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New Wings Servers


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#161 oneeyeddog

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Posted 27 June 2014 - 01:12

Cici, here is a link to the RoF online Servers. Hope this is what you are looking for.

http://online.riseofflight.net/en/" onclick="window.open(this.href);return false;">http://online.riseofflight.net/en/
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#162 ciki

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Posted 27 June 2014 - 01:27

Thanks oneeyeddog :)
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#163 ChiefRedCloud

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Posted 27 June 2014 - 01:58

Chief, I'm trying to find a server for a month now. Didn't find any except for a dutch server nobody is flying at. Sorry, to bother, but I'd really like to fly some multiplayer. Could you help me, please :)

It may sound silly but make sure you have MODS turned off in your RoF Launcher or only Modded servers will show up. It will look like there are no servers to choose from.

Chief
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#164 ciki

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Posted 27 June 2014 - 02:10

Thanks, Chief. I have MODS turned on. might be the cause…
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#165 FourSpeed

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Posted 27 June 2014 - 03:50

Thanks, Chief. I have MODS turned on. might be the cause…
Yep.

There are at least a dozen servers out there (3 of which are ours) - Mods Off…

Definitely servers out there to fly on, and with a pretty good bunch of folks to fly with as well.
Sometimes, the population can be a little light, and we'd love to see more pilots in the skies, but
even when there aren't any people on, many of those servers also have some token (or significant) AI
presence to shoot at…

Hope to see you in the skies!


Regards,
4 :S!:


@surfimp: All I can say about WG is keep at it – it'll gradually get easier to get the basics of
navigation and target spotting down. I don't know if it ever gets *easy*, but it will definitely
get better, and it is one place where skilled Spad pilots can be very effective. :S!:

Also, TS is very useful - wherever you fly… Unless it's specifically prohibited (for certain tournaments,
for instance), I highly recommend it – especially for training… It is SO much better to talk a pilot
through a maneuver or technique than it is to try to type them through it.
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#166 FourSpeed

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Posted 02 July 2014 - 08:10

FYI.

For those of you who were flying on our servers in the past 12 to 24 hours, please accept our apologies
for the handful of outages encountered…

It seems our isp was doing some infrastructure upgrades and recycled things on us – evidently, there
still may be some teething troubles with that, so we'll try to keep on top of it while they get it all
smoothed out.

Once again, sorry for the inconvenience.


Regards,
4 :S!:
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#167 SeaW0lf

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Posted 04 July 2014 - 03:45

The server looks to be down for quite some time now. I was expecting a good show tonight, since yesterday we had 30 plus during the late evening, NY time…

:(
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#168 ciki

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Posted 04 July 2014 - 03:52

when are you guys starting the servers? ny time?
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#169 SeaW0lf

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Posted 04 July 2014 - 03:54

when are you guys starting the servers? ny time?

It is already midnight in New York :D
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#170 ciki

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Posted 04 July 2014 - 03:58

it's 6am CET :)

used to watch eastern conference NBA and US open…
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#171 FourSpeed

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Posted 04 July 2014 - 14:50

All New Wings servers are up and ready for action.

As mentioned a few posts ago, our isp did some upgrading on their end that lead to a number of outages
for us :(

While they were working to resolve that we also took the opportunity to apply some Windows updates.

Afaik, everything went smoothly, and hopefully things should be back to normal.

I have verified that everything is currently up and running as expected this morning.


Regards,
4 :S!:
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#172 SeaW0lf

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Posted 04 July 2014 - 15:48

Cool :S!:
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#173 SeaW0lf

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Posted 11 July 2014 - 06:47

Hi, guys, I would like to make an observation. I don't know if it is coincidence, but if I recall correctly this week or so we had the early missions Verdun and Reims three times already during the Americas "rush hour", which goes more or less from 02am to 06am (GMT). It might gather the late night east coast / South America players and the California time zone players. Here in Brazil it usually starts after 10pm. The numbers are good, always with 20+ players. Sometimes 30+.

