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#1161 J5_Klugermann

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Posted 29 January 2018 - 14:49

Just for the record I have experienced some odd things as well, like this one for example

 

Obviously the HPs now have drones as a weapons mod.


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#1162 GrahamshereGT

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Posted 29 January 2018 - 17:59

Very interesting. I know the stats parser isn't perfect, but that's something I've never heard of or seen before. I would be curious as to what may have caused the log to show that.

I've been mentioning all this for ages. Never did work propper. Not getting shoot downs when I did, not getting points for the targets I finish, So yes I'd like to know what's up with that.  I'd like to hear from others about this.


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#1163 GrahamshereGT

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Posted 29 January 2018 - 18:07

Oh by the way Wulf, you may not have been around for long but the GT's have been growing a lot of late, that's why we're around more.  And still growing so get used to us jumping in on a fight. And we do a lot of training in our camels. The best fighter in the game.


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#1164 J5_Klugermann

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Posted 29 January 2018 - 18:22

Oh by the way Wulf, you may not have been around for long but the GT's have been growing a lot of late, that's why we're around more.  And still growing so get used to us jumping in on a fight. And we do a lot of training in our camels. The best fighter in the game.

 

Will Prinncess be getting a GT tag anytime soon ?


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#1165 US103_Furlow

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Posted 29 January 2018 - 18:36

I've been mentioning all this for ages. Never did work propper. Not getting shoot downs when I did, not getting points for the targets I finish, So yes I'd like to know what's up with that.  I'd like to hear from others about this.

99% of the time shoot downs work you just have to do enough damage and have the EA get disabled within a certain time period to get the kill in the parser.  If I didn't get a kill on the parser that I thought I got in game it was because I did not inflict enough damage/shoot well enough.  Sometimes points aren't awarded for targets, but sortie logs are normally very reliable.  This is the first time I have ever seen something like this and I look at most of my mission logs where I get a kill.


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#1166 US103_Furlow

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Posted 29 January 2018 - 19:23

This is the strangest sortie log I've ever seen on the stats page as it gives damage credit to an AI DXII when it was a human controlled DXII.  There are no AI DXII's on that map as far as I know.


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#1167 GrahamshereGT

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Posted 29 January 2018 - 23:22

And like I said, I have had problems with the stats pages for years, had mentioned it but gave up, even showed a few examples but was ignored, so why bother.

I have flown the Mets offensive and bombed and returned, having most of the map done, when another pilot comes in, get a few targets and get 90% of my score.    


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#1168 FourSpeed

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Posted 29 January 2018 - 23:41

Hi Guys,

 

As has been mentioned, the stats parser is less than perfect -- that said, it's much better than the in-game scoreboard, which isn't even on more often than not (it discos from, and rejoins, the Master Server frequently during missions).

 

Over the years I've seen many discrepancies and odd occurrences, and not just in stats. I've seen "hits" with zero bullets fired, accuracies of over 100%, and countless other little glitches that defy explanation in the stats pages. However, there are also definite game / server bugs that can cause invisible airplanes, gunfire and flares in areas where nobody can even be seen (have a BA or FiF video of that one lying around somewhere), and other head-scratching oddities, and that's not even considering the various things that can happen due to network issues (warping, stuttering, lag collisions, discos, etc.). In short, *weird* sh*t can, *and does* happen online.

 

In general though, the stats pages  are usually pretty good (comparatively), and I have also seen countless expamples where pilots thought a particular series of events occurred in a particular way, when in actual fact, the logs definitely show it was completely different than what they thought.

 

Regarding failed shootdowns - a couple things to bear in mind there:  First, the In-Game scoreboard and the Stats Parser have *different* criteria for what constitutes a "shootdown".  Obviously, what you see in-game has no bearing on what the Parser sees when it reads the actual log files after the mission completes.  The stat pages, obviously, use those logs only.  Secondly, in many shootdown cases, the guy definitely got hits in, but either A> not enough to cripple the guy (he may Over-G, hit trees, fry his engine, run out of gas, etc. and depending on timing, in-game will call it a shootdown but stats won't, or sometimes, vice-versa), or B> The guy did plenty of damage, but somebody else (flak, another pilot, an AI plane etc.) put the last bullet(s) in that crippled the plane -- the original guy might have done the lion's share of damage, but once again, he doesn't get the kill because he didn't get the killing hit.

