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C.aK.kommando(CaK) Pfalz D.IIIa skinpack fictional


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13 replies to this topic

#1 CaK_Madvlk

CaK_Madvlk
  • Posts: 58

Posted 16 March 2013 - 11:59

Hi friends.
I would like to introduce our new fleet default Skins C.aK. Commando for Pfalz D.IIIa.
COMPLETLY REWORKED DOWNLOAD HERE

Default no.1:
Image
Image
Default no.2:
Image
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#2 Louvert

Louvert
  • Posts: 547

Posted 16 March 2013 - 12:51

.

Pretty kite CaK Madvlk, I voted 'yes'. It could stand a bit of dirt though along the bottom of the fuselage IMHO.

.
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#3 Eckhart

Eckhart
  • Posts: 559

Posted 16 March 2013 - 14:54

Lovely Pfalz…this might be a pleonasm :D

Great job!
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#4 B24_LIBERATOR

B24_LIBERATOR
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Posted 16 March 2013 - 14:56

If you're going to make the plane brand new, at least make the paint somewhat glossy. With the matte finish it looks like plastic.
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Liberator's Tutorials: http://steamcommunit...s/?id=438268482

 

tahhfk.jpg


#5 CaK_Novotny

CaK_Novotny
  • Posts: 205

Posted 17 March 2013 - 15:53

THX. Dobrá práce kamaráde. :)
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#6 Trooper117

Trooper117
  • Posts: 3410

Posted 17 March 2013 - 19:31

Great colour scheme! but it's just too pristine… can't you put a touch of 'wear' on it?
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#7 CaK_Madvlk

CaK_Madvlk
  • Posts: 58

Posted 18 March 2013 - 14:39

Sorry guys,but I have a little bit problem with this…With the HDR ON (its my falult,I had HDR OFF:( )the white color is too lighting.I know,somethere is solution of this problem,but I cant find it… I have to repair this skin,but i dont know how….
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#8 Panthercules

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Posted 18 March 2013 - 18:42

Try darkening up the whites (there are several methods to do this - e.g., use a darker gray/white to begin with, and/or highlight those areas and reduce the "brightness" by about 25-50 or so, and/or or add a layer of dark brown over top of the white areas, and then play with reducing the opacity of that layer until you geta result you like that doesn't glow and blind you like the current version does.
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New "Useful Materials" page now available: http://riseofflight....ks/#entry628960
Useful Skinning-related Info:  http://riseofflight....g-related-info/  
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#9 CaK_Madvlk

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  • Posts: 58

Posted 18 March 2013 - 19:53

Many thanks for solution.I'll try it. :)
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#10 CaK_Madvlk

CaK_Madvlk
  • Posts: 58

Posted 19 March 2013 - 08:41

Hi,I hope that I solved the problem.New download is in the first thread.And I added some dirt to plane.I hope it will be OK ;)
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#11 Panthercules

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Posted 23 March 2013 - 04:29

The screenshots look a little dull/flat, so I D/L'ed the files to check them out. The alpha channel is there and the skins look reasonably reflective in the viewer, BUT there is still a problem with your .dds files - they are too small, which is usually an indication that something has gone wrong during the process of saving the .dds file. Please check your .dds save settings and try saving them down properly (when I opened up your .dds files in Photoshop to check the alpha channels, and then resaved them with the proper settings, they came out with the right file size, so hopefully it won't take you long to fix them.

Also, your file names are too long (max is 17.3 characters), and your .txt files have been saved with the wrong settings - you probably saved them as ANSI, but you need to save them as UTF-8 (you can tell because your Russian characters are all messed up and display as a bunch of question marks). Please get that fixed when you update your .dds files.
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New "Useful Materials" page now available: http://riseofflight....ks/#entry628960
Useful Skinning-related Info:  http://riseofflight....g-related-info/  
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#12 CaK_Madvlk

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  • Posts: 58

Posted 23 March 2013 - 08:14

OK.I will check it.
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#13 CaK_Madvlk

CaK_Madvlk
  • Posts: 58

Posted 23 March 2013 - 10:17

I completly reworked the skin.Size of DDS files is OK.The TXT files are saved in UTF-8.And there are small upgrades at skin…I hope it will be OK now. ;)
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#14 Panthercules

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Posted 18 May 2013 - 02:21

Poll concluded; thread locked.
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New "Useful Materials" page now available: http://riseofflight....ks/#entry628960
Useful Skinning-related Info:  http://riseofflight....g-related-info/  
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