I have to sit out on these missions, and I'll explain why:

Early Verdun mission: the map is ruled by two-seaters with weapon mods for gunners and I fly the N11 with reloading times, limited ammo and jams. So, it ceased to be fun long ago. I loved it when I flew in the beginning, because the dogfights were long and hard fought, but then I had several unpleasant experiences, to be cut in half by twin gunners, many times when I was engaged in epic duels of several minutes. And nowadays I only fly it when I have absolutely nothing to do.

Reims mission: it has the Pup and the Pfalz as the main match, reason enough to avoid it – it seems they are the most contested planes of the community. The other planes are simply either ignored or mauled. And there is the DVII too, a late war plane, together with the Pfalz. Weapon mods also affect the Reims mission, since it is an early mission* (edit).

Today is the second night in a row, or in a couple days, that I had to sit out. A few days back I also had to sit out. I counted the rotation list and it has eight in total, with is a number that would naturally rotate every day the missions that show up at this time. But for some reason this is the third night in a few days that the pair Verdun / Reims show up at my usual time to fly Wargrounds, during the Americas's "rush hour".

Is that intentional or was accidental due to some maintenance? Is there a way to let it roll?

Regards,
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#174 FourSpeed

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Posted 11 July 2014 - 18:28

Hi Seawolf,

As far as I'm aware, there was nothing intentional - as you say, there are 8 missions
of 2 hrs duration each, so the full cycle should run 16 hours.

I can't recall any specific restarts in the past couple days, but that does seem
to be the likliest explanation - it may well be that one of our other admins had to
restart something.

Sorry you ran into that specific pattern - seems like a little bad luck there.

As for the other missions, there are always tradeoffs between mission balance and
having maps that support all the various planes that people have bought.

That said, we're always willing to consider specific suggestions to make those
missions better and more enjoyable for more pilots.


Regards,
4 :S!:


PS> In those cases, perhaps a short foray or two on the FnF server might be refreshing?
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#175 Surfimp

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Posted 11 July 2014 - 18:46

I had a great time last night, first on Basic Training, and later on Fast & Furious.

I'm really enjoying the regular crew on these servers lately, which is typically some mix of FourSpeed, Liberator, 2-3+ of the GT guys, and whoever else shows up. Really a fun mix.

It got too late to get onto Wargrounds for me, but hope to spend some time there this evening.

Getting on Teamspeak has really been additive, too. Liberator and FourSpeed have both been extremely generous with their time, giving me lots of good coaching tips as well as plenty of entertaining banter. Really a great time to be honest, what a super community.
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#176 SeaW0lf

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Posted 11 July 2014 - 19:02

Thaks, FourSpeed, indeed it might be bad luck. If it keeps repeating I'll try to spot the issue to give some feedback (when it happened at the third time I thought it was odd, hence the observation).

One of these days I'll try FnF, but during the Americas rush hour you only find players at Wargrounds, with rare exceptions. Not much choice on this regard. And I tend to spare the night time for full real. When I am really desperate for flying, I train with the Quick Mission, but it is not ideal.

I mentioned the Verdun issue with weapon mods at the website, but the game engine does not allow weapon mods to be locked for just a particular mission, so people have to cope with it – although I think that weapon mods is totally unnecessary for full real servers, no matter the mission. I can only think of an advantage for the Spad VII (although it is not my ride and I can't comment on it). All other scouts are turn fighters and become worthless with weapon mods, IMHO.

On the Reims mission, I think I mentioned the unbalance of the plane set in other posts, but not directly. I'll see if I can write some suggestions to post at the website.

I appreciate the attention,

:S!:
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#177 SeaW0lf

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Posted 13 July 2014 - 02:07

Hi, FourSpeed, unfortunately they are back again - Verdun / Reims mission at the Americas' rush hour.

I did a chart and no matter how many missions you have (I just tested with one mission added to the list), every other day you are going to have the Verdun / Reims mission around this time, the Americas' peak night hours. I know this concern just to me, but I get my flying time roughly cut by 50%.

I don't know if it was always like that, but if I recall correctly they were not that frequent during peak night hours. Maybe the order changed when the Channel maps were removed. But, like I said, it is not a matter of number, because with nine missions they rotate back at this time every other day.