 

I haven't examined Oorpii's case, although that could be someone in the gunner's seat shooting targets while on the ground at their own airfield (not saying it is, as I haven't looked, but it could be one explanation).

 

I did take a cursory peek at the Pfalz DXII one (still want to look at that a bit more), as I don't recall any AI DXII's either (though there could be a couple -- IGotShot would probably know that one better than I do), but I do see some unusual things there... First, there were several DXII pilots (Fragel, Voodoo, Tally). One thing that is interesting is that Wulfe first got hit by the "AI" DXII at 23:53:20, and Wulfe says that Fragel got in-game credit for a shootdown, but none of the logs from DXII sorties (Tally, Voodoo, or Fragel's) show *any* hits on Wulfe at all (although Fragel shot / hit several others: Blaster Gibson, Rod, Fogel, and some AI). Also, there are no log indicators regarding Wulfe's flight *at all* (beyond take off) especially during the timeframe 23:50 when first hit and 23:55 when his plane was disabled -- that's rather strange by itself.

 

Additionally, there are some very odd things going on with the timestamps in the log files around that time as noted in the log excerpt below

27.01.2018 23:30:46   AI [Nose turret Gotha G.V] has destroyed AI [Wagon_PassC]
28.01.2018 00:31:19   sheppo722 [Albatros D.Va] has shotdown Blaster Gibson [S.E.5a]
27.01.2018 23:31:24   Blaster Gibson [Breguet 14.B2] take off
27.01.2018 23:31:31   FogelGT [Gotha G.V] has finished
28.01.2018 00:31:28   Blaster Gibson [S.E.5a] has died
28.01.2018 00:31:28   Blaster Gibson [S.E.5a] has finished
28.01.2018 00:31:29   Blaster Gibson [S.E.5a] crashed on the ground
28.01.2018 00:31:53   Blaster Gibson [S.E.5a] was respawned
27.01.2018 23:31:56   FogelGT [Gotha G.V] was respawned
28.01.2018 00:32:14   VoodooGT [Albatros D.Va] has shotdown RodGT [S.E.5a]
28.01.2018 00:32:23   RodGT [S.E.5a] has died
28.01.2018 00:32:23   RodGT [S.E.5a] has finished
28.01.2018 00:32:23   RodGT [S.E.5a] crashed on the ground
28.01.2018 00:32:31   Blaster Gibson [S.E.5a] take off
28.01.2018 00:32:40   RodGT [S.E.5a] was respawned
27.01.2018 23:32:48   FogelGT [Gotha G.V] has finished
27.01.2018 23:32:54   FogelGT [Gotha G.V] was respawned

As you can see, the clock is flip-flopping back and forth between 23:3x on the 27th and 00:3x on the 28th...  That's a new one on me, and an error of an hour happening intermittently during that mission. I'm not sure if that's the Master Server or our ISP messing around, or whether it's just a program bug that happens around midnight, or whether it dropped or missed some events entirely.

 

Clearly, there's something totally wonky going on there, but what exactly is going on is a head-scratcher. Your guess is as good as mine in that case, and that brings me to my final, and most important point about stats....  Stats are *only* a casual indicator of what's going on, and it is quite obviously subject to any number of imperfections and anomalies...  They can be useful at times, but they can be bizarre too.

 

As mentioned, in general, they're the best indicator of what is occurring in the server, but thinking of them as gospel, absolute truth, would be a mistake in most cases.  If stats are your *only* accepted measure of your game progress, you'd best stock up on a lot of grains of salt to toss over your shoulder.    :icon_e_biggrin:

 

 

Regards,

:icon_e_salute:

 

 

PS> @ graham -- in some of your examples, they were easily explained, and your assessment was incorrect, and others were due to some of the many goofy weird things that can and do happen online - which is beyond our ability to do anything about (not being game devs).  I heartily invite you to write us a game parser that is infallible -- We'd gladly install it on Wargrounds if it is better than what is currently in-place...  


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#1169 GrahamshereGT

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Posted 30 January 2018 - 00:06

4Speed, as you know I do not really give a damn about stats, The Guys I fly with care about them way more than I do, I only bring up what happened because some like to throw my stats in my face like I care. Sorry but I don't.

