01watertower_01.MGM <- damage model lod 0
11watertower_01.MGM
10watertower_01.MGM <- damage model lod 1
20watertower_01.MGM
21watertower_01.MGM <- damage model lod 2
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#42 Genius

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Posted 11 July 2013 - 21:49

Re,

@Syn_Vander check pm ;)
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#43 Genius

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Posted 14 July 2013 - 23:32

Hi all,

Some works of fort Tavannes (only 3d works: 570 polygons).

On it there are many deductions from photos and map because I have no idea of the volumes (no sectional map).

For simplicity and economy of uv map, the general structure of the fort is symmetric (which is not exactly the case in reality)

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Is it possible to create a "virtual ground" to allow drop an object on a block (eg artillery on the fort)?
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#44 SYN_Vander

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Posted 15 July 2013 - 09:46



Is it possible to create a "virtual ground" to allow drop an object on a block (eg artillery on the fort)?

I haven't tested this and I don't know the exact difference between "ground" and other object groups. It was introduced for the Channel map to make the cliffs and slopes transitions.
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#45 ImPeRaToR

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Posted 15 July 2013 - 13:17

Nice job, looking forward to the textures :)
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#46 jeanba4

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Posted 15 July 2013 - 13:46

That will be a great addition to the game !
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#47 Genius

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Posted 16 July 2013 - 23:56

Thanks all,

Just Uv map done, and optimise the mesh (now 502 tri -12%)

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#48 Genius

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Posted 21 July 2013 - 17:13

Hi,

Some test in texturing.

It's hard work and i'm not satisfied with the result. if you have any advice, please.

For ground: i use green color with filter noise and blur + brown airbrush
For Wall: The brick pattern

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#49 actionjoe

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Posted 23 July 2013 - 21:17

Is it not possible to use the textures of blockhaus that we have in the game? For the ground texture I think it will be quite correct, no? For the building itself, it was stones (des genres de grosses briques, c'est ça?), but from the sky, it will be hardly noticable, no?

En tout cas, félicitations pour ton travail!
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515024ActionjoeScreen.jpg


#50 Genius

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Posted 24 July 2013 - 17:14

Thanks for your support (merci !)

Yes, it will be nice but i don't find other textures than the mod of Syn-vander on data folder.

If i found it, may be i can copy this textures or is it helpful to work on my textures.

On the other hands, i test the "ground " objectif in gennadish tools but i have a Rof editor crash bug.

A+

Genius
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#51 SYN_Vander

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Posted 24 July 2013 - 17:33

Search for the unGTP tool to extract the .gtp files that contain the textures already used in the game. There is a texture called battlefield.dds (but I'm not sure) that you could use.
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#52 actionjoe

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Posted 24 July 2013 - 17:50

Yep battlefield.dds, and its variations(winter and damaged) are in graphics>textures>common(once ungtp).
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515024ActionjoeScreen.jpg


#53 Genius

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Posted 31 July 2013 - 21:30

Hi,

I don't found battlefield textures.

I have an error on extract graphics1.gtp

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No graphics>textures folders

Image

:xx:
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#54 elephant

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Posted 31 July 2013 - 21:45

There are a couple of files that cannot be extracted with the tool…
Every time you find one of them, just press Enter to continue the extraction proccess.
You should have these folders-files extracted from graphics1.gtp :

Attached File  bandicam 2013-08-01 00-39-16-348.jpg   165.21KB   652 downloads

:S!:
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#55 Genius

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Posted 31 July 2013 - 21:57

Thanks !

You have the simply solution !
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#56 Oscar17

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Posted 03 August 2013 - 23:29

Thought you might enjoy this…. Great research

http://www.fortiffsere.fr/" onclick="window.open(this.href);return false;">http://www.fortiffsere.fr/
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#57 Genius

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Posted 18 August 2013 - 17:18

Thought you might enjoy this…. Great research

http://www.fortiffsere.fr/" onclick="window.open(this.href);return false;">http://www.fortiffsere.fr/

Hi,

I know this site and he has helped me a lot. Thank you anyway.