Could you guys consider a way to mix the order or do something to prevent from a mission to alternate every other day at the same time? Especially these missions?

Like I said, I liked the early Verdun mission, but I hear complaints about it, people leaving the server when it rotates, so it is not unanimous. People seem to like the Reims one, since it is basically a furballer, but I also would like to ask if you guys could consider taking away the Pup, the Pfalz and the DVII from the Reims mission. The reasons:

    A) the Pup for being a mini-Camel and not historically correct by a mile, and I guess it was sacked in the first place from the Reims mission just because of that. I recall seeing the Pup at first, and then it disappeared. But the mission builder might have forgotten to sack the Pfalz too, which came to give some balance to the Pup, some say. Then I think I mentioned it, that the Reims mission was too unbalanced with Pfalzes against the Nieuports and Tripes, and some time later the Pup came back. But I think they both should go, especially because the Pfalz has the fire rate of later planes, with modern nuzzles. It unbalances even further. B) the DVII for being a very late pane in an early mission (I was surprised when I saw it for the first time). C) and the Pfalz for being… well, the Pfalzicopter (and a late war plane as well).

I write this out of desperation :o was not expecting to see these missions up again at this time. I appreciate if you guys can consider these observations, which could be reasonable and concern other players as well.

Regards,
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#178 SeaW0lf

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Posted 13 July 2014 - 02:18

Note: 13 players at the early Verdun mission at this time, Saturday. I would expect to see 30+ players in any other mission. But it could be due to the summer time too. Oh, well, I might even enter to play, since this rotation is hurting my flying time.

And don't take me to the letter :) They sound harsher than the thoughts. I love the work you guys do and I just want to help with some feedback.

Regards :S!:
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#179 Surfimp

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Posted 13 July 2014 - 02:44

SeaW0lf, if you'll have me, I'll be happy to fly your wing on these missions. I have decided to round out my SPADding with some TnBing in the form of the Nieuport 11. It's a cool little plane. I'm sure with teamwork those two seaters could be taken down more easily.

Won't be online tonight till very late if at all and likewise tomorrow, but should be available for "rush hour" in the coming week.
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#180 SeaW0lf

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Posted 13 July 2014 - 06:11

SeaW0lf, if you'll have me, I'll be happy to fly your wing on these missions. I have decided to round out my SPADding with some TnBing in the form of the Nieuport 11. It's a cool little plane. I'm sure with teamwork those two seaters could be taken down more easily.

Won't be online tonight till very late if at all and likewise tomorrow, but should be available for "rush hour" in the coming week.

It would be a pleasure, Surfimp, but unfortunately I don't fly with teamspeak. Never liked the idea, since they had no communication at the time and I kind of grew accustomed to fly solo. But I know that people enjoy it immensely and make good friendships. Maybe one day I'll join a squadron and start to use teamspeak, but for the time being I just jump on a plane and get to the mêlée :x

But we can organize some patrol rounds together. Sometimes people team chat and pair for a round in enemy territory or such. The other day me and another pilot did that and it was fun (we got shot down). Or we try to stick together on our side of the line. We can also pair, along with other pilots (one usually is not enough), to escort / recon.

But only a squadron of N11 could take a Roland with a manned twin gunner (and he will down a couple Nieuports before he goes down in flames). The other day me and another N11 saw a Roland with a twin gunner and we could only watch and flare to get some attention. After several miles of pursuit, keeping our distance, the other guy went for it and got shot, obviously. This is just an aberration that lingers about, like ambient flak.

But be advised about the N11, you are going to fall in love with it :D It is one of my favorites. Just don't try to outturn a Halb DII (nasty plane). The DII in good hands is a handful too. But I like the N11 better than the N17.

Cheers,
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#181 FourSpeed

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Posted 14 July 2014 - 19:15

Hi, FourSpeed, unfortunately they are back again - Verdun / Reims mission at the Americas' rush hour.

I did a chart and no matter how many missions you have (I just tested with one mission added to the list), every other day you are going to have the Verdun / Reims mission around this time, the Americas' peak night hours. I know this concern just to me, but I get my flying time roughly cut by 50%.