Also, when did we have a ai dr1 in winter cappy, Never seen one until it got me.


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#1170 J2_Wulfe

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Posted 30 January 2018 - 00:51

I did take a cursory peek at the Pfalz DXII one (still want to look at that a bit more), as I don't recall any AI DXII's either (though there could be a couple -- IGotShot would probably know that one better than I do), but I do see some unusual things there... First, there were several DXII pilots (Fragel, Voodoo, Tally). One thing that is interesting is that Wulfe first got hit by the "AI" DXII at 23:53:20, and Wulfe says that Fragel got in-game credit for a shootdown, but none of the logs from DXII sorties (Tally, Voodoo, or Fragel's) show *any* hits on Wulfe at all (although Fragel shot / hit several others: Blaster Gibson, Rod, Fogel, and some AI). Also, there are no log indicators regarding Wulfe's flight *at all* (beyond take off) especially during the timeframe 23:50 when first hit and 23:55 when his plane was disabled -- that's rather strange by itself.

Yeah, I've noticed a couple funny things in the parsers in the past but this one seemed especially strange to me, which is why I thought I'd leave it in your capable hands to get to the bottom of the mystery  :icon_lol: 
 

 

Oh by the way Wulf, you may not have been around for long but the GT's have been growing a lot of late, that's why we're around more.

 

Congratulations on the squad growth! I think I was chatting with one of your new guys the other day (CaptDBonesGT). He's a cool dude. 


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4WPquDr.png


#1171 Ice_Age

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Posted 30 January 2018 - 00:55

I think the stats are very reliable.  I would check them after every map, and if it didn't give me a kill that it had given me in the in-game score, there was always a ready explanation for it, namely that too much time had elapsed from the time that I had hit the enemy until he pranged his prop on landing; Or that somebody else had caused the lion's share of the damage and properly deserved the kill.  The only real head-scratcher I ever had with it was it counted me "captured" when I thought I had landed at my home field.  In truth, I was pretty much a newb when that happened, and most likely landed on an enemy airfield, but couldn't believe I could have been that incompetent, so I was inclined to believe that it must have been a bug.  And yes, there have been AI DR1 escorting the Gothas on Winter Cappy for as long as I can remember.


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#1172 J2_Wulfe

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Posted 30 January 2018 - 01:01

I think the stats are very reliable.  I would check them after every map, and if it didn't give me a kill that it had given me in the in-game score, there was always a ready explanation for it, namely that too much time had elapsed from the time that I had hit the enemy until he pranged his prop on landing; Or that somebody else had caused the lion's share of the damage and properly deserved the kill.

I agree - as far as I've seen so far the stats usually confirm / deny kills pretty spot-on. I was credited in-game with two Camels the other day, both of which were destroyed in collisions. All I'd really done before the crashes is tapped the two of them on the shoulder with my spandaus. Rightfully so, the parser said "nope"  :icon_lol: 

The only call the parser made that slightly annoyed me was my last engagement, I shot a SPAD 13 to hell (wounded the pilot 3x, oiled, leaked, etc etc) and right as I went for the kill allied AAA blew his wing off...was hoping against hope I'd get the credit, but alas, no cigar. Again, probably a fair call but I couldn't help but feel a bit miffed  :angry:


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4WPquDr.png


#1173 US103_Furlow

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Posted 31 January 2018 - 06:02

Good to know I don't need the best plane in the game to get kills.


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#1174 Plank

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Posted 31 January 2018 - 10:16

Hmmm...

 

Got shot up by a Gotha, I was in the extremely amazing S-16.

Decided to fly back to the shore to land. ( engine is fine ish, holes in wings etc.)

Flicked off the engine to prevent fire breaking out.

Happily gliding onward to landing place of my selection.

Then I read in the news I was shot down by said gotha. ???

Landing totally fine.

Kicked over the engine. Started ok. Revved it up a bit then it broke. Oil everywhere.

This was a good while after I was apparently "shot down".

 

Very strange.

 

the other day I am pretty sure I saw a plane crash, then it's way off in the distance.

 

I was quite confused... more than normally.

 

anyway, I am glad New Wings is going strong!

 

S-16 on 10% fuel is a blinking blast. and the gun is not tooooooooo slow either.

 

Salute!

 

Plank. (Hypnotist, commercial shipping inspector and sponge diver.)