I work slowly in the texturing because it is something I have a hard to do.

If somebody want to help me on this domain, it is welcome.

Some screens:

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#58 wrong_name_612

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Posted 20 August 2013 - 20:58

This is a welcome addition to RoF. I've been looking for the forts in the Verdun sector for 3 years.
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#59 Genius

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Posted 26 August 2013 - 22:33

Thanks Heija@RE2000 !
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#60 Genius

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Posted 21 September 2013 - 16:57

Hi all,

Just to say that WWDubya help me on texturing.

Thanks to him :S!: :P

Genius
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#61 Genius

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Posted 19 October 2013 - 23:51

Update:

Texturing in progress by WWDubya :S!:

Thanks for his patience ;)

Douaumont:

Image

Image


Vaux from Douaumont:

Image

Vaux:

Image

Image

(Douaumont in the distance)
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#62 J.j.

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Posted 20 October 2013 - 07:02

Ouaaaahhh! :D
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#63 Rama

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Posted 20 October 2013 - 12:17

Very nice !
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#64 Tenwal

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Posted 20 October 2013 - 12:56

De la belle ouvrage ,good job!

Gnome Omega
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#65 Eckhart

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Posted 20 October 2013 - 15:33

Fantastic! Grandpa would immediately start to storm it again!
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#66 jeanba4

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Posted 20 October 2013 - 17:50

Great job genius

We are waiting for a french and a german 2 seater to overfly it !
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#67 pollux18

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Posted 20 October 2013 - 20:20

Beau travail messieurs… :S!:
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#68 SYN_Vander

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Posted 21 October 2013 - 09:03

Looking good!

But maybe use the original no-mans land texture to cover the base of the model, so it blends in a little better?
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#69 ImPeRaToR

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Posted 21 October 2013 - 13:02

Very nice :)

[…]
But maybe use the original no-mans land texture to cover the base of the model, so it blends in a little better?

+1 :)
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#70 HotTom

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Posted 21 October 2013 - 18:16

Brilliant! :S!:
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#71 LordNeuro_Srb

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Posted 21 October 2013 - 20:14

Gr8 work and +1 for SYN_Vander suggestion about texture. I cannt weit big guns ur r doing to see them textured and redy for game.
:S!:
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#72 Genius

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Posted 09 November 2013 - 21:56

Re,

We listened to your suggestion.

Textures update by WWDubya.

Thanks to him.



Douaumont


Image

Image

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Vaux


Image

Image

Image



Tavannes



Image

Image

Image

Next steps:

- Luascripts
- animated turret
- damaged model / textures
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#73 Ztenis

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Posted 09 November 2013 - 22:21

Nice :S!:
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#74 SYN_Vander

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Posted 09 November 2013 - 22:34

Very good!

I can see a "Verdun" campaign coming? :)
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#75 WW1EAF_Paf

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Posted 09 November 2013 - 22:51

Very nice!
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#76 Rama

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Posted 09 November 2013 - 22:53

Wow!!!
Bravo
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#77 actionjoe

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Posted 10 November 2013 - 11:20

Awesome! Génial Genius! :S!:

I can see a "Verdun" campaign coming?

We are pretty close to be able to reenact the 1917 battle, but for "the" battle…well, my sig said enough! ;)
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515024ActionjoeScreen.jpg


#78 Cybermat47

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Posted 10 November 2013 - 11:39

Great job! But where's Souville?
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"If I could only have brought him down alive."
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#79 Genius

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Posted 10 November 2013 - 12:05

Re,

Souville will not be modeled but Tavannes will be use for this because many of the fort "Séré de Rivières" system are the same design.

Souville / Belleville / Tavannes / Marre = approx. same design
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#80 Branwell

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Posted 10 November 2013 - 13:43

Great work :S!:
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