I don't know if it was always like that, but if I recall correctly they were not that frequent during peak night hours. Maybe the order changed when the Channel maps were removed. But, like I said, it is not a matter of number, because with nine missions they rotate back at this time every other day.

Could you guys consider a way to mix the order or do something to prevent from a mission to alternate every other day at the same time? Especially these missions?

Like I said, I liked the early Verdun mission, but I hear complaints about it, people leaving the server when it rotates, so it is not unanimous. People seem to like the Reims one, since it is basically a furballer, but I also would like to ask if you guys could consider taking away the Pup, the Pfalz and the DVII from the Reims mission. The reasons:

    A) the Pup for being a mini-Camel and not historically correct by a mile, and I guess it was sacked in the first place from the Reims mission just because of that. I recall seeing the Pup at first, and then it disappeared. But the mission builder might have forgotten to sack the Pfalz too, which came to give some balance to the Pup, some say. Then I think I mentioned it, that the Reims mission was too unbalanced with Pfalzes against the Nieuports and Tripes, and some time later the Pup came back. But I think they both should go, especially because the Pfalz has the fire rate of later planes, with modern nuzzles. It unbalances even further.

    B) the DVII for being a very late pane in an early mission (I was surprised when I saw it for the first time).

    C) and the Pfalz for being… well, the Pfalzicopter (and a late war plane as well).

I write this out of desperation :o was not expecting to see these missions up again at this time. I appreciate if you guys can consider these observations, which could be reasonable and concern other players as well.

Regards,
Hi Seawolf,

I don't think anyone has undertaken a detailed look at the mission resonance beyond
"total mission time < 24 hrs, it should cycle differently through the week" :?

That said, I've verified that the current mission set will cycle to the same times
every other day, just as you've noted. Looking in some more detail, I also see that
the cycle was every 3 days when we had the channel maps in there, and at 10 missions
(instead of 8) it would cycle every 5 days.

Certainly, our intent would be to have all the missions rotate through various primetimes
(US & Europe), so that all of them have a fair chance at being flown.

The simplest "fix" might be to extend the missions by a few minutes each so that
they will gradually appear at differing times throughout the week.

I'm going to have to do a little math analysis and see what works best for that.

I'll definitely add that to my to-do list and see what can be done.

With regard to specific missions, first, we are definitely in the summertime lull
right now, but on a plus note, hours flown this year (to-date) are actually higher
than last year at this time.

I'm a little confused on your Verdun comment: Spring Verdun is the 3rd most flown
mission currently. Summer Verdun is 6th. Flight hours vary by roughly a factor
of 2 between the most flown and least flown of our 8 missions.

I will try to talk to our folks about your specific concerns and see what their
thoughts on it are. If I get a chance, I'll also try to look at those missions
myself as well.

I don't have an ETA on that, but I will try to do something about the mission
rotation in the next few days if I can.


Regards,
4 :S!:
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#182 Gump

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Posted 14 July 2014 - 19:48

hey there 4speed!
1st, let me say that it seems the WG server is growing in popularity! at least when i get to look at it. nice to participate when there is activity everywhere!
.
now, figured i'd put in a comment resulting from a couple sessions of the WG bruay map… i realize there might be an intention for this that i'm unaware of, but the AA flak - especially over bruay, is extremely deadly accurate. having flown both german bombers and fighters to bruay now, i have been shot down by AA/flak every time i made it through/past the fighters/defenders. only once did i get a gotha close enough to hit the town, and that was because i dropped a bomb as i was crashing into the edge of it because the AA took off my wings…. when i piloted an albatros or d7 over it last weekend, i was blasted out of the sky at 2000m even with constant turning - i'm sure it would be even harder to avoid with the big slug (gotha) - game ended as i was on my way to attempt that (takes a while to get that ship up to altitude).
.
…. anyways, just as it should be, it's a suicide mission to try and take a bomber into the fray of defenders at bruay, but that's the challenge. not sure if the flak accuracy is dialed to 'high' intentionally, but it almost seems like the defenders aren't necessary with AA like that. just my current opinion.
.
edit: it occured to me that such intense defense would be fair if the german offensive is massive - and i've seen it like this especially when the whole J2 jasta shows up. with multiple bombers making it through a few defenders, some would make it through the flak and score. BUT, that is a lopsided fight to begin with. the bruay map seems to require a heavily weighted proportion favoring the germans.
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#183 SeaW0lf

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Posted 14 July 2014 - 19:55

Thanks FourSpeed, I appreciate.