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Dear chaps. I flew a real plane. It was grand!

Salute!


#1175 J5_Klugermann

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Posted 31 January 2018 - 14:41

 

 

 

 

anyway, I am glad New Wings is going strong!

 

S-16 on 10% fuel is a blinking blast. and the gun is not tooooooooo slow either.

 

Salute!

 

Plank. (Hypnotist, commercial shipping inspector and sponge diver.)

 

When is your next parole hearing and is all well with Natasha ?


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Dear chaps. I trolled again today. It was grand!

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#1176 Plank

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Posted 31 January 2018 - 21:09

Dear Klug,

 

That lawyer you put me onto was dynamite and quite cheap too!

 

Buy you a pint of brandy at the next possible opportunity.

 

Ahem, Svetlana is good! thank you for asking. T-34's are going fine!

 

Salute!

 

Planky.


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Dear chaps. I flew a real plane. It was grand!

Salute!


#1177 J5_Klugermann

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Posted 01 February 2018 - 17:22

Do you call her Sveta for short ?  

 

d041b2b0dd0be6839827f5ca0d008c63--lotte-


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Dear chaps. I trolled again today. It was grand!

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#1178 Plank

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Posted 01 February 2018 - 23:39

Дорогая, ты самый замечательный человек, которого я встретил во второй раз в этот момент. Пожалуйста, выпейте весь бренди сразу. Степы называются t-34 для точечного шлифования. Удивление - это становление человека!

 

отдание чести!

 

доска!


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Dear chaps. I flew a real plane. It was grand!

Salute!


#1179 Oorpii

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Posted 08 February 2018 - 09:11

Have experienced another two "no take off" missions and also with odd score, if of any help.

Attached Files


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#1180 FourSpeed

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Posted 14 February 2018 - 05:20

Have experienced another two "no take off" missions and also with odd score, if of any help.

 

Very Strange.  At first glance, I have no explanation for that -- I'd have to look into it, and unfortunately, it's pretty low priority for me right now.

 

Regards,

:icon_e_salute:

 

 

PS> Was out of town camping this past week, so I've just seen this now...


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#1181 GrahamshereGT

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Posted 14 February 2018 - 20:39

Camping? rub it in why don't you while I go out and shovel more snow we got last night, geeezzzz.


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#1182 Oorpii

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Posted 15 February 2018 - 15:21

From my experience this only seems to happen by airstart.

I've got another nice photo confirming.

 

 

Attached Files


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#1183 J5_Klugermann

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Posted 15 February 2018 - 15:52

post-354989-0-54500400-1518708072_thumb.

 

 

That may simply mean that the in game parser was down when you took off. 

 

post-354989-0-11789500-1518081068_thumb.

 

This is more compelling. Perhaps it is related to airstarts.


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#1184 FourSpeed

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Posted 16 February 2018 - 16:28

While I've not had much chance to look into it yet, I'm somewhat inclined to agree with Klugerman here.  While a bit odd, I can imagine that the server / stats can't (or doesn't) record a "takeoff" event in the log for an airstart. If so, then the stats are consistent and that wouldn't really be any sort of problem as there's no statistic relating to takeoffs. It does look like it's recording points during the flight appropriately, so that situation is, at least, plausible to me.

 

Perhaps a little flight testing will be able to clarify if that's actually what's going on, or not, but so far, that seems to be the likeliest explanation.

 

 

Regards,

:icon_e_salute:

 


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#1185 GrahamshereGT

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Posted 16 February 2018 - 19:05

Oorpii, how long were you in the air for when you took that shot? sometimes it will take a bit before it registers you as in the air.


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#1186 Oorpii

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Posted 17 February 2018 - 07:23

I can imagine that the server / stats can't (or doesn't) record a "takeoff" event in the log for an airstart. If so, then the stats are consistent and that wouldn't really be any sort of problem as there's no statistic relating to takeoffs. It does look like it's recording points during the flight appropriately, so that situation is, at least, plausible to me.

 

 

After some more "no takeoff/airstart" flights that is my impression too, points seem to be in order as far as I can judge. It's no biggy really, I've decided to consider it being a feature, not a bug. :icon_lol:

------------------------------------------

@GrahamshereGT

Picture was taken when landing after completed mission, after 20 minutes flight.


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