Regarding the Verdun mission, you might be right; I just mentioned it because I notice people sometimes complaining about it, which do not happen in other missions other than the late Channel map. And I fly everyday at Wargrounds, but I am obviously wrong and this is only from my part. I am sure that most people don't bother with such issues, "if" they consider it as such. It was just a personal note to explain why the rotation came to my attention, the main issue being the rotation that stations such missions every other day at the same hour, and I appreciate your concern as well.

Regards,
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#184 SeaW0lf

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Posted 14 July 2014 - 22:23

Don't take me wrong, FourSpeed, I am just curious and your observation made me look for some stats. This is what I found in terms of flying time of all the missions since 2013 taking into consideration the top 10 FT of each mission. The extra number of Beaucamp and Verdun was to untie, and I double checked the numbers to fix some mistakes.

I would never have guessed to see Verdun late in third place, interesting. Reims late in second is also a surprise, but I like it a lot. But this is just a stats, certainly the numbers change all the time, especially if you take all the missions and not just the top ten.

1) Autum Reims Early – 73/63/62/61/60/60/56/55/54/54 – 598 hours total
2) Spring Reims Late – 63/62/59/57/56/55/53/53/52/52 – 562
3) Spring Verdun Late – 74/63/63/63/50/50/50/50/49/49 – 561
4) Foucaucourt – 61/59/57/57/55/53/53/50/49/49 – 543
5) Bruay – 69/56/55/53/52/52/51/50/49/49 – 536
6) Beaucamp – 58/55/54/51/50/50/50/50/49/49/48 – 516 (564)
7) Summer Verdun Early – 66/59/57/51/50/49/48/46/45/45/44 – 516 (560)
8) Cappy – 59/55/53/52/52/49/48/48/48/48 – 512

To double check, I went for the top 20, and it changed a bit from the middle to the bottom:

1) Autum Reims Early – 1113
2) Spring Reims Late – 1028
3) Spring Verdun Late – 1025
4) Bruay – 988
5) Foucaucourt – 985
6) Cappy – 964
7) Beaucamp – 959
8) Summer Verdun Early – 924

But they all populate during the peak hours, in my experience. And I might have gotten the wrong stats anyway.

Cheers,
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#185 Surfimp

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Posted 14 July 2014 - 23:14

Since we're talking about tweaking map timings, would you guys entertain extending the map length for Fast & Furious up to 45 minutes, from 30?

I think that would be just about perfect.
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#186 Gump

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Posted 14 July 2014 - 23:46

Since we're talking about tweaking map timings, would you guys entertain extending the map length for Fast & Furious up to 45 minutes, from 30?

I think that would be just about perfect.

i never get to fly these anymore - nobody's there when i look.
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#187 FourSpeed

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Posted 15 July 2014 - 19:16

Hi Guys.

@surfimp: We've heard a number of folks asking about lengthening the FnF missions,
and we're still mulling that one a bit - we were really hoping that the short, quick
tempo would add a fun counterpoint to the longer (2 hrs) Wargrounds missions, but
we're not completely against adding some time to them at some point.


@Seawolf: As you point out, the numbers can vary distinctly, depending on where
the cut-offs are made. The sample I did was from the first part of June, so I'm not
too surprised to see somewhat different results compared to going back to 2013.

In fact, one of my (many) to-do items is to put together some scripts to allow us
to track and start to analyze these kinds of trends going forward (as far as I know,
nobody has looked into those numbers all that much until I started poking around). :)

Btw, I'm going to adjust the Wargrounds Server in the next day or two to deal
with the mission cycle resonance, so hopefully, the start times for the various
missions will spread out a bit more during the week, and we'll get rid of that issue.


Regards,
4 :S!:
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#188 JG1_Butzzell

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Posted 15 July 2014 - 20:22

S!

No need to adjust timing on individual missions to get them to appear at different times of day.

They appear at about the same time each day so it is close to a 24 hour time span for the full rotation.

Eliminate one mission and you will have much less than 24 hours of missions. Each mission will then appear about 1 to 2 hours earlier tomorrow than it did today.

As to which mission should be removed? Might I suggest Bruay.


jmho
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#189 SeaW0lf

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Posted 15 July 2014 - 20:23

Cool. In terms of stats, and since I found it somewhat easy to do, today I gathered the top 50 of each mission. I am still adding the final numbers, so I might finish it today or tomorrow. I could go further, but the 50s are already around 30 hours, which might be a mission with an average of 8/10 players (not much). Below that number would not be representative, so you can consider that it is pretty much how they populate in the last 18 months.

I'll post the numbers at the New Wings server, or a file for download (it got a bit big).
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#190 SeaW0lf

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Posted 15 July 2014 - 20:29

S!

No need to adjust timing on individual missions to get them to appear at different times of day.

They appear at about the same time each day so it is close to a 24 hour time span for the full rotation.

Eliminate one mission and you will have much less than 24 hours of missions. Each mission will then appear about 1 to 2 hours earlier tomorrow than it did today.

As to which mission should be removed? Might I suggest Bruay.


jmho

I added one hypotetical mission and they keep repeating. I didn't try removing one, but have you made a chart to see if they keep rotating back?

All the missions populate when they show up in prime time. To take one out would be a loss, not a solution, IMHO.
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#191 BraveSirRobin

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Posted 15 July 2014 - 20:34

Getting rid of Bruay would be a big plus. It's a suicide mission for the German side.
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The toughest part of my job is dealing with incompetent clowns who think they're good at their job.

Free Plank!

 


#192 FourSpeed

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Posted 15 July 2014 - 21:41

Getting rid of Bruay would be a big plus. It's a suicide mission for the German side.
Having recently dropped the two Channel Map missions, I'm extremely loathe to
drop any others - particularly when they're actively and frequently flown, as all
of the 8 current missions are.

The initial (easy) method I'm going to use is to duplicate two of the missions to
bring the total rotation to 10 missions over a 20 hour period.

That will extend the "cycle" repeating to 5 days (ie. every 5 days the cycle will
start over again).

That will spread the mission start times to allow every mission to appear in (or near
to) primetimes (for both US and Europe) at least a couple times throughout the week.


Regards,
4 :S!:


Edit: As an FYI, assuming 2 hour durations each, the following cycles repeat as follows:

5 missions - every 5 days
6 missions - every day
7 missions - every 7 days
8 missions - every other day
9 missions - every 3 days
10 missions - every 5 days
11 missions - every 11 days
12 missions - every day

So, what we *need* is MOAR Missions! (3 to be exact). Put those Idea Caps on guys! :D
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#193 SeaW0lf

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Posted 16 July 2014 - 04:27

I posted the chart of the last top 50 missions of 2013/2014 at the New Wings forum, FourSpeed. I hope it helps to sort the field a little bit, together with what you guys can have access too – I could not choose the time period, like the last six months or so.

Cheers,
:S!:
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#194 FourSpeed

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  • Posts: 1776

Posted 16 July 2014 - 19:49

I posted the chart of the last top 50 missions of 2013/2014 at the New Wings forum, FourSpeed. I hope it helps to sort the field a little bit, together with what you guys can have access too – I could not choose the time period, like the last six months or so.

Cheers,
:S!:

Thanks Seawolf! I appreciate you putting this info together and I'll try to take
a look at it in the next day or two.

Also, as an FYI, I tweaked the rotation on the Wargrounds Server missions, so
hopefully, you should start seeing differing start times on them from day to day.

Keep in mind that the cycle will still repeat every 5 days, but hopefully that
will still be a distinct improvement over the "every other day" situation.


Regards,
4 :S!:
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#195 SeaW0lf

SeaW0lf
  • Posts: 2479
  • LocationRio de Janeiro - Brazil

Posted 16 July 2014 - 20:25

Thanks Seawolf! I appreciate you putting this info together and I'll try to take
a look at it in the next day or two.

Also, as an FYI, I tweaked the rotation on the Wargrounds Server missions, so
hopefully, you should start seeing differing start times on them from day to day.

Keep in mind that the cycle will still repeat every 5 days, but hopefully that
will still be a distinct improvement over the "every other day" situation.


Regards,
4 :S!:

My pleasure! And thanks for changing the rotation, it sounds good!

Cheers,
:S!:
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"There will be honor enough for us all."

#196 Surfimp

Surfimp
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  • LocationSanta Barbara, CA, USA

Posted 16 July 2014 - 23:46

Last night on Wargrounds, I was fortunate to receive the assistance of J5_Mueller in learning how to correctly operate the photo equipment on the Breguet. Turns out I was completely clueless but thanks to his help I got it sorted and successfully took my first recon photos… woot.

J5_Mueller was flying a Central plane but was kind enough to land and type out a whole list of instructions for me to follow. What a great guy - a simple "RTFM NOOB!" would have been completely appropriate.

:S!: J5_Mueller you are a class act!



However this got me to thinking (danger danger!!):
Might it be possible to add photo recon and artillery spotting objectives to the Basic Training server?

Might be a great chance for people to practice these tasks / features without the stress of getting shot down.

Just a thought!
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#197 ChiefRedCloud

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Posted 18 July 2014 - 02:34

A good idea Surimp …. let's see what Speed has to say about this …

Chief
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#198 FourSpeed

FourSpeed
  • Posts: 1776

Posted 18 July 2014 - 03:56

A good idea Surimp …. let's see what Speed has to say about this …
Chief
I chatted with surfimp on TS last night about it.

I really *like* the idea although, I'd like the idea of combining a randomizer with custom navigation
briefings, if it could actually be done in the M.E.

Something along the lines of:

Possible Recon (randomly selected):

#1 "We've heard reports of troop activity a few kilometers NE of the town of Sivry. Reconnoiter the
area and bring back photos so we can plan an assault"

#2 "A patrol yesterday brought back news of fresh construction along the Somme river. Fly a heading
of 020 degrees until you intercept the river. Turn NW following the river until you reach a Y-Bend.
The patrol reported the construction was near the rightmost bend and a little to the north. Photograph
the site and return to base with the pictures"

#3 "Rumours of an artillery buildup up around Lens are reaching us - Recon the area noting position,
type, and strength of the enemy units"


Once a player completes one of those, it would reset a few minutes later and randomly pick a another one.

Of course, the rub is that I don't know how to do that (or IF you can do that) in the Editor yet.
The idea I'd like though is to have several of them for variety sake (and navigation practice) rather
than, "Oh, the recon - yeah, just fly to *this* spot on the map, and you're all set". I'd like for
pilots to be willing to follow the briefing and nav cues to find it (even if after the first couple
times they'd still know exactly where to go).

But yeah - I love the idea … now, If I can just get 80 hours in each day to find the time to dabble
with it… :geek:


Cheers,
4 :S!:
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#199 Surfimp

Surfimp
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  • LocationSanta Barbara, CA, USA

Posted 18 July 2014 - 05:01

I love the idea of randomization… but that tends to get super complicated, super quick.

Maybe a first step would be implementing 2-3 static photo recon and artillery recon objectives, and then once those were in place and working, see about building in the randomization?

"Baby steps" and all that.

Anyways just a thought!
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#200 FourSpeed

FourSpeed
  • Posts: 1776

Posted 18 July 2014 - 18:43

I love the idea of randomization… but that tends to get super complicated, super quick.

Maybe a first step would be implementing 2-3 static photo recon and artillery recon objectives, and then once those were in place and working, see about building in the randomization?

"Baby steps" and all that.

Anyways just a thought!
A fine thought. :)

As far as I can tell, pretty much everything is "complicated" in the mission editor,
it's largely just a matter of degree and time (LOTS of time).


Regards,
4 :S!